1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
14 lines
581 B
HTML
14 lines
581 B
HTML
Cube
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<p>
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Roll the cube around the grid, picking up the blue squares on its
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faces. Try to get all the blue squares on to the object at the same
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time, in as few moves as possible.
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<p>
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Use the arrow keys to roll the cube, or click the mouse where you
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want it to roll towards. After every roll, the grid square and cube
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face that you brought into contact swap their colours, so that a
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non-blue cube face can pick up a blue square, but a blue face rolled
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on to a non-blue square puts it down again.
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<p>
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When you have mastered the cube, use the Type menu to select other
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regular solids!
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