rockbox/apps/plugins/sokoban.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 Eric Linenberg
* February 2003: Robert Hak performs a cleanup/rewrite/feature addition.
* Eric smiles. Bjorn cries. Linus say 'huh?'.
* March 2007: Sean Morrisey performs a major rewrite/feature addition.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#include "lib/playback_control.h"
#define SOKOBAN_TITLE "Sokoban"
#define SOKOBAN_LEVELS_FILE PLUGIN_GAMES_DIR "/sokoban.levels"
#define SOKOBAN_SAVE_FILE PLUGIN_GAMES_DATA_DIR "/sokoban.save"
#ifdef APPLICATION
#define SOKOBAN_SAVE_FOLDER PLUGIN_GAMES_DATA_DIR
#else
#define SOKOBAN_SAVE_FOLDER "/games"
#endif
#include "pluginbitmaps/sokoban_tiles.h"
#define SOKOBAN_TILESIZE BMPWIDTH_sokoban_tiles
/* If tilesize is 0 (which it is during dependency generation) gcc will abort
(div by 0) and this plugin won't get any dependencies
*/
#if SOKOBAN_TILESIZE < 1
#define SOKOBAN_TILESIZE 10
#endif
/* SOKOBAN_TILESIZE is the number of pixels for each block.
* Set dynamically so all targets can support levels
* that fill their entire screen, less the stat box.
* 16 rows & 20 cols minimum */
#if LCD_WIDTH > LCD_HEIGHT /* horizontal layout*/
#define ROWS (LCD_HEIGHT/SOKOBAN_TILESIZE)
#if (LCD_WIDTH+4) >= (20*SOKOBAN_TILESIZE+40) /* wide or narrow stats box */
#define COLS ((LCD_WIDTH-40)/SOKOBAN_TILESIZE)
#else
#define COLS ((LCD_WIDTH-32)/SOKOBAN_TILESIZE)
#endif
#else /* vertical layout*/
#define ROWS ((LCD_HEIGHT-25)/SOKOBAN_TILESIZE)
#define COLS (LCD_WIDTH/SOKOBAN_TILESIZE)
#endif
/* size of code+bss */
#define CODE_SIZE 0x5000 /* 20k */
#define CODE_AND_UNDO_SIZE (CODE_SIZE+0x1000) /* + 4k */
/* Use either all but code & undo of the plugin buffer for level data
* or 128k, which ever is less */
#if PLUGIN_BUFFER_SIZE - CODE_AND_UNDO_SIZE < 0x20000
#define MAX_LEVEL_DATA (PLUGIN_BUFFER_SIZE - CODE_AND_UNDO_SIZE)
#else
#define MAX_LEVEL_DATA 0x20000
#endif
/* Number of levels for which to allocate buffer indexes */
#define MAX_LEVELS MAX_LEVEL_DATA/70
/* Use remaining plugin buffer (- code prog) for undo, up to 64k */
#if PLUGIN_BUFFER_SIZE - MAX_LEVEL_DATA - CODE_SIZE > 0x10000
#define MAX_UNDOS 0x10000
#else
#define MAX_UNDOS (PLUGIN_BUFFER_SIZE - MAX_LEVEL_DATA - CODE_SIZE)
#endif
/* Move/push definitions for undo */
#define SOKOBAN_PUSH_LEFT 'L'
#define SOKOBAN_PUSH_RIGHT 'R'
#define SOKOBAN_PUSH_UP 'U'
#define SOKOBAN_PUSH_DOWN 'D'
#define SOKOBAN_MOVE_LEFT 'l'
#define SOKOBAN_MOVE_RIGHT 'r'
#define SOKOBAN_MOVE_UP 'u'
#define SOKOBAN_MOVE_DOWN 'd'
#define SOKOBAN_MOVE_DIFF (SOKOBAN_MOVE_LEFT-SOKOBAN_PUSH_LEFT)
#define SOKOBAN_MOVE_MIN SOKOBAN_MOVE_DOWN
/* variable button definitions */
#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_OFF
#define SOKOBAN_UNDO BUTTON_REC
#define SOKOBAN_REDO BUTTON_MODE
#define SOKOBAN_LEVEL_DOWN (BUTTON_ON | BUTTON_DOWN)
#define SOKOBAN_LEVEL_REPEAT BUTTON_ON
#define SOKOBAN_LEVEL_UP (BUTTON_ON | BUTTON_UP)
#define SOKOBAN_PAUSE BUTTON_ON
#define BUTTON_SAVE BUTTON_MODE
#define BUTTON_SAVE_NAME "MODE"
#define SOKOBAN_RC_MENU BUTTON_RC_STOP
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_MENU
#define SOKOBAN_DOWN BUTTON_PLAY
#define SOKOBAN_MENU (BUTTON_SELECT | BUTTON_REPEAT)
#define SOKOBAN_UNDO_PRE BUTTON_SELECT
#define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
#define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_PLAY)
#define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
#define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE BUTTON_SELECT
#define BUTTON_SAVE_NAME "SELECT"
/* FIXME: if/when simultaneous button presses work for X5/M5,
* add level up/down */
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO_PRE BUTTON_SELECT
#define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
#define SOKOBAN_LEVEL_REPEAT BUTTON_REC
#define SOKOBAN_REDO BUTTON_PLAY
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_SELECT
#define BUTTON_SAVE_NAME "SELECT"
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_SCROLL_UP
#define SOKOBAN_DOWN BUTTON_SCROLL_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO_PRE BUTTON_REW
#define SOKOBAN_UNDO (BUTTON_REW | BUTTON_REL)
#define SOKOBAN_REDO BUTTON_FF
#define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_SCROLL_DOWN)
#define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_RIGHT)
#define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_SCROLL_UP)
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_PLAY
#define BUTTON_SAVE_NAME "PLAY"
#elif CONFIG_KEYPAD == GIGABEAT_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO BUTTON_SELECT
#define SOKOBAN_REDO BUTTON_A
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_REPEAT BUTTON_MENU
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE BUTTON_SELECT
#define BUTTON_SAVE_NAME "SELECT"
#elif CONFIG_KEYPAD == SANSA_E200_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO_PRE BUTTON_SELECT
#define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
#define SOKOBAN_REDO BUTTON_REC
#define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN)
#define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
#define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP)
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE BUTTON_SELECT
#define BUTTON_SAVE_NAME "SELECT"
#elif CONFIG_KEYPAD == SANSA_FUZE_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU (BUTTON_HOME|BUTTON_REPEAT)
#define SOKOBAN_UNDO_PRE BUTTON_SELECT
#define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
#define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_LEFT)
#define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN)
#define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
#define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP)
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE BUTTON_SELECT
#define BUTTON_SAVE_NAME "SELECT"
#elif CONFIG_KEYPAD == SANSA_C200_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO_PRE BUTTON_SELECT
#define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
#define SOKOBAN_REDO BUTTON_REC
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE BUTTON_SELECT
#define BUTTON_SAVE_NAME "SELECT"
#elif CONFIG_KEYPAD == SANSA_CLIP_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO_PRE BUTTON_SELECT
#define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
#define SOKOBAN_REDO BUTTON_HOME
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE BUTTON_SELECT
#define BUTTON_SAVE_NAME "SELECT"
#elif CONFIG_KEYPAD == SANSA_M200_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO_PRE BUTTON_SELECT
#define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
#define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_UP)
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE BUTTON_SELECT
#define BUTTON_SAVE_NAME "SELECT"
#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_MENU
#define SOKOBAN_UNDO BUTTON_VOL_UP
#define SOKOBAN_REDO BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_DOWN BUTTON_PREV
#define SOKOBAN_LEVEL_REPEAT BUTTON_PLAY
#define SOKOBAN_LEVEL_UP BUTTON_NEXT
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE BUTTON_SELECT
#define BUTTON_SAVE_NAME "SELECT"
#elif CONFIG_KEYPAD == MROBE100_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO BUTTON_SELECT
#define SOKOBAN_REDO BUTTON_MENU
#define SOKOBAN_LEVEL_DOWN (BUTTON_DISPLAY | BUTTON_DOWN)
#define SOKOBAN_LEVEL_REPEAT (BUTTON_DISPLAY | BUTTON_RIGHT)
#define SOKOBAN_LEVEL_UP (BUTTON_DISPLAY | BUTTON_UP)
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE BUTTON_SELECT
#define BUTTON_SAVE_NAME "SELECT"
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
#define SOKOBAN_LEFT BUTTON_RC_REW
#define SOKOBAN_RIGHT BUTTON_RC_FF
#define SOKOBAN_UP BUTTON_RC_VOL_UP
#define SOKOBAN_DOWN BUTTON_RC_VOL_DOWN
#define SOKOBAN_MENU BUTTON_RC_REC
#define SOKOBAN_UNDO BUTTON_RC_MODE
#define SOKOBAN_REDO BUTTON_RC_MENU
#define SOKOBAN_PAUSE BUTTON_RC_PLAY
#define BUTTON_SAVE BUTTON_RC_PLAY
#define BUTTON_SAVE_NAME "PLAY"
#define SOKOBAN_RC_MENU BUTTON_REC
#elif CONFIG_KEYPAD == COWON_D2_PAD
#define SOKOBAN_MENU BUTTON_MENU
#define SOKOBAN_LEVEL_DOWN BUTTON_MINUS
#define SOKOBAN_LEVEL_UP BUTTON_PLUS
#define SOKOBAN_MENU_NAME "[MENU]"
#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_MENU
#define SOKOBAN_UNDO BUTTON_BACK
#define SOKOBAN_REDO (BUTTON_BACK | BUTTON_PLAY)
#define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN)
#define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
#define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP)
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_CUSTOM
#define BUTTON_SAVE_NAME "CUSTOM"
#elif CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD
#define SOKOBAN_LEFT BUTTON_BACK
#define SOKOBAN_RIGHT BUTTON_MENU
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO (BUTTON_PLAY | BUTTON_BACK)
#define SOKOBAN_REDO (BUTTON_PLAY | BUTTON_MENU)
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_POWER)
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_PLAY
#define BUTTON_SAVE_NAME "PLAY"
#elif CONFIG_KEYPAD == SONY_NWZ_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO BUTTON_BACK
#define SOKOBAN_REDO BUTTON_NONE
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_PLAY
#define BUTTON_SAVE_NAME "Play"
#elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_MENU
#define SOKOBAN_UNDO BUTTON_BACK
#define SOKOBAN_REDO BUTTON_SHORTCUT
#define SOKOBAN_PAUSE BUTTON_PLAYPAUSE
#define BUTTON_SAVE BUTTON_PLAYPAUSE
#define BUTTON_SAVE_NAME "Play/pause"
#elif CONFIG_KEYPAD == AGPTEK_ROCKER_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO BUTTON_VOLUP
#define SOKOBAN_REDO BUTTON_VOLDOWN
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE BUTTON_SELECT
#define BUTTON_SAVE_NAME "Select"
#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_MENU
#define SOKOBAN_UNDO BUTTON_VIEW
#define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_VIEW)
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_REPEAT BUTTON_POWER
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE BUTTON_PLAYLIST
#define BUTTON_SAVE_NAME "PLAYLIST"
#elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_MENU
#define SOKOBAN_UNDO BUTTON_PREV
#define SOKOBAN_REDO (BUTTON_PLAY | BUTTON_PREV)
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_REPEAT BUTTON_POWER
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_NEXT
#define BUTTON_SAVE_NAME "NEXT"
#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
#define SOKOBAN_LEFT BUTTON_PREV
#define SOKOBAN_RIGHT BUTTON_NEXT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_MENU
#define SOKOBAN_UNDO BUTTON_LEFT
#define SOKOBAN_REDO (BUTTON_LEFT | BUTTON_PLAY)
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_REPEAT BUTTON_POWER
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_RIGHT
#define BUTTON_SAVE_NAME "RIGHT"
#elif CONFIG_KEYPAD == ONDAVX747_PAD
#define SOKOBAN_MENU BUTTON_MENU
#define SOKOBAN_MENU_NAME "[MENU]"
#elif CONFIG_KEYPAD == ONDAVX777_PAD
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_MENU_NAME "[POWER]"
#elif CONFIG_KEYPAD == MROBE500_PAD
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_MENU_NAME "[POWER]"
#elif CONFIG_KEYPAD == SAMSUNG_YH820_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_PLAY
#define SOKOBAN_UNDO BUTTON_REW
#define SOKOBAN_REDO BUTTON_FFWD
#define SOKOBAN_LEVEL_DOWN (BUTTON_REC | BUTTON_DOWN)
#define SOKOBAN_LEVEL_REPEAT (BUTTON_REC | BUTTON_RIGHT)
#define SOKOBAN_LEVEL_UP (BUTTON_REC | BUTTON_UP)
#define SOKOBAN_QUIT_REPLAY BUTTON_REW
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_PLAY
#define BUTTON_SAVE_NAME "PLAY"
#elif CONFIG_KEYPAD == SAMSUNG_YH92X_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU_PRE BUTTON_PLAY
#define SOKOBAN_MENU (BUTTON_PLAY | BUTTON_REL)
#define SOKOBAN_UNDO BUTTON_REW
#define SOKOBAN_REDO BUTTON_FFWD
#define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_DOWN)
#define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_RIGHT)
#define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_UP)
#define SOKOBAN_QUIT_REPLAY BUTTON_REW
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_PLAY
#define BUTTON_SAVE_NAME "PLAY"
#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
#define SOKOBAN_LEFT BUTTON_PREV
#define SOKOBAN_RIGHT BUTTON_NEXT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_REC
#define SOKOBAN_UNDO BUTTON_CANCEL
#define SOKOBAN_REDO BUTTON_OK
#define SOKOBAN_LEVEL_DOWN (BUTTON_OK | BUTTON_PREV)
#define SOKOBAN_LEVEL_REPEAT (BUTTON_OK | BUTTON_CANCEL)
#define SOKOBAN_LEVEL_UP (BUTTON_OK | BUTTON_NEXT)
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_MENU
#define BUTTON_SAVE_NAME "MENU"
#elif CONFIG_KEYPAD == MPIO_HD200_PAD
#define SOKOBAN_LEFT BUTTON_VOL_DOWN
#define SOKOBAN_RIGHT BUTTON_VOL_UP
#define SOKOBAN_UP BUTTON_REW
#define SOKOBAN_DOWN BUTTON_FF
#define SOKOBAN_MENU BUTTON_FUNC
#define SOKOBAN_UNDO (BUTTON_PLAY | BUTTON_REW)
#define SOKOBAN_REDO (BUTTON_PLAY | BUTTON_FF)
#define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_VOL_DOWN)
#define SOKOBAN_LEVEL_REPEAT BUTTON_REC
#define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_VOL_UP)
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE (BUTTON_PLAY|BUTTON_FUNC)
#define BUTTON_SAVE_NAME "PLAY+FUNC"
#elif CONFIG_KEYPAD == MPIO_HD300_PAD
#define SOKOBAN_LEFT BUTTON_REW
#define SOKOBAN_RIGHT BUTTON_FF
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU (BUTTON_MENU | BUTTON_REPEAT)
#define SOKOBAN_UNDO BUTTON_REC
#define SOKOBAN_REDO BUTTON_PLAY
#define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_REW)
#define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_ENTER)
#define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_FF)
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE (BUTTON_ENTER | BUTTON_REL)
#define BUTTON_SAVE_NAME "ENTER"
#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO_PRE BUTTON_BOTTOMLEFT
#define SOKOBAN_UNDO (BUTTON_BOTTOMLEFT|BUTTON_REL)
#define SOKOBAN_REDO_PRE BUTTON_BOTTOMRIGHT
#define SOKOBAN_REDO (BUTTON_BOTTOMRIGHT|BUTTON_REL)
#define SOKOBAN_LEVEL_REPEAT BUTTON_BACK
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_PLAYPAUSE
#define BUTTON_SAVE (BUTTON_SELECT|BUTTON_REPEAT)
#define BUTTON_SAVE_NAME "SELECT LONG"
#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO BUTTON_PREV
#define SOKOBAN_REDO BUTTON_NEXT
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_REPEAT (BUTTON_NEXT|BUTTON_PREV)
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE (BUTTON_SELECT|BUTTON_REPEAT)
#define BUTTON_SAVE_NAME "SELECT LONG"
#elif CONFIG_KEYPAD == SAMSUNG_YPR0_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_MENU
#define SOKOBAN_UNDO BUTTON_BACK
#define SOKOBAN_REDO BUTTON_USER
//#define SOKOBAN_LEVEL_DOWN (BUTTON_POWER|BUTTON_REL)
//#define SOKOBAN_LEVEL_REPEAT (BUTTON_CENTER|BUTTON_REPEAT)
//#define SOKOBAN_LEVEL_UP (BUTTON_MENU|BUTTON_REPEAT)
