rockbox/apps/plugins/sokoban.c
Christian Soffke faa2cb9942 plugins: Improve usability of iPod keymaps
- Reduce need to press multiple buttons at
the same time to quit a plugin

- Have "Menu" be default way to quit plugins or
to access plugin menu

- Fall back to (Long) "Select" or Long "Menu"
in cases where Menu button isn't available
(e.g. in ImageViewer and many games)

out of scope:
boomshine, lua_scripts, Rockpaint,
Doom, Duke3D, Pacbox, Quake,
Sgt-Puzzles, Wolf3D, XWorld,
Minesweeper, Pixel Painter, Spacerocks

Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
2022-12-29 04:39:22 +01:00

2018 lines
68 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 Eric Linenberg
* February 2003: Robert Hak performs a cleanup/rewrite/feature addition.
* Eric smiles. Bjorn cries. Linus say 'huh?'.
* March 2007: Sean Morrisey performs a major rewrite/feature addition.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#include "lib/playback_control.h"
#define SOKOBAN_TITLE "Sokoban"
#define SOKOBAN_LEVELS_FILE PLUGIN_GAMES_DIR "/sokoban.levels"
#define SOKOBAN_SAVE_FILE PLUGIN_GAMES_DATA_DIR "/sokoban.save"
#ifdef APPLICATION
#define SOKOBAN_SAVE_FOLDER PLUGIN_GAMES_DATA_DIR
#else
#define SOKOBAN_SAVE_FOLDER "/games"
#endif
#include "pluginbitmaps/sokoban_tiles.h"
#define SOKOBAN_TILESIZE BMPWIDTH_sokoban_tiles
/* If tilesize is 0 (which it is during dependency generation) gcc will abort
(div by 0) and this plugin won't get any dependencies
*/
#if SOKOBAN_TILESIZE < 1
#define SOKOBAN_TILESIZE 10
#endif
/* SOKOBAN_TILESIZE is the number of pixels for each block.
* Set dynamically so all targets can support levels
* that fill their entire screen, less the stat box.
* 16 rows & 20 cols minimum */
#if LCD_WIDTH > LCD_HEIGHT /* horizontal layout*/
#define ROWS (LCD_HEIGHT/SOKOBAN_TILESIZE)
#if (LCD_WIDTH+4) >= (20*SOKOBAN_TILESIZE+40) /* wide or narrow stats box */
#define COLS ((LCD_WIDTH-40)/SOKOBAN_TILESIZE)
#else
#define COLS ((LCD_WIDTH-32)/SOKOBAN_TILESIZE)
#endif
#else /* vertical layout*/
#define ROWS ((LCD_HEIGHT-25)/SOKOBAN_TILESIZE)
#define COLS (LCD_WIDTH/SOKOBAN_TILESIZE)
#endif
/* size of code+bss */
#define CODE_SIZE 0x5000 /* 20k */
#define CODE_AND_UNDO_SIZE (CODE_SIZE+0x1000) /* + 4k */
/* Use either all but code & undo of the plugin buffer for level data
* or 128k, which ever is less */
#if PLUGIN_BUFFER_SIZE - CODE_AND_UNDO_SIZE < 0x20000
#define MAX_LEVEL_DATA (PLUGIN_BUFFER_SIZE - CODE_AND_UNDO_SIZE)
#else
#define MAX_LEVEL_DATA 0x20000
#endif
/* Number of levels for which to allocate buffer indexes */
#define MAX_LEVELS MAX_LEVEL_DATA/70
/* Use remaining plugin buffer (- code prog) for undo, up to 64k */
#if PLUGIN_BUFFER_SIZE - MAX_LEVEL_DATA - CODE_SIZE > 0x10000
#define MAX_UNDOS 0x10000
#else
#define MAX_UNDOS (PLUGIN_BUFFER_SIZE - MAX_LEVEL_DATA - CODE_SIZE)
#endif
/* Move/push definitions for undo */
#define SOKOBAN_PUSH_LEFT 'L'
#define SOKOBAN_PUSH_RIGHT 'R'
#define SOKOBAN_PUSH_UP 'U'
#define SOKOBAN_PUSH_DOWN 'D'
#define SOKOBAN_MOVE_LEFT 'l'
#define SOKOBAN_MOVE_RIGHT 'r'
#define SOKOBAN_MOVE_UP 'u'
#define SOKOBAN_MOVE_DOWN 'd'
#define SOKOBAN_MOVE_DIFF (SOKOBAN_MOVE_LEFT-SOKOBAN_PUSH_LEFT)
#define SOKOBAN_MOVE_MIN SOKOBAN_MOVE_DOWN
/* variable button definitions */
#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_OFF
#define SOKOBAN_UNDO BUTTON_REC
#define SOKOBAN_REDO BUTTON_MODE
#define SOKOBAN_LEVEL_DOWN (BUTTON_ON | BUTTON_DOWN)
#define SOKOBAN_LEVEL_REPEAT BUTTON_ON
#define SOKOBAN_LEVEL_UP (BUTTON_ON | BUTTON_UP)
#define SOKOBAN_PAUSE BUTTON_ON
#define BUTTON_SAVE BUTTON_MODE
#define BUTTON_SAVE_NAME "MODE"
#define SOKOBAN_RC_MENU BUTTON_RC_STOP
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_MENU
#define SOKOBAN_DOWN BUTTON_PLAY
#define SOKOBAN_MENU (BUTTON_SELECT | BUTTON_REPEAT)
#define SOKOBAN_UNDO_PRE BUTTON_SELECT
#define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
#define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_PLAY)
#define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
#define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE BUTTON_SELECT
#define BUTTON_SAVE_NAME "SELECT"
/* FIXME: if/when simultaneous button presses work for X5/M5,
* add level up/down */
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO_PRE BUTTON_SELECT
#define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
#define SOKOBAN_LEVEL_REPEAT BUTTON_REC
#define SOKOBAN_REDO BUTTON_PLAY
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_SELECT
#define BUTTON_SAVE_NAME "SELECT"
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_SCROLL_UP
#define SOKOBAN_DOWN BUTTON_SCROLL_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO_PRE BUTTON_REW
#define SOKOBAN_UNDO (BUTTON_REW | BUTTON_REL)
#define SOKOBAN_REDO BUTTON_FF
#define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_SCROLL_DOWN)
#define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_RIGHT)
#define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_SCROLL_UP)
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_PLAY
#define BUTTON_SAVE_NAME "PLAY"
#elif CONFIG_KEYPAD == GIGABEAT_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO BUTTON_SELECT
#define SOKOBAN_REDO BUTTON_A
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_REPEAT BUTTON_MENU
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE BUTTON_SELECT
#define BUTTON_SAVE_NAME "SELECT"
#elif CONFIG_KEYPAD == SANSA_E200_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO_PRE BUTTON_SELECT
#define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
#define SOKOBAN_REDO BUTTON_REC
#define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN)
#define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
#define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP)
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE BUTTON_SELECT
#define BUTTON_SAVE_NAME "SELECT"
#elif CONFIG_KEYPAD == SANSA_FUZE_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU (BUTTON_HOME|BUTTON_REPEAT)
#define SOKOBAN_UNDO_PRE BUTTON_SELECT
#define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
#define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_LEFT)
#define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN)
#define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
#define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP)
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE BUTTON_SELECT
#define BUTTON_SAVE_NAME "SELECT"
#elif CONFIG_KEYPAD == SANSA_C200_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO_PRE BUTTON_SELECT
#define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
#define SOKOBAN_REDO BUTTON_REC
