Greylib performed a horrible hack and stored fg and bg patterns in other
struct viewport fields. One of them was just removed. So instead of
this hack simply enable the *_pattern fields for mono targets as well,
so that greylib can use them normally.
Change-Id: Ib0842ebcc97f5bf9d9382b4471903afa2f96f39f
These where used for line styling during scrolling, which is now done in apps/,
The viewport struct doesn't need to record these anymore.
Change-Id: I810d9dcb2644b00a798c6e75acab69c74a78e77f
This logic is moved into apps (put_line()) which can better handle line
decorations with respect to scrolling, mulitline and other complications.
Firmware doesn't need this. The remaining drawing function know only one style,
that is foreground on background/backdrop (changing drawmode is still supported).
Change-Id: I707060edc388a7d723a7d09b0cf5cbda6ec56708
Since scrolling is now pixel-based this is not necessary anymore. custom line
height is handled by put_line() but can also possible to implement with
lcd_puts_scroll_func().
Change-Id: Iee9b12bf99afac93d95d2a1a6f5d5b4db237b21c
With this functions removed there is no exported function in firmware left
that draws line decorations. Also no function supports specifying an y-offset
anymore (was used for pixel accurate positioning of otherwise strictly line-based
API calls).
Both should be handled in apps/ now.
Change-Id: Iba4b28ccc6e686c7db63e34b51ad4badae983fce
This plugin had a (broken) poor-mans list implementation which can be
better achieved through put_line().
Change-Id: I4ba92ba3a01b84a273b3f0a5d067b24c622ddc9e
This enables removing large portions of code, simplifiyng the drawing routine.
All of the removed code is functionaltiy now available through put_line().
Change-Id: Ib8e61772134189a8c3c6d22345c0b45e912bea76
This function is a fully-fletched, high-level pixel-based line printer, that
combines functionality of several firmware and list functions. It can
draw spacing, icons and text in a single call, in any order and each multiple
times. It can also apply line decorations at the same time.
It features printf-like semantics by accepting a format string that contain
format tags as well as inline text.
It's accessible directly, but also through the multi-screen api for plugins.
Change-Id: I70f5a77bbf4b0252521f2e47ead377b9d6d29b54
This is needed by the upcoming put_line() api to apply different drawmodes
depending on the format.
Change-Id: I626a7369a6e75c9c46af1ca5e4f1a9d401899b68
Since x is viewport-relative the icon isn't necessarily placed at the physical
display boundaries so that the padding isn't always useful. In fact it does
more harm if one wants to place an icon exactly at 0 of a (non-default)
viewport.
Calling code looks still mostly fine. I've only modified list drawer to include
the padding in the call-site.
Change-Id: I6b16b3d4377c3553234667b79837adde10e0edf2
It is similar to lcd_gradient_fillrect(), except that it only draws a part
of the complete gradient. This can be used to draw only the bottom half
of a full gradient.
Change-Id: Ib47cc5237f6966e35ba07988bddbb00fd97adf96
This function supports installing a custom scroll callback. This will be
called when the scrollengine redraws the line. It allows to draw extended
styles (or anything your can possible imagine) along with the text.
It is also strictly pixel-based, the first pixel-based function that supports
scrolling.
Change-Id: I57f81ac7b3d08b877aea4cb8afa882f175ebcdfc
The old icons looked exactly like the mono version, and all >1 bpp drivers
support rendering mono bitmaps. Therefore a mono bitmap can be used which
requires less ram.
This affects only the builtin icons, not the ones used by cabbiev2.
Change-Id: I3b02b5b04fe8b4bcc69e83310871254d336b648a
This reverts commit 61a096499b.
The original issue was caused by a new structure member which caused
bmp_args::buf to be unaligned for 2-byte reads. Enforcing that alignment
should be the faster fix. Aligning to cache (while at it) should
improve bmp loading times even more.
Change-Id: I58a2caaf08c0ce46e2fb9666de628a30a36ea5f4
On hwcodec talk.c has the entire audio buffer (not just parts of it), therefore
it must give up everything and cannot count on core_alloc_maximum() to return
the remaining space. This is equivalent to it was handled before 22e802e.
You could probaby do smarter and shrink for example the .talk clip buffer
but is it really worth it?
Change-Id: Idc3431c59fb41b05338559c615093358c5d8ed9b
This fixes the radioart crash that was the result of buffering.c working
on a freed buffer at the same time as buflib (radioart uses buffering.c for the
images). With this change the buffer is owned by buflib exclusively so this
cannot happen.
As a result, audio_get_buffer() doesn't exist anymore. Callers should call
core_alloc_maximum() directly. This buffer needs to be protected as usual
against movement if necessary (previously it was not protected at all which
cased the radioart crash), To get most of it they can adjust the willingness of
the talk engine to give its buffer away (at the expense of disabling voice
interface) with the new talk_buffer_set_policy() function.
Change-Id: I52123012208d04967876a304451d634e2bef3a33
This is an improvement to the current compressor which I have added
to my own Sansa Fuze V2 build. I am submitting here in case others
find it interesting.
Features added to the existing compressor:
Attack, Look-ahead, Sidechain Filtering.
Exponential attack and release characteristic response.
Benefits from adding missing features:
Attack:
Preserve perceived "brightness" of tone by letting onset transients
come through at a higher level than the rest of the compressed program
material.
Look-ahead:
With Attack comes clipping on the leading several cycles of a transient
onset. With look-ahead function, this can be pre-emptively mitigated with
a slower gain change (less distortion). Look-ahead limiting is implemented
to prevent clipping while keeping gain change ramp to an interval near 3ms
instead of instant attack.
The existing compressor implementation distorts the leading edge of a
transient by causing instant gain change, resulting in log() distortion.
This sounds "woofy" to me.
Exponential Attack/Release:
eMore natural sounding. On attack, this is a true straight line of 10dB per
attack interval. Release is a little different, however, sounds natural as
an analog compressor.
Sidechain Filtering:
Mild high-pass filter reduces response to low frequency onsets. For example,
a hard kick drum is less likely to make the whole of the program material
appear to fade in and out. Combined with a moderate attack time, such a
transient will ride through with minimal audible artifact.
Overall these changes make dynamic music sound more "open", more natural. The
goal of a compressor is to make dyanamic music sound louder without necessarily
sounding as though it has been compressed. I believe these changes come closer to this goal.
Enjoy. If not, I am enjoying it
Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2
Reviewed-on: http://gerrit.rockbox.org/626
Tested: Purling Nayuki <cyq.yzfl@gmail.com>
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Much of the scrolling work is moved from lcd-bitmap-common to lcd-scroll.c,
a small scroll callback routine remains. This callback can potentially be
overridden by more extensive scrollers.
The callback also gets fed with pixel-based scrolling information, which
finally removes the strict line-based nature of the scroll engine. Along with
this is the change from scroll_stop_viewport_line() to scroll_stop_viewport_rect()
which works on a pixel-based rectangle instead of lines.
The ultimate goal is to move most of the scroll work to apps, which can
much better decide which line decorations to apply etc. This work is laying
the ground work.
Change-Id: I3b2885cf7d8696ddd9253d5a9a73318d3d42831a
The port uses the imx233 soc, it's a STMP3650 based Samsung player
Change-Id: I50b6d7e77fd292fab5ed26de87853cd5aaf9eaa4
Reviewed-on: http://gerrit.rockbox.org/490
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
The code was trying to probe for volume presence by calling drive layer
with volume index. It is a miracle it get unnoticed so far. Introduce
proper volume probing using the vol->drive map in the disk layer.
Change-Id: I463a5bcc8170f007cad049536094207d2ba3c6fc
Reviewed-on: http://gerrit.rockbox.org/669
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
BUTOTN_REL should be BUTTON_REL
Change-Id: I5b4aaeb87f31c5c0779656651b074512e22bcc4e
Reviewed-on: http://gerrit.rockbox.org/663
Reviewed-by: Benjamin Brown <foolshperson@gmail.com>
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
Originally written and uploaded by Lalufu (Ralf Ertzinger) in Feb 2012.
They have been condensed into a single patch and some further additions
by Andy Potter.
Currently includes Authentication V2 support from iPod to Accessory,
RF/BlueTooth transmitter support, selecting a playlist and selecting a
track from the current playlist. Does not support uploading Album Art
or podcasts. Has been tested on the following iPods,
4th Gen Grayscale, 4th Gen Color/Photo, Mini 2nd Gen, Nano 1st Gen and
Video 5.5Gen.
