Commit graph

28 commits

Author SHA1 Message Date
Christian Soffke
faa2cb9942 plugins: Improve usability of iPod keymaps
- Reduce need to press multiple buttons at
the same time to quit a plugin

- Have "Menu" be default way to quit plugins or
to access plugin menu

- Fall back to (Long) "Select" or Long "Menu"
in cases where Menu button isn't available
(e.g. in ImageViewer and many games)

out of scope:
boomshine, lua_scripts, Rockpaint,
Doom, Duke3D, Pacbox, Quake,
Sgt-Puzzles, Wolf3D, XWorld,
Minesweeper, Pixel Painter, Spacerocks

Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
2022-12-29 04:39:22 +01:00
Solomon Peachy
4641d86c46 xduoox3: Fix a few issues with the manual
Change-Id: I5055fc280170686f4f0bb1f298d66fb362a5d963
2020-11-21 19:55:47 -05:00
Solomon Peachy
9e64e31d56 xduoox3: More screenshots and button maps for plugins
Change-Id: Ic494102f191da5e32faa61b0f4bcefadee198200
2020-08-25 15:25:50 -04:00
Solomon Peachy
092c340a20 [1/4] Remove SH support and all archos targets
This removes all code specific to SH targets

Change-Id: I7980523785d2596e65c06430f4638eec74a06061
2020-07-24 21:20:13 +00:00
Sebastian Leonhardt
a507bb2837 YH8xx,YH9xx: Keymap improvement
The main "innovation" in this patch are two "virtual buttons"
for the record switch on YH92x targets. When the switch state
changes, a single BUTTON_REC_SW_ON or .._OFF button event will
be generated. Thus keymap code can react on switching, but
not on the actual state of the switch.

Wherever sensible, the following user scheme is applied:
- use PLAY as confirm button
- use REW button or Long REW to exit
- use REC (YH820) or FFWD (YH92X) as modifier key for button combos

Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
2015-11-15 23:46:39 +01:00
Szymon Dziok
e7f113e1bb Manual for the Samsung YH820.
Change-Id: I1c760b4846963f39b9df60413ffbb9f95dc0e0fb
2014-10-22 09:59:26 +02:00
Szymon Dziok
a8b5589523 Manual for the Samsung YH920/YH925.
Change-Id: I2db0023cae585e9c9517da9ed2e9de6195081ce2
2014-10-22 09:59:26 +02:00
Rafaël Carré
ff38f91a27 Manual: add missing plugin keymaps for Sansa Clip (all models)
Change-Id: I92662c375a6600ed441253fe601f443921ce9169
2013-02-18 09:20:27 +01:00
Jean-Louis Biasini
4da1561a69 Fuze+'s manual: all non-PLA plugins games keymaps
- plugins games keymaps added to the manual
- merge some lines (see chessbox)

Change-Id: Iad97e6d07ae0419f54c26697f157ede3d07bd349
Reviewed-on: http://gerrit.rockbox.org/119
Reviewed-by: Dominik Riebeling <Dominik.Riebeling@gmail.com>
2012-02-23 22:50:47 +01:00
Marcin Bukat
4bbc9f68ea MPIOs: manual work
Change-Id: Ief46eabf3611d6d21594f52f73292f2be5831b87
2012-02-02 14:55:51 +01:00
Marcin Bukat
a434a0de5c MPIO HD200 manual - tex files
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28544 a1c6a512-1295-4272-9138-f99709370657
2010-11-09 22:10:38 +00:00
Marianne Arnold
d3e1e9d02a Manual: fix stupid typo that caused misalignment in the pegbox button table.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28373 a1c6a512-1295-4272-9138-f99709370657
2010-10-28 11:52:44 +00:00
Marianne Arnold
b75a414167 Manual - logo and pegbox button tables: simplify the code and add missing info.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27811 a1c6a512-1295-4272-9138-f99709370657
2010-08-14 10:48:27 +00:00
Alexander Levin
97365803d3 Get rid of unnecessary 'table' environment and the never used parameters for button maps (FS#11088)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26201 a1c6a512-1295-4272-9138-f99709370657
2010-05-20 17:38:38 +00:00
Szymon Dziok
5035833bf8 Packard Bell Vibe: finish the manual.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25703 a1c6a512-1295-4272-9138-f99709370657
2010-04-23 19:39:39 +00:00
Tomer Shalev
13c7866425 FS#10848 - Cowon D2 manual
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23991 a1c6a512-1295-4272-9138-f99709370657
2009-12-14 20:18:38 +00:00
Tomer Shalev
5e84f4a8c2 Manual: Apply dos2unix to replace CR+LF end-of-line with LF
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23924 a1c6a512-1295-4272-9138-f99709370657
2009-12-10 19:56:53 +00:00
Rafaël Carré
db998b3078 Sansa Fuze : add plugin keymaps to the manual
Except for snake, snake2, and blackjack for which the manual seems to be
out of date with the plugin (all these plugins now use a menu)