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE BUTTON_SELECT
#define BUTTON_SAVE_NAME "SELECT"
#elif CONFIG_KEYPAD == SANSA_CLIP_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO_PRE BUTTON_SELECT
#define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
#define SOKOBAN_REDO BUTTON_HOME
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE BUTTON_SELECT
#define BUTTON_SAVE_NAME "SELECT"
#elif CONFIG_KEYPAD == SANSA_M200_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO_PRE BUTTON_SELECT
#define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
#define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_UP)
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE BUTTON_SELECT
#define BUTTON_SAVE_NAME "SELECT"
#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_MENU
#define SOKOBAN_UNDO BUTTON_VOL_UP
#define SOKOBAN_REDO BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_DOWN BUTTON_PREV
#define SOKOBAN_LEVEL_REPEAT BUTTON_PLAY
#define SOKOBAN_LEVEL_UP BUTTON_NEXT
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE BUTTON_SELECT
#define BUTTON_SAVE_NAME "SELECT"
#elif CONFIG_KEYPAD == MROBE100_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO BUTTON_SELECT
#define SOKOBAN_REDO BUTTON_MENU
#define SOKOBAN_LEVEL_DOWN (BUTTON_DISPLAY | BUTTON_DOWN)
#define SOKOBAN_LEVEL_REPEAT (BUTTON_DISPLAY | BUTTON_RIGHT)
#define SOKOBAN_LEVEL_UP (BUTTON_DISPLAY | BUTTON_UP)
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE BUTTON_SELECT
#define BUTTON_SAVE_NAME "SELECT"
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
#define SOKOBAN_LEFT BUTTON_RC_REW
#define SOKOBAN_RIGHT BUTTON_RC_FF
#define SOKOBAN_UP BUTTON_RC_VOL_UP
#define SOKOBAN_DOWN BUTTON_RC_VOL_DOWN
#define SOKOBAN_MENU BUTTON_RC_REC
#define SOKOBAN_UNDO BUTTON_RC_MODE
#define SOKOBAN_REDO BUTTON_RC_MENU
#define SOKOBAN_PAUSE BUTTON_RC_PLAY
#define BUTTON_SAVE BUTTON_RC_PLAY
#define BUTTON_SAVE_NAME "PLAY"
#define SOKOBAN_RC_MENU BUTTON_REC
#elif CONFIG_KEYPAD == COWON_D2_PAD
#define SOKOBAN_MENU BUTTON_MENU
#define SOKOBAN_LEVEL_DOWN BUTTON_MINUS
#define SOKOBAN_LEVEL_UP BUTTON_PLUS
#define SOKOBAN_MENU_NAME "[MENU]"
#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_MENU
#define SOKOBAN_UNDO BUTTON_BACK
#define SOKOBAN_REDO (BUTTON_BACK | BUTTON_PLAY)
#define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN)
#define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
#define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP)
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_CUSTOM
#define BUTTON_SAVE_NAME "CUSTOM"
#elif CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD
#define SOKOBAN_LEFT BUTTON_BACK
#define SOKOBAN_RIGHT BUTTON_MENU
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO (BUTTON_PLAY | BUTTON_BACK)
#define SOKOBAN_REDO (BUTTON_PLAY | BUTTON_MENU)
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_POWER)
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_PLAY
#define BUTTON_SAVE_NAME "PLAY"
#elif CONFIG_KEYPAD == SONY_NWZ_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO BUTTON_BACK
#define SOKOBAN_REDO BUTTON_NONE
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_PLAY
#define BUTTON_SAVE_NAME "Play"
#elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_MENU
#define SOKOBAN_UNDO BUTTON_BACK
#define SOKOBAN_REDO BUTTON_SHORTCUT
#define SOKOBAN_PAUSE BUTTON_PLAYPAUSE
#define BUTTON_SAVE BUTTON_PLAYPAUSE
#define BUTTON_SAVE_NAME "Play/pause"
#elif CONFIG_KEYPAD == AGPTEK_ROCKER_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO BUTTON_VOLUP
#define SOKOBAN_REDO BUTTON_VOLDOWN
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE BUTTON_SELECT
#define BUTTON_SAVE_NAME "Select"
#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_MENU
#define SOKOBAN_UNDO BUTTON_VIEW
#define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_VIEW)
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_REPEAT BUTTON_POWER
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE BUTTON_PLAYLIST
#define BUTTON_SAVE_NAME "PLAYLIST"
#elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_MENU
#define SOKOBAN_UNDO BUTTON_PREV
#define SOKOBAN_REDO (BUTTON_PLAY | BUTTON_PREV)
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_REPEAT BUTTON_POWER
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_NEXT
#define BUTTON_SAVE_NAME "NEXT"
#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
#define SOKOBAN_LEFT BUTTON_PREV
#define SOKOBAN_RIGHT BUTTON_NEXT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_MENU
#define SOKOBAN_UNDO BUTTON_LEFT
#define SOKOBAN_REDO (BUTTON_LEFT | BUTTON_PLAY)
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_REPEAT BUTTON_POWER
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_RIGHT
#define BUTTON_SAVE_NAME "RIGHT"
#elif CONFIG_KEYPAD == ONDAVX747_PAD
#define SOKOBAN_MENU BUTTON_MENU
#define SOKOBAN_MENU_NAME "[MENU]"
#elif CONFIG_KEYPAD == ONDAVX777_PAD
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_MENU_NAME "[POWER]"
#elif CONFIG_KEYPAD == MROBE500_PAD
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_MENU_NAME "[POWER]"
#elif CONFIG_KEYPAD == SAMSUNG_YH820_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_PLAY
#define SOKOBAN_UNDO BUTTON_REW
#define SOKOBAN_REDO BUTTON_FFWD
#define SOKOBAN_LEVEL_DOWN (BUTTON_REC | BUTTON_DOWN)
#define SOKOBAN_LEVEL_REPEAT (BUTTON_REC | BUTTON_RIGHT)
#define SOKOBAN_LEVEL_UP (BUTTON_REC | BUTTON_UP)
#define SOKOBAN_QUIT_REPLAY BUTTON_REW
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_PLAY
#define BUTTON_SAVE_NAME "PLAY"
#elif CONFIG_KEYPAD == SAMSUNG_YH92X_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU_PRE BUTTON_PLAY
#define SOKOBAN_MENU (BUTTON_PLAY | BUTTON_REL)
#define SOKOBAN_UNDO BUTTON_REW
#define SOKOBAN_REDO BUTTON_FFWD
#define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_DOWN)
#define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_RIGHT)
#define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_UP)
#define SOKOBAN_QUIT_REPLAY BUTTON_REW
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_PLAY
#define BUTTON_SAVE_NAME "PLAY"
#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
#define SOKOBAN_LEFT BUTTON_PREV
#define SOKOBAN_RIGHT BUTTON_NEXT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_REC
#define SOKOBAN_UNDO BUTTON_CANCEL
#define SOKOBAN_REDO BUTTON_OK
#define SOKOBAN_LEVEL_DOWN (BUTTON_OK | BUTTON_PREV)
#define SOKOBAN_LEVEL_REPEAT (BUTTON_OK | BUTTON_CANCEL)
#define SOKOBAN_LEVEL_UP (BUTTON_OK | BUTTON_NEXT)
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_MENU
#define BUTTON_SAVE_NAME "MENU"
#elif CONFIG_KEYPAD == MPIO_HD200_PAD
