1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
12 lines
538 B
HTML
12 lines
538 B
HTML
Pattern
|
|
<p>
|
|
Fill in the grid with a pattern of black and white squares, so that
|
|
the numbers in each row and column match the lengths of consecutive
|
|
runs of black squares.
|
|
<p>
|
|
Left-click in a square to mark it black; right-click (or hold Ctrl
|
|
while left-clicking) to mark it white. Click and drag along a row or
|
|
column to mark multiple squares black or white at once. Middle-click
|
|
(or hold Shift while left-clicking) to return a square to grey
|
|
(meaning undecided): dragging like that can erase a whole rectangle,
|
|
not just a row or column.
|