Target that have a touchpad/touchscreen should disable it while
being locked (In order to avoid LCD to drain battery power due to
"key locked" constant reporting messages. If they a have a keylock
button this was already handled at driver level. If not (e.g. fuze+),
they will have to implement a switch at driver level that action.c
can operate on softlock.
This patch does the following for any target having a touchpad
or a touchscreen and no HAS_BUTTON_HOLD (ie any softlock target)
1) it implements the code to call button_enable_touch(bool en) in
action.c.
2) button_enable_touch is implemented in button.c and call
either touchpad_enable or touchscreen_enable
3) those two function are implemented respectively in touchscreen.c
and a new touchpad.c file. They provide a generic way to silents touch's
device and call a function at driver level where target specific code
can be implemented if possible/needed (for power saving for instance).
Those function name are touchpad_enable_device and touchscreen_enable_device
4) we implement an empty function at driver level of targets that need it
to have them still being able to compiled.
Change-Id: I9ead78a25bd33466a8533f5b9f259b395cb5ce49
Reviewed-on: http://gerrit.rockbox.org/569
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
ACTION_STD_MENU seems to be an important keymaps. We map it to
BUTTON_BACK and keep cancel on the BUTTON_LEFT
Change-Id: Iea4a1e4671faee376ad4200b08ca82c2d00d1ff9
Reviewed-on: http://gerrit.rockbox.org/571
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
Instead of providing yet another memory allocator implementation
use tlsf and simply link tlsf library.
Another small improvement is to *grow* memory pool by grabbing
audiobuffer instead of just switching to use audiobuf exclusively.
Tested with simple lua 'memory eater' script.
This patch extends tlsf lib slightly. You can provide
void *get_new_area(size_t * size) function which will override
weak dummy implementation provided in lib itself. This allows to
automaticaly initialize memory pool as well as grow memory
pool if needed (for example grab audiobuffer when pluginbuffer
is exhaused).
Change-Id: I841af6b6b5bbbf546c14cbf139a7723fbb982f1b
codec makefiles larger freedom in what they can do to it.
Use this in libopus to prepend the libopus searchpaths to
CODECFLAGS so that its internal config.h will be picked up before
our global one. This avoids having to do a s/config.h/opus_config.h/
when syncing which will be handy soon.
Change-Id: I018d729aa0c8300fa3149f22a5a8c5668b339dfa
Reviewed-on: http://gerrit.rockbox.org/496
Reviewed-by: Nils Wallménius <nils@rockbox.org>
When using variadic macros there's no need for IF_MD2/IF_MV2 to deal
with function parameters. IF_MD/IF_MV are enough.
Throw in IF_MD_DRV/ID_MV_VOL that return the parameter if MD/MV, or 0
if not.
Change-Id: I7605e6039f3be19cb47110c84dcb3c5516f2c3eb
The code was broken in a subtle but crucial way: storage idle
callbacks are oneshot so after the first flush everything would
stay in the buffer forever and would never be written to the disk
thus resulting into many events being lost. This changed correctly
registers the idle callback each time the buffer is not empty.
Note that the idle storage code checks if a callback
has is in the queue already so we don't register twice.
Change-Id: Ifdf331d4b757e05b8a6902bf5926cbc7689f5109
This small patch aims to fix a trivial
problem: when exiting the "cube" plugin
in a hosted environment (at least on YP-R0)
this caused the whole program, and consequently
also the player, to be turned off.
I don't know why the exit() function was
used here...
Change-Id: I7b58d4ca5c01c230f2c53204b51ec553c5fe1287
Reviewed-on: http://gerrit.rockbox.org/321
Reviewed-by: Bertrik Sikken <bertrik@sikken.nl>
Last core update for keymaps and manual. Manual is now 100% complete
Change-Id: I9ad33206ecea41a88cba7a355da911fa7ab0455d
Reviewed-on: http://gerrit.rockbox.org/521
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
1) Now that recording is working a few keymaps update are required.
2) also implement the radio.c file so that fm dedicated keymaps
works.