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE BUTTON_SELECT
#define BUTTON_SAVE_NAME "SELECT"
#elif CONFIG_KEYPAD == HM60X_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO BUTTON_SELECT
#define SOKOBAN_REDO (BUTTON_SELECT|BUTTON_POWER)
#define SOKOBAN_LEVEL_DOWN (BUTTON_DOWN|BUTTON_POWER)
#define SOKOBAN_LEVEL_UP (BUTTON_UP | BUTTON_POWER)
#define SOKOBAN_PAUSE (BUTTON_RIGHT|BUTTON_POWER)
#define BUTTON_SAVE (BUTTON_LEFT|BUTTON_POWER)
#define BUTTON_SAVE_NAME "LEFT + POWER"
#elif CONFIG_KEYPAD == HM801_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO BUTTON_SELECT
#define SOKOBAN_REDO (BUTTON_POWER | BUTTON_SELECT)
#define SOKOBAN_LEVEL_DOWN BUTTON_PREV
#define SOKOBAN_LEVEL_UP BUTTON_NEXT
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE (BUTTON_POWER | BUTTON_PLAY)
#define BUTTON_SAVE_NAME "POWER + PLAY"
Introducing Targets iBasso DX50 & iBasso DX90 The port to for this two targets has been entirely developped by Ilia Sergachev (alias Il or xzcc). His source can be found at https://bitbucket.org/isergachev/rockbox . The few necesary modifications for the DX90 port was done by headwhacker form head-fi.org. Unfortunately i could not try out the final state of the DX90 port. The port is hosted on android (without java) as standalone app. The official Firmware is required to run this port. Ilia did modify the source files for the "android" target in the rockbox source to make the DX port work. The work I did was to separate the code for DX50 (&DX90) from the android target. On this Target Ilia used source from tinyalsa from AOSP. I did not touch that part of the code because I do not understand it. What else I changed from Ilias sources besides the separation from the target "android": * removed a dirty hack to keep backlight off * changed value battery meter to voltage battery meter * made all plugins compile (named target as "standalone") and added keymaps * i added the graphics for the manual but did not do anything else for the manual yet * minor optimizations known bugs: * timers are slowed donw when playback is active (tinyalsa related?) * some minor bugs Things to do: * The main prolem will be how to install the app correctly. A guy called DOC2008 added a CWM (by androtab.info) to the official firmware and Ilia made a CWM installation script and a dualboot selector (rbutils/ibassoboot, build with ndk-build). We will have to find a way to install rockbox in a proper way without breaking any copyrights. Maybe ADB is an option but it is not enable with OF by default. Patching the OF is probably the way to go. * All the wiki and manual to build: needed: android ndk installed, android sdk installed with additional build-tools 19.1.0 installed ./tools/configure select iBasso DX50 or iBasso DX90 make -j apk the content of rockbox.zip/.rockbox needs to be copied to /system/rockbox/app_rockbox/rockbox/ (rockbox app not needed) the content of libs/armeabi to /system/rockbox/lib/ (rockbox app needed) The boot selector is needed as /system/bin/MangoPlayer and the iBasso app as /system/bin/MangoPlayer_original. There is also the "vold" file. The one from OF does not work with DX50 rockbox (DX90 works!?), the one from Ilia is necessary. Until we have found a proper way to install it, it can only be installed following the instructions of Ilia on his bitbucket page, using the CWM-OF and his installation script package. Change-Id: Ic4faaf84824c162aabcc08e492cee6e0068719d0 Reviewed-on: http://gerrit.rockbox.org/941 Tested: Chiwen Chang <rock1104.tw@yahoo.com.tw> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-08-30 11:15:53 +00:00
#elif CONFIG_KEYPAD == DX50_PAD
#define SOKOBAN_MENU (BUTTON_POWER|BUTTON_REL)
#define SOKOBAN_PAUSE BUTTON_PLAY
#define SOKOBAN_LEVEL_DOWN BUTTON_LEFT
#define SOKOBAN_LEVEL_UP BUTTON_RIGHT
#define SOKOBAN_MENU_NAME "Power"
#define SOKOBAN_PAUSE_NAME "Play"
#elif CONFIG_KEYPAD == CREATIVE_ZENXFI2_PAD
#define SOKOBAN_MENU BUTTON_MENU
#define SOKOBAN_MENU_NAME "[MENU]"
#elif CONFIG_KEYPAD == XDUOO_X3_PAD
#define SOKOBAN_LEFT BUTTON_PREV
#define SOKOBAN_RIGHT BUTTON_NEXT
#define SOKOBAN_UP BUTTON_HOME
#define SOKOBAN_DOWN BUTTON_OPTION
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO_PRE BUTTON_PLAY
#define SOKOBAN_UNDO (BUTTON_PLAY | BUTTON_REL)
#define SOKOBAN_REDO (BUTTON_PWRALT | BUTTON_PLAY)
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_NEXT)
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_PLAY
#define BUTTON_SAVE_NAME "PLAY"
#elif CONFIG_KEYPAD == XDUOO_X3II_PAD || CONFIG_KEYPAD == XDUOO_X20_PAD
#define SOKOBAN_LEFT BUTTON_PREV
#define SOKOBAN_RIGHT BUTTON_NEXT
#define SOKOBAN_UP BUTTON_HOME
#define SOKOBAN_DOWN BUTTON_OPTION
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO_PRE BUTTON_PLAY
#define SOKOBAN_UNDO (BUTTON_PLAY | BUTTON_REL)
#define SOKOBAN_REDO (BUTTON_POWER | BUTTON_PLAY)
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_NEXT)
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_PLAY
#define BUTTON_SAVE_NAME "PLAY"
#elif CONFIG_KEYPAD == FIIO_M3K_LINUX_PAD
#define SOKOBAN_LEFT BUTTON_PREV
#define SOKOBAN_RIGHT BUTTON_NEXT
#define SOKOBAN_UP BUTTON_HOME
#define SOKOBAN_DOWN BUTTON_OPTION
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO_PRE BUTTON_PLAY
#define SOKOBAN_UNDO (BUTTON_PLAY | BUTTON_REL)
#define SOKOBAN_REDO (BUTTON_POWER | BUTTON_PLAY)
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_NEXT)
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_PLAY
#define BUTTON_SAVE_NAME "PLAY"
#elif CONFIG_KEYPAD == IHIFI_770_PAD || CONFIG_KEYPAD == IHIFI_800_PAD
#define SOKOBAN_LEFT BUTTON_HOME
#define SOKOBAN_RIGHT BUTTON_VOL_DOWN
#define SOKOBAN_UP BUTTON_PREV
#define SOKOBAN_DOWN BUTTON_NEXT
#define SOKOBAN_MENU BUTTON_POWER
#define SOKOBAN_UNDO_PRE BUTTON_PLAY
#define SOKOBAN_UNDO (BUTTON_PLAY | BUTTON_REL)
#define SOKOBAN_REDO (BUTTON_POWER | BUTTON_PLAY)
#define SOKOBAN_LEVEL_DOWN (BUTTON_POWER | BUTTON_VOL_DOWN)
#define SOKOBAN_LEVEL_REPEAT (BUTTON_POWER | BUTTON_HOME)
#define SOKOBAN_LEVEL_UP (BUTTON_POWER | BUTTON_VOL_UP)
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_PLAY
#define BUTTON_SAVE_NAME "PLAY"
#elif CONFIG_KEYPAD == EROSQ_PAD
#define SOKOBAN_LEFT BUTTON_SCROLL_BACK
#define SOKOBAN_RIGHT BUTTON_SCROLL_FWD
#define SOKOBAN_UP BUTTON_PREV
#define SOKOBAN_DOWN BUTTON_NEXT
#define SOKOBAN_MENU BUTTON_MENU
#define SOKOBAN_UNDO_PRE BUTTON_PLAY
#define SOKOBAN_UNDO (BUTTON_PLAY | BUTTON_REL)
#define SOKOBAN_REDO (BUTTON_POWER | BUTTON_PLAY)
#define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
#define SOKOBAN_LEVEL_REPEAT BUTTON_BACK
#define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
#define SOKOBAN_PAUSE BUTTON_PLAY
#define BUTTON_SAVE BUTTON_PLAY
#define BUTTON_SAVE_NAME "PLAY"
#elif CONFIG_KEYPAD == FIIO_M3K_PAD
#define SOKOBAN_LEFT BUTTON_LEFT
#define SOKOBAN_RIGHT BUTTON_RIGHT
#define SOKOBAN_UP BUTTON_UP
#define SOKOBAN_DOWN BUTTON_DOWN
#define SOKOBAN_MENU BUTTON_MENU
#define SOKOBAN_UNDO BUTTON_VOL_DOWN
#define SOKOBAN_REDO BUTTON_VOL_UP
#define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY|BUTTON_VOL_DOWN)
#define SOKOBAN_LEVEL_UP (BUTTON_PLAY|BUTTON_VOL_UP)
#define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY|BUTTON_POWER)
#define SOKOBAN_PAUSE BUTTON_SELECT
#define BUTTON_SAVE BUTTON_BACK
#define BUTTON_SAVE_NAME "BACK"
#elif CONFIG_KEYPAD == SHANLING_Q1_PAD
/* use touchscreen */
#else
#error No keymap defined!