#define SOKOBAN_LEFT BUTTON_VOL_DOWN
#define SOKOBAN_RIGHT BUTTON_VOL_UP
#define SOKOBAN_UP BUTTON_REW
#define SOKOBAN_DOWN BUTTON_FF
#define SOKOBAN_MENU BUTTON_FUNC
#define SOKOBAN_UNDO (BUTTON_PLAY | BUTTON_REW)
#define SOKOBAN_REDO (BUTTON_PLAY | BUTTON_FF)
#define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_VOL_DOWN)
#define SOKOBAN_LEVEL_REPEAT BUTTON_REC
#define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_VOL_UP)
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE (BUTTON_PLAY|BUTTON_FUNC)
#define BUTTON_SAVE_NAME "PLAY+FUNC"
#elif CONFIG_KEYPAD == MPIO_HD300_PAD
#define SOKOBAN_LEFT BUTTON_REW
#define SOKOBAN_RIGHT BUTTON_FF
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU (BUTTON_MENU | BUTTON_REPEAT)
#define SOKOBAN_UNDO BUTTON_REC
#define SOKOBAN_REDO BUTTON_PLAY
#define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_REW)
#define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_ENTER)
#define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_FF)
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE (BUTTON_ENTER | BUTTON_REL)
#define BUTTON_SAVE_NAME "ENTER"
#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO_PRE BUTTON_BOTTOMLEFT
#define SOKOBAN_UNDO (BUTTON_BOTTOMLEFT|BUTTON_REL)
#define SOKOBAN_REDO_PRE BUTTON_BOTTOMRIGHT
#define SOKOBAN_REDO (BUTTON_BOTTOMRIGHT|BUTTON_REL)
#define SOKOBAN_LEVEL_REPEAT BUTTON_BACK
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_PLAYPAUSE
#define BUTTON_SAVE (BUTTON_SELECT|BUTTON_REPEAT)
#define BUTTON_SAVE_NAME "SELECT LONG"
#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO BUTTON_PREV
#define SOKOBAN_REDO BUTTON_NEXT
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_REPEAT (BUTTON_NEXT|BUTTON_PREV)
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE (BUTTON_SELECT|BUTTON_REPEAT)
#define BUTTON_SAVE_NAME "SELECT LONG"
#elif CONFIG_KEYPAD == SAMSUNG_YPR0_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_MENU
#define SOKOBAN_UNDO BUTTON_BACK
#define SOKOBAN_REDO BUTTON_USER
//#define SOKOBAN_LEVEL_DOWN (BUTTON_POWER|BUTTON_REL)
//#define SOKOBAN_LEVEL_REPEAT (BUTTON_CENTER|BUTTON_REPEAT)
//#define SOKOBAN_LEVEL_UP (BUTTON_MENU|BUTTON_REPEAT)
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE BUTTON_SELECT
#define BUTTON_SAVE_NAME "SELECT"
#elif CONFIG_KEYPAD == HM60X_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO BUTTON_SELECT
#define SOKOBAN_REDO (BUTTON_SELECT|BUTTON_POWER)
#define SOKOBAN_LEVEL_DOWN (BUTTON_DOWN|BUTTON_POWER)
#define SOKOBAN_LEVEL_UP (BUTTON_UP | BUTTON_POWER)
#define SOKOBAN_PAUSE (BUTTON_RIGHT|BUTTON_POWER)
#define BUTTON_SAVE (BUTTON_LEFT|BUTTON_POWER)
#define BUTTON_SAVE_NAME "LEFT + POWER"
#elif CONFIG_KEYPAD == HM801_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO BUTTON_SELECT
#define SOKOBAN_REDO (BUTTON_POWER | BUTTON_SELECT)
#define SOKOBAN_LEVEL_DOWN BUTTON_PREV
#define SOKOBAN_LEVEL_UP BUTTON_NEXT
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE (BUTTON_POWER | BUTTON_PLAY)
#define BUTTON_SAVE_NAME "POWER + PLAY"
#elif CONFIG_KEYPAD == DX50_PAD
#define SOKOBAN_MENU (BUTTON_POWER|BUTTON_REL)
#define SOKOBAN_PAUSE BUTTON_PLAY
#define SOKOBAN_LEVEL_DOWN BUTTON_LEFT
#define SOKOBAN_LEVEL_UP BUTTON_RIGHT
#define SOKOBAN_MENU_NAME "Power"
#define SOKOBAN_PAUSE_NAME "Play"
#elif CONFIG_KEYPAD == CREATIVE_ZENXFI2_PAD
#define SOKOBAN_MENU BUTTON_MENU
#define SOKOBAN_MENU_NAME "[MENU]"
#elif CONFIG_KEYPAD == XDUOO_X3_PAD
#define SOKOBAN_LEFT BUTTON_PREV
#define SOKOBAN_RIGHT BUTTON_NEXT
#define SOKOBAN_UP BUTTON_HOME
#define SOKOBAN_DOWN BUTTON_OPTION
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO_PRE BUTTON_PLAY
#define SOKOBAN_UNDO (BUTTON_PLAY | BUTTON_REL)
#define SOKOBAN_REDO (BUTTON_PWRALT | BUTTON_PLAY)
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_NEXT)
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_PLAY
#define BUTTON_SAVE_NAME "PLAY"
#elif CONFIG_KEYPAD == XDUOO_X3II_PAD || CONFIG_KEYPAD == XDUOO_X20_PAD
#define SOKOBAN_LEFT BUTTON_PREV
#define SOKOBAN_RIGHT BUTTON_NEXT
#define SOKOBAN_UP BUTTON_HOME
#define SOKOBAN_DOWN BUTTON_OPTION
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO_PRE BUTTON_PLAY
#define SOKOBAN_UNDO (BUTTON_PLAY | BUTTON_REL)
#define SOKOBAN_REDO (BUTTON_POWER | BUTTON_PLAY)
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_NEXT)
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_PLAY
#define BUTTON_SAVE_NAME "PLAY"
#elif CONFIG_KEYPAD == FIIO_M3K_LINUX_PAD
#define SOKOBAN_LEFT BUTTON_PREV
#define SOKOBAN_RIGHT BUTTON_NEXT
#define SOKOBAN_UP BUTTON_HOME
#define SOKOBAN_DOWN BUTTON_OPTION
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO_PRE BUTTON_PLAY
#define SOKOBAN_UNDO (BUTTON_PLAY | BUTTON_REL)
#define SOKOBAN_REDO (BUTTON_POWER | BUTTON_PLAY)
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_NEXT)
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_PLAY
#define BUTTON_SAVE_NAME "PLAY"
#elif CONFIG_KEYPAD == IHIFI_770_PAD || CONFIG_KEYPAD == IHIFI_800_PAD
#define SOKOBAN_LEFT BUTTON_HOME
#define SOKOBAN_RIGHT BUTTON_VOL_DOWN
#define SOKOBAN_UP BUTTON_PREV
#define SOKOBAN_DOWN BUTTON_NEXT
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO_PRE BUTTON_PLAY
#define SOKOBAN_UNDO (BUTTON_PLAY | BUTTON_REL)
#define SOKOBAN_REDO (BUTTON_POWER | BUTTON_PLAY)
#define SOKOBAN_LEVEL_DOWN (BUTTON_POWER | BUTTON_VOL_DOWN)
#define SOKOBAN_LEVEL_REPEAT (BUTTON_POWER | BUTTON_HOME)
#define SOKOBAN_LEVEL_UP (BUTTON_POWER | BUTTON_VOL_UP)
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_PLAY
#define BUTTON_SAVE_NAME "PLAY"
#elif CONFIG_KEYPAD == EROSQ_PAD
#define SOKOBAN_LEFT BUTTON_SCROLL_BACK
#define SOKOBAN_RIGHT BUTTON_SCROLL_FWD
#define SOKOBAN_UP BUTTON_PREV
#define SOKOBAN_DOWN BUTTON_NEXT
#define SOKOBAN_MENU BUTTON_MENU
#define SOKOBAN_UNDO_PRE BUTTON_PLAY
#define SOKOBAN_UNDO (BUTTON_PLAY | BUTTON_REL)
#define SOKOBAN_REDO (BUTTON_POWER | BUTTON_PLAY)
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_REPEAT BUTTON_BACK
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_PLAY
#define BUTTON_SAVE_NAME "PLAY"
#elif CONFIG_KEYPAD == FIIO_M3K_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_MENU
#define SOKOBAN_UNDO BUTTON_VOL_DOWN
#define SOKOBAN_REDO BUTTON_VOL_UP
#define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY|BUTTON_VOL_DOWN)
#define SOKOBAN_LEVEL_UP (BUTTON_PLAY|BUTTON_VOL_UP)
#define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY|BUTTON_POWER)
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE BUTTON_BACK
#define BUTTON_SAVE_NAME "BACK"
#elif CONFIG_KEYPAD == SHANLING_Q1_PAD
/* use touchscreen */
#else
#error No keymap defined!
