rockbox/apps/plugins/puzzles/html/map.html
Franklin Wei 1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00

15 lines
670 B
HTML

Map
<p>
Colour the map with four colours, so that no two adjacent regions
have the same colour. (Regions touching at only one corner do not
count as adjacent.) There is a unique colouring consistent with the
coloured regions you are already given.
<p>
Drag from a coloured region to a blank one to colour the latter the
same colour as the former. Drag from outside the grid into a region
to erase its colour. (You cannot change the colours of the regions
you are given at the start of the game.)
<p>
Right-drag from a coloured region to a blank one to add dots marking
the latter region as <em>possibly</em> the same colour as the
former, or to remove those dots again.