#endif
#ifdef HAVE_TOUCHSCREEN
#ifndef SOKOBAN_LEFT
#define SOKOBAN_LEFT BUTTON_MIDLEFT
#endif
#ifndef SOKOBAN_RIGHT
#define SOKOBAN_RIGHT BUTTON_MIDRIGHT
#endif
#ifndef SOKOBAN_UP
#define SOKOBAN_UP BUTTON_TOPMIDDLE
#endif
#ifndef SOKOBAN_DOWN
#define SOKOBAN_DOWN BUTTON_BOTTOMMIDDLE
#endif
#ifndef SOKOBAN_MENU
#define SOKOBAN_MENU BUTTON_TOPLEFT
#define SOKOBAN_MENU_NAME "[TOPLEFT]"
#endif
#ifndef SOKOBAN_UNDO
#define SOKOBAN_UNDO BUTTON_BOTTOMRIGHT
#define SOKOBAN_UNDO_NAME "[BOTTOMRIGHT]"
#endif
#ifndef SOKOBAN_REDO
#define SOKOBAN_REDO BUTTON_BOTTOMLEFT
#define SOKOBAN_REDO_NAME "[BOTTOMLEFT]"
#endif
#ifndef SOKOBAN_PAUSE
#define SOKOBAN_PAUSE BUTTON_CENTER
#define SOKOBAN_PAUSE_NAME "[CENTER]"
#endif
#ifndef SOKOBAN_LEVEL_REPEAT
#define SOKOBAN_LEVEL_REPEAT BUTTON_TOPRIGHT
#define SOKOBAN_LEVEL_REPEAT_NAME "[TOPRIGHT]"
#endif
#ifndef BUTTON_SAVE
#define BUTTON_SAVE BUTTON_CENTER
#define BUTTON_SAVE_NAME "CENTER"
#endif
#endif
#ifndef SOKOBAN_QUIT_REPLAY
#define SOKOBAN_QUIT_REPLAY SOKOBAN_MENU
#endif
#define SOKOBAN_FONT FONT_SYSFIXED
/* The Location, Undo and LevelInfo structs are OO-flavored.
* (oooh!-flavored as Schnueff puts it.) It makes more you have to know,
* but the overall data layout becomes more manageable. */
/* Level data & stats */
struct LevelInfo {
int index; /* Level index (level number - 1) */
int moves; /* Moves & pushes for the stats */
int pushes;
short boxes_to_go; /* Number of unplaced boxes remaining in level */
short height; /* Height & width for centering level display */
short width;
};
struct Location {
short row;
short col;
};
/* Our full undo history */
static struct UndoInfo {
int count; /* How many undos have been done */
int current; /* Which history is the current undo */
int max; /* Which history is the max redoable */
char history[MAX_UNDOS];
} undo_info;
/* Our playing board */
static struct BoardInfo {
char board[ROWS][COLS]; /* The current board data */
struct LevelInfo level; /* Level data & stats */
struct Location player; /* Where the player is */
int max_level; /* The number of levels we have */
} current_info;
static struct BufferedBoards {
char filename[MAX_PATH]; /* Filename of the levelset we're using */
char data[MAX_LEVEL_DATA]; /* Buffered level data */
int index[MAX_LEVELS + 1]; /* Where each buffered board begins & ends */
int start; /* Index of first buffered board */
int end; /* Index of last buffered board */
short prebuffered_boards; /* Number of boards before current to store */
} buffered_boards;
static char buf[ROWS*(COLS + 1)]; /* Enough for a whole board or a filename */
static void init_undo(void)
{
undo_info.count = 0;
undo_info.current = 0;
undo_info.max = 0;
}
static void get_delta(char direction, short *d_r, short *d_c)
{
switch (direction) {
case SOKOBAN_PUSH_LEFT:
case SOKOBAN_MOVE_LEFT:
*d_r = 0;
*d_c = -1;
break;
case SOKOBAN_PUSH_RIGHT:
case SOKOBAN_MOVE_RIGHT:
*d_r = 0;
*d_c = 1;
break;
case SOKOBAN_PUSH_UP:
case SOKOBAN_MOVE_UP:
*d_r = -1;
*d_c = 0;
break;
case SOKOBAN_PUSH_DOWN:
case SOKOBAN_MOVE_DOWN:
*d_r = 1;
*d_c = 0;
}
}
static bool undo(void)
{
char undo;
short r, c;
short d_r = 0, d_c = 0; /* delta row & delta col */
char *space_cur, *space_next, *space_prev;
bool undo_push = false;
/* If no more undos or we've wrapped all the way around, quit */
if (undo_info.count == 0 || undo_info.current - 1 == undo_info.max)
return false;
/* Move to previous undo in the list */
if (undo_info.current == 0 && undo_info.count > 1)
undo_info.current = MAX_UNDOS - 1;
else
undo_info.current--;
undo_info.count--;
undo = undo_info.history[undo_info.current];
if (undo < SOKOBAN_MOVE_MIN)
undo_push = true;
get_delta(undo, &d_r, &d_c);
r = current_info.player.row;
c = current_info.player.col;
/* Give the 3 spaces we're going to use better names */
space_cur = &current_info.board[r][c];
space_next = &current_info.board[r + d_r][c + d_c];
space_prev = &current_info.board[r - d_r][c - d_c];
/* Update board info */
if (undo_push) {
/* Moving box from goal to floor */
if (*space_next == '*' && *space_cur == '@')
current_info.level.boxes_to_go++;
/* Moving box from floor to goal */
else if (*space_next == '$' && *space_cur == '+')
current_info.level.boxes_to_go--;
/* Move box off of next space... */
*space_next = (*space_next == '*' ? '.' : ' ');
/* ...and on to current space */
*space_cur = (*space_cur == '+' ? '*' : '$');
current_info.level.pushes--;
} else
/* Just move player off of current space */
*space_cur = (*space_cur == '+' ? '.' : ' ');
/* Move player back to previous space */
*space_prev = (*space_prev == '.' ? '+' : '@');
/* Update position */
current_info.player.row -= d_r;
current_info.player.col -= d_c;
current_info.level.moves--;
return true;
}
static void add_undo(char undo)
{
undo_info.history[undo_info.current] = undo;
/* Wrap around if MAX_UNDOS exceeded */
if (undo_info.current < (MAX_UNDOS - 1))
undo_info.current++;
else
undo_info.current = 0;
if (undo_info.count < MAX_UNDOS)
undo_info.count++;
}
static bool move(char direction, bool redo)
{
short r, c;
short d_r = 0, d_c = 0; /* delta row & delta col */
char *space_cur, *space_next, *space_beyond;
bool push = false;
get_delta(direction, &d_r, &d_c);
r = current_info.player.row;
c = current_info.player.col;
/* Check for out-of-bounds */
if (r + 2*d_r < 0 || r + 2*d_r >= ROWS ||
c + 2*d_c < 0 || c + 2*d_c >= COLS)
return false;
/* Give the 3 spaces we're going to use better names */
space_cur = &current_info.board[r][c];
space_next = &current_info.board[r + d_r][c + d_c];
space_beyond = &current_info.board[r + 2*d_r][c + 2*d_c];
if (*space_next == '$' || *space_next == '*') {
/* Change direction from move to push for undo */
if (direction >= SOKOBAN_MOVE_MIN)
direction -= SOKOBAN_MOVE_DIFF;
push = true;
}
else if (direction < SOKOBAN_MOVE_MIN)
/* Change back to move if redo/solution playback push is invalid */
direction += SOKOBAN_MOVE_DIFF;
/* Update board info */
if (push) {
/* Moving box from goal to floor */
if (*space_next == '*' && *space_beyond == ' ')
current_info.level.boxes_to_go++;
/* Moving box from floor to goal */
else if (*space_next == '$' && *space_beyond == '.')
current_info.level.boxes_to_go--;
/* Check for invalid move */
else if (*space_beyond != '.' && *space_beyond != ' ')
return false;
/* Move player onto next space */
*space_next = (*space_next == '*' ? '+' : '@');
/* Move box onto space beyond next */
*space_beyond = (*space_beyond == '.' ? '*' : '$');
current_info.level.pushes++;
} else {
/* Check for invalid move */
if (*space_next != '.' && *space_next != ' ')
return false;
/* Move player onto next space */
*space_next = (*space_next == '.' ? '+' : '@');
}
/* Move player off of current space */
*space_cur = (*space_cur == '+' ? '.' : ' ');
/* Update position */
current_info.player.row += d_r;
current_info.player.col += d_c;
current_info.level.moves++;
/* Update undo_info.max to current on every normal move,
* except if it's the same as a redo. */
/* normal move and either */
if (!redo &&
/* moves have been undone... */
((undo_info.max != undo_info.current &&
/* ...and the current move is NOT the same as the one in history */
undo_info.history[undo_info.current] != direction) ||
/* or moves have not been undone */
undo_info.max == undo_info.current)) {
add_undo(direction);
undo_info.max = undo_info.current;
} else /* redo move or move was same as redo */
add_undo(direction); /* add_undo to update current */
return true;
}
#ifdef SOKOBAN_REDO
static bool redo(void)
{
/* If no moves have been undone, quit */
if (undo_info.current == undo_info.max)
return false;
return move(undo_info.history[(undo_info.current < MAX_UNDOS ?
undo_info.current : 0)], true);
}
#endif
static void init_boards(void)
{
rb->strlcpy(buffered_boards.filename, SOKOBAN_LEVELS_FILE,
sizeof(buffered_boards.filename));
current_info.level.index = 0;
current_info.player.row = 0;
current_info.player.col = 0;
current_info.max_level = 0;
buffered_boards.start = 0;
buffered_boards.end = 0;
buffered_boards.prebuffered_boards = 0;
init_undo();
}
static bool read_levels(bool initialize)
{
int fd = 0;
short len;
short lastlen = 0;
short row = 0;
int level_count = 0;
int i = 0;
int level_len = 0;
bool index_set = false;
/* Get the index of the first level to buffer */
if (current_info.level.index > buffered_boards.prebuffered_boards &&
!initialize)
buffered_boards.start = current_info.level.index -
buffered_boards.prebuffered_boards;
else
buffered_boards.start = 0;
if ((fd = rb->open(buffered_boards.filename, O_RDONLY)) < 0) {
rb->splashf(HZ*2, "Unable to open %s", buffered_boards.filename);
return false;
}
do {
len = rb->read_line(fd, buf, sizeof(buf));
/* Correct len when trailing \r's or \n's are counted */
if (len > 2 && buf[len - 2] == '\0')
len -= 2;
else if (len > 1 && buf[len - 1] == '\0')
len--;
/* Skip short lines & lines with non-level data */
if (len >= 3 && ((buf[0] >= '1' && buf[0] <= '9') || buf[0] == '#' ||
buf[0] == ' ' || buf[0] == '-' || buf[0] == '_')) {
if (level_count >= buffered_boards.start) {
/* Set the index of this level */
if (!index_set &&
level_count - buffered_boards.start < MAX_LEVELS) {
buffered_boards.index[level_count - buffered_boards.start]
= i;
index_set = true;
}
/* Copy buffer to board data */
if (i + level_len + len < MAX_LEVEL_DATA) {
rb->memcpy(&buffered_boards.data[i + level_len], buf, len);
buffered_boards.data[i + level_len + len] = '\n';
}
}
level_len += len + 1;
row++;
/* If newline & level is tall enough or is RLE */
} else if (buf[0] == '\0' && (row > 2 || lastlen > 22)) {
level_count++;
if (level_count >= buffered_boards.start) {
i += level_len;
if (i < MAX_LEVEL_DATA)
buffered_boards.end = level_count;
else if (!initialize)
break;
}
row = 0;
level_len = 0;
index_set = false;
} else if (len > 22)
len = 1;
} while ((lastlen = len));
/* Set the index of the end of the last level */
if (level_count - buffered_boards.start < MAX_LEVELS)
buffered_boards.index[level_count - buffered_boards.start] = i;
if (initialize) {
current_info.max_level = level_count;
buffered_boards.prebuffered_boards = buffered_boards.end/2;
}
rb->close(fd);
return true;
}
static void load_level(void)
{
int c, r;
int i, n;
int level_size;
int index = current_info.level.index - buffered_boards.start;
char *level;
/* Get the buffered board index of the current level */
if (current_info.level.index < buffered_boards.start ||
current_info.level.index >= buffered_boards.end) {
read_levels(false);
if (current_info.level.index > buffered_boards.prebuffered_boards)
index = buffered_boards.prebuffered_boards;
else
index = current_info.level.index;
}
level = &buffered_boards.data[buffered_boards.index[index]];
/* Reset level info */
current_info.level.moves = 0;
current_info.level.pushes = 0;
current_info.level.boxes_to_go = 0;
current_info.level.width = 0;
/* Clear board */
for (r = 0; r < ROWS; r++)
for (c = 0; c < COLS; c++)
current_info.board[r][c] = 'X';
level_size = buffered_boards.index[index + 1] -
buffered_boards.index[index];
for (r = 0, c = 0, n = 1, i = 0; i < level_size; i++) {
if (level[i] == '\n' || level[i] == '|') {
if (c > 3) {
/* Update max width of level & go to next row */
if (c > current_info.level.width)
current_info.level.width = c;
c = 0;
r++;
if (r >= ROWS)
break;
}
} else if (c < COLS) {
/* Read RLE character's length into n */
if (level[i] >= '0' && level[i] <= '9') {
n = level[i++] - '0';
if (level[i] >= '0' && level[i] <= '9')
n = n*10 + level[i++] - '0';
}
/* Cleanup & replace */
if (level[i] == '%')
level[i] = '*';
else if (level[i] == '-' || level[i] == '_')
level[i] = ' ';
if (n > 1) {
if (c + n >= COLS)
n = COLS - c;
if (level[i] == '.')