Change-Id: Ie8fc098361844132f0228ecbe3c48da948726f5e
Co-Authored by: Andy Potter <liveboxandy@gmail.com>
Reviewed-on: http://gerrit.rockbox.org/533
Reviewed-by: Frank Gevaerts <frank@gevaerts.be>
This fix FS#12902 and prevent same bug in bookmark screen.
thanks to Julian67 for reporting
Change-Id: Ifd2a383fd0f24aa3e242a8c72668de85526f0a70
Reviewed-on: http://gerrit.rockbox.org/622
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
This fix FS#12895, Menu has no effect in EQ context anyway...
Change-Id: I31f8e1fdfea1479efd75cb411125e08eafade403
Reviewed-on: http://gerrit.rockbox.org/620
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
Target that have a touchpad/touchscreen should disable it while
being locked (In order to avoid LCD to drain battery power due to
"key locked" constant reporting messages. If they a have a keylock
button this was already handled at driver level. If not (e.g. fuze+),
they will have to implement a switch at driver level that action.c
can operate on softlock.
This patch does the following for any target having a touchpad
or a touchscreen and no HAS_BUTTON_HOLD (ie any softlock target)
1) it implements the code to call button_enable_touch(bool en) in
action.c.
2) button_enable_touch is implemented in button.c and call
either touchpad_enable or touchscreen_enable
3) those two function are implemented respectively in touchscreen.c
and a new touchpad.c file. They provide a generic way to silents touch's
device and call a function at driver level where target specific code
can be implemented if possible/needed (for power saving for instance).
Those function name are touchpad_enable_device and touchscreen_enable_device
4) we implement an empty function at driver level of targets that need it
to have them still being able to compiled.
Change-Id: I9ead78a25bd33466a8533f5b9f259b395cb5ce49
Reviewed-on: http://gerrit.rockbox.org/569
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
ACTION_STD_MENU seems to be an important keymaps. We map it to
BUTTON_BACK and keep cancel on the BUTTON_LEFT
Change-Id: Iea4a1e4671faee376ad4200b08ca82c2d00d1ff9
Reviewed-on: http://gerrit.rockbox.org/571
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
Instead of providing yet another memory allocator implementation
use tlsf and simply link tlsf library.
Another small improvement is to *grow* memory pool by grabbing
audiobuffer instead of just switching to use audiobuf exclusively.
Tested with simple lua 'memory eater' script.
This patch extends tlsf lib slightly. You can provide
void *get_new_area(size_t * size) function which will override
weak dummy implementation provided in lib itself. This allows to
automaticaly initialize memory pool as well as grow memory
pool if needed (for example grab audiobuffer when pluginbuffer
is exhaused).
Change-Id: I841af6b6b5bbbf546c14cbf139a7723fbb982f1b
codec makefiles larger freedom in what they can do to it.
Use this in libopus to prepend the libopus searchpaths to
CODECFLAGS so that its internal config.h will be picked up before
our global one. This avoids having to do a s/config.h/opus_config.h/
when syncing which will be handy soon.
Change-Id: I018d729aa0c8300fa3149f22a5a8c5668b339dfa
Reviewed-on: http://gerrit.rockbox.org/496
Reviewed-by: Nils Wallménius <nils@rockbox.org>
When using variadic macros there's no need for IF_MD2/IF_MV2 to deal
with function parameters. IF_MD/IF_MV are enough.
Throw in IF_MD_DRV/ID_MV_VOL that return the parameter if MD/MV, or 0
if not.
Change-Id: I7605e6039f3be19cb47110c84dcb3c5516f2c3eb
The code was broken in a subtle but crucial way: storage idle
callbacks are oneshot so after the first flush everything would
stay in the buffer forever and would never be written to the disk
thus resulting into many events being lost. This changed correctly
registers the idle callback each time the buffer is not empty.
Note that the idle storage code checks if a callback
has is in the queue already so we don't register twice.
Change-Id: Ifdf331d4b757e05b8a6902bf5926cbc7689f5109
This small patch aims to fix a trivial
problem: when exiting the "cube" plugin
in a hosted environment (at least on YP-R0)
this caused the whole program, and consequently
also the player, to be turned off.
I don't know why the exit() function was
used here...
Change-Id: I7b58d4ca5c01c230f2c53204b51ec553c5fe1287
Reviewed-on: http://gerrit.rockbox.org/321
Reviewed-by: Bertrik Sikken <bertrik@sikken.nl>
Last core update for keymaps and manual. Manual is now 100% complete
Change-Id: I9ad33206ecea41a88cba7a355da911fa7ab0455d
Reviewed-on: http://gerrit.rockbox.org/521
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
1) Now that recording is working a few keymaps update are required.