#endif
#ifdef HAVE_TOUCHSCREEN
#ifndef SOKOBAN_LEFT
#define SOKOBAN_LEFT BUTTON_MIDLEFT
#endif
#ifndef SOKOBAN_RIGHT
#define SOKOBAN_RIGHT BUTTON_MIDRIGHT
#endif
#ifndef SOKOBAN_UP
#define SOKOBAN_UP BUTTON_TOPMIDDLE
#endif
#ifndef SOKOBAN_DOWN
#define SOKOBAN_DOWN BUTTON_BOTTOMMIDDLE
#endif
#ifndef SOKOBAN_MENU
#define SOKOBAN_MENU BUTTON_TOPLEFT
#define SOKOBAN_MENU_NAME "[TOPLEFT]"
#endif
#ifndef SOKOBAN_UNDO
#define SOKOBAN_UNDO BUTTON_BOTTOMRIGHT
#define SOKOBAN_UNDO_NAME "[BOTTOMRIGHT]"
#endif
#ifndef SOKOBAN_REDO
#define SOKOBAN_REDO BUTTON_BOTTOMLEFT
#define SOKOBAN_REDO_NAME "[BOTTOMLEFT]"
#endif
#ifndef SOKOBAN_PAUSE
#define SOKOBAN_PAUSE BUTTON_CENTER
#define SOKOBAN_PAUSE_NAME "[CENTER]"
#endif
#ifndef SOKOBAN_LEVEL_REPEAT
#define SOKOBAN_LEVEL_REPEAT BUTTON_TOPRIGHT
#define SOKOBAN_LEVEL_REPEAT_NAME "[TOPRIGHT]"
#endif
#ifndef BUTTON_SAVE
#define BUTTON_SAVE BUTTON_CENTER
#define BUTTON_SAVE_NAME "CENTER"
#endif
#endif
#ifndef SOKOBAN_QUIT_REPLAY
#define SOKOBAN_QUIT_REPLAY SOKOBAN_MENU
#endif
#define SOKOBAN_FONT FONT_SYSFIXED
/* The Location, Undo and LevelInfo structs are OO-flavored.
* (oooh!-flavored as Schnueff puts it.) It makes more you have to know,
* but the overall data layout becomes more manageable. */
/* Level data & stats */
struct LevelInfo {
int index; /* Level index (level number - 1) */
int moves; /* Moves & pushes for the stats */
int pushes;
short boxes_to_go; /* Number of unplaced boxes remaining in level */
short height; /* Height & width for centering level display */
short width;
};
struct Location {
short row;
short col;
};
/* Our full undo history */
static struct UndoInfo {
int count; /* How many undos have been done */
int current; /* Which history is the current undo */
int max; /* Which history is the max redoable */
char history[MAX_UNDOS];
} undo_info;
/* Our playing board */
static struct BoardInfo {
char board[ROWS][COLS]; /* The current board data */
struct LevelInfo level; /* Level data & stats */
struct Location player; /* Where the player is */
int max_level; /* The number of levels we have */
} current_info;
static struct BufferedBoards {
char filename[MAX_PATH]; /* Filename of the levelset we're using */
char data[MAX_LEVEL_DATA]; /* Buffered level data */
int index[MAX_LEVELS + 1]; /* Where each buffered board begins & ends */
int start; /* Index of first buffered board */
int end; /* Index of last buffered board */
short prebuffered_boards; /* Number of boards before current to store */
} buffered_boards;
static char buf[ROWS*(COLS + 1)]; /* Enough for a whole board or a filename */
static void init_undo(void)
{
undo_info.count = 0;
undo_info.current = 0;
undo_info.max = 0;
}
static void get_delta(char direction, short *d_r, short *d_c)
{
switch (direction) {
case SOKOBAN_PUSH_LEFT:
case SOKOBAN_MOVE_LEFT:
*d_r = 0;
*d_c = -1;
break;
case SOKOBAN_PUSH_RIGHT:
case SOKOBAN_MOVE_RIGHT:
*d_r = 0;
*d_c = 1;
break;
case SOKOBAN_PUSH_UP:
case SOKOBAN_MOVE_UP:
*d_r = -1;
*d_c = 0;
break;
case SOKOBAN_PUSH_DOWN:
case SOKOBAN_MOVE_DOWN:
*d_r = 1;
*d_c = 0;
}
}
static bool undo(void)
{
char undo;
short r, c;
short d_r = 0, d_c = 0; /* delta row & delta col */
char *space_cur, *space_next, *space_prev;
bool undo_push = false;
/* If no more undos or we've wrapped all the way around, quit */
if (undo_info.count == 0 || undo_info.current - 1 == undo_info.max)
return false;
/* Move to previous undo in the list */
if (undo_info.current == 0 && undo_info.count > 1)
undo_info.current = MAX_UNDOS - 1;
else
undo_info.current--;
undo_info.count--;
undo = undo_info.history[undo_info.current];
if (undo < SOKOBAN_MOVE_MIN)
undo_push = true;
get_delta(undo, &d_r, &d_c);
r = current_info.player.row;
c = current_info.player.col;
/* Give the 3 spaces we're going to use better names */
space_cur = &current_info.board[r][c];
space_next = &current_info.board[r + d_r][c + d_c];
space_prev = &current_info.board[r - d_r][c - d_c];
/* Update board info */
if (undo_push) {
/* Moving box from goal to floor */
if (*space_next == '*' && *space_cur == '@')
current_info.level.boxes_to_go++;
/* Moving box from floor to goal */
else if (*space_next == '$' && *space_cur == '+')
current_info.level.boxes_to_go--;
/* Move box off of next space... */
*space_next = (*space_next == '*' ? '.' : ' ');
/* ...and on to current space */
*space_cur = (*space_cur == '+' ? '*' : '$');
current_info.level.pushes--;
} else
/* Just move player off of current space */
*space_cur = (*space_cur == '+' ? '.' : ' ');
/* Move player back to previous space */
*space_prev = (*space_prev == '.' ? '+' : '@');
/* Update position */
current_info.player.row -= d_r;
current_info.player.col -= d_c;
current_info.level.moves--;
return true;
}
static void add_undo(char undo)
{
undo_info.history[undo_info.current] = undo;
/* Wrap around if MAX_UNDOS exceeded */
if (undo_info.current < (MAX_UNDOS - 1))
undo_info.current++;
else
undo_info.current = 0;
if (undo_info.count < MAX_UNDOS)
undo_info.count++;
}
static bool move(char direction, bool redo)
{
short r, c;
short d_r = 0, d_c = 0; /* delta row & delta col */
char *space_cur, *space_next, *space_beyond;
bool push = false;
get_delta(direction, &d_r, &d_c);
r = current_info.player.row;
c = current_info.player.col;
/* Check for out-of-bounds */
if (r + 2*d_r < 0 || r + 2*d_r >= ROWS ||
c + 2*d_c < 0 || c + 2*d_c >= COLS)
return false;
/* Give the 3 spaces we're going to use better names */
space_cur = &current_info.board[r][c];
space_next = &current_info.board[r + d_r][c + d_c];
space_beyond = &current_info.board[r + 2*d_r][c + 2*d_c];
if (*space_next == '$' || *space_next == '*') {
/* Change direction from move to push for undo */
if (direction >= SOKOBAN_MOVE_MIN)
direction -= SOKOBAN_MOVE_DIFF;
push = true;
}
else if (direction < SOKOBAN_MOVE_MIN)
/* Change back to move if redo/solution playback push is invalid */
direction += SOKOBAN_MOVE_DIFF;
/* Update board info */
if (push) {
/* Moving box from goal to floor */
if (*space_next == '*' && *space_beyond == ' ')
current_info.level.boxes_to_go++;
/* Moving box from floor to goal */
else if (*space_next == '$' && *space_beyond == '.')
current_info.level.boxes_to_go--;
/* Check for invalid move */
else if (*space_beyond != '.' && *space_beyond != ' ')
return false;
/* Move player onto next space */
*space_next = (*space_next == '*' ? '+' : '@');
/* Move box onto space beyond next */
*space_beyond = (*space_beyond == '.' ? '*' : '$');
current_info.level.pushes++;
} else {
/* Check for invalid move */
if (*space_next != '.' && *space_next != ' ')
return false;
/* Move player onto next space */
*space_next = (*space_next == '.' ? '+' : '@');
}
/* Move player off of current space */
*space_cur = (*space_cur == '+' ? '.' : ' ');
/* Update position */
current_info.player.row += d_r;
current_info.player.col += d_c;
current_info.level.moves++;
/* Update undo_info.max to current on every normal move,
* except if it's the same as a redo. */
/* normal move and either */
if (!redo &&
/* moves have been undone... */
((undo_info.max != undo_info.current &&
/* ...and the current move is NOT the same as the one in history */
undo_info.history[undo_info.current] != direction) ||
/* or moves have not been undone */
undo_info.max == undo_info.current)) {
add_undo(direction);
undo_info.max = undo_info.current;
} else /* redo move or move was same as redo */
add_undo(direction); /* add_undo to update current */
return true;
}
#ifdef SOKOBAN_REDO
static bool redo(void)
{
/* If no moves have been undone, quit */
if (undo_info.current == undo_info.max)
return false;
return move(undo_info.history[(undo_info.current < MAX_UNDOS ?
