Commit graph

1802 commits

Author SHA1 Message Date
William Wilgus
a7703e4926 gui lists add callback for owner drawn items
allow the guts of gui_sync_list to be used with owner drawn items

WIP

printcell_helper--

goal: allow data to be displayed in a spreadsheet format  with an easy to use interface

printcell_set_columns(gui_synclist, title, icon)
 sets title and calculates cell widths
 each column is identified by '$' character
 ex 3 columns title = "Col1$Col2$Col3"
also accepts $*WIDTH$
 ex 3 columns varying width title = "$*64$Col1$*128$Col2$Col3
printcell_enable(gui_synclist, enable)
 sets the printcell function enabled

After setting the columns and enabling the printcell function
 items can be added to the list like normal
 column items are supplied delimited by '$'
 ex item = "Item1$item2$item3"
 they will be placed in cells defined by set_columns and scroll if the cell is too small

--Fixed for 1 bit & 2 bit displays

Change-Id: I49bd7903005d7a54e93af4379b0cdea63c860656
2022-01-01 23:56:51 -05:00
Christian Soffke
7dffbd84af Playlist Viewer: Add Track Info
Adds a command for showing track info to
the Playlist Viewer's context menu, which
brings up the same screen used by the WPS
for currently playing tracks.

Change-Id: I17d99671935934dad565d290a0d6fb3b0dfd8b01
2021-12-28 11:15:57 -05:00
Christian Soffke
747c8d5ea4 Remove dead code/documentation/comments
Change-Id: I4928d5967ad8a1f15b8725853102b74420252cc6
2021-12-24 10:37:28 -05:00
Aidan MacDonald
dcac2c616f Add setting for numeric list sort order
The sort order of numeric lists can now be changed with the
new "List Order" setting. It defaults to ascending for most
scrollwheel targets and descending for all others, matching
the old hardcoded behavior.

Change-Id: I4866f04ec5995158edf9e40badf7f661b3ddea81
2021-12-11 01:13:22 +00:00
Aidan MacDonald
871572b6c3 touchscreen: improved pixelwise scrolling in lists
Scrolling via the scrollbar is now a bit smoother -- it's
now drawn pixelwise, and dragging it will scroll the list
pixelwise instead of rigidly snapping to items.

Several other general UX issues were fixed:

- List and scrollbar now occupy the full viewport height,
  to maximize use of screen space.
- Fixed issue with last item in the list suddenly appearing
  or disappearing while scrolling.
- Prevented scrolling into blank space after the last item.

Change-Id: Ib279ac87ec2f2ffc8834c19ff0af45286e2d6d4d
2021-11-24 19:03:16 -05:00
Aidan MacDonald
3f966b2aa4 touchscreen: make quickscreen easier to use
In absolute pointing mode, the quickscreen now accepts
a touch anywhere in the middle third of the screen edge
to trigger an item, and pressing anywhere else on the
'grid' will exit -- the same as how 3x3 mode works.

Previously it required a touch inside the text viewport
to trigger an item, and exited after any touch outside
the viewports. This made it very difficult to use since
the text viewports are too small to reliably touch.

Change-Id: I971eaeb4a2c67bebef3d7b070a29b897df07b8e7
2021-11-21 20:26:21 +00:00
Aidan MacDonald
bff63a4f90 touchscreen: change odd sentinel value for time of last touch
Using tick 0xffff does not make any sense, use -1 instead.

Change-Id: Id574eb35418c6713c4fc91ed539aadc42fd29aa5
2021-11-21 20:26:20 +00:00
Aidan MacDonald
a14347a6b3 quickscreen: fix non-intuitive behavior of top/bottom items
The behavior of the top/bottom items is not intuitive when used
with settings like volume or brightness -- pressing up will
actually *decrease* the setting, and down will increase it.
This patch inverts the direction, so the top item will increase
the setting.

The reason for this is that historically, the quickscreen seems
to have had only 3 directions -- left, right, and bottom. Bottom
therefore selected the next value, and when top was introduced
it selected the previous value.

