1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
14 lines
500 B
HTML
14 lines
500 B
HTML
Signpost
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<p>
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Connect all the squares together into a sequence, so that every
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square's arrow points towards the square that follows it (though the
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next square can be any distance away in that direction).
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<p>
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Left-drag from a square to the square that should follow it, or
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right-drag from a square to the square that should precede it.
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<p>
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Left-drag a square off the grid to break all links to it. Right-drag
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a square off the grid to break all links to it and everything else
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in its connected chain.
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