3) implement some missing fm keymaps
4) manual updated accordingly
Change-Id: I40be3e245853ccb9ed7a5bc5a76fe4ed90772272
Reviewed-on: http://gerrit.rockbox.org/513
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
A few keymaps hint were wrong, this correct them:
- database/filemanager on cancelling songs insertion
- alarm clock
- set alarm
Change-Id: Ifb50a9452c208a7d5c28bdac96c825030b943c25
Reviewed-on: http://gerrit.rockbox.org/508
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
Set an alternative touchpad sensitivity setting if
the 3 following variables are defined:
DEFAULT_TOUCHPAD_SENSITIVITY_SETTING
MIN_TOUCHPAD_SENSITIVITY_SETTING
MAX_TOUCHPAD_SENSITIVITY_SETTING
aside from the usual:
HAVE_TOUCHPAD
HAVE_TOUCHPAD_SENSITIVITY_SETTING
In such a case the setting will allow the user to set a precise
value within the defined range unstead of the boolean choice
HIGH/NORMAL
Change-Id: Iba8140285317077381191e494df0d3f6ab556872
Reviewed-on: http://gerrit.rockbox.org/123
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
This change activate the newly implemented fm softlock (thanks to
Pamaury) on the FM Ondio target. Thanks to Lebellium for testing.
Change-Id: I903f05be892e7537a34ba40bc0f3c65541a497a4
Reviewed-on: http://gerrit.rockbox.org/498
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
* Remove explicit tracking of elapsed time of previous track.
* Remove function to obtain auto skip flag.
* Most playback events now carry the extra information instead and
pass 'struct track_event *' for data.
* Tweak scrobbler to use PLAYBACK_EVENT_TRACK_FINISH, which makes
it cleaner and removes the struct mp3entry.
Change-Id: I500d2abb4056a32646496efc3617406e36811ec5
(Take #2)
If .bss wasn't large enough, and .ncdata was empty, .ncbss would be
at an address overlapping the alignment-padded end of .ncdata and
and linking would fail with an overlap error.
Adds plugin load end address that accounts for IRAM going past
the final .bss sections, making IRAM overlay compatible. load_code
could also use this instead of the file size.
The .lds becomes a bit more straightforward and explicit when
assigning addresses.
Change-Id: Id0c33f257710e97ece2c831e0feaaa32c1a14e05
If .bss wasn't large enough, and .ncdata was empty, .ncbss would be
at an address overlapping the alignment-padded end of .ncdata and
and linking would fail with an overlap error.
There also should no longer be an issue that needs special correction
with iramcopy and empty .bss. The .maps look good in that case.
Change-Id: I02bf73a0acef2c0c04b5d135ecf4e18fb97ee339
In sansa clip + with virtual keyboard you can write/rename a stuff and move
your cursor in the filename field. But while your cursor reaches the end/start
of filename it just blocks the movement of cursor and beeps if you enabled the
"Voice Menu" feature. This patch swaps over cursor to the start/end of filename
instead of just blocking movement.
Change-Id: I37450df062df60ef4c0d747c13e448d0adbde05b
Reviewed-on: http://gerrit.rockbox.org/503
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
If CPU is not boosted for some reason already, then the stop flush
can take longer than it really ought to.
Change-Id: I0572cc83067749e9945b3eb825f976db21d914f9
Update all .lang files and change the id from LANG_RECORDING_FREQUENCY
to LANG_FREQUENCY. Also update description and target.
It will throw things off for targets without recording but that do
have 48KHz, possibly older iPods. I'm not sure what else it might be
off hand. Regenerate voice files and replace .lang files in that case.
Change-Id: I9ab396ecfcca9206054bde34aa2cc23b505dabff
after unlocking the device while being into FM
radio screen. This patch restores expected behaviour by
forcing screen refresh when receiving the proper event.
Change-Id: Ibe0864ab78619ddf235912d06a2efe3203b5042a
Reviewed-on: http://gerrit.rockbox.org/505
Reviewed-by: Lorenzo Miori <memorys60@gmail.com>
Tested-by: Lorenzo Miori <memorys60@gmail.com>
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Replaces the NATIVE_FREQUENCY constant with a configurable frequency.
The user may select 48000Hz if the hardware supports it. The default is
still 44100Hz and the minimum is 44100Hz. The setting is located in the
playback settings, under "Frequency".
"Frequency" was duplicated in english.lang for now to avoid having to
fix every .lang file for the moment and throwing everything out of sync
because of the new play_frequency feature in features.txt. The next
cleanup should combine it with the one included for recording and
generalize the ID label.
If the hardware doesn't support 48000Hz, no setting will be available.
On particular hardware where very high rates are practical and desireable,
the upper bound can be extended by patching.