The counter-intuitive nature of this was later reported as a bug
on the Fuze V2 and got an incorrect fix (commit 2271995517) under
the assumption that ASCENDING_INT_SETTINGS was the issue.

Change-Id: I3be92534469cea4f5efd81ab024288c052367411
2021-11-20 22:07:29 -05:00
Christian Soffke
a4e422db9e Stop audio before applying skin
Should prevent a delay, dropouts and memory corruption
that can occur when applying a skin while music is playing

Change-Id: Ic2c8fd788117a7d797fb315a36e366a2e34d3460
2021-11-13 08:13:04 -05:00
Christian Soffke
fbf83dc4ce Add setting for disabling wrap-around lists
Allows user to decide whether scrolling lists will wrap around
to the opposite end after the first or last item has been reached.

Change-Id: I22156812cf4c857ddc4b6c48c1cef013b1985260
2021-11-11 17:31:10 -05:00
William Wilgus
cf009b4cbb pitchscreen make it a plugin
full commandline parsing
    -has pitch, speed, time_stretch
 /* pitch_screen
 *  accepts args -q, -g, -p=, -s=, -k=; (= sign is optional)
 * -q silences output splash
 * -g runs the gui (Runs immediately)
 * -p100 would set pitch to 100%
 * -s=90 sets speed to 90% if timestrech is enabled
 * -k=true -k1 enables time stretch -k0 -kf-kn disables
*/

Change-Id: I900c4b5d184e12ddbe47509f66fdf3e55193a520
2021-11-10 22:38:37 -05:00
William Wilgus
58462184d1 folder_select.c partial rewrite -- remove static, add full notification
| with some code refactoring we can eliminate the static
  char buffer in get_full_path()

  I'm guessing making the functions recursive prompted the static buffer
  I don't see any reason we can't just pass the same buffer
|
  During tested I noted failure after buffer was full
   -- splash added for buffer full notification

  added some logic to not add partial entries and try to find a
| selected item that will fit in the remaing buffer
------------------------------------------------------------------------

While looking through the source I noticed a few potential
pitfalls with the current code.

Namely the stack allocated temporary buffer
sized to setting_len.

I also noted the rigid vect[32] with the timeless --
/* 32 separate folders should be Enough For Everybody(TM) */
and decided to make it a bit more robust

The saved items are hashed with crc32 on all the paths
and a hashed_len is kept to aid in the buffer full message before the
user actually goes to save the changes
(assuming they even get the message)

In the old code, buffer might be the same since it ran out of
space and didn't get their later selections

the hashed_len could easily be turned into a way to get a needed buffer
size as well for someone in the future just pass a really large maxlen

I made get_full_path non recursive since it liked to blow the stack
while embedded in all the other recursive calls making it a pain to debug
(the real reason the buffer was static?)
traverse first from the current folder to root mutating the
parent pointers to point at the previous child
next traverse back to the folder unmutating & taking names on the way

Folder depth is now uint16 65535 levels is probably excessive
children_count is also uint16 as well
I made the first folders below root '/' stay below root
instead of shifting since the horizontal real estate is limited

slightly smaller than it began but hopefully faster & more reliable

Change-Id: I348f61baf865cccdeacddfd9d50641a882e890fc
2021-11-10 02:34:06 -05:00
Christian Soffke
0b1c05db40 Have ACTION_TREE_ROOT_INIT cause ACTION_STD_MENU
So that a “scroll left” button can be repurposed
for returning to the main menu when there is no
existing menu button mapping.

Change-Id: I38515943313f69cc3241b3f523c94ea012471b88
2021-10-30 01:20:35 +02:00
Christian Soffke
1697b13693 whitespace fixes
Change-Id: I86880595b78e3cae62361c32ca57cf6f6a4ad963
2021-10-21 22:42:01 +02:00
William Wilgus
6fb942d8ff skin engine - fail gracefully when %Sx is used on non lang id string
CheckWPS doesn't catch errors involving translated strings
Instead of breaking old themes when the langids no long exist
return "<ERR>"

Change-Id: I0d744cd48bb5a27e735fce3f6f740450d1f6a55a
2021-10-13 18:02:19 -04:00
Aidan MacDonald
c11ed99cb4 bugfix: redraw yes/no screen after a full skin update
This fixes a bug reported on IRC:

1. Set 'bookmark on stop' to 'ask'
2. Play a track from the file browser
3. Stop playback, yes/no screen briefly flashes then disappears.