2) also implement the radio.c file so that fm dedicated keymaps
works.
3) implement some missing fm keymaps
4) manual updated accordingly
Change-Id: I40be3e245853ccb9ed7a5bc5a76fe4ed90772272
Reviewed-on: http://gerrit.rockbox.org/513
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
A few keymaps hint were wrong, this correct them:
- database/filemanager on cancelling songs insertion
- alarm clock
- set alarm
Change-Id: Ifb50a9452c208a7d5c28bdac96c825030b943c25
Reviewed-on: http://gerrit.rockbox.org/508
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
Set an alternative touchpad sensitivity setting if
the 3 following variables are defined:
DEFAULT_TOUCHPAD_SENSITIVITY_SETTING
MIN_TOUCHPAD_SENSITIVITY_SETTING
MAX_TOUCHPAD_SENSITIVITY_SETTING
aside from the usual:
HAVE_TOUCHPAD
HAVE_TOUCHPAD_SENSITIVITY_SETTING
In such a case the setting will allow the user to set a precise
value within the defined range unstead of the boolean choice
HIGH/NORMAL
Change-Id: Iba8140285317077381191e494df0d3f6ab556872
Reviewed-on: http://gerrit.rockbox.org/123
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
This change activate the newly implemented fm softlock (thanks to
Pamaury) on the FM Ondio target. Thanks to Lebellium for testing.
Change-Id: I903f05be892e7537a34ba40bc0f3c65541a497a4
Reviewed-on: http://gerrit.rockbox.org/498
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
* Remove explicit tracking of elapsed time of previous track.
* Remove function to obtain auto skip flag.
* Most playback events now carry the extra information instead and
pass 'struct track_event *' for data.
* Tweak scrobbler to use PLAYBACK_EVENT_TRACK_FINISH, which makes
it cleaner and removes the struct mp3entry.
Change-Id: I500d2abb4056a32646496efc3617406e36811ec5
(Take #2)
If .bss wasn't large enough, and .ncdata was empty, .ncbss would be
at an address overlapping the alignment-padded end of .ncdata and
and linking would fail with an overlap error.
Adds plugin load end address that accounts for IRAM going past
the final .bss sections, making IRAM overlay compatible. load_code
could also use this instead of the file size.
The .lds becomes a bit more straightforward and explicit when
assigning addresses.
Change-Id: Id0c33f257710e97ece2c831e0feaaa32c1a14e05
If .bss wasn't large enough, and .ncdata was empty, .ncbss would be
at an address overlapping the alignment-padded end of .ncdata and
and linking would fail with an overlap error.
There also should no longer be an issue that needs special correction
with iramcopy and empty .bss. The .maps look good in that case.
Change-Id: I02bf73a0acef2c0c04b5d135ecf4e18fb97ee339
In sansa clip + with virtual keyboard you can write/rename a stuff and move
your cursor in the filename field. But while your cursor reaches the end/start
of filename it just blocks the movement of cursor and beeps if you enabled the
"Voice Menu" feature. This patch swaps over cursor to the start/end of filename
instead of just blocking movement.
Change-Id: I37450df062df60ef4c0d747c13e448d0adbde05b
Reviewed-on: http://gerrit.rockbox.org/503
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
If CPU is not boosted for some reason already, then the stop flush
can take longer than it really ought to.
Change-Id: I0572cc83067749e9945b3eb825f976db21d914f9
Update all .lang files and change the id from LANG_RECORDING_FREQUENCY
to LANG_FREQUENCY. Also update description and target.
It will throw things off for targets without recording but that do
have 48KHz, possibly older iPods. I'm not sure what else it might be
off hand. Regenerate voice files and replace .lang files in that case.
Change-Id: I9ab396ecfcca9206054bde34aa2cc23b505dabff
after unlocking the device while being into FM
radio screen. This patch restores expected behaviour by
forcing screen refresh when receiving the proper event.
Change-Id: Ibe0864ab78619ddf235912d06a2efe3203b5042a
Reviewed-on: http://gerrit.rockbox.org/505
Reviewed-by: Lorenzo Miori <memorys60@gmail.com>
Tested-by: Lorenzo Miori <memorys60@gmail.com>
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Replaces the NATIVE_FREQUENCY constant with a configurable frequency.
