Fix rockblox instadrop behaviour

Prevents the player from moving an instadropped block (could happen
before the next game tick when using left/right buttons anticipatorily).

Change-Id: Id62168842d8458f864a2e05c5d236f054bf54f65
Reviewed-on: http://gerrit.rockbox.org/473
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
This commit is contained in:
Max Zerzouri 2013-05-18 19:28:40 +12:00 committed by Thomas Martitz
parent 4263f67e4b
commit 575cb63a92

View file

@ -753,6 +753,7 @@ static struct _rockblox_status
int cf;
int co;
int nf;
bool dropped;
short board[BOARD_HEIGHT][BOARD_WIDTH]; /* 20 rows of 10 blocks */
} rockblox_status;
@ -1234,7 +1235,7 @@ static void draw_next_block (void)
/* move the block to a relative location */
static void move_block (int x, int y, int o)
{
if (canMoveTo (rockblox_status.cx + x, rockblox_status.cy + y, o)) {
if (!rockblox_status.dropped && canMoveTo (rockblox_status.cx + x, rockblox_status.cy + y, o)) {
rockblox_status.cy += y;
rockblox_status.cx += x;
rockblox_status.co = o;
@ -1251,6 +1252,7 @@ static void new_block (void)
rockblox_status.nf = t_rand (BLOCKS_NUM);
rockblox_status.gameover = !canMoveTo (rockblox_status.cx,
rockblox_status.cy, rockblox_status.co);
rockblox_status.dropped = false;
draw_next_block ();
}
@ -1511,6 +1513,7 @@ static int rockblox_loop (void)
#endif
while (canMoveTo (rockblox_status.cx, rockblox_status.cy + 1, rockblox_status.co))
move_block (0, 1, rockblox_status.co);
rockblox_status.dropped = true;
break;
#ifdef ROCKBLOX_RESTART
case ROCKBLOX_RESTART: