1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
15 lines
670 B
HTML
15 lines
670 B
HTML
Map
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<p>
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Colour the map with four colours, so that no two adjacent regions
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have the same colour. (Regions touching at only one corner do not
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count as adjacent.) There is a unique colouring consistent with the
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coloured regions you are already given.
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<p>
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Drag from a coloured region to a blank one to colour the latter the
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same colour as the former. Drag from outside the grid into a region
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to erase its colour. (You cannot change the colours of the regions
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you are given at the start of the game.)
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<p>
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Right-drag from a coloured region to a blank one to add dots marking
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the latter region as <em>possibly</em> the same colour as the
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former, or to remove those dots again.
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