The user may select 48000Hz if the hardware supports it. The default is
still 44100Hz and the minimum is 44100Hz. The setting is located in the
playback settings, under "Frequency".
"Frequency" was duplicated in english.lang for now to avoid having to
fix every .lang file for the moment and throwing everything out of sync
because of the new play_frequency feature in features.txt. The next
cleanup should combine it with the one included for recording and
generalize the ID label.
If the hardware doesn't support 48000Hz, no setting will be available.
On particular hardware where very high rates are practical and desireable,
the upper bound can be extended by patching.
The PCM mixer can be configured to play at the full hardware frequency
range. The DSP core can configure to the hardware minimum up to the
maximum playback setting (some buffers must be reserved according to
the maximum rate).
If only 44100Hz is supported or possible on a given target for playback,
using the DSP and mixer at other samperates is possible if the hardware
offers them.
Change-Id: I6023cf0c0baa8bc6292b6919b4dd3618a6a25622
Reviewed-on: http://gerrit.rockbox.org/479
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
Those who have keyclick enabled and are really eagar to record upon
boot can get the samplerate messed up because who gets to set the sample
rate last (recording or mixer) is not currently deterministic.
Change-Id: Icc43ed789cf23f928ca49657cb146445b0c558cb
Basically, just give it a good rewrite.
Software codec recording can be implemented in a more straightforward
and simple manner and made more robust through the better codec
control now available.
Encoded audio buffer uses a packed format instead of fixed-size
chunks and uses smaller data headers leading to more efficient usage.
The greatest benefit is with a VBR format like wavpack which needs
to request a maximum size but only actually ends up committing part
of that request.
No guard buffers are used for either PCM or encoded audio. PCM is
read into the codec's provided buffer and mono conversion done at
that time in the core if required. Any highly-specialized sample
conversion is still done within the codec itself, such as 32-bit
(wavpack) or interleaved mono (mp3).
There is no longer a separate filename array. All metadata goes
onto the main encoded audio buffer, eliminating any predermined
file limit on the buffer as well as not wasting the space for
unused path queue slots.
The core and codec interface is less awkward and a bit more sensible.
Some less useful interface features were removed. Threads are kept
on narrow code paths ie. the audio thread never calls encoding
functions and the codec thread never calls file functions as before.
Codecs no longer call file functions directly. Writes are buffered
in the core and data written to storage in larger chunks to speed up
flushing of data. In fact, codecs are no longer aware of the stream
being a file at all and have no access to the fd.
SPDIF frequency detection no longer requires a restart of recording
or plugging the source before entering the screen. It will poll
for changes and update when stopped or prerecording (which does
discard now-invalid prerecorded data).
I've seen to it that writing a proper header on full disk works
when the format makes it reasonably practical to do so. Other cases
may have incorrect data sizes but sample info will be in tact. File
left that way may play anyway.
mp3_enc.codec acquires the ability to write 'Info' headers with LAME
tags to make it gapless (bonus).
Change-Id: I670685166d5eb32ef58ef317f50b8af766ceb653
Reviewed-on: http://gerrit.rockbox.org/493
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
Causes the track change to go in the wrong buffer (and even be missed
by playback) if the current descriptor for the write index is descriptor
0 because the offset used is "-1" upon track change.
Got nailed by implicit conversion of the % operator dividend to unsigned.
Change-Id: I32538db801ac9d790c8b1b5bd041b09ad4b64d2e
The code assumes that gustable[] has 128 entries, while it
only had 120. Since the entries follow a simple pattern (they
seem to be note frequencies, so each entry is the previous one
multiplied by the 2^(1/12)), expanding the table is the simple
fix.
Change-Id: If5b5a50378afd3206c9d550227dd9aac8e355c96
Change-Id: I75efbf1077359e4218ad33f4c1d885b24c0b7b01
Reviewed-on: http://gerrit.rockbox.org/421
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Prevents the player from moving an instadropped block (could happen
before the next game tick when using left/right buttons anticipatorily).
Change-Id: Id62168842d8458f864a2e05c5d236f054bf54f65
Reviewed-on: http://gerrit.rockbox.org/473
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
The code was pretty broken with regard to the handle management of radio art
images, e.g. passing the wrong data to bufopen().
Change-Id: I3480f40bce81af05d14dbf045a78485c857fb261
This logic checks whether the skin's albumart dimensions differ from the
previous skin to force rebuffering if necessary. This was broken since
a while as the necessary information was reset.
