we still need to convert uncached addresses to physical addresses
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26177 a1c6a512-1295-4272-9138-f99709370657
No need for special address handling, all addresses are equal to their physical address
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26176 a1c6a512-1295-4272-9138-f99709370657
- enhance registers description in header file with respect to the as3543
registers: point which one are present or not in the as3543, which bits
change (i didn't detail all registers)
- cache less registers, only up to the ones which are written to
multiple times
- use ascodec_readbytes() to cache all needed registers in a row
- separate the as3543 bits from as3514/as3515 in audiohw_preinit()
- comment out unused audiohw_set_lineout_vol
- some cosmetics
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26174 a1c6a512-1295-4272-9138-f99709370657
it's only needed if we hotswap the µSD or if we build the fuzev2
scrollwheel code without irq (which we don't do anyway)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26165 a1c6a512-1295-4272-9138-f99709370657
test_disk doesn't freeze anymore when closing the file between writing & reading
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26164 a1c6a512-1295-4272-9138-f99709370657
The list is ordered by priority, put the DMA and SD interrupts at
the top
This seems to fix the random freezes on heavy storage operation like
building database or pictureflow cache
The recently added audio interrupt had a priority higher than SD slot on
as3525v1, give it a lower priority
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26160 a1c6a512-1295-4272-9138-f99709370657
Show all the adc channels in the IO ports debug menu (not for as3525v2
since the channels are different)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26149 a1c6a512-1295-4272-9138-f99709370657
Bring Clipv1 & m200v4 plugin buffer down to this limit
zxbox, chessbox and rockboy build on the clip
rockboy doesn't build on m200v4 due to not enough buttons to make a keymap
Some gameboy roms won't run on Clipv1: tetris does but not pokemon for example
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26144 a1c6a512-1295-4272-9138-f99709370657
build it on fuzev2 and clipv2 too, it should be the same controller
as3525v1 file is only build for CONFIG_USBOTG == USBOTG_AS3525, no need
to check for it in the .c file
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26142 a1c6a512-1295-4272-9138-f99709370657
- only enable overlays for targets with very small plugin buffer (<=
0x10000 bytes, i.e. archos)
- change the condition for rockboy to reflect exactly why it can be
built or not
- Some plugins need a large plugin buffer, only enable them if the
buffer is big enough (sizes measured on Clipv1)
- disable MIDI if we have 2MB (or less), we won't be able to load the
instruments in the audio buffer
- remove unusable lua overlay loader
- sokoban code is bigger on clipv1 than on SH, assume it code is 20kB on
anything but SH so it builds with buffer smaller than 192kB
- reduce the Clipv1 plugin buffer size from 288kB to 96kb, disabling
zxbox, chessbox, and fft
zxbox and chessbox have overlays which run on archos, we just need to
enable them on other targets. We'll also be able to run rockboy.
fft won't run as it needs a large plugin buffer for greylib
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26141 a1c6a512-1295-4272-9138-f99709370657
- reduce the size of some structs -> gain ~1kB
- since we run the code only once, we don't need to declare large
structure in bss and copy const data in them, declare them const
directly -> gain ~17kB
- steal audio buffer for encoded data buffer -> gain 64kB
this will stop playback when encoding, but it was stopped already on
targets using IRAM
- some const policy
Tested on Clipv1 & sim, 83012 bytes smaller on clipv1
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26134 a1c6a512-1295-4272-9138-f99709370657
Note to self: Next time don't forget to check a AMSv2 build before committing...
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26130 a1c6a512-1295-4272-9138-f99709370657