The screen still handles input correctly but the prompt will not
be displayed on the LCD. Long story short, get_action() can cause
the skin engine to do a full redraw which cleared the screen and
erased the prompt.

There is a special event, GUI_EVENT_NEED_UI_UPDATE, which the list
code uses to avoid precisely this problem.

Hooking up a handler for this event and redrawing the yes/no prompt
fixes the bug.

Change-Id: If3c26655540c13b488b3a11bd46e1d60d4111469
2021-08-29 21:15:34 +01:00
Aidan MacDonald
d1653bc4d8 touchscreen: fix smooth scrolling in lists
This fixes those annoying jumps that happen when you hit the end of
a list while scrolling.

Change-Id: I2e41111f9415dce1692b52a2600e7ce77c8f0291
2021-08-22 14:57:54 +00:00
Aidan MacDonald
569b165cff touchscreen: handle scrollbar properly when UI viewport is used
Change-Id: I3b55233f4d50f5b8ae38f9f337ebdee6f93ad44e
2021-08-22 14:45:26 +00:00
Aidan MacDonald
5a4cc8da3f Drop HAVE_RTC_RAM
Only Archos players ever used this feature and it isn't implemented
on any current targets.

Change-Id: I39c8455480a3fe33cd25b667e8d4d6ff3a092d3e
2021-08-15 20:41:58 +01:00
William Wilgus
eafdba87f8 icon.c bug fix handle read errors
read errors are negative buf_sz was a unsignbed int

Change-Id: I45ba67e09ce54ff09411248340ba2c9c62c57583
2021-08-15 11:27:30 +00:00
Aidan MacDonald
cdd1f90131 touchscreen: Respect list item selection size
Some lists have tall items that span more than one line of text,
eg. the bookmark menu or ID3 tag menu. The touchscreen code didn't
handle these menus correctly and touching on the lower part of a
list item could select "between" two items, leading to incorrect
rendering and behavior due to callers relying on the selected item
being properly aligned to the selection size. Fix this by ensuring
the touch code only generates properly aligned selections.

Change-Id: I73945bb0947590517a005754bd447639e22812e2
2021-08-10 23:33:00 +01:00
Aidan MacDonald
69420e796c touchscreen: Use pointing mode in the yes/no screen
Seems to fix the unintuitive / inaccurate behavior of this screen.
Rejigger the generic touchscreen keymap because the 3x3 buttons are
no longer used. Also map physical keys for yes/no on the Q1.

Change-Id: I2ed633896b87030fa654d47d9d02929b849495da
2021-08-10 22:48:26 +01:00
Aidan MacDonald
a8063054f9 skin engine: handle bitmap read errors appropriately
Change-Id: Ifab0e607cb71afbe26b9e508fe1db3a8730bad4b
2021-08-10 21:47:04 +00:00
Aidan MacDonald
005c414e5f Document intentional fallthroughs + fix harmless unintended ones
Change-Id: I1ca5b1027ec30cbf61093bab35b980196ed14e6b
2021-08-04 18:59:46 +00:00
William Wilgus
1fd190d02d mask_select guard against null pointers
Change-Id: I83d246c13d22c1e76a55cbfdd20dcc955eb556ec
2021-08-03 11:00:59 +00:00
William Wilgus
36e48a8bb2 icon.c guard against negative error values bytesread is copied to an unsigned int for core_shrink
Change-Id: Iff93397e7d6fae8936ef0fdbb1e71df63bcf6531
2021-08-02 23:06:40 -04:00
William Wilgus
93c9d675af folder_select prevent directory handle leak on error
Change-Id: If1617dc92683d7de3d7709b363a593e40fbc5bc8
2021-08-03 03:01:14 +00:00
William Wilgus
429eedf49e list-skinned.c check label pointer for validity
Change-Id: I993ff4a2d5d1c46bad46aae7f46fa4996e67481a
2021-08-03 02:49:17 +00:00
Solomon Peachy
7f638e54ee RFC: Fix a couple more dangling stack-allocated viewports
They could end up getting referenced after the stack has been popped.

Change-Id: I12abbf3f436ecfde76a37f2623a044915800d2b2
2021-07-07 15:19:43 +00:00
Aidan MacDonald
6da490099b Touchscreen: absolute point mode scrolling bugfix
Due to this inadequate bounds check, it was possible under certain
conditions to cause a crash by touching & scrolling in the empty
space "after" the last item of a list.

Change-Id: Ic6c30214d887e1c7ccb212de272248ca24f60856
2021-06-22 21:42:02 +01:00
Aidan MacDonald
76e07a7fd2 Touchscreen: adjust how bar padding is handled
The old way of padding out bars was to just create a bigger touch
region, the intent being to make it easier to touch the end of a
bar. Unfortunately, this didn't even accomplish that, and caused
an annoying offset between the bar graphics and the touch point.

New method is to account for padding explicitly and clamp touches
in the padding region so they are within the proper touch region.

Change-Id: Id39e571fc1b033a4da94f0eb1143a2fc276bab03
2021-06-22 21:37:02 +01:00
Aidan MacDonald
02860d67c3 Touchscreen: adjust calculation of bar touch position
Increased the precision of the bar from 100 steps to 1000 steps so
it is possible to make finer adjustments, and made it possible to
pick the maximum value in a bar rather than just the maximum - 1.

Change-Id: I2e694d3e86e4a151e014da1bd15ab3ade4c4b95e
2021-06-22 21:37:02 +01:00
Aidan MacDonald
8a6b2f3abc Touchscreen: make volume bars respect volume step increment
Change-Id: I449b305ec4070e61f3619f8b7ac01a74c3ac59a6
2021-06-22 21:37:02 +01:00
Dana Conrad
8056b7fd1a Yes/No Screen: Allow accept to be button release
Allows the ACTION_YESNO_ACCEPT action to be set
to a button release by ignoring certain system events.

Moving USB init in main.c to the last thing to prevent
getting stuck in the USB prompt, if enabled.
Also changing ACTION_YESNO_ACCEPT to button release on erosq

Change-Id: I5e7498521a13cb4e840223dd0b9c8633e99093bc
2021-05-27 19:58:09 -05:00
Solomon Peachy
6ae2b7140c Fix red in bc416ff590
Most of it was due to checkwps breaking, the rest was m68k with radios.

Change-Id: I8a00e094e4006a132932f05e6c4ff7db63dfbfc8
2021-04-10 21:06:41 -04:00
Solomon Peachy
bc416ff590 misc: Only include rbpaths.h and string-extra.h in places that need it
(Don't include rbpaths.h in settings.h, or string-extra.h in rbpaths.h)

Build-tested on rocker, erosq, mini2g, nano2g,
                xduoox3, clipzip, dx50, and uisim

Change-Id: If32e9c9910f5c8247a655cb64522b84d6d7ccbb5
2021-04-10 12:08:12 -04:00
Aidan MacDonald
10facef17b Skin engine: respect volume decimalization
This is basically the same problem as FS#13272, except it happens
on certain themes, eg. rayboradio. The issue only affects targets
with decimal volume levels.

Tested the fix using the rayboradio theme on the FiiO M3K and the
Fuze+ simulator. Volume was displayed correctly on both.

Change-Id: I9e035f7a3c04c85c9b3b01243c7f0a5f8f0ccf9f
2021-04-09 10:53:44 +00:00
Solomon Peachy
8b56476a2c list: After drawing scrollbars, explcitly switch back to old viewport.
The viewport used for the scrollbar is allocated on the stack, and falls
out of scope before the next call to set_viewport(), which sets a flag
in the now-out-of-scope "last" viewport.

