Many SPI NAND flash chips have on-die ECC engines that report
ECC status via the status feature register. This code handles
the common case where ECC status is reported with 2 bits: one
bit to indicate if flips were detected & corrected, and another
bit to indicate an uncorrectable error.
Change-Id: I5d587cd960ca9d090d2629e890724a6bc411e70c
Using 'typedef struct' is not in line with the project coding style
and somewhat problematic, so get rid of it here.
Change-Id: Icfe79de72ed82cb7526e9f4e8296ec12084c01ac
Some components have additional ID bytes. Add support for an
optional 2nd device ID byte during the identification routine.
Change-Id: I5bbad73fb57004067c6f13f223f7bf4d43ff7849
If the USB controller is active when we hand over to Linux it'll
often trigger "irq nobody cared" warnings. Disabling the controller
before boot prevents that.
Also move the USB PHY bit workaround from the dualboot cleanup hook
to the main Linux boot function. Mainline kernels don't clear these
bits either.
Change-Id: Ieaf896c3b8c3e58a8c47de5afeb384ae2511a5fa
Define common functions for loading 16/32/64-bit unsigned integers
with big, little, or host endianness, and distinguishing unaligned
and aligned cases.
Unaligned loads are supported generically by default, but this can
be overridden with a more efficient implementation on architectures
which support unaligned loads natively.
Change-Id: I3d826ec1a7646777876366eeece2cbccab60c1fb
USB ask mode is basically a footgun: it can't work on native targets
and doesn't work reliably on hosted ones, and it continually produces
a slow trickle of problems. FS#13317 gives a rundown of the issues.
Removing the setting seems like the best solution for now, since a fix
would be pretty involved.
This partially reverts 60f581e8f5. The USB Mode setting is left in
place so the option can be added back later in a non-buggy way.
Change-Id: Ie01b28dd2ed95a31b509a7834d85bac8eb866098
Updated version of the patch originally by user cockroach
UNTESTED
Ipods?, Iriver H10,
I do not own these players so YMMV
https://www.rockbox.org/tracker/task/13193
Change-Id: I7924837f582cc5c49ee68c186d6822f577f65147
The flash probe mimics the boot ROM's flash read routines and
dumps the manufacturer & device IDs and 16-byte parameter data
to a file on the SD card.
Change-Id: I3d413bd0cc05a9d7f2285b85454420c3e90274e9
add settings to the scrobbler plugin
Start Playback -- resume playback at plugin start
(while enabled if nothing to resume will bring you back to scrobbler menu)
Save Threshold 0-100% -- when this much time has passed the track will be
saved and marked (L)istened
Verbose -- Supress messages such as 'Scrobbler Started' and 'Scrobbler Flushed'
run the plugin a second time to bring up the menu
if you have resume playback enabled and there is nothing to resume
it brings you back to the scrobbler menu as well
Change-Id: I48d96ea3dc8f37d76a723136004af149429e0b2e
Use standard menus and yes/no screen for the TSR exit callback,
similar to the recently added test_usb plugin. This removes the
need to define key bindings and it provides a more consistent
user experience.
It also allows the "flush cache" message to be popped up in the
main thread - doing it from the worker thread is unreliable and
the message often disappeared because the main thread did a UI
update immediately after leaving the plugin.
One issue is that quitting the plugin by selecting the scrobbler
plugin itself immediately restarts the scrobbler. This is because
there is currently no way for TSR plugins to terminate themselves
either through the exit_tsr callback or otherwise.
Change-Id: I9690239d5bd58ad2fbb36fd15a10683757aff0ff
The sim's printout of the number of expected USB acks was off by one.
Since the sim queue is not registered for broadcasts, it will not
receive an ack message and does not need to account for itself when
determining the number of acks to expect, unlike the USB code.
Change-Id: I6715039c05c1ea95099716c5251d401e37f5b085
Should make debugging crashes on native MIPS targets far easier.
This is by no means a 100% complete or robust implementation but
it seems to handle the vast majority of functions.
Change-Id: Id5f430270e02b5092b79026b6876675c784aa649
The artwork cache was previously always rebuilt,
even if you had selected the option to update.
"Preparing artwork" should be much quicker now
after a database update.
Change-Id: Ie81486e29d596b52afd21b01ba54c73f1b402be2
This is intended for testing USB event delivery to TSR plugins.