The PCM mixer can be configured to play at the full hardware frequency
range. The DSP core can configure to the hardware minimum up to the
maximum playback setting (some buffers must be reserved according to
the maximum rate).
If only 44100Hz is supported or possible on a given target for playback,
using the DSP and mixer at other samperates is possible if the hardware
offers them.
Change-Id: I6023cf0c0baa8bc6292b6919b4dd3618a6a25622
Reviewed-on: http://gerrit.rockbox.org/479
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
Those who have keyclick enabled and are really eagar to record upon
boot can get the samplerate messed up because who gets to set the sample
rate last (recording or mixer) is not currently deterministic.
Change-Id: Icc43ed789cf23f928ca49657cb146445b0c558cb
Basically, just give it a good rewrite.
Software codec recording can be implemented in a more straightforward
and simple manner and made more robust through the better codec
control now available.
Encoded audio buffer uses a packed format instead of fixed-size
chunks and uses smaller data headers leading to more efficient usage.
The greatest benefit is with a VBR format like wavpack which needs
to request a maximum size but only actually ends up committing part
of that request.
No guard buffers are used for either PCM or encoded audio. PCM is
read into the codec's provided buffer and mono conversion done at
that time in the core if required. Any highly-specialized sample
conversion is still done within the codec itself, such as 32-bit
(wavpack) or interleaved mono (mp3).
There is no longer a separate filename array. All metadata goes
onto the main encoded audio buffer, eliminating any predermined
file limit on the buffer as well as not wasting the space for
unused path queue slots.
The core and codec interface is less awkward and a bit more sensible.
Some less useful interface features were removed. Threads are kept
on narrow code paths ie. the audio thread never calls encoding
functions and the codec thread never calls file functions as before.
Codecs no longer call file functions directly. Writes are buffered
in the core and data written to storage in larger chunks to speed up
flushing of data. In fact, codecs are no longer aware of the stream
being a file at all and have no access to the fd.
SPDIF frequency detection no longer requires a restart of recording
or plugging the source before entering the screen. It will poll
for changes and update when stopped or prerecording (which does
discard now-invalid prerecorded data).
I've seen to it that writing a proper header on full disk works
when the format makes it reasonably practical to do so. Other cases
may have incorrect data sizes but sample info will be in tact. File
left that way may play anyway.
mp3_enc.codec acquires the ability to write 'Info' headers with LAME
tags to make it gapless (bonus).
Change-Id: I670685166d5eb32ef58ef317f50b8af766ceb653
Reviewed-on: http://gerrit.rockbox.org/493
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
Causes the track change to go in the wrong buffer (and even be missed
by playback) if the current descriptor for the write index is descriptor
0 because the offset used is "-1" upon track change.
Got nailed by implicit conversion of the % operator dividend to unsigned.
Change-Id: I32538db801ac9d790c8b1b5bd041b09ad4b64d2e
The code assumes that gustable[] has 128 entries, while it
only had 120. Since the entries follow a simple pattern (they
seem to be note frequencies, so each entry is the previous one
multiplied by the 2^(1/12)), expanding the table is the simple
fix.
Change-Id: If5b5a50378afd3206c9d550227dd9aac8e355c96
Change-Id: I75efbf1077359e4218ad33f4c1d885b24c0b7b01
Reviewed-on: http://gerrit.rockbox.org/421
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Prevents the player from moving an instadropped block (could happen
before the next game tick when using left/right buttons anticipatorily).
Change-Id: Id62168842d8458f864a2e05c5d236f054bf54f65
Reviewed-on: http://gerrit.rockbox.org/473
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
The code was pretty broken with regard to the handle management of radio art
images, e.g. passing the wrong data to bufopen().
Change-Id: I3480f40bce81af05d14dbf045a78485c857fb261
This logic checks whether the skin's albumart dimensions differ from the
previous skin to force rebuffering if necessary. This was broken since
a while as the necessary information was reset.
Change-Id: I3b9f3a819c6af202af8ad66c13742f704ce45ab1
Reviewed-on: http://gerrit.rockbox.org/476
Tested-by: Thomas Martitz <kugel@rockbox.org>
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Based on all other references, unknown_file.color is a color, not an
index into custom_colors[]. Previously, custom_colors[-1] was returned
for files without an extension, accessing outside array boundaries
and making files without an extension black, which is hard to see.
Change-Id: Ia0883aba929582324b767df7828a36a84c0b36b9