Change-Id: I3b9f3a819c6af202af8ad66c13742f704ce45ab1
Reviewed-on: http://gerrit.rockbox.org/476
Tested-by: Thomas Martitz <kugel@rockbox.org>
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Based on all other references, unknown_file.color is a color, not an
index into custom_colors[]. Previously, custom_colors[-1] was returned
for files without an extension, accessing outside array boundaries
and making files without an extension black, which is hard to see.
Change-Id: Ia0883aba929582324b767df7828a36a84c0b36b9
Further decouples voice_thread.c from other playback areas. Also allows
other audio sources, such as FM radio, to be attenuated when voice is
playing by implementing a callback.
Defined as another playback event rather than a new event class:
PLAYBACK_EVENT_VOICE_PLAYING
Change-Id: I2e3e218be6cd6bebbf39e7883a8c0e4ed42b62bb
What was I thinking? Anyway, it's a little nicer and it's reserved so
shouldn't end up as a case value anywhere.
Change-Id: If745c24951518608e3f4fc51f7419ef07d7cf2ac
Playback needs to receive a couple of settings-related messages even
when not playing.
Put the message reply back where it was when loading an encoder for
recording.
Change-Id: I8cc80f46e42a0afd119991d698510e1ebef38ead
Eliminates the pcmrec thread and keeps playback and recording engine
operation mutually-exclusive.
audio_thread.c contains the audio thread which branches to the
correct engine depending upon the request. It also handles the main
audio initialization.
Moves pcm_init into main.c just before dsp_init because I don't want
that one in audio_init in the new file.
(Also makes revision df6e1bc pointless ;)
Change-Id: Ifc1db24404e6d8dd9ac42d9f4dfbc207aa9a26e1
It should not access audio hardware and change settings unless it has
been initialized first and given control of it.
Change-Id: I5004602d7caa604ded751f6838b792d1ff24b3fb
Boost only for tests and unboost immediately afterwards. It was leaving
the CPU boosted after exiting.
Change-Id: I010c4b975bd27e8990dc057ddd244dab233411ca
DSP_SWITCH_FREQUENCY has been deprecated and the same enumerated value
as DSP_SET_FREQUENCY since major DSP revisions were committed. This
task should have been performed much earlier but, oh well, do it now.
Change-Id: I3f30d651b894136a07c7e17f78fc16a7d98631ff
* SOUND_x enum can be generated by audiohw_settings.h along with settings
entries and sound_val2phys.
* VOLUME_MIN and VOLUME_MAX are no longer necessary within sound.c. If
you need them, they are for target-defined purposes.
* Fix up SDL volume implementation in sdl.c. Move sim volume calculation
code to pcm-sdl.c.
* Min trigger tresholds were based upon VOLUME_MIN for some reason.
These setting have nothing to do with playback volume. Since it is no
longer present, set these at -89dB which is the minimum peak meter
sensitivity setting.
* Fix an oversight in wm8758.c. I forgot to add the dB->register
conversion to audiohw_set_volume.
Change-Id: Ie1df33f1793eee75e6793f16bc7bddd16edb7f75
If disposal method is set to BACKGROUND one would expect that
canvas should be restored to global background color. That is
what gif standard suggests. Most (all?) decoders however treat
this as reseting canvas to transparency or fixed, decoder
specific background color. Virtually all gifs are prepared with
this in mind so to not break them we can't follow standard here.
Change-Id: I90ca712bba89d4190771eb5320eabda353d3e2bb
It bloats to much just for one simple use. Just use a simple function
for shifting sound setting decimal places.
Change-Id: I1a7d37cce6ada3c6e6600dc0d301f354ffeff231
This is going right in since it's long overdue. If anything is goofed,
drop me a line or just tweak it yourself if you know what's wrong. :-)
Make HW/SW codec interface more uniform when emulating HW functionality
on SWCODEC for functions such as "audiohw_set_pitch". The firmware-to-
DSP plumbing is in firmware/drivers/audiohw-swcodec.c. "sound_XXX"
APIs are all in sound.c with none in DSP code any longer.
Reduce number of settings definitions needed by each codec by providing
defaults for common ones like balance, channels and SW tone controls.
Remove need for separate SIM code and tables and add virtual codec header
for hosted targets.
Change-Id: I3f23702bca054fc9bda40f49824ce681bb7f777b
Will need it soon enough.
Combine the contents of all the various fixedpoint.h files.
