rockbox/apps/plugins/puzzles/html/pattern.html
Franklin Wei 1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00

12 lines
538 B
HTML

Pattern
<p>
Fill in the grid with a pattern of black and white squares, so that
the numbers in each row and column match the lengths of consecutive
runs of black squares.
<p>
Left-click in a square to mark it black; right-click (or hold Ctrl
while left-clicking) to mark it white. Click and drag along a row or
column to mark multiple squares black or white at once. Middle-click
(or hold Shift while left-clicking) to return a square to grey
(meaning undecided): dragging like that can erase a whole rectangle,
not just a row or column.