current_info.level.boxes_to_go += n;
/* Put RLE character n times */
while (n--)
current_info.board[r][c++] = level[i];
n = 1;
} else {
if (level[i] == '.' || level[i] == '+')
current_info.level.boxes_to_go++;
if (level[i] == '@' ||level[i] == '+') {
current_info.player.row = r;
current_info.player.col = c;
}
current_info.board[r][c++] = level[i];
}
}
}
current_info.level.height = r;
#if LCD_DEPTH > 2
/* Fill in blank space outside level on color targets */
for (r = 0; r < ROWS; r++)
for (c = 0; current_info.board[r][c] == ' ' && c < COLS; c++)
current_info.board[r][c] = 'X';
for (c = 0; c < COLS; c++) {
for (r = 0; (current_info.board[r][c] == ' ' ||
current_info.board[r][c] == 'X') && r < ROWS; r++)
current_info.board[r][c] = 'X';
for (r = ROWS - 1; (current_info.board[r][c] == ' ' ||
current_info.board[r][c] == 'X') && r >= 0; r--)
current_info.board[r][c] = 'X';
}
#endif
}
static void update_screen(void)
{
int c, r;
int rows, cols;
#if LCD_WIDTH - (COLS*SOKOBAN_TILESIZE) < 32
#define STAT_HEIGHT 25
#define STAT_X (LCD_WIDTH - 120)/2
#define STAT_Y (LCD_HEIGHT - STAT_HEIGHT)
#define BOARD_WIDTH LCD_WIDTH
#define BOARD_HEIGHT (LCD_HEIGHT - STAT_HEIGHT)
rb->lcd_putsxy(STAT_X + 4, STAT_Y + 4, "Level");
rb->lcd_putsxyf(STAT_X + 7, STAT_Y + 14, "%d", current_info.level.index + 1);
rb->lcd_putsxy(STAT_X + 41, STAT_Y + 4, "Moves");
rb->lcd_putsxyf(STAT_X + 44, STAT_Y + 14, "%d", current_info.level.moves);
rb->lcd_putsxy(STAT_X + 79, STAT_Y + 4, "Pushes");
rb->lcd_putsxyf(STAT_X + 82, STAT_Y + 14, "%d", current_info.level.pushes);
rb->lcd_drawrect(STAT_X, STAT_Y, 38, STAT_HEIGHT);
rb->lcd_drawrect(STAT_X + 37, STAT_Y, 39, STAT_HEIGHT);
rb->lcd_drawrect(STAT_X + 75, STAT_Y, 45, STAT_HEIGHT);
#else
#if LCD_WIDTH - (COLS*SOKOBAN_TILESIZE) > 40
#define STAT_X (LCD_WIDTH - 40)
#else
#define STAT_X COLS*SOKOBAN_TILESIZE
#endif
#define STAT_Y (LCD_HEIGHT - 64)/2
#define STAT_WIDTH (LCD_WIDTH - STAT_X)
#define BOARD_WIDTH (LCD_WIDTH - STAT_WIDTH)
#define BOARD_HEIGHT LCD_HEIGHT
rb->lcd_putsxy(STAT_X + 1, STAT_Y + 2, "Level");
rb->lcd_putsxyf(STAT_X + 4, STAT_Y + 12, "%d", current_info.level.index + 1);
rb->lcd_putsxy(STAT_X + 1, STAT_Y + 23, "Moves");
rb->lcd_putsxyf(STAT_X + 4, STAT_Y + 33, "%d", current_info.level.moves);
#if STAT_WIDTH < 38
rb->lcd_putsxy(STAT_X + 1, STAT_Y + 44, "Push");
#else
rb->lcd_putsxy(STAT_X + 1, STAT_Y + 44, "Pushes");
#endif
rb->lcd_putsxyf(STAT_X + 4, STAT_Y + 54, "%d", current_info.level.pushes);
rb->lcd_drawrect(STAT_X, STAT_Y + 0, STAT_WIDTH, 64);
rb->lcd_hline(STAT_X, LCD_WIDTH - 1, STAT_Y + 21);
rb->lcd_hline(STAT_X, LCD_WIDTH - 1, STAT_Y + 42);
#endif
/* load the board to the screen */
for (rows = 0; rows < ROWS; rows++) {
for (cols = 0; cols < COLS; cols++) {
c = cols*SOKOBAN_TILESIZE +
(BOARD_WIDTH - current_info.level.width*SOKOBAN_TILESIZE)/2;
r = rows*SOKOBAN_TILESIZE +
(BOARD_HEIGHT - current_info.level.height*SOKOBAN_TILESIZE)/2;
switch(current_info.board[rows][cols]) {
case 'X': /* blank space outside of level */
break;
case ' ': /* floor */
rb->lcd_bitmap_part(sokoban_tiles, 0, 0*SOKOBAN_TILESIZE,
STRIDE( SCREEN_MAIN,
BMPWIDTH_sokoban_tiles,
BMPHEIGHT_sokoban_tiles),
c, r, SOKOBAN_TILESIZE, SOKOBAN_TILESIZE);
break;
case '#': /* wall */
rb->lcd_bitmap_part(sokoban_tiles, 0, 1*SOKOBAN_TILESIZE,
STRIDE( SCREEN_MAIN,
BMPWIDTH_sokoban_tiles,
BMPHEIGHT_sokoban_tiles),
c, r, SOKOBAN_TILESIZE, SOKOBAN_TILESIZE);
break;
case '$': /* box */
rb->lcd_bitmap_part(sokoban_tiles, 0, 2*SOKOBAN_TILESIZE,
STRIDE( SCREEN_MAIN,
BMPWIDTH_sokoban_tiles,
BMPHEIGHT_sokoban_tiles),
c, r, SOKOBAN_TILESIZE,SOKOBAN_TILESIZE);
break;
case '*': /* box on goal */
rb->lcd_bitmap_part(sokoban_tiles, 0, 3*SOKOBAN_TILESIZE,
STRIDE( SCREEN_MAIN,
BMPWIDTH_sokoban_tiles,
BMPHEIGHT_sokoban_tiles),
c, r, SOKOBAN_TILESIZE, SOKOBAN_TILESIZE);
break;
case '.': /* goal */
rb->lcd_bitmap_part(sokoban_tiles, 0, 4*SOKOBAN_TILESIZE,
STRIDE( SCREEN_MAIN,
BMPWIDTH_sokoban_tiles,
BMPHEIGHT_sokoban_tiles),
c, r, SOKOBAN_TILESIZE, SOKOBAN_TILESIZE);
break;
case '@': /* player */
rb->lcd_bitmap_part(sokoban_tiles, 0, 5*SOKOBAN_TILESIZE,
STRIDE( SCREEN_MAIN,
BMPWIDTH_sokoban_tiles,
BMPHEIGHT_sokoban_tiles),
c, r, SOKOBAN_TILESIZE, SOKOBAN_TILESIZE);
break;
case '+': /* player on goal */
rb->lcd_bitmap_part(sokoban_tiles, 0, 6*SOKOBAN_TILESIZE,
STRIDE( SCREEN_MAIN,
BMPWIDTH_sokoban_tiles,
BMPHEIGHT_sokoban_tiles),
c, r, SOKOBAN_TILESIZE, SOKOBAN_TILESIZE);
break;
}
}
}
/* print out the screen */
rb->lcd_update();
}
static void draw_level(void)
{
load_level();
rb->lcd_clear_display();
update_screen();
}
static bool save(char *filename, bool solution)
{
int fd;
char *loc;
DIR *dir;
char dirname[MAX_PATH];
rb->splash(0, "Saving...");
/* Create dir if it doesn't exist */
if ((loc = rb->strrchr(filename, '/')) != NULL) {
rb->strlcpy(dirname, filename, loc - filename + 1);
if(!(dir = rb->opendir(dirname)))
rb->mkdir(dirname);
else
rb->closedir(dir);
}
if (filename[0] == '\0' ||
(fd = rb->open(filename, O_WRONLY|O_CREAT|O_TRUNC, 0666)) < 0) {
rb->splashf(HZ*2, "Unable to open %s", filename);
return false;
}
/* Sokoban: S/P for solution/progress : level number : current undo */
rb->snprintf(buf, sizeof(buf), "Sokoban:%c:%d:%d\n", (solution ? 'S' : 'P'),
current_info.level.index + 1, undo_info.current);
rb->write(fd, buf, rb->strlen(buf));
/* Filename of levelset */
rb->write(fd, buffered_boards.filename,
rb->strlen(buffered_boards.filename));
rb->write(fd, "\n", 1);
/* Full undo history */
rb->write(fd, undo_info.history, undo_info.max);
rb->close(fd);
return true;
}
static bool load(char *filename, bool silent)
{
int fd;
int i, n;
int len;
int button;
bool play_solution;
bool paused = false;
unsigned short speed = 2;
int delay[] = {HZ/2, HZ/3, HZ/4, HZ/6, HZ/8, HZ/12, HZ/16, HZ/25};
if (filename[0] == '\0' || (fd = rb->open(filename, O_RDONLY)) < 0) {
if (!silent)
rb->splashf(HZ*2, "Unable to open %s", filename);
return false;
}
/* Read header, level number, & current undo */
rb->read_line(fd, buf, sizeof(buf));
/* If we're opening a level file, not a solution/progress file */
if (rb->strncmp(buf, "Sokoban", 7) != 0) {
rb->close(fd);
rb->strlcpy(buffered_boards.filename, filename,
sizeof(buffered_boards.filename));
if (!read_levels(true))
return false;
current_info.level.index = 0;
load_level();
/* If there aren't any boxes to go or the player position wasn't set,
* the file probably wasn't a Sokoban level file */
if (current_info.level.boxes_to_go == 0 ||
current_info.player.row == 0 || current_info.player.col == 0) {
if (!silent)
rb->splash(HZ*2, "File is not a Sokoban level file");
return false;
}
} else {
/* Read filename of levelset */
rb->read_line(fd, buffered_boards.filename,
sizeof(buffered_boards.filename));
/* Read full undo history */
len = rb->read_line(fd, undo_info.history, MAX_UNDOS);
/* Correct len when trailing \r's or \n's are counted */
if (len > 2 && undo_info.history[len - 2] == '\0')
len -= 2;
else if (len > 1 && undo_info.history[len - 1] == '\0')
len--;
rb->close(fd);
/* Check to see if we're going to play a solution or resume progress */
play_solution = (buf[8] == 'S');
/* Get level number */
for (n = 0, i = 10; buf[i] >= '0' && buf[i] <= '9' && i < 15; i++)
n = n*10 + buf[i] - '0';
current_info.level.index = n - 1;
/* Get undo index */
for (n = 0, i++; buf[i] >= '0' && buf[i] <= '9' && i < 21; i++)
n = n*10 + buf[i] - '0';
if (n > len)
n = len;
undo_info.max = len;
if (current_info.level.index < 0) {
if (!silent)
rb->splash(HZ*2, "Error loading level");
return false;
}
if (!read_levels(true))
return false;
if (current_info.level.index >= current_info.max_level) {
if (!silent)
rb->splash(HZ*2, "Error loading level");
return false;
}
load_level();
if (play_solution) {
rb->lcd_clear_display();
update_screen();
rb->sleep(2*delay[speed]);
/* Replay solution until menu button is pressed */
i = 0;
while (true) {
if (i < len) {
if (!move(undo_info.history[i], true)) {
n = i;
break;
}
rb->lcd_clear_display();
update_screen();
i++;
} else
paused = true;
rb->sleep(delay[speed]);
while ((button = rb->button_get(false)) || paused) {
switch (button) {
case SOKOBAN_QUIT_REPLAY:
/* Pretend the level is complete so we'll quit */
current_info.level.boxes_to_go = 0;
return true;
case SOKOBAN_PAUSE:
/* Toggle pause state */
paused = !paused;
break;
case SOKOBAN_LEFT:
case SOKOBAN_LEFT | BUTTON_REPEAT:
/* Go back one move */
if (paused) {
if (undo())
i--;
rb->lcd_clear_display();
update_screen();
}
break;
case SOKOBAN_RIGHT:
case SOKOBAN_RIGHT | BUTTON_REPEAT:
/* Go forward one move */
if (paused) {
if (redo())
i++;
rb->lcd_clear_display();
update_screen();
}
break;
case SOKOBAN_UP:
case SOKOBAN_UP | BUTTON_REPEAT:
/* Speed up */
if (speed < sizeof(delay)/sizeof(int) - 1)
speed++;
break;
case SOKOBAN_DOWN:
case SOKOBAN_DOWN | BUTTON_REPEAT:
/* Slow down */
if (speed > 0)
speed--;
}
if (paused)
rb->sleep(HZ/33);
}
}
/* If level is complete, wait for keypress before quitting */
if (current_info.level.boxes_to_go == 0)
rb->button_get(true);
} else {
/* Advance to current undo */
for (i = 0; i < n; i++) {
if (!move(undo_info.history[i], true)) {
n = i;
break;
}
}
rb->button_clear_queue();
rb->lcd_clear_display();
}
undo_info.current = n;
}
return true;
}
static int sokoban_menu(void)
{
int button;
int selection = 0;
bool menu_quit;
int start_selected = 0;
MENUITEM_STRINGLIST(menu, "Sokoban Menu", NULL,
"Resume", "Select Level", "Audio Playback", "Keys",
"Load Default Level Set", "Quit Without Saving",
"Save Progress & Quit");
do {
menu_quit = true;
selection = rb->do_menu(&menu, &start_selected, NULL, false);
switch (selection) {
case 0: /* Resume */
break;
case 1: /* Select level */
current_info.level.index++;
rb->set_int("Select Level", "", UNIT_INT,
&current_info.level.index, NULL, 1, 1,
current_info.max_level, NULL);
current_info.level.index--;
init_undo();
draw_level();
break;
case 2: /* Audio playback control */
playback_control(NULL);
menu_quit = false;
break;
case 3: /* Keys */
FOR_NB_SCREENS(i)
rb->screens[i]->clear_display();
rb->lcd_setfont(SOKOBAN_FONT);
#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
rb->lcd_putsxy(3, 6, "[STOP] Menu");
rb->lcd_putsxy(3, 16, "[REC] Undo");
rb->lcd_putsxy(3, 26, "[MODE] Redo");
rb->lcd_putsxy(3, 36, "[PLAY+DOWN] Previous Level");
rb->lcd_putsxy(3, 46, "[PLAY] Restart Level");
rb->lcd_putsxy(3, 56, "[PLAY+UP] Next Level");
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
rb->lcd_putsxy(3, 6, "[SELECT+MENU] Menu");
rb->lcd_putsxy(3, 16, "[SELECT] Undo");
rb->lcd_putsxy(3, 26, "[SELECT+PLAY] Redo");
rb->lcd_putsxy(3, 36, "[SELECT+LEFT] Previous Level");
rb->lcd_putsxy(3, 46, "[SELECT+RIGHT] Next Level");
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
rb->lcd_putsxy(3, 6, "[POWER] Menu");
rb->lcd_putsxy(3, 16, "[SELECT] Undo");
rb->lcd_putsxy(3, 26, "[PLAY] Redo");
rb->lcd_putsxy(3, 36, "[REC] Restart Level");
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
rb->lcd_putsxy(3, 6, "[POWER] Menu");
rb->lcd_putsxy(3, 16, "[REW] Undo");
rb->lcd_putsxy(3, 26, "[FF] Redo");
rb->lcd_putsxy(3, 36, "[PLAY+DOWN] Previous Level");
rb->lcd_putsxy(3, 46, "[PLAY+RIGHT] Restart Level");
rb->lcd_putsxy(3, 56, "[PLAY+UP] Next Level");
#elif CONFIG_KEYPAD == GIGABEAT_PAD
rb->lcd_putsxy(3, 6, "[POWER] Menu");
rb->lcd_putsxy(3, 16, "[SELECT] Undo");
rb->lcd_putsxy(3, 26, "[A] Redo");
rb->lcd_putsxy(3, 36, "[VOL-] Previous Level");
rb->lcd_putsxy(3, 46, "[MENU] Restart Level");
rb->lcd_putsxy(3, 56, "[VOL+] Next Level");
#elif CONFIG_KEYPAD == SANSA_E200_PAD
rb->lcd_putsxy(3, 6, "[POWER] Menu");
rb->lcd_putsxy(3, 16, "[SELECT] Undo");
rb->lcd_putsxy(3, 26, "[REC] Redo");
rb->lcd_putsxy(3, 36, "[SELECT+DOWN] Previous Level");
rb->lcd_putsxy(3, 46, "[SELECT+RIGHT] Restart Level");
rb->lcd_putsxy(3, 56, "[SELECT+UP] Next Level");
#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
rb->lcd_putsxy(3, 6, "[MENU] Menu");
rb->lcd_putsxy(3, 16, "[VOL+] Undo");
rb->lcd_putsxy(3, 26, "[VOL-] Redo");
rb->lcd_putsxy(3, 36, "[PREV] Previous Level");
rb->lcd_putsxy(3, 46, "[PLAY] Restart Level");
rb->lcd_putsxy(3, 56, "[NEXT] Next Level");
#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
rb->lcd_putsxy(3, 6, "[POWER] Menu");
rb->lcd_putsxy(3, 16, "[PREV] Undo");
rb->lcd_putsxy(3, 26, "[NEXT] Redo");
rb->lcd_putsxy(3, 36, "[VOL-] Previous Level");
rb->lcd_putsxy(3, 46, "[NEXT+PREV] Restart Level");
rb->lcd_putsxy(3, 56, "[VOL+] Next Level");
#elif CONFIG_KEYPAD == SAMSUNG_YH92X_PAD
rb->lcd_putsxy(3, 6, "[PLAY] Menu");
rb->lcd_putsxy(3, 16, "[REW] Undo");
rb->lcd_putsxy(3, 26, "[FFWD] Redo");
rb->lcd_putsxy(3, 36, "[PLAY+DOWN] Previous Level");
rb->lcd_putsxy(3, 46, "[PLAY+RIGHT] Restart Level");
rb->lcd_putsxy(3, 56, "[PLAY+UP] Next Level");
#elif CONFIG_KEYPAD == SAMSUNG_YH820_PAD
rb->lcd_putsxy(3, 6, "[PLAY] Menu");
rb->lcd_putsxy(3, 16, "[REW] Undo");
rb->lcd_putsxy(3, 26, "[FFWD] Redo");
rb->lcd_putsxy(3, 36, "[REC+DOWN] Prev. Lvl");
rb->lcd_putsxy(3, 46, "[REC+RIGHT] Rest. Lvl");
rb->lcd_putsxy(3, 56, "[REC+UP] Next Level");
#endif
#ifdef HAVE_TOUCHSCREEN
rb->lcd_putsxy(3, 6, SOKOBAN_MENU_NAME " Menu");
rb->lcd_putsxy(3, 16, SOKOBAN_UNDO_NAME " Undo");
rb->lcd_putsxy(3, 26, SOKOBAN_REDO_NAME " Redo");
rb->lcd_putsxy(3, 36, SOKOBAN_PAUSE_NAME " Pause");
