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15307 commits

Author SHA1 Message Date
Franklin Wei
a231754af9 Superdom: code cleanup
Change-Id: I3285238cfc098546307862f7d2e51e3b8e456a98
Reviewed-on: http://gerrit.rockbox.org/931
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-09-14 03:48:44 +02:00
Franklin Wei
e47ed2a534 Superdom: whitespace cleanup
Change-Id: Iab7aa68c4ed34809e1e9200cba9ee5bc0a09be8e
Reviewed-on: http://gerrit.rockbox.org/930
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-09-14 03:48:00 +02:00
Szymon Dziok
4c6939fc3d Correct some file permissions.
Change-Id: I4a092a19d6a9c66dfeb2777c9655aa4b19d11e16
2014-09-08 16:04:39 +02:00
Szymon Dziok
c986655b64 Correction of the Sliding puzzle on Samsung YH-820.
Change-Id: Iceef613d8f99da75c7861e0ca472bc67e94a51f9
2014-09-08 15:23:13 +02:00
Szymon Dziok
5e0baf2922 Bubbles: make it work on Samsung YH-820 and align it on the occasion on Cowon M3.
Change-Id: I8d679ccba7f618cee78445b76452c368b00d2b60
2014-09-08 14:09:58 +02:00
Amaury Pouly
8146b40e73 Fuze+: add a configurable deadzone area for touchpad buttons
To stop erroneous button presses, allow users to add a deadzone between
the button via the Settings > General > System menu > Touch Dead Zone.

The configuration was chosen this way: the touchpad has the same DPI
in both direction so the setting applies the same on both the X and Y
axis. The setting ranges from 0 to 100 and is internally multiplied by 2
giving a maximum deadzone of 2*100 = 200 around each button, which
account for 400 total (once around each button), effectively reducing
each virtual button from 1000x600 to 600x200 when using the maximum value.

Change-Id: I8683c63d2950200eb32d1dda0a00bbd92d83d5be
Reviewed-on: http://gerrit.rockbox.org/677
Reviewed-by: Benjamin Brown <foolshperson@gmail.com>
Tested: Benjamin Brown <foolshperson@gmail.com>
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
2014-09-08 11:21:54 +02:00
Michael Sevakis
5b08f1a5b9 Remove I/O priority. It is harmful when used with the new file code.
HAVE_IO_PRIORITY was defined for native targets with dircache.

It is already effectively disabled for the most part since dircache no
longer lowers its thread's I/O priority. It existed primarily for the
aforementioned configuration.

Change-Id: Ia04935305397ba14df34647c8ea29c2acaea92aa
2014-08-30 14:01:21 -04:00
Michael Sevakis
7d1a47cf13 Rewrite filesystem code (WIP)
This patch redoes the filesystem code from the FAT driver up to the
clipboard code in onplay.c.

Not every aspect of this is finished therefore it is still "WIP". I
don't wish to do too much at once (haha!). What is left to do is get
dircache back in the sim and find an implementation for the dircache
indicies in the tagcache and playlist code or do something else that
has the same benefit. Leaving these out for now does not make anything
unusable. All the basics are done.

Phone app code should probably get vetted (and app path handling
just plain rewritten as environment expansions); the SDL app and
Android run well.

Main things addressed:
1) Thread safety: There is none right now in the trunk code. Most of
what currently works is luck when multiple threads are involved or
multiple descriptors to the same file are open.

2) POSIX compliance: Many of the functions behave nothing like their
counterparts on a host system. This leads to inconsistent code or very
different behavior from native to hosted. One huge offender was
rename(). Going point by point would fill a book.

3) Actual running RAM usage: Many targets will use less RAM and less
stack space (some more RAM because I upped the number of cache buffers
for large memory). There's very little memory lying fallow in rarely-used
areas (see 'Key core changes' below). Also, all targets may open the same
number of directory streams whereas before those with less than 8MB RAM
were limited to 8, not 12 implying those targets will save slightly
less.

4) Performance: The test_disk plugin shows markedly improved performance,
particularly in the area of (uncached) directory scanning, due partly to
more optimal directory reading and to a better sector cache algorithm.
Uncached times tend to be better while there is a bit of a slowdown in
dircache due to it being a bit heavier of an implementation. It's not
noticeable by a human as far as I can say.

Key core changes:
1) Files and directories share core code and data structures.

2) The filesystem code knows which descriptors refer to same file.
This ensures that changes from one stream are appropriately reflected
in every open descriptor for that file (fileobj_mgr.c).

3) File and directory cache buffers are borrowed from the main sector
cache. This means that when they are not in use by a file, they are not
wasted, but used for the cache. Most of the time, only a few of them
are needed. It also means that adding more file and directory handles
is less expensive. All one must do in ensure a large enough cache to
borrow from.

4) Relative path components are supported and the namespace is unified.
It does not support full relative paths to an implied current directory;
what is does support is use of "." and "..". Adding the former would
not be very difficult. The namespace is unified in the sense that
volumes may be specified several times along with relative parts, e.g.:
"/<0>/foo/../../<1>/bar" :<=> "/<1>/bar".

5) Stack usage is down due to sharing of data, static allocation and
less duplication of strings on the stack. This requires more
serialization than I would like but since the number of threads is
limited to a low number, the tradoff in favor of the stack seems
reasonable.

6) Separates and heirarchicalizes (sic) the SIM and APP filesystem
code. SIM path and volume handling is just like the target. Some
aspects of the APP file code get more straightforward (e.g. no path
hashing is needed).

Dircache:
Deserves its own section. Dircache is new but pays homage to the old.
The old one was not compatible and so it, since it got redone, does
all the stuff it always should have done such as:

1) It may be update and used at any time during the build process.
No longer has one to wait for it to finish building to do basic file
management (create, remove, rename, etc.).

2) It does not need to be either fully scanned or completely disabled;
it can be incomplete (i.e. overfilled, missing paths), still be
of benefit and be correct.

3) Handles mounting and dismounting of individual volumes which means
a full rebuild is not needed just because you pop a new SD card in the
slot. Now, because it reuses its freed entry data, may rebuild only
that volume.

4) Much more fundamental to the file code. When it is built, it is
the keeper of the master file list whether enabled or not ("disabled"
is just a state of the cache). Its must always to ready to be started
and bind all streams opened prior to being enabled.

5) Maintains any short filenames in OEM format which means that it does
not need to be rebuilt when changing the default codepage.

Miscellaneous Compatibility:
1) Update any other code that would otherwise not work such as the
hotswap mounting code in various card drivers.

2) File management: Clipboard needed updating because of the behavioral
changes. Still needs a little more work on some finer points.

3) Remove now-obsolete functionality such as the mutex's "no preempt"
flag (which was only for the prior FAT driver).

4) struct dirinfo uses time_t rather than raw FAT directory entry
time fields. I plan to follow up on genericizing everything there
(i.e. no FAT attributes).

5) unicode.c needed some redoing so that the file code does not try
try to load codepages during a scan, which is actually a problem with
the current code. The default codepage, if any is required, is now
kept in RAM separarately (bufalloced) from codepages specified to
iso_decode() (which must not be bufalloced because the conversion
may be done by playback threads).

Brings with it some additional reusable core code:
1) Revised file functions: Reusable code that does things such as
safe path concatenation and parsing without buffer limitations or
data duplication. Variants that copy or alter the input path may be
based off these.

To do:
1) Put dircache functionality back in the sim. Treating it internally
as a different kind of file system seems the best approach at this
time.

2) Restore use of dircache indexes in the playlist and database or
something effectively the same. Since the cache doesn't have to be
complete in order to be used, not getting a hit on the cache doesn't
unambiguously say if the path exists or not.

Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8
Reviewed-on: http://gerrit.rockbox.org/566
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
2014-08-30 03:48:23 +02:00
Kyryljan_Serhij
223038dfe0 Ukrainian language update
Change-Id: Ie06a1a1ecded66d1efb3beeee1aa7b69656715ef
Reviewed-on: http://gerrit.rockbox.org/921
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-08-24 00:06:34 +02:00
Frank Gevaerts
1bc89bde8c One last missing !defined(SIMULATOR) for chip8
Change-Id: Iab2d9150126f6c611604469d105186b936825012
2014-08-23 00:39:20 +02:00
Franklin Wei
e1c09cd5bd Hope this works...
Change-Id: I8a94f0be82f63ed1e81433beb41ff2d60a1e6eef
Reviewed-on: http://gerrit.rockbox.org/926
Reviewed-by: Frank Gevaerts <frank@gevaerts.be>
2014-08-23 00:25:12 +02:00
Franklin Wei
7e46440e4d Yellow go bye-bye
Change-Id: I12ce8b7781b4b1ce1c47b2973057586177f90157
Reviewed-on: http://gerrit.rockbox.org/923
Reviewed-by: Frank Gevaerts <frank@gevaerts.be>
2014-08-22 23:53:50 +02:00
Franklin Wei
8f9bd987e1 Fixed a chip8 bug
Change-Id: Ia28610713461eb02e8911be7fa0d5ad8ec8ba7fe
Reviewed-on: http://gerrit.rockbox.org/919
Reviewed-by: Frank Gevaerts <frank@gevaerts.be>
2014-08-22 23:36:26 +02:00
Franklin Wei
9fed5fd9e9 Added Clip/+ to 2048 targets
Change-Id: I9fb5a50f214e9dd87d1f1f62f4324876bdd94fe8
Reviewed-on: http://gerrit.rockbox.org/918
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-08-19 23:04:35 +02:00
Franklin Wei
7ac0056beb 2048: service pack 1 :)
- fixed some bugs
- added 1-bit LCD support

Change-Id: I7bb458d79d799dcd6b11d9d538773404f9a7f97c
Reviewed-on: http://gerrit.rockbox.org/917
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-08-19 22:37:54 +02:00
Avi Eisenberg
ec844f8b6d Always unboost at exit
Change-Id: I8b4a2d61a5f4491265888d84c0f2c684bcf38edb
Reviewed-on: http://gerrit.rockbox.org/915
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
2014-08-18 04:12:43 +02:00
Michael Sevakis
528715a672 Fix warnings from 6ed0087
Forgot to (void) an unused parameter when priorityless.

usb-drv-rl27xx.c was using a compound init to initialize a semaphore
but the structure changed so that it is no longer correct. Use
designated initializers to avoid having to complete all fields.

Forgot to break compatibility on all plugins and codecs since the
kernel objects are now different. Take care of that too and do the
sort thing.

Change-Id: Ie2ab8da152d40be0c69dc573ced8d697d94b0674
2014-08-16 06:00:36 -04:00
Michael Sevakis
6ed00870ab Base scheduler queues off linked lists and do cleanup/consolidation
Abstracts threading from itself a bit, changes the way its queues are
handled and does type hiding for that as well.

Do alot here due to already required major brain surgery.

Threads may now be on a run queue and a wait queue simultaneously so
that the expired timer only has to wake the thread but not remove it
from the wait queue which simplifies the implicit wake handling.

List formats change for wait queues-- doubly-linked, not circular.
Timeout queue is now singly-linked. The run queue is still circular
as before.

Adds a better thread slot allocator that may keep the slot marked as
used regardless of the thread state. Assists in dumping special tasks
that switch_thread was tasked to perform (blocking tasks).

Deletes alot of code yet surprisingly, gets larger than expected.
Well, I'm not not minding that for the time being-- omlettes and break
a few eggs and all that.

Change-Id: I0834d7bb16b2aecb2f63b58886eeda6ae4f29d59
2014-08-16 05:15:37 -04:00
Franklin Wei
df99ef2c7b Added highscore highlight to xobox game
Change-Id: Idf6848fc80a56398889d5deeb16bf3707fcd3e30
Reviewed-on: http://gerrit.rockbox.org/893
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-08-12 18:25:56 +02:00
Franklin Wei
b61553c2b1 Added 2048 game
Change-Id: I4012dca4f93ca0db386a454635534f648ba906e9
Reviewed-on: http://gerrit.rockbox.org/888
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Tested: Michael Giacomelli <giac2000@hotmail.com>
2014-08-12 00:01:24 +02:00
Michael Sevakis
981d028c09 Do some kernel cleanup
* Seal away private thread and kernel definitions and declarations
into the internal headers in order to better hide internal structure.

* Add a thread-common.c file that keeps shared functions together.
List functions aren't messed with since that's about to be changed to
different ones.

* It is necessary to modify some ARM/PP stuff since GCC was complaining
about constant pool distance and I would rather not force dump it. Just
bl the cache calls in the startup and exit code and let it use veneers
if it must.

* Clean up redundant #includes in relevant areas and reorganize them.

* Expunge useless and dangerous stuff like remove_thread().

Change-Id: I6e22932fad61a9fac30fd1363c071074ee7ab382
2014-08-08 01:59:59 -04:00
Michael Sevakis
29f5385263 Fix up some more red
find_first_set_bit() becomes a small inline on ARMv5+ and checkwps now gets
made with -std=gnu99 (it eats all the GCCOPTS) like the rest of things.