Not moving fixedpoint.c for now since I'm not sure where it
should be and it causes some dependency issues.
Change-Id: Ideacbca2ca78f9158c2b114b113c274f68e908d5
grey_core.c and fixedpoint.c each had their own copies. grey_core.c
can use the ones fixedpoint.c. fixedpoint.c gets the more complete and
optimized version of fp_16exp from grey_core.c.
Change-Id: I43ee3add60796b06ed12012fbbd91815d64675a6
When autoload bookmark is set to "Ask", navigate to a file with
bookmarks in that directory. Select the file and the bookmark list
appears. Even if you chose to cancel, the track started prior to this
patch.
Change-Id: I453999a9bc20faae97f9cf2080ef613c602ad8e1
Reviewed-on: http://gerrit.rockbox.org/416
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
added a missing string and some other fixes
Change-Id: I153f42687cf855835b7a41b5b3adc4bf120f7f61
Reviewed-on: http://gerrit.rockbox.org/413
Reviewed-by: Purling Nayuki <cyq.yzfl@gmail.com>
Tested-by: Purling Nayuki <cyq.yzfl@gmail.com>
Reviewed-by: Alex Parker <rockbox@aeparker.com>
Tested-by: Alex Parker <rockbox@aeparker.com>
- Reduce the minimum step for EQ 'Gain' and EQ 'Q' values to .1dB
- Reduce the minimum step for EQ 'Precut' value to .1dB
Change-Id: I20712b3c769f9da4d6ed53c62d6a2a8352b6b269
Reviewed-on: http://gerrit.rockbox.org/414
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
- s/Ram/RAM/
Change-Id: I65ea87b5b2fce85d8d1a0cfaec06fb2c47aaa79f
Reviewed-on: http://gerrit.rockbox.org/415
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
d6c6c07 changed the AA load tag to make sure the image width/heights
fit in the viewport, Revert this because it doesn't actually make
sense to check it here.
Change-Id: I3fe4b074ef8fe88560f2f894ec651027ea3642f4
The "plot" variable was left NULL when FFT_FREQ_SCALE key wasn't defined.
Please add FFT_FREQ_SCALE keys to targets missing them! I added the key
for Clip Zip and reminders for others.
Change-Id: I49c0dc2ea2e5bc494db793da7a2f3059b4fb20df
Fix the need to resize progress bar when using a slider.
Slider stays in bounds. Progress bar is not resized.
Works well with square sliders that should not overlap
edge of progress bar. also works with rounded sliders.
You can also make progress bar the full width of screen
while using a slider. Before if you would make the
progress bar the full width of the screen and add a slider
the progress bar would look like it was padded on both ends.
This fixes FS#12823
Change-Id: I60345efc5cd0f46286f2591ed032f0d9320d1c3e
Reviewed-on: http://gerrit.rockbox.org/402
Reviewed-by: Hayden Pearce <saint.lascivious@gmail.com>
Tested-by: Hayden Pearce <saint.lascivious@gmail.com>
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
thanks to pixelma for pointing this out
Change-Id: Ie50fc44acb51d9e0364f960c421996b0b8f297d9
Reviewed-on: http://gerrit.rockbox.org/403
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
It fixed a simulator warning in the skin debug screen but broke
the icons in the database folder chooser. Proper fix shortly.
Change-Id: If366daacc440f937c40960112477b8f6136b72b9
The comment about the format was actually incorrect. The alpha information
is now negated during conversion to native format, according to the
corrected comment.
Change-Id: Ifdb9ffdf9b55e39e64983eec2d9d60339e570bd9
Instead of 3 cfg lines per eq band there is now a single line
for each:
<config name>: <cutoff/center freq>, <q>, <gain>
In addition, the config value names make a bit more sense.
The old settings are still readable but config.cfg and any new
settings files will be written with the new config values. (The
old settings will be removed completly sometime after the next
stable release).