undo_info.current : 0)], true);
}
#endif
static void init_boards(void)
{
rb->strlcpy(buffered_boards.filename, SOKOBAN_LEVELS_FILE,
sizeof(buffered_boards.filename));
current_info.level.index = 0;
current_info.player.row = 0;
current_info.player.col = 0;
current_info.max_level = 0;
buffered_boards.start = 0;
buffered_boards.end = 0;
buffered_boards.prebuffered_boards = 0;
init_undo();
}
static bool read_levels(bool initialize)
{
int fd = 0;
short len;
short lastlen = 0;
short row = 0;
int level_count = 0;
int i = 0;
int level_len = 0;
bool index_set = false;
/* Get the index of the first level to buffer */
if (current_info.level.index > buffered_boards.prebuffered_boards &&
!initialize)
buffered_boards.start = current_info.level.index -
buffered_boards.prebuffered_boards;
else
buffered_boards.start = 0;
if ((fd = rb->open(buffered_boards.filename, O_RDONLY)) < 0) {
rb->splashf(HZ*2, "Unable to open %s", buffered_boards.filename);
return false;
}
do {
len = rb->read_line(fd, buf, sizeof(buf));
/* Correct len when trailing \r's or \n's are counted */
if (len > 2 && buf[len - 2] == '\0')
len -= 2;
else if (len > 1 && buf[len - 1] == '\0')
len--;
/* Skip short lines & lines with non-level data */
if (len >= 3 && ((buf[0] >= '1' && buf[0] <= '9') || buf[0] == '#' ||
buf[0] == ' ' || buf[0] == '-' || buf[0] == '_')) {
if (level_count >= buffered_boards.start) {
/* Set the index of this level */
if (!index_set &&
level_count - buffered_boards.start < MAX_LEVELS) {
buffered_boards.index[level_count - buffered_boards.start]
= i;
index_set = true;
}
/* Copy buffer to board data */
if (i + level_len + len < MAX_LEVEL_DATA) {
rb->memcpy(&buffered_boards.data[i + level_len], buf, len);
buffered_boards.data[i + level_len + len] = '\n';
}
}
level_len += len + 1;
row++;
/* If newline & level is tall enough or is RLE */
} else if (buf[0] == '\0' && (row > 2 || lastlen > 22)) {
level_count++;
if (level_count >= buffered_boards.start) {
i += level_len;
if (i < MAX_LEVEL_DATA)
buffered_boards.end = level_count;
else if (!initialize)
break;
}
row = 0;
level_len = 0;
index_set = false;
} else if (len > 22)
len = 1;
} while ((lastlen = len));
/* Set the index of the end of the last level */
if (level_count - buffered_boards.start < MAX_LEVELS)
buffered_boards.index[level_count - buffered_boards.start] = i;
if (initialize) {
current_info.max_level = level_count;
buffered_boards.prebuffered_boards = buffered_boards.end/2;
}
rb->close(fd);
return true;
}
static void load_level(void)
{
int c, r;
int i, n;
int level_size;
int index = current_info.level.index - buffered_boards.start;
char *level;
/* Get the buffered board index of the current level */
if (current_info.level.index < buffered_boards.start ||
current_info.level.index >= buffered_boards.end) {
read_levels(false);
if (current_info.level.index > buffered_boards.prebuffered_boards)
index = buffered_boards.prebuffered_boards;
else
index = current_info.level.index;
}
level = &buffered_boards.data[buffered_boards.index[index]];
/* Reset level info */
current_info.level.moves = 0;
current_info.level.pushes = 0;
current_info.level.boxes_to_go = 0;
current_info.level.width = 0;
/* Clear board */
for (r = 0; r < ROWS; r++)
for (c = 0; c < COLS; c++)
current_info.board[r][c] = 'X';
level_size = buffered_boards.index[index + 1] -
buffered_boards.index[index];
for (r = 0, c = 0, n = 1, i = 0; i < level_size; i++) {
if (level[i] == '\n' || level[i] == '|') {
if (c > 3) {
/* Update max width of level & go to next row */
if (c > current_info.level.width)
current_info.level.width = c;
c = 0;
r++;
if (r >= ROWS)
break;
}
} else if (c < COLS) {
/* Read RLE character's length into n */
if (level[i] >= '0' && level[i] <= '9') {
n = level[i++] - '0';
if (level[i] >= '0' && level[i] <= '9')
n = n*10 + level[i++] - '0';
}
/* Cleanup & replace */
if (level[i] == '%')
level[i] = '*';
else if (level[i] == '-' || level[i] == '_')
level[i] = ' ';
if (n > 1) {
if (c + n >= COLS)
n = COLS - c;
if (level[i] == '.')
current_info.level.boxes_to_go += n;
/* Put RLE character n times */
while (n--)
current_info.board[r][c++] = level[i];
n = 1;
} else {
if (level[i] == '.' || level[i] == '+')
current_info.level.boxes_to_go++;
if (level[i] == '@' ||level[i] == '+') {
current_info.player.row = r;
current_info.player.col = c;
}
current_info.board[r][c++] = level[i];
}
}
}
current_info.level.height = r;
#if LCD_DEPTH > 2
/* Fill in blank space outside level on color targets */
for (r = 0; r < ROWS; r++)
for (c = 0; current_info.board[r][c] == ' ' && c < COLS; c++)
current_info.board[r][c] = 'X';
for (c = 0; c < COLS; c++) {
for (r = 0; (current_info.board[r][c] == ' ' ||
current_info.board[r][c] == 'X') && r < ROWS; r++)
current_info.board[r][c] = 'X';
for (r = ROWS - 1; (current_info.board[r][c] == ' ' ||
current_info.board[r][c] == 'X') && r >= 0; r--)
current_info.board[r][c] = 'X';
}
#endif
}
static void update_screen(void)
{
int c, r;
int rows, cols;
#if LCD_WIDTH - (COLS*SOKOBAN_TILESIZE) < 32
#define STAT_HEIGHT 25
#define STAT_X (LCD_WIDTH - 120)/2
#define STAT_Y (LCD_HEIGHT - STAT_HEIGHT)
#define BOARD_WIDTH LCD_WIDTH
#define BOARD_HEIGHT (LCD_HEIGHT - STAT_HEIGHT)
rb->lcd_putsxy(STAT_X + 4, STAT_Y + 4, "Level");
rb->lcd_putsxyf(STAT_X + 7, STAT_Y + 14, "%d", current_info.level.index + 1);
rb->lcd_putsxy(STAT_X + 41, STAT_Y + 4, "Moves");
rb->lcd_putsxyf(STAT_X + 44, STAT_Y + 14, "%d", current_info.level.moves);
rb->lcd_putsxy(STAT_X + 79, STAT_Y + 4, "Pushes");
rb->lcd_putsxyf(STAT_X + 82, STAT_Y + 14, "%d", current_info.level.pushes);
rb->lcd_drawrect(STAT_X, STAT_Y, 38, STAT_HEIGHT);
rb->lcd_drawrect(STAT_X + 37, STAT_Y, 39, STAT_HEIGHT);
rb->lcd_drawrect(STAT_X + 75, STAT_Y, 45, STAT_HEIGHT);
#else
#if LCD_WIDTH - (COLS*SOKOBAN_TILESIZE) > 40
#define STAT_X (LCD_WIDTH - 40)
#else
#define STAT_X COLS*SOKOBAN_TILESIZE
#endif
#define STAT_Y (LCD_HEIGHT - 64)/2
#define STAT_WIDTH (LCD_WIDTH - STAT_X)
#define BOARD_WIDTH (LCD_WIDTH - STAT_WIDTH)
