Just use long so the compiler potentially doesn't complain about
use of other values not in the enum. It's also the type used
around the system for event ids.
Increase min codec API version.
No functional changes.
Change-Id: If4419b42912f5e4ef673adcdeb69313e503f94cc
If in the middle of a manual skip, playback would try to seek, and
therefore start, the codec before the audio handle was available.
This wasn't really a problem since the codec would just bail out
and be retried later. But, it is a problem for a change I was working
on with seeking where the codec could get caught in a full-speed
loop trying to seek itself (stoppable, not lockup).
The main side effect of this change that you may notice, if using an
HDD with dircache turned on and the disk is not spinning, is that you
can keep holding down prev/next if dir skipping and the WPS will
start FF/RW mode. By the time the new track shows up, you will have
seeked into it some amount.
Well, the PBE is getting the info ASAP anyway and as far as it's
concerned, the next track is under way. On that end of things, it's
correct. Perhaps WPS should lock out its own seek mode at certain
times.
Change-Id: Ifc7409a886df399cec189d1bae2adba3872e857a
Avoids a call to write() for every output character. It doesn't
need to be very large to have a great effect on speed and realize
most of the potential.
Change-Id: I11820c1968ed7b20aa00e106a022c1b864b03d21
It isn't necessary to explicitly stop and restart playback to
force it to update something that must cause rebuffering.
Change-Id: I6ff5394fcafc7374af67ef9fbf9022bb4a79b773
This brings a various small changes to the drawing and input code,
as well as a brand new "mouse mode", where input goes to a virtual
mouse cursor. Only Loopy has this mouse mode enabled by default,
while other games have it hidden away under the debug menu. Some
changes by me to Palisade were required to make it playable; those
are included here as well. Right now, sgt-net is pushing the c200v2's
upper limit on size and may have to be dropped in a future commit.
Change-Id: I495d2a2125462c2985aec1ffbc54bbe3fe5133bd
Instead of checking ticks, set a sticky dirty flag that indicates
that the RTC needs to be read. This gives a timely update and more
accurate readout without actually reading the RTC until it changes.
The implementation should atomically read the flag and clear it.
Setting the flag would typically happen in an RTC tick ISR.
Change-Id: I6fd325f22845029a485c502c884812d3676026ea
The new vuprintf makes unnecessary workarounds due to formatting
limitations. I checked grep output for whatever appeared to fit
but it's possible I missed some instances because they weren't
so obvious.
Also, this means sound settings can dynamically work with any
number of decimals rather than the current assumption of one or
two. Add an ipow() function to help and take advantage of dynamic
field width and precision. Consolidate string formatting of sound
settings.
Change-Id: I46caf534859dfd1916cd440cd25e5206b192fcd8
New support as well as some buggy support fixed.
Still no floating point support if ever that would be desired.
Support (*):
* Flags: '-', '+', ' ', '#', '0'
* Width and precision: 'n', '.n', '*' and '.*'
* Length modifiers: 'hh', 'h', 'j', 'l', 'll', 't', 'z'
* Radix: 'c', 'd', 'i', 'n', 'o', 'p/P', 's', 'u', 'x/X'
(*) Provision exists to switch lesser-used stuff on or off or when
certain functionality isn't desired (bootloader?). The compulsory
radixes are everything but 'o', 'n', 'p/P' and 'x/X' with length
modifiers being optional. The default setup is 'l', 'z', 'c', 'd',
'p/P', 's', 'u', 'x/X'.
* Move fdprintf() to its own file. It was in a strange place.
* Make callers compatible and fix a couple snprintf() bugs while
at it.
Could smush it down in size but I'm gonna get over the binsize
neurosis and just the let optimizer do its thing.
Change-Id: Ibdc613a9b6775802c188b29b9dd46c568c94f7c3
FIX - softlock not allowing power button to shutdown device when active
FIX - autolock not working unless Selective backlight enabled
Rework - get_action_worker split into more managable chunks
Rework - moved all static variables to a single struct action_last
to be passed through all internal functions
Rework - current action state moved to struct action_current
to be initialized at each get_action /get_action_custom call
Rework - action lookup in button maps changed slightly to prefer fully formed actions
rather than blindly returning action with BUTTON_NONE as pre_button
this should allow actions defined in keymaps positional independence
Rework / Clean-up - moved conditionals on internal functions to inside the functions
-Allows much cleaner code & empty functions should be optimized
out by compiler
Rework / Clean-up - softlock and backlight exemptions code
Clean-up - remove a lot of (now) unused defines
Clean-up - organize / move all exported functions to their own section in the file
Comments added to all internal functions to better explain their purpose
Change-Id: I0ac02d1a2b45826843611513fea3c20a819d2fed
- enable various features in radio screen (like mode switch)
- improve keyboard (short play to select, long play to finish, power to abort)
- enable volume keys in radio screen if available
Change-Id: I01e71291cfd783763ffd55d4fa60610b6900c726
At normal loads:
- disabling auto slow boosts performance at the cost of runtime (~ -5%)
- disabling at max cpu does not noticibly decrease runtime
Change-Id: I5de80201c9a24ce556862151cbd6b21b01708b63
Previously only atomic read/write 8/16/32 were exposed. But it is useful to
be able to read a whole buffer at once, this is more efficient than N times
read8.