Also a slight rework of the advanced EQ menu UI
Change-Id: I9008658d36ded442a5f2f825916df42a3934cbef
Reviewed-on: http://gerrit.rockbox.org/394
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
- Available colors (in order of display):
white - default
red
orange
yellow
green
blue
indigo
violet
black
- More colors combined with the existing brightness control (also added by myself)
allow for a much wider range of light to suit the user's current mood or
environment
- ToDo(?):
* add a color picker for custom colors
* allow custom colors to be saved for later user
Change-Id: I0b2f6376a408acaa9b2459b2fa56b43f5427b965
Reviewed-on: http://gerrit.rockbox.org/390
Tested-by: Hayden Pearce <saint.lascivious@gmail.com>
Reviewed-by: benjamin brown <foolshperson@gmail.com>
Tested-by: benjamin brown <foolshperson@gmail.com>
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
- A 10 Band EQ for Rockbox w/ presets adapted
from VLC
- frequency stepping at 32, 64, 125, 250, 500
1K, 2K, 4K, 8K, 16K
Change-Id: I85ad84d70a534edfc66c6ad9af8a76f022a02ec7
Reviewed-on: http://gerrit.rockbox.org/386
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
Added three bitmaps with the new 70x14 graphics and added link to them in /apps/plugins/bitmaps/native/SOURCES
Change-Id: I1f4b9e3504011b80a7cd40e0fcd71ba8fd100424
Reviewed-on: http://gerrit.rockbox.org/389
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
Tested-by: Jonathan Gordon <rockbox@jdgordon.info>
This will allow the user to set the file colour and icon for all
unknown files in the file browser.
Change-Id: I4e601f9d2ea31ac972d8066252bf80b6c0d22268
There were some bugs, especially when the user scrolled above the
list viewport. One bug made Rockbox completely unusable once triggered.
Change-Id: I9bb4722ff4381db189058e9a19ea30b2c69e87d9
readlink() might return the full size of the target buffer
and we write a '\0' to the returned length offset.
cppecheck reported:
[rockbox/apps/tagcache.c:4335]: (warning, inconclusive) readlink() might return the full size of 'target'. Lower the supplied size by one.
(the check was actually written by me)
Change-Id: Ibb42f732aa42c38bb6cb92cdccd3e6a0d3aa9b9f
AA was broken when an RTL language is used, causing it to not
be displayed.
Also fix th out of bounds handling when width/height > viewport
Change-Id: I4899cd32ec58107c987e3cc0e8df582963bdcf62
With radioart enabled there appears to be buffer corruption when
the image is loaded causing the player to data abort in skin_render_line()
So, disable the code untill someone can fix it.
Change-Id: I6acf3f76ce38aa2784b1b24ed6da29a9c5bee479
As well as using an index, which breaks when a file is added or
removed, use the crc32 of the filename. When the crc32 check passes the
index is used directly. When it fails, the slow path is taken checking
each file name in the playlist until the right crc is found. If that fails
the playlist is started from the beginning.
See http://www.rockbox.org/tracker/6411
Bump plugin API and nvram version numbers
Change-Id: I156f61a9f1ac428b4a682bc680379cb6b60b1b10
Reviewed-on: http://gerrit.rockbox.org/372
Tested-by: Jonathan Gordon <rockbox@jdgordon.info>
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
HAVE_USB_CHARGING_ENABLE is not only used for software usb, so checking
for HAVE_USBSTACK is wrong.
Change-Id: I422796b517c262f33f35623e992434219e288424
1) slight keymaps update
Remove mapping of BUTTON_BACK reseting game to avoid pressing it
involuntary.
Direct mapping of BUTTON_POWER to go into menu.
2) manual updated
Change-Id: I28875104c4a4058216532b9aa12bb2defabcca6d
Reviewed-on: http://gerrit.rockbox.org/352
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
Helps appearance especially with the spectrogram view since it no longer
must be scrolled out of the way to avoid artifacts.
Additionally, allow settings to be saved and clean up some misellaneous
stuff to help graphics performance.
Still other "pointless" work to do on it... :-)
Change-Id: Iff2f725b0237ffb430e85f591675c2062b159abc
Requires addition of viewports and alternate framebuffers to greylib
which are essentially similar to the core implementation except that
the framebuffer can be any size and relationship to a viewport. Drawing
is always fully clipped to the intersecting area.
Adapt oscilloscope.c to the API change. FFT will use the new features
(later update).
Get rid of silly and wrong lcd_bmp_part use in OSD. Remove it from
plugin API (must be made incompatible now).
Change-Id: Iafa5e2174148fb8ad11db6b9d4add0dcabc5c563
Use %x9(id) to draw an image in the whole current viewport using the
9 segment drawer (which draws the corners as normal and *tiles*
the middle segments to the needed width/height).
Future work is to make it scale instead of tile
Change-Id: Ic3ed1cad93f96091694801eb442e0da5a2401203