Change-Id: I2c8bfcff500d189fa3857411aadc2e16aa545d2c
2021-04-07 11:02:00 +00:00
Christian Soffke
4f374b3862 QuickScreen: Update status bar after changing volume
So that (e.g.) a skin's custom volume bar doesn't appear choppy during
volume adjustments

Change-Id: I65b9c46ccbdea3f2cb84c418d5d2e33e0121acc9
2021-04-04 00:14:37 +02:00
Aidan MacDonald
3ec66893e3 New port: FiiO M3K on bare metal
Change-Id: I7517e7d5459e129dcfc9465c6fbd708619888fbe
2021-03-28 00:01:37 +00:00
William Wilgus
f348d921b6 Shortcuts Menu -- Update2
make shortcuts menu drop back into WPS on exit
different icons for plugins and files versus folders

Change-Id: I1b590c223b63a6b6598c33e767738daaea1c8ad0
2021-03-09 13:26:56 +00:00
William Wilgus
9712d375ce Shortcuts.c -- Update
Fix returns from shortcuts -- should now run plugins
Fix formatting of file names to remove path from browser shortcuts

Change-Id: I46e337110d04b84bedcb0c2945d5dd29a1860847
2021-03-07 10:07:49 -05:00
Christian Soffke
cde5ae755f iPods: Allow using scroll wheel to change volume on QuickScreen
As suggested by forum user yuuiko

Change-Id: Ifb989f9513a9e3c59e4ab0f38c0a8e2675c68dd8
2021-03-03 22:37:14 +00:00
William Wilgus
5317953f4a Battery Icon, Remove Hardcoded Overall Width
Icon no longer showed 100% with some fonts

Change-Id: I6bb9d47007fa42f91daa5c336f5e9e960140db0f
2021-03-03 03:11:02 +00:00
Georg Gadinger
278e7457ea skin_engine: Fix %if() when comparing against a negative number.
If the tag being checked returns a negative number (e.g. %LI does that
when the current list item does not have an icon) the tag's value would
always end up being 1.

Change-Id: I69ab175b6c46dd7567386e649732dbb8327972fc
2021-01-27 18:21:31 +01:00
Solomon Peachy
da1fbb6d1a skinengine: Make sure logical IF operator doesn't compare a garbage value
Change-Id: I125bea3c2659326b92eec027cddf0d041f10ebda
2020-12-13 19:21:13 -05:00
Georg Gadinger
512be370c6 list: reset viewport to avoid corrupting the text in the first line
While using Rockbox for a while on my 1st-gen iPod mini I noticed that
the first entry of a list sometimes displays a wrong character at the
18th column.  For example, the ':' character would display as 'z', the
'-' character as 'm', 0x00 would display '@' and so on.  Oddly enough
this only occurred when the scrollbar was enabled.

I figured that the call to `display->set_viewport(list_text_vp);` in the
for loop inside `list_draw(...)` causes this.  Digging deeper I noticed
that in the `lcd-bitmap-common.c` driver the `current_viewport` was
pointing to the start of the line's text.  From what I can tell the
cause of this was that the viewport was set to a struct with a shorter
scope than the entire function.

The actual fix for this is quite straightforward -- once the scrollbar
has been drawn the viewport is now changed back to the default one.

Change-Id: Id6a7bd8f74864641ea1670fedea9d12d764e78c0
2020-12-12 05:36:42 +00:00
William Wilgus
43f90746d5 synclist add method for setting selection color
Change-Id: I8c8761d92f4fc99f65d45098ee6e97800d3fe002
2020-11-14 00:01:39 +00:00
William Wilgus
6c3cc1cbb9 Skin_engine optimize element switches
it takes a lot of code to check validity and dereference a pointer for every numeric tag branch in get_token_value

apparently about 900 bytes actually

Change-Id: If463e755e9bbc73cbd4a02441572d22df9206121
2020-11-13 19:14:56 +00:00
Moshe Piekarski
362f7a3220 Quickscreen: don't apply glabal settings
Change-Id: I4de0e35b4c3227513f9c384bc0e01bc468999317
2020-11-12 21:23:57 +00:00