Change-Id: Ie6039b17fec057a3dcb0f453d8fd5efac984df89
2014-08-05 21:32:13 -04:00
Kyryljan_Serhij
6536f1db3e Russian language update
Change-Id: I78af1702c1f60c2fc66ebeb738aed187f13906f3
Reviewed-on: http://gerrit.rockbox.org/903
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
2014-08-05 19:09:36 +02:00
Peter Lecký
eaaff2680b Slovak language update
Change-Id: I3150dd77b3f5ce85d324ce3e9b6931c659dbde58
Signed-off-by: Bertrik Sikken <bertrik@sikken.nl>
2014-07-27 18:30:26 +02:00
Szymon Dziok
3f2c525c57 Reduce definitions of actions for fm radio.
Change-Id: I89188ecc820058b79b5c8fcf3e9b5ed49ae8aff4
2014-07-26 15:36:12 +00:00
Szymon Dziok
e3476f06d0 MPIO HD200: Fix action for fm radio.
Change-Id: I65a8e6f39d47f5d091e9676102b0ec08eb08690c
2014-07-26 15:36:12 +00:00
Szymon Dziok
facf708048 HDD1630/HDD6330: Add actions for fm radio.
Change-Id: I6acc21663fd0bc27509f8c37c71defb817ec7108
2014-07-26 15:36:12 +00:00
Chiwen Chang
9fb65294fb add supports for x,y value in percentage to several tags.
including
BAR_PARAMS, %xl, %dr, %T,%St, %xl and %Cl

Change-Id: I0811ebfff5f83085481dcbf08f97b7223f677bfe
Reviewed-on: http://gerrit.rockbox.org/900
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
2014-07-21 04:54:53 +02:00
Amaury Pouly
e08331eef4 zen/zenxfi/zenxfistyle/zenmozaic: implement plugin keymaps and enable plugins
Plugins on the ZEN/ZEN X-Fi require to increase the plugin buffer size.

Change-Id: If4651c87b402060faa24530985c6e871379c8ea1
2014-07-17 10:40:17 +02:00
Amaury Pouly
2387d92c9c keymaps: cleanup
- remove useles define in pegbox
- improve keymap of nwz in mpegplayer
- fix whitespace alignement

Change-Id: I0d5e3c59f89ed8e0e02c386255286cfbb8693230
2014-07-17 10:29:18 +02:00
Nils Stec
c9816f57bf Introduce plugin keymaps for the Sony NWZ Series
Change-Id: I46b8766bd44118bce4931b7ee71815ae5f51cb2e
Reviewed-on: http://gerrit.rockbox.org/879
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
2014-06-30 21:20:15 +02:00
Amaury Pouly
ae9b78ee2e Plugins: remove defined keys which are never used
Change-Id: I0195ae43f35c7355de66d5fa8caa24d8da6cb61e
Reviewed-on: http://gerrit.rockbox.org/883
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
2014-06-30 20:35:12 +02:00
Thomas Martitz
5877f7b5c0 open_utf8: Actually use the result of read/write.
This silences warnings on some compilers but is anyway a good idea.

Change-Id: Ib566ab59a5d1cb433da466f3ce0c32ff150eb52e
2014-06-29 12:25:01 +02:00
Jonathan Gordon
7b377d29fb skin_engine: kill scrolling if the buffer moves
I have a suspicion that if there is any scrolling skin lines when
the buflib buffer moves it will cause the lcd code to crash.

This *hopefully* explains the random skin related crashed which
have been reported.

Change-Id: I04ee58292e1cea7c77ef9737b0641192f4f7e4ba
Reviewed-on: http://gerrit.rockbox.org/877
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
2014-06-29 11:48:25 +02:00
Thomas Martitz
8f6c779ff6 Fix some build errors and warnings.
Change-Id: I149c00fc6ba47d5134ad4f74c364bffd24079824
2014-06-21 00:49:05 +02:00
Thomas Martitz
a1842c04f9 lcd-24bit: Introduce a 24-bit mid-level LCD driver
With LCD driver all calculation will be performed on RGB888 and the hardware/OS
can display from our 24bit framebuffer.

It is not yet as performance optimized as the existing drivers but should be
good enough.The vast number of small changes is due to the fact that
fb_data can be a struct type now, while most of the code expected a scalar type.

lcd-as-memframe ASM code does not work with 24bit currently so the with 24bit
it enforces the generic C code.

All plugins are ported over. Except for rockpaint. It uses so much memory that
it wouldnt fit into the 512k plugin buffer anymore (patches welcome).

