1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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998 B
HTML
22 lines
No EOL
998 B
HTML
Towers
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<p>
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Fill in the grid with towers whose heights range from 1 to the grid
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size, so that every possible height appears exactly once in each row
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and column, and so that each clue around the edge counts the number
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of towers that are visible when looking into the grid from that
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direction. (Taller towers hide shorter ones behind them. So the
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sequence 2,1,4,3,5 would match a clue of 3 on the left, because the
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1 is hidden behind the 2 and the 3 is hidden behind the 4. On the
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right, it would match a clue of 1 because the 5 hides everything
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else.)
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<p>
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To place a tower, click in a square to select it, then type the
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desired height on the keyboard. To erase a tower, click to select a
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square and then press Backspace.
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<p>
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Right-click in a square and then type a number to add or remove the
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number as a pencil mark, indicating tower heights that you think
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<em>might</em> go in that square.
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<p>
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Left-click on a clue to mark it as done (grey it out). To unmark a
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clue as done, left-click on it again. |