#define BOARD_HEIGHT LCD_HEIGHT
rb->lcd_putsxy(STAT_X + 1, STAT_Y + 2, "Level");
rb->lcd_putsxyf(STAT_X + 4, STAT_Y + 12, "%d", current_info.level.index + 1);
rb->lcd_putsxy(STAT_X + 1, STAT_Y + 23, "Moves");
rb->lcd_putsxyf(STAT_X + 4, STAT_Y + 33, "%d", current_info.level.moves);
#if STAT_WIDTH < 38
rb->lcd_putsxy(STAT_X + 1, STAT_Y + 44, "Push");
#else
rb->lcd_putsxy(STAT_X + 1, STAT_Y + 44, "Pushes");
#endif
rb->lcd_putsxyf(STAT_X + 4, STAT_Y + 54, "%d", current_info.level.pushes);
rb->lcd_drawrect(STAT_X, STAT_Y + 0, STAT_WIDTH, 64);
rb->lcd_hline(STAT_X, LCD_WIDTH - 1, STAT_Y + 21);
rb->lcd_hline(STAT_X, LCD_WIDTH - 1, STAT_Y + 42);
#endif
/* load the board to the screen */
for (rows = 0; rows < ROWS; rows++) {
for (cols = 0; cols < COLS; cols++) {
c = cols*SOKOBAN_TILESIZE +
(BOARD_WIDTH - current_info.level.width*SOKOBAN_TILESIZE)/2;
r = rows*SOKOBAN_TILESIZE +
(BOARD_HEIGHT - current_info.level.height*SOKOBAN_TILESIZE)/2;
switch(current_info.board[rows][cols]) {
case 'X': /* blank space outside of level */
break;
case ' ': /* floor */
rb->lcd_bitmap_part(sokoban_tiles, 0, 0*SOKOBAN_TILESIZE,
STRIDE( SCREEN_MAIN,
BMPWIDTH_sokoban_tiles,
BMPHEIGHT_sokoban_tiles),
c, r, SOKOBAN_TILESIZE, SOKOBAN_TILESIZE);
break;
case '#': /* wall */
rb->lcd_bitmap_part(sokoban_tiles, 0, 1*SOKOBAN_TILESIZE,
STRIDE( SCREEN_MAIN,
BMPWIDTH_sokoban_tiles,
BMPHEIGHT_sokoban_tiles),
c, r, SOKOBAN_TILESIZE, SOKOBAN_TILESIZE);
break;
case '$': /* box */
rb->lcd_bitmap_part(sokoban_tiles, 0, 2*SOKOBAN_TILESIZE,
STRIDE( SCREEN_MAIN,
BMPWIDTH_sokoban_tiles,
BMPHEIGHT_sokoban_tiles),
c, r, SOKOBAN_TILESIZE,SOKOBAN_TILESIZE);
break;
case '*': /* box on goal */
rb->lcd_bitmap_part(sokoban_tiles, 0, 3*SOKOBAN_TILESIZE,
STRIDE( SCREEN_MAIN,
BMPWIDTH_sokoban_tiles,
BMPHEIGHT_sokoban_tiles),
c, r, SOKOBAN_TILESIZE, SOKOBAN_TILESIZE);
break;
case '.': /* goal */
rb->lcd_bitmap_part(sokoban_tiles, 0, 4*SOKOBAN_TILESIZE,
STRIDE( SCREEN_MAIN,
BMPWIDTH_sokoban_tiles,
BMPHEIGHT_sokoban_tiles),
c, r, SOKOBAN_TILESIZE, SOKOBAN_TILESIZE);
break;
case '@': /* player */
rb->lcd_bitmap_part(sokoban_tiles, 0, 5*SOKOBAN_TILESIZE,
STRIDE( SCREEN_MAIN,
BMPWIDTH_sokoban_tiles,
BMPHEIGHT_sokoban_tiles),
c, r, SOKOBAN_TILESIZE, SOKOBAN_TILESIZE);
break;
case '+': /* player on goal */
rb->lcd_bitmap_part(sokoban_tiles, 0, 6*SOKOBAN_TILESIZE,
STRIDE( SCREEN_MAIN,
BMPWIDTH_sokoban_tiles,
BMPHEIGHT_sokoban_tiles),
c, r, SOKOBAN_TILESIZE, SOKOBAN_TILESIZE);
break;
}
}
}
/* print out the screen */
rb->lcd_update();
}
static void draw_level(void)
{
load_level();
rb->lcd_clear_display();
update_screen();
}
static bool save(char *filename, bool solution)
{
int fd;
char *loc;
DIR *dir;
char dirname[MAX_PATH];
rb->splash(0, "Saving...");
/* Create dir if it doesn't exist */
if ((loc = rb->strrchr(filename, '/')) != NULL) {
rb->strlcpy(dirname, filename, loc - filename + 1);
if(!(dir = rb->opendir(dirname)))
rb->mkdir(dirname);
else
rb->closedir(dir);
}
if (filename[0] == '\0' ||
(fd = rb->open(filename, O_WRONLY|O_CREAT|O_TRUNC, 0666)) < 0) {
rb->splashf(HZ*2, "Unable to open %s", filename);
return false;
}
/* Sokoban: S/P for solution/progress : level number : current undo */
rb->snprintf(buf, sizeof(buf), "Sokoban:%c:%d:%d\n", (solution ? 'S' : 'P'),
current_info.level.index + 1, undo_info.current);
rb->write(fd, buf, rb->strlen(buf));
/* Filename of levelset */
rb->write(fd, buffered_boards.filename,
rb->strlen(buffered_boards.filename));
rb->write(fd, "\n", 1);
/* Full undo history */
rb->write(fd, undo_info.history, undo_info.max);
rb->close(fd);
return true;
}
static bool load(char *filename, bool silent)
{
int fd;
int i, n;
int len;
int button;
bool play_solution;
bool paused = false;
unsigned short speed = 2;
int delay[] = {HZ/2, HZ/3, HZ/4, HZ/6, HZ/8, HZ/12, HZ/16, HZ/25};
if (filename[0] == '\0' || (fd = rb->open(filename, O_RDONLY)) < 0) {
if (!silent)
rb->splashf(HZ*2, "Unable to open %s", filename);
return false;
}
/* Read header, level number, & current undo */
rb->read_line(fd, buf, sizeof(buf));
/* If we're opening a level file, not a solution/progress file */
if (rb->strncmp(buf, "Sokoban", 7) != 0) {
rb->close(fd);
rb->strlcpy(buffered_boards.filename, filename,
sizeof(buffered_boards.filename));
if (!read_levels(true))
return false;
current_info.level.index = 0;
load_level();
/* If there aren't any boxes to go or the player position wasn't set,
* the file probably wasn't a Sokoban level file */
if (current_info.level.boxes_to_go == 0 ||
current_info.player.row == 0 || current_info.player.col == 0) {
if (!silent)
rb->splash(HZ*2, "File is not a Sokoban level file");
return false;
}
} else {
/* Read filename of levelset */
rb->read_line(fd, buffered_boards.filename,
sizeof(buffered_boards.filename));
/* Read full undo history */
len = rb->read_line(fd, undo_info.history, MAX_UNDOS);
/* Correct len when trailing \r's or \n's are counted */
if (len > 2 && undo_info.history[len - 2] == '\0')
len -= 2;
else if (len > 1 && undo_info.history[len - 1] == '\0')
len--;
rb->close(fd);
/* Check to see if we're going to play a solution or resume progress */
play_solution = (buf[8] == 'S');
/* Get level number */
for (n = 0, i = 10; buf[i] >= '0' && buf[i] <= '9' && i < 15; i++)
n = n*10 + buf[i] - '0';
current_info.level.index = n - 1;
/* Get undo index */
for (n = 0, i++; buf[i] >= '0' && buf[i] <= '9' && i < 21; i++)
n = n*10 + buf[i] - '0';
if (n > len)
n = len;
undo_info.max = len;
if (current_info.level.index < 0) {
if (!silent)
rb->splash(HZ*2, "Error loading level");
return false;
}
if (!read_levels(true))
return false;
if (current_info.level.index >= current_info.max_level) {
if (!silent)
rb->splash(HZ*2, "Error loading level");
return false;
}
load_level();
if (play_solution) {
rb->lcd_clear_display();
update_screen();
rb->sleep(2*delay[speed]);
/* Replay solution until menu button is pressed */
i = 0;
while (true) {
if (i < len) {
if (!move(undo_info.history[i], true)) {
