1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
9 lines
358 B
HTML
9 lines
358 B
HTML
Slant
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<p>
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Fill in a diagonal line in every grid square so that there are no
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loops in the grid, and so that every numbered point has that many
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lines meeting at it.
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<p>
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Left-click in a square to mark it with a <code>\</code>; right-click
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to mark it with a <code>/</code>. Keep clicking in a square to
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cycle it between <code>\</code>, <code>/</code> and empty.
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