Usage:
1. enter plugin -> select Start
2. plug and unplug USB
3. reenter plugin -> select Status
it should display "State: disconnected" then "Prev: connected"
4. when done -> select Stop Plugin
Change-Id: I6c70f452db642f3fcbfbcb4f06c57f93e60f4cfd
When replacing a dynamic playlist with Play Shuffled, the current
track could incorrectly be left at the end of the new playlist.
Fix this - the current track should always be at the beginning,
so it can be skipped past regardless of the repeat/shuffle mode.
Change-Id: Ia86539bc23ad8ebd714b8dc50b5720671b4ad0a9
These don't seem usable and it looks like the files were added by
accident by d66346789c "buflib: Check the validity of of handles
passed to buflib_get_data() in DEBUG builds."
Change-Id: I4d4601f1fef7901c08ae86448853d008f48d5f43
Add a setting that makes Play and Play Shuffled in the playlist
context menu leave the current song (if any) playing when they
replace the playlist. Default to on, since this was the behavior
of the old "Clear List & Play Next" option.
Change-Id: I1340aed5c28bb3244e36d0953b3308ae59681c97
Rename the "Clear List & Play" options to simply Play and Play
Shuffled, and change their behavior slightly. Previously they
would leave the current song playing, but now they will start
playing the first song of the new playlist immediately.
Shuffle options are now consistently hidden whenever a single
file is selected.
Fixes FS#13336 -- Play Shuffled is now always displayed where
applicable, regardless of playback state.
Change-Id: Idd454b4f9ab2c98cda3ce0389add747a3273fb42
When opening an audio file from the file
browser or database using the Properties
plugin, it will now use existing code from
the Show Track Info screen for displaying
metadata. The menu option has been
renamed accordingly.
Change-Id: I5a824865b9f980151b91aff3c3c18ec45830a12c
I intended to check for enough space in buffer but this isn't
really doing it and it is making aa_bufsz slightly too big so
it's a possible buffer overflow.
Restore the old ALIGN_DOWN(..., 4) rounding in case it's important,
if not, then no harm done.
Change-Id: I904f255ac79a77d5328b44667502ceae8308e659
get rid of the magic buffer size and the whole name buffer
naming the buffers individually doesn't serve any real purpose
instead add a static string for all td buffers
Change-Id: I962a966456453e1b84bab6fec6f4df7cb075ef4e
Seeking doesn't work well in M4A files with very few chunks due to
the seek method used (chunk based using the info in the 'stco' atom).
According to libm4a/demux.c the expected seek resolution using this
method is 1/4 to 1/2 seconds. However, ffmpeg generates files with a
1 megabyte chunk size, so the resolution is much worse than expected
on some files: around 30-40 seconds at 256kbps.
There was a bug with the seek position reported back to Rockbox: the
codec pretended it could seek exactly to the requested sample, but it
would only seek to the start of a chunk. This could leave the UI in a
confusing state because the real playback position was different from
what the elapsed time showed. Fix this by recalculating the reported
sample position using the chunk start.
To fix the low seek accuracy, use the table in the 'stsz' atom to skip
individual packets within a chunk. This is very accurate, but it takes
a lot of RAM to allocate the table. Currently the table is not allowed
to use more than half of the codec RAM, which should suffice for short
files on most targets. On files where the table is too large the codec
will fall back to the less accurate chunk-based seek method.
Change-Id: Ide38ea846c1cdd69691e9b1e1cd87eb0fa11cf78
It was possible for the tag tree's buflib move callback to turn a
null pointer non-null. The tagcache_search_clause->str can be null
for OR clauses. Also ensure that clauses are zeroed on allocation
to ensure garbage pointers don't creep in.
Change-Id: Ic823a8eecc501eeaa75798066521e427a9a89190
A couple of places use sizeof(int) for allocations and copying but
the indices are longs, which causes bugs in the simulator on 64-bit.
Change-Id: Ie101ac57d44217c4b1657cf0152c97e276bd7043
UBSan reports an avalanche of unaligned pointer bugs stemming from
hardcoded 4-byte alignments used in certain places. Use sizeof(long)
instead to align to the machine word size.
Change-Id: I28e505212462c5268afa24e95df3a103ac3e2213