n = i;
break;
}
rb->lcd_clear_display();
update_screen();
i++;
} else
paused = true;
rb->sleep(delay[speed]);
while ((button = rb->button_get(false)) || paused) {
switch (button) {
case SOKOBAN_QUIT_REPLAY:
/* Pretend the level is complete so we'll quit */
current_info.level.boxes_to_go = 0;
return true;
case SOKOBAN_PAUSE:
/* Toggle pause state */
paused = !paused;
break;
case SOKOBAN_LEFT:
case SOKOBAN_LEFT | BUTTON_REPEAT:
/* Go back one move */
if (paused) {
if (undo())
i--;
rb->lcd_clear_display();
update_screen();
}
break;
case SOKOBAN_RIGHT:
case SOKOBAN_RIGHT | BUTTON_REPEAT:
/* Go forward one move */
if (paused) {
if (redo())
i++;
rb->lcd_clear_display();
update_screen();
}
break;
case SOKOBAN_UP:
case SOKOBAN_UP | BUTTON_REPEAT:
/* Speed up */
if (speed < sizeof(delay)/sizeof(int) - 1)
speed++;
break;
case SOKOBAN_DOWN:
case SOKOBAN_DOWN | BUTTON_REPEAT:
/* Slow down */
if (speed > 0)
speed--;
}
if (paused)
rb->sleep(HZ/33);
}
}
/* If level is complete, wait for keypress before quitting */
if (current_info.level.boxes_to_go == 0)
rb->button_get(true);
} else {
/* Advance to current undo */
for (i = 0; i < n; i++) {
if (!move(undo_info.history[i], true)) {
n = i;
break;
}
}
rb->button_clear_queue();
rb->lcd_clear_display();
}
undo_info.current = n;
}
return true;
}
static int sokoban_menu(void)
{
int button;
int selection = 0;
bool menu_quit;
int start_selected = 0;
MENUITEM_STRINGLIST(menu, "Sokoban Menu", NULL,
"Resume", "Select Level", "Audio Playback", "Keys",
"Load Default Level Set", "Quit Without Saving",
"Save Progress & Quit");
do {
menu_quit = true;
selection = rb->do_menu(&menu, &start_selected, NULL, false);
switch (selection) {
case 0: /* Resume */
break;
case 1: /* Select level */
current_info.level.index++;
rb->set_int("Select Level", "", UNIT_INT,
&current_info.level.index, NULL, 1, 1,
current_info.max_level, NULL);
current_info.level.index--;
init_undo();
draw_level();
break;
case 2: /* Audio playback control */
playback_control(NULL);
menu_quit = false;
break;
case 3: /* Keys */
FOR_NB_SCREENS(i)
rb->screens[i]->clear_display();
rb->lcd_setfont(SOKOBAN_FONT);
#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
rb->lcd_putsxy(3, 6, "[STOP] Menu");
rb->lcd_putsxy(3, 16, "[REC] Undo");
rb->lcd_putsxy(3, 26, "[MODE] Redo");
rb->lcd_putsxy(3, 36, "[PLAY+DOWN] Previous Level");
rb->lcd_putsxy(3, 46, "[PLAY] Restart Level");
rb->lcd_putsxy(3, 56, "[PLAY+UP] Next Level");
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
rb->lcd_putsxy(3, 6, "[SELECT+MENU] Menu");
rb->lcd_putsxy(3, 16, "[SELECT] Undo");
rb->lcd_putsxy(3, 26, "[SELECT+PLAY] Redo");
rb->lcd_putsxy(3, 36, "[SELECT+LEFT] Previous Level");
rb->lcd_putsxy(3, 46, "[SELECT+RIGHT] Next Level");
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
rb->lcd_putsxy(3, 6, "[POWER] Menu");
rb->lcd_putsxy(3, 16, "[SELECT] Undo");
rb->lcd_putsxy(3, 26, "[PLAY] Redo");
rb->lcd_putsxy(3, 36, "[REC] Restart Level");
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
rb->lcd_putsxy(3, 6, "[POWER] Menu");
rb->lcd_putsxy(3, 16, "[REW] Undo");
rb->lcd_putsxy(3, 26, "[FF] Redo");
rb->lcd_putsxy(3, 36, "[PLAY+DOWN] Previous Level");
rb->lcd_putsxy(3, 46, "[PLAY+RIGHT] Restart Level");
rb->lcd_putsxy(3, 56, "[PLAY+UP] Next Level");
#elif CONFIG_KEYPAD == GIGABEAT_PAD
rb->lcd_putsxy(3, 6, "[POWER] Menu");
rb->lcd_putsxy(3, 16, "[SELECT] Undo");
rb->lcd_putsxy(3, 26, "[A] Redo");
rb->lcd_putsxy(3, 36, "[VOL-] Previous Level");
rb->lcd_putsxy(3, 46, "[MENU] Restart Level");
rb->lcd_putsxy(3, 56, "[VOL+] Next Level");
#elif CONFIG_KEYPAD == SANSA_E200_PAD
rb->lcd_putsxy(3, 6, "[POWER] Menu");
rb->lcd_putsxy(3, 16, "[SELECT] Undo");
rb->lcd_putsxy(3, 26, "[REC] Redo");
rb->lcd_putsxy(3, 36, "[SELECT+DOWN] Previous Level");
rb->lcd_putsxy(3, 46, "[SELECT+RIGHT] Restart Level");
rb->lcd_putsxy(3, 56, "[SELECT+UP] Next Level");
#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
rb->lcd_putsxy(3, 6, "[MENU] Menu");
rb->lcd_putsxy(3, 16, "[VOL+] Undo");
rb->lcd_putsxy(3, 26, "[VOL-] Redo");
rb->lcd_putsxy(3, 36, "[PREV] Previous Level");
rb->lcd_putsxy(3, 46, "[PLAY] Restart Level");
rb->lcd_putsxy(3, 56, "[NEXT] Next Level");
#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
rb->lcd_putsxy(3, 6, "[POWER] Menu");
rb->lcd_putsxy(3, 16, "[PREV] Undo");
rb->lcd_putsxy(3, 26, "[NEXT] Redo");
rb->lcd_putsxy(3, 36, "[VOL-] Previous Level");
rb->lcd_putsxy(3, 46, "[NEXT+PREV] Restart Level");
rb->lcd_putsxy(3, 56, "[VOL+] Next Level");
#elif CONFIG_KEYPAD == SAMSUNG_YH92X_PAD
rb->lcd_putsxy(3, 6, "[PLAY] Menu");
rb->lcd_putsxy(3, 16, "[REW] Undo");
rb->lcd_putsxy(3, 26, "[FFWD] Redo");
rb->lcd_putsxy(3, 36, "[PLAY+DOWN] Previous Level");
rb->lcd_putsxy(3, 46, "[PLAY+RIGHT] Restart Level");
rb->lcd_putsxy(3, 56, "[PLAY+UP] Next Level");
#elif CONFIG_KEYPAD == SAMSUNG_YH820_PAD
rb->lcd_putsxy(3, 6, "[PLAY] Menu");
rb->lcd_putsxy(3, 16, "[REW] Undo");
rb->lcd_putsxy(3, 26, "[FFWD] Redo");
rb->lcd_putsxy(3, 36, "[REC+DOWN] Prev. Lvl");
rb->lcd_putsxy(3, 46, "[REC+RIGHT] Rest. Lvl");
rb->lcd_putsxy(3, 56, "[REC+UP] Next Level");
#endif
#ifdef HAVE_TOUCHSCREEN
rb->lcd_putsxy(3, 6, SOKOBAN_MENU_NAME " Menu");
rb->lcd_putsxy(3, 16, SOKOBAN_UNDO_NAME " Undo");
rb->lcd_putsxy(3, 26, SOKOBAN_REDO_NAME " Redo");
rb->lcd_putsxy(3, 36, SOKOBAN_PAUSE_NAME " Pause");
rb->lcd_putsxy(3, 46, SOKOBAN_LEVEL_REPEAT_NAME " Restart Level");
#endif
FOR_NB_SCREENS(i)
rb->screens[i]->update();
/* Display until keypress */
do {
rb->sleep(HZ/20);
button = rb->button_get(false);
} while (!button || button & BUTTON_REL ||
button & BUTTON_REPEAT);
menu_quit = false;
break;
case 4: /* Load default levelset */
init_boards();
if (!read_levels(true))
return 5; /* Quit */
load_level();
break;
case 5: /* Quit */
break;
case 6: /* Save & quit */
save(SOKOBAN_SAVE_FILE, false);
rb->reload_directory();
}
} while (!menu_quit);
/* Restore font */
rb->lcd_setfont(SOKOBAN_FONT);
FOR_NB_SCREENS(i) {
rb->screens[i]->clear_display();