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23033 a1c6a512-1295-4272-9138-f99709370657
2009-10-09 07:34:13 +00:00
Johannes Schwarz
0d9b7ec73e Fix wrong text colour in help, adapt pegbox manual to r21867
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22016 a1c6a512-1295-4272-9138-f99709370657
2009-07-23 17:45:33 +00:00
Alex Parker
8d194f08d7 Add a generic \opt{HAVEREMOTEKEYMAP}{& } to button maps to allow all
manuals with HAVEREMOTEKEYMAP defined to build, regardless of whether 
tables have been edited for the specific remote keymap.  The actual 
button can be added inside this opt.

Change many IRIVER_RC_H100_PAD opts to the generic HAVEREMOTEKEYMAP


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21997 a1c6a512-1295-4272-9138-f99709370657
2009-07-22 18:08:51 +00:00
Marianne Arnold
8b8cbf65c8 More cleanup and rearrangement for three column button tables in the manual. Most importantly: move the recently added IRIVER_RC_H100_PAD opt - including the additional column seperator - below everything that belongs to the first column. This way every column is grouped and it also allows to combine different remote control pads if they use the same button. Use HAVEREMOTEKAYMAP if the line refers to an ActionSomething. While at it, add or change some white space to make the tables more readable (there is still a lot to be desired there...) and remove a few tabs in random_folder_advance_config.tex. Also fix sliding.tex to make it show all buttons in an M5 manual by using the appropriate _PAD opt and not simply 'x5'. Finally, remove the one overlooked reference to the H100 remote pad in split_editor.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21696 a1c6a512-1295-4272-9138-f99709370657
2009-07-06 23:15:46 +00:00
Alex Parker
41ff287e07 Add remote keymapping to the manual for the iriver H100. Plugins have not yet been done and currently just have a blank column. Most plugins only quit via the remote anyway at this point. Please notify of any errors/omissions (I'm sure there are some).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21547 a1c6a512-1295-4272-9138-f99709370657
2009-06-28 18:02:04 +00:00
Alex Parker
6c00e1ccd0 Add plugin keys to the manual for the Gigabeat S, plus a couple of missing ones for the Gigabeat F. Also add missing equalizer keys for the S. Vast majority is from FS#10073 by Teruaki Kawashima.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21006 a1c6a512-1295-4272-9138-f99709370657
2009-05-21 11:39:22 +00:00
Marianne Arnold
83f6a03ba5 Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:25:32 +00:00
Dominik Riebeling
7acc5538bd Fix some button macros to make several manuals build again.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17125 a1c6a512-1295-4272-9138-f99709370657
2008-04-15 19:19:56 +00:00
Robert Kukla
1b335ae961 pegbox stuff
- background colour fix for small colour targets
- button define fixes (no scroll wheel on ipod, no impossible combinations etc)
- collapsed two defines into one for easier assignment and documentation
- make levels wrap and make level-1 optional (for targets with few buttons)
- updated manual accordingly
- a couple more screenshots


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16963 a1c6a512-1295-4272-9138-f99709370657
2008-04-04 17:54:29 +00:00
Robert Kukla
f6f0c2f293 fixing red:
- add button defines for M3 & D2
- make screen dimension checking more strict in places
- correct button names
I'll have to think a bit about the best solution for ONDIO (and probably other) button combinations...

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16959 a1c6a512-1295-4272-9138-f99709370657
2008-04-04 00:33:59 +00:00
Robert Kukla
b411ce677d FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
- button definitions for m:robe 100 and sansa c200
- adapted graphics for m:robe 100
- use image size directly from auto-generated headers
- save data files in correct directory
- manual chapter (still missing most screenshots)


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16957 a1c6a512-1295-4272-9138-f99709370657
2008-04-03 22:43:39 +00:00