Change-Id: Ibb1964545028ce0d8ff9833ccc3ab66be3ee0754
2014-06-21 00:15:53 +02:00
Thomas Martitz
e49dcbf190 bitmaps: Use *x16.bmp also for upcoming 24bit targets (they are actually 24bit BMPs).
Change-Id: I5c7d16ad41e43c26a9ac3e01c52c3ca34a6b7495
2014-06-21 00:13:58 +02:00
Thomas Martitz
0267fafc5f bitmaps: Convert some bitmaps to 24bit BMP.
Change-Id: Ibd4171383be3383e0260686b920c78244989abd2
2014-06-21 00:13:58 +02:00
Michael Sevakis
221c495432 Fix a playback bug in shink_callback()
Invalid event data would be accessed if a play message isn't queued
which will cause crash problems.

It came about in the addition of time-based resume.

Change-Id: I1d5219064e2bf552b4183e9db4e7b380ffbe7a67
2014-06-20 04:54:18 -04:00
Bertrik Sikken
a77c6b9d96 Update dutch (nederlands) translation
Change-Id: If0aa2a0d3a667e8d23020ad757e15f93d7599f0e
2014-06-18 21:59:49 +02:00
Szymon Dziok
eacd76cb80 Radio and radio recording for Samsung YH-920.
There is no simple method to detect radio through the 3-wire interface, so it's
not implemented for the YH-925 for now. YH-920 always has a radio.

Change-Id: Iea484d752915fcd40dbbbd7dbbf13e81aaf548db
2014-06-18 18:06:17 +00:00
Szymon Dziok
7107f0ac86 HDD1630: Add keymap for recording.
Change-Id: Idb4162cae8c41d31fa3751674cf323ab0ff35e62
2014-06-18 18:06:17 +00:00
Jonathan Gordon
6e701d3232 fix indenting, editor went nuts
Change-Id: Ibe363e5c75260f50c6c6c6fc58a2758a7902ffc3
2014-06-02 22:01:36 +10:00
Jonathan Gordon
e417036f60 skin_engine: Don't double free buflib handles shared by skin images
Change-Id: I4158fb7dae664a746141f458c08bdcb84e148041
2014-06-02 21:26:22 +10:00
Sebastian Leonhardt
53efa59e12 recording on Samsung YH-820/YH-92x
Change-Id: I6eac4cf6c16a322910ad17bfbf3105e330cd0e36
Reviewed-on: http://gerrit.rockbox.org/815
Reviewed-by: Szymon Dziok <b0hoon@o2.pl>
Tested: Szymon Dziok <b0hoon@o2.pl>
2014-06-01 23:25:12 +02:00
Sebastian Leonhardt
148e0ab416 YH820: game fix and improvements
* sudoku: make colour icons (without screen was squeezed)
* jewels: add colour bitmaps
* pegbox: make game fit on screen (add small header bitmap),
  improve keymap

I left the original pegbox keymaps for samsung's YH-92x,
because they seem to make some sense there (YH92x has a
REC switch instead of pushbutton).
Someone with a YH9xx target has to check what is better...

Change-Id: Id388c9d69e4a5a1d8ad4c3d7a05cdfc1dff0d06c
Reviewed-on: http://gerrit.rockbox.org/816
Reviewed-by: Szymon Dziok <b0hoon@o2.pl>
Tested: Szymon Dziok <b0hoon@o2.pl>
2014-05-27 20:14:23 +02:00
Sebastian Leonhardt
7f7aee3f24 Separate keymaps for YH-820 and YH-920/925
Although both players basically have the same keys, the
differences in the layout is rather big, so I think both
deserve their own keymaps.

(On the yh820 the FFWD/PLAY/REW buttons are located above the
direction keys, on the yh920 at the side of the player.
Furthermore the yh920/925 has a REC switch, whereas
yh820 has a push button.)

Change-Id: I0e62a1b101c387646c0bdb07ea142d9d2430ca15
Reviewed-on: http://gerrit.rockbox.org/814
Reviewed-by: Szymon Dziok <b0hoon@o2.pl>
2014-05-24 00:50:11 +02:00
Jonathan Gordon
8fb0bbcc20 Also make sure progressbars don't tihnk their images are loaded
Change-Id: I83bb8e246e4858396ca0b5d0d90fbd2d08a88c1e
2014-05-18 20:58:00 +10:00
Jonathan Gordon
62d357b601 fix skin buffer crashes, img's are not loaded initialy
Change-Id: I32b5d5e446f5ae9340be2bd47841b06a5dbabeec
2014-05-18 20:47:32 +10:00
Jonathan Gordon
01cbb795e9 don't load the same bmp image more than once in a skin
Change-Id: Ie38146a80bb356f40810f017c262b81edac69688
2014-05-14 19:41:55 +10:00