rb->screens[i]->update();
}
return selection;
}
static bool sokoban_loop(void)
{
bool moved;
int i = 0, button = 0;
#if defined(SOKOBAN_UNDO_PRE) || defined(SOKOBAN_MENU_PRE)
int lastbutton = 0;
#endif
int w, h;
char *loc;
while (true) {
moved = false;
button = rb->button_get(true);
switch(button)
{
case SOKOBAN_MENU:
#ifdef SOKOBAN_MENU_PRE
if (lastbutton != SOKOBAN_MENU_PRE)
break;
/* fallthrough */
#endif
#ifdef SOKOBAN_RC_MENU
case SOKOBAN_RC_MENU:
#endif
switch (sokoban_menu()) {
case 5: /* Quit */
case 6: /* Save & quit */
return PLUGIN_OK;
}
update_screen();
break;
case SOKOBAN_UNDO:
#ifdef SOKOBAN_UNDO_PRE
if (lastbutton != SOKOBAN_UNDO_PRE)
break;
#else /* repeat can't work here for Ondio, iPod, et al */
case SOKOBAN_UNDO | BUTTON_REPEAT:
#endif
undo();
rb->lcd_clear_display();
update_screen();
break;
#ifdef SOKOBAN_REDO
case SOKOBAN_REDO:
case SOKOBAN_REDO | BUTTON_REPEAT:
moved = redo();
rb->lcd_clear_display();
update_screen();
break;
#endif
#ifdef SOKOBAN_LEVEL_UP
case SOKOBAN_LEVEL_UP:
case SOKOBAN_LEVEL_UP | BUTTON_REPEAT:
/* next level */
init_undo();
if (current_info.level.index + 1 < current_info.max_level)
current_info.level.index++;
draw_level();
break;
#endif
#ifdef SOKOBAN_LEVEL_DOWN
case SOKOBAN_LEVEL_DOWN:
case SOKOBAN_LEVEL_DOWN | BUTTON_REPEAT:
/* previous level */
init_undo();
if (current_info.level.index > 0)
current_info.level.index--;
draw_level();
break;
#endif
#ifdef SOKOBAN_LEVEL_REPEAT
case SOKOBAN_LEVEL_REPEAT:
case SOKOBAN_LEVEL_REPEAT | BUTTON_REPEAT:
/* same level */
init_undo();
draw_level();
break;
#endif
case SOKOBAN_LEFT:
case SOKOBAN_LEFT | BUTTON_REPEAT:
moved = move(SOKOBAN_MOVE_LEFT, false);
break;
case SOKOBAN_RIGHT:
case SOKOBAN_RIGHT | BUTTON_REPEAT:
moved = move(SOKOBAN_MOVE_RIGHT, false);
break;
case SOKOBAN_UP:
case SOKOBAN_UP | BUTTON_REPEAT:
moved = move(SOKOBAN_MOVE_UP, false);
break;
case SOKOBAN_DOWN:
case SOKOBAN_DOWN | BUTTON_REPEAT:
moved = move(SOKOBAN_MOVE_DOWN, false);
break;
default:
if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
return PLUGIN_USB_CONNECTED;
break;
}
#if defined(SOKOBAN_UNDO_PRE) || defined(SOKOBAN_MENU_PRE)
lastbutton = button;
#endif
if (moved) {
rb->lcd_clear_display();
update_screen();
}
/* We have completed this level */
if (current_info.level.boxes_to_go == 0) {
if (moved) {
rb->lcd_clear_display();
/* Show level complete message & stats */
rb->snprintf(buf, sizeof(buf), "Level %d Complete!",
current_info.level.index + 1);
rb->lcd_getstringsize(buf, &w, &h);
rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 - h*3, buf);
rb->snprintf(buf, sizeof(buf), "%4d Moves ",
current_info.level.moves);
rb->lcd_getstringsize(buf, &w, &h);
rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 - h, buf);
rb->snprintf(buf, sizeof(buf), "%4d Pushes",
current_info.level.pushes);
rb->lcd_getstringsize(buf, &w, &h);
rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2, buf);
if (undo_info.count < MAX_UNDOS) {
rb->snprintf(buf, sizeof(buf), "%s: Save solution",
BUTTON_SAVE_NAME);
rb->lcd_getstringsize(buf, &w, &h);
rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 + h*2, buf);
}
rb->lcd_update();
rb->sleep(HZ/4);
rb->button_clear_queue();
/* Display for 4 seconds or until new keypress */
for (i = 0; i < 80; i++) {
rb->sleep(HZ/20);
button = rb->button_get(false);
if (button && !(button & BUTTON_REL) &&
!(button & BUTTON_REPEAT))
break;
}
if (button == BUTTON_SAVE) {
if (undo_info.count < MAX_UNDOS) {
/* Set filename to current levelset plus level number
* and .sok extension. Use SAVE_FOLDER if using the
* default levelset, since it's in a hidden folder. */
if (rb->strcmp(buffered_boards.filename,
SOKOBAN_LEVELS_FILE) == 0) {
rb->snprintf(buf, sizeof(buf),
"%s/sokoban.%d.sok",
SOKOBAN_SAVE_FOLDER,
current_info.level.index + 1);
} else {
if ((loc = rb->strrchr(buffered_boards.filename,
'.')) != NULL)
*loc = '\0';
rb->snprintf(buf, sizeof(buf), "%s.%d.sok",
buffered_boards.filename,
current_info.level.index + 1);
if (loc != NULL)
*loc = '.';
}
if (!rb->kbd_input(buf, MAX_PATH, NULL))
save(buf, true);
} else
rb->splash(HZ*2, "Solution too long to save");
rb->lcd_setfont(SOKOBAN_FONT); /* Restore font */
}
}
FOR_NB_SCREENS(i) {
rb->screens[i]->clear_display();
rb->screens[i]->update();
}
current_info.level.index++;
/* clear undo stats */
init_undo();
if (current_info.level.index >= current_info.max_level) {
/* Show levelset complete message */
rb->snprintf(buf, sizeof(buf), "You WIN!!");
rb->lcd_getstringsize(buf, &w, &h);
rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 - h/2, buf);
rb->lcd_set_drawmode(DRMODE_COMPLEMENT);
/* Display for 4 seconds or until keypress */
for (i = 0; i < 80; i++) {
rb->lcd_fillrect(0, 0, LCD_WIDTH, LCD_HEIGHT);
rb->lcd_update();
rb->sleep(HZ/10);
button = rb->button_get(false);
if (button && !(button & BUTTON_REL))
break;
}
rb->lcd_set_drawmode(DRMODE_SOLID);
/* Reset to first level & show quit menu */
current_info.level.index = 0;
switch (sokoban_menu()) {
case 5: /* Quit */
case 6: /* Save & quit */
return PLUGIN_OK;
}
}
load_level();
update_screen();
}
} /* end while */
return PLUGIN_OK;
}
enum plugin_status plugin_start(const void* parameter)
{
int w, h;
(void)(parameter);
rb->lcd_setfont(SOKOBAN_FONT);
rb->lcd_clear_display();
rb->lcd_getstringsize(SOKOBAN_TITLE, &w, &h);
rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 - h/2, SOKOBAN_TITLE);
rb->lcd_update();
rb->sleep(HZ); /* Show title for 1 second */
init_boards();
if (parameter == NULL) {
/* Attempt to resume saved progress, otherwise start at beginning */
if (!load(SOKOBAN_SAVE_FILE, true)) {
init_boards();
if (!read_levels(true))
return PLUGIN_OK;
load_level();
}
} else {
/* The plugin is being used to open a file */
if (load((char*) parameter, false)) {
/* If we loaded & played a solution, quit */
if (current_info.level.boxes_to_go == 0)
return PLUGIN_OK;
} else
return PLUGIN_OK;
}
rb->lcd_clear_display();
update_screen();
return sokoban_loop();
}