Change-Id: I06e331641e1ab1f74c0e16e8c432eafb398e8e6d
None of the Sony up to A15 seem to support RDS (they use either Si4702 or Si4708),
thus I did not add any code to support RDS.
Change-Id: I64838993b9705b36b94665f8470c7a89c772c961
Both blitter_save() and blitter_load() functioned incorrectly when
zoomed in -- blitter_save() would copy from the wrong location, and
blitter_load() would ignore the y-coordinate of the destination.
Change-Id: I7c85debf5953575f72c4a81e3dbcf514202c3aed
This adds no functionality, but instead cleans up the source and adds
some more substantial documentation.
Change-Id: I77328c171a61db7729bdf928ba094cfbed4ec0dd
This fixes two separate bugs: The first was that the drawmode was not
reliably set when drawing the title, occasionally leading to a black
rectangle where the title should be; the second that the title bar's
space wasn't being cleared before drawing, leading to artifacts when
the length of the title string changed.
Change-Id: I3859125b14d568e1098b095ab134645a504b2d45
This makes it possible to play the game while zoomed in. Read the
manual entry if you want to know more.
Change-Id: Iff8bab12f92ebd2798047c25d1fde7740aa543ce
Adds the ability to load firmware from other drives on MULTIVOLUME targets
Mihail Zenkov <mihail.zenkov@gmail.com> had posted a hard coded patch
to allow this on several Sansa players, I made it more universal
Redirect file rockbox_main.<name> should placed in root of
drive you would like to be main, if this file empty or there a single
slash '/' firmware will be loaded from /.rockbox in root of this drive
If instead a /<*DIRECTORY*> is supplied in rockbox_main.<name> then
firmware will be loaded from /<dir>/.rockbox/
NOTES*
The directory can have multiple levels however..
leading slash MUST be included
trailing slash can be omitted
(eg. /test/.rockbox would be simply '/test' in the redirect file)
Redirect file will not work on internal drive (whatever is default boot drive)
Volume with the highest index containing redirect file will be loaded
first.
Firmware file is checked for boot data region, if missing, firmware
image will not be loaded.
On failure or if no redirect file is found load will fallback to
internal drive
Currently only Sansa Fuze+, Sansa Clip+,
Sansa Clip Zip, Sansa Fuzev2, and Sansa Fuzev1 are implemented.
Players (with HAVE_MULTIVOLUME)
will need #define HAVE_BOOTDATA and #define BOOT_REDIR "rockbox_main.<name>"
added to their config file
boot_data is implemented in crt0.s file (See g#1552)
ARM and IMX233 have aleady been implemented
Once these conditions are met <HAVE_MULTIBOOT> will be defined by config.h
Partitions on the drives are able to have a redirect as
well.
Change-Id: Iada3263919f6bcad7d0d7d8279b4239aafa07ee9
Adds boot data to as3525 devices Sansa C200v2 E200v2 Clip Clipv2 Clip+ ClipZip
fuze, fuzev2 m200v4
Adds boot_data to features.txt
default arm crt0.s now had boot data if HAVE_BOOTDATA is defined
Change-Id: I614a556696540511a69fc12a4520b01c268bf8a9
Bootdata is a special location in the Firmware marked by a magic header
The bootloader is able to copy information to the firmware by locating
this struct and passing data to the firmware when it is loaded but
before it is actually executed
Data is verified by a crc of the bootdata
Change-Id: Ib3d78cc0c3a9d47d6fe73be4747a11b7ad6f0a9e
This call was not needed in the first place, but was causing crashes in
sgt-puzzles. Removing it fixes the crashes.
Change-Id: I1149d5600e1c97e0e848fdd34bf65d54c930adab
This should make it build cleanly under -Wcast-align, which should
hopefully avoid any alignment issues on ARM.
Change-Id: Ie147323d2d8cb980dcbb94710387b7ee80826c4d
This adds colored font rendering, as well as a workaround for font
loading while zoomed. Additionally, the frontend has been modified to
match the new upstream API.
Change-Id: I8c3fe57e6854f176485bf792cf4778cd54a21674
Playing AAC-HE files resulted in a race condition between
audio/codec/buffering for set_cpu_frequency
Change-Id: I35e1c1fd18db623e2990c305acdca03f57184d0d