rb->lcd_putsxy(3, 46, SOKOBAN_LEVEL_REPEAT_NAME " Restart Level");
#endif
FOR_NB_SCREENS(i)
rb->screens[i]->update();
/* Display until keypress */
do {
rb->sleep(HZ/20);
button = rb->button_get(false);
} while (!button || button & BUTTON_REL ||
button & BUTTON_REPEAT);
menu_quit = false;
break;
case 4: /* Load default levelset */
init_boards();
if (!read_levels(true))
return 5; /* Quit */
load_level();
break;
case 5: /* Quit */
break;
case 6: /* Save & quit */
save(SOKOBAN_SAVE_FILE, false);
rb->reload_directory();
}
} while (!menu_quit);
/* Restore font */
rb->lcd_setfont(SOKOBAN_FONT);
FOR_NB_SCREENS(i) {
rb->screens[i]->clear_display();
rb->screens[i]->update();
}
return selection;
}
static bool sokoban_loop(void)
{
bool moved;
int i = 0, button = 0;
#if defined(SOKOBAN_UNDO_PRE) || defined(SOKOBAN_MENU_PRE)
int lastbutton = 0;
#endif
int w, h;
char *loc;
while (true) {
moved = false;
button = rb->button_get(true);
switch(button)
{
case SOKOBAN_MENU:
#ifdef SOKOBAN_MENU_PRE
if (lastbutton != SOKOBAN_MENU_PRE)
break;
/* fallthrough */
#endif
#ifdef SOKOBAN_RC_MENU
case SOKOBAN_RC_MENU:
#endif
switch (sokoban_menu()) {
case 5: /* Quit */
case 6: /* Save & quit */
return PLUGIN_OK;
}
update_screen();
break;
case SOKOBAN_UNDO:
#ifdef SOKOBAN_UNDO_PRE
if (lastbutton != SOKOBAN_UNDO_PRE)
break;
#else /* repeat can't work here for Ondio, iPod, et al */
case SOKOBAN_UNDO | BUTTON_REPEAT:
#endif
undo();
rb->lcd_clear_display();
update_screen();
break;
#ifdef SOKOBAN_REDO
case SOKOBAN_REDO:
case SOKOBAN_REDO | BUTTON_REPEAT:
moved = redo();
rb->lcd_clear_display();
update_screen();
break;
#endif
#ifdef SOKOBAN_LEVEL_UP
case SOKOBAN_LEVEL_UP:
case SOKOBAN_LEVEL_UP | BUTTON_REPEAT:
/* next level */
init_undo();
if (current_info.level.index + 1 < current_info.max_level)
current_info.level.index++;
draw_level();
break;
#endif
#ifdef SOKOBAN_LEVEL_DOWN
case SOKOBAN_LEVEL_DOWN:
case SOKOBAN_LEVEL_DOWN | BUTTON_REPEAT:
/* previous level */
init_undo();
if (current_info.level.index > 0)
current_info.level.index--;
draw_level();
break;
#endif
#ifdef SOKOBAN_LEVEL_REPEAT
case SOKOBAN_LEVEL_REPEAT:
case SOKOBAN_LEVEL_REPEAT | BUTTON_REPEAT:
/* same level */
init_undo();
draw_level();
break;
#endif
case SOKOBAN_LEFT:
case SOKOBAN_LEFT | BUTTON_REPEAT:
moved = move(SOKOBAN_MOVE_LEFT, false);
break;
case SOKOBAN_RIGHT:
case SOKOBAN_RIGHT | BUTTON_REPEAT:
moved = move(SOKOBAN_MOVE_RIGHT, false);
break;
case SOKOBAN_UP:
case SOKOBAN_UP | BUTTON_REPEAT:
moved = move(SOKOBAN_MOVE_UP, false);
break;
case SOKOBAN_DOWN:
case SOKOBAN_DOWN | BUTTON_REPEAT:
moved = move(SOKOBAN_MOVE_DOWN, false);
break;
default:
if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
return PLUGIN_USB_CONNECTED;
break;
}
#if defined(SOKOBAN_UNDO_PRE) || defined(SOKOBAN_MENU_PRE)
lastbutton = button;
#endif
if (moved) {
rb->lcd_clear_display();
update_screen();
}
/* We have completed this level */
if (current_info.level.boxes_to_go == 0) {
if (moved) {
rb->lcd_clear_display();
/* Show level complete message & stats */
rb->snprintf(buf, sizeof(buf), "Level %d Complete!",
current_info.level.index + 1);
rb->lcd_getstringsize(buf, &w, &h);
rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 - h*3, buf);
rb->snprintf(buf, sizeof(buf), "%4d Moves ",
current_info.level.moves);
rb->lcd_getstringsize(buf, &w, &h);
rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 - h, buf);
rb->snprintf(buf, sizeof(buf), "%4d Pushes",
current_info.level.pushes);
rb->lcd_getstringsize(buf, &w, &h);
rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2, buf);
if (undo_info.count < MAX_UNDOS) {
rb->snprintf(buf, sizeof(buf), "%s: Save solution",
BUTTON_SAVE_NAME);
rb->lcd_getstringsize(buf, &w, &h);
rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 + h*2, buf);
}
rb->lcd_update();
rb->sleep(HZ/4);
rb->button_clear_queue();
/* Display for 4 seconds or until new keypress */
for (i = 0; i < 80; i++) {
rb->sleep(HZ/20);
button = rb->button_get(false);
if (button && !(button & BUTTON_REL) &&
!(button & BUTTON_REPEAT))
break;
}
if (button == BUTTON_SAVE) {
if (undo_info.count < MAX_UNDOS) {
/* Set filename to current levelset plus level number
* and .sok extension. Use SAVE_FOLDER if using the
* default levelset, since it's in a hidden folder. */
if (rb->strcmp(buffered_boards.filename,
SOKOBAN_LEVELS_FILE) == 0) {
rb->snprintf(buf, sizeof(buf),
"%s/sokoban.%d.sok",
SOKOBAN_SAVE_FOLDER,
current_info.level.index + 1);
} else {
if ((loc = rb->strrchr(buffered_boards.filename,
'.')) != NULL)
*loc = '\0';
rb->snprintf(buf, sizeof(buf), "%s.%d.sok",
buffered_boards.filename,
current_info.level.index + 1);
if (loc != NULL)
*loc = '.';
}
if (!rb->kbd_input(buf, MAX_PATH, NULL))
save(buf, true);
} else
rb->splash(HZ*2, "Solution too long to save");
rb->lcd_setfont(SOKOBAN_FONT); /* Restore font */
}
}
FOR_NB_SCREENS(i) {
rb->screens[i]->clear_display();
rb->screens[i]->update();
}
current_info.level.index++;
/* clear undo stats */
init_undo();
if (current_info.level.index >= current_info.max_level) {
/* Show levelset complete message */
rb->snprintf(buf, sizeof(buf), "You WIN!!");
rb->lcd_getstringsize(buf, &w, &h);
rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 - h/2, buf);
rb->lcd_set_drawmode(DRMODE_COMPLEMENT);
/* Display for 4 seconds or until keypress */
for (i = 0; i < 80; i++) {
rb->lcd_fillrect(0, 0, LCD_WIDTH, LCD_HEIGHT);
rb->lcd_update();
rb->sleep(HZ/10);
button = rb->button_get(false);
if (button && !(button & BUTTON_REL))
break;
}
rb->lcd_set_drawmode(DRMODE_SOLID);
/* Reset to first level & show quit menu */
current_info.level.index = 0;
switch (sokoban_menu()) {
case 5: /* Quit */
case 6: /* Save & quit */
return PLUGIN_OK;
}
}
load_level();
update_screen();
}
} /* end while */
return PLUGIN_OK;
}
enum plugin_status plugin_start(const void* parameter)
{
int w, h;
(void)(parameter);
rb->lcd_setfont(SOKOBAN_FONT);
rb->lcd_clear_display();
rb->lcd_getstringsize(SOKOBAN_TITLE, &w, &h);
rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 - h/2, SOKOBAN_TITLE);
rb->lcd_update();
rb->sleep(HZ); /* Show title for 1 second */
init_boards();
if (parameter == NULL) {
/* Attempt to resume saved progress, otherwise start at beginning */
if (!load(SOKOBAN_SAVE_FILE, true)) {
init_boards();
if (!read_levels(true))
return PLUGIN_OK;
load_level();
}
} else {
/* The plugin is being used to open a file */
if (load((char*) parameter, false)) {
/* If we loaded & played a solution, quit */
if (current_info.level.boxes_to_go == 0)
return PLUGIN_OK;
} else
return PLUGIN_OK;
}
rb->lcd_clear_display();
update_screen();
return sokoban_loop();
}