rockbox/apps/plugins/puzzles/html/cube.html
Franklin Wei 1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00

14 lines
581 B
HTML

Cube
<p>
Roll the cube around the grid, picking up the blue squares on its
faces. Try to get all the blue squares on to the object at the same
time, in as few moves as possible.
<p>
Use the arrow keys to roll the cube, or click the mouse where you
want it to roll towards. After every roll, the grid square and cube
face that you brought into contact swap their colours, so that a
non-blue cube face can pick up a blue square, but a blue face rolled
on to a non-blue square puts it down again.
<p>
When you have mastered the cube, use the Type menu to select other
regular solids!