It was possible for interrupts of higher priority than the current IRQ
level to attempt to restart the interface while it was still active on
a transfer. The list modification also wasn't protected within the I2C
ISR itself.
Change-Id: I70635c307a1443bba6801c588cf1efde299db9a4
This patch enables "Settings -> Sound Settings -> DAC's filter roll-off" for the
iBasso DX50.
Confirmed working on iBasso DX50, firmware 1.6.
Change-Id: I901615541d8fa4f6550c5156cf8c6069f5bdf9d0
Depends on http://gerrit.rockbox.org/r/#/c/1043/.
This patch adds a new setting in Settings -> General -> System: USB Mode.
Usable in Quickscreen and Shortcuts.
Possible settings are:
- Mass Storage: The default, on USB connect export the internal and external
drives as usual. Rockbox will exit gracefully in this case, since the internal
drive (/mnt/sdcard) is exported as mass storage device and Android prevents
Rockbox from continued execution.
- Charge Only: USB charge only, do not export the internal and external drives.
This will not close Rockbox.
- ADB: Enable the Android Debug Bridge. This will not close Rockbox.
Charge only and ADB are actually the same, since it is not yet established if
charge only is doable without adb and major hooks into Android.
German translation provided.
This may be genric for Android based devices but is only enabled
for iBasso Devices. Other maintainers may choose do adopt this.
Change-Id: I616247c29946c6595ebcf8f0c14b2410c9f0498b
Depends on http://gerrit.rockbox.org/r/#/c/1043/.
This patch adds a new setting in Settings -> General
-> System: Freq Scaling Governor
Usable in Quickscreen and Shortcuts.
Possible settings are:
- Conservative: Slow frequency switching.
- Ondemand or Interactive: Fast frequency switching.
- Powersave: Allways lowest frequency.
- Performance: Allways highest frequency.
German translation provided.
This may be genric for Android kernel based devices but is only enabled
for iBasso Devices. Other maintainers may choose do adopt this.
Change-Id: I10296f5be9586ad3a409105db0cd03682a30e9c1
Reorganization
- Separated iBasso devices from PLATFORM_ANDROID. These are now standlone
hosted targets. Most device specific code is in the
firmware/target/hosted/ibasso directory.
- No dependency on Android SDK, only the Android NDK is needed.
32 bit Android NDK and Android API Level 16.
- Separate implementation for each device where feasible.
Code cleanup
- Rewrite of existing code, from simple reformat to complete reimplementation.
- New backlight interface, seperating backlight from touchscreen.
- Rewrite of device button handler, removing unneeded code and fixing memory
leaks.
- New Debug messages interface logging to Android adb logcat (DEBUGF, panicf,
logf).
- Rewrite of lcd device handler, removing unneeded code and fixing memory leaks.
- Rewrite of audiohw device handler/pcm interface, removing unneeded code and
fixing memory leaks, enabling 44.1/48kHz pthreaded playback.
- Rewrite of power and powermng, proper shutdown, using batterylog results
(see http://gerrit.rockbox.org/r/#/c/1047/).
- Rewrite of configure (Android NDK) and device specific config.
- Rewrite of the Android NDK specific Makefile.
Misc
- All plugins/games/demos activated.
- Update tinyalsa to latest from https://github.com/tinyalsa/tinyalsa.
Includes
- http://gerrit.rockbox.org/r/#/c/993/
- http://gerrit.rockbox.org/r/#/c/1010/
- http://gerrit.rockbox.org/r/#/c/1035/
Does not include http://gerrit.rockbox.org/r/#/c/1007/ due to new backlight
interface and new option for hold switch, touchscreen, physical button
interaction.
Rockbox needs the iBasso DX50/DX90 loader for startup, see
http://gerrit.rockbox.org/r/#/c/1099/
The loader expects Rockbox to be installed in /mnt/sdcard/.rockbox/. If
/mnt/sdcard/ is accessed as USB mass storage device, Rockbox will exit
gracefully and the loader will restart Rockbox on USB disconnect.
Tested on iBasso DX50.
Compiled (not tested) for iBasso DX90.
Compiled (not tested) for PLATFORM_ANDROID.
Change-Id: I5f5e22e68f5b4cf29c28e2b40b2c265f2beb7ab7
System -> Debug (Keep Out) -> View CPU stats
Will now show the current cpufreq scaling governor, minimum, current and
maximum cpufreq scaling frequency for each CPU.
This may be genric for Android kernel based devices but is only enabled
for iBasso Devices. Other maintainers may choose do adopt this.
Change-Id: I53e212f8707bf2abaa557e297293fb559ac37058
The GPIO APIs for ypr0 and ypr1 targets was messy, requiring a
direct communication via several ioctls calls.
Since it is planned to add support to other devices, more GPIO are
going to be used. For that reason the functions shall be clear and
easy to use.
Change-Id: Ia2304335e1fed1305cc2c4320bd4c097e13079be
Some people reported strange charging times and
strange battery life.
Charging by OF: 25 hours; RB: 18 hours
It has been found that there are at least two issues here:
1) the way of getting battery charging status wasn't
really accurate. This attempts to fix that issue.
This patch also simplifies some code (opening a
device is no more needed, for example).
To technically explain, battery charging implies first a constant
current mode (where the voltage increases) and then a constant
voltage mode (where, obviously, the voltage reads more or less
the same). The old way the End Of Charge was detected was based solely
on the voltage, while now it is based on chip's EOC interrupt,
which should be more accurate.
2) OF explicitly sets a constant current 350 mA, while we usually had
55 mA (by as3543 default).
This wasn't discovered before since there is a caching problem
("an accurate guess") in the Samsung power mgmt Linux module,
thus its debugging dumper wasn't really working, reporting a 55 mA current.
Strangely this option should have been set by the bootloader
but apparently it does not.
Some testing is still needed, but I confirm that with this patch
I could run a benchmark for 25 hours (vs. 18 hours), by charging
within Rockbox of course.
Change-Id: I3bd921e86b9018d1cc3c720d15cc46896e8490b3
Except for unfinished or experimental ports, it isthe case that
USE_ROCKBOX_USB and HAVE_USBSTACK are both defined or both undefined.
Furthermore, it is a leftover of some early developments on the USB stack and
doesn't make sense anymore.
Change-Id: Ic87a865b6bb4c7c9a8d45d1f0bb0f2fb536b8cad
Reviewed-on: http://gerrit.rockbox.org/1091
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
The backlight driver always writes a bogus value
from memory into the LCD brightness register.
Fix it up by adding bounds checks and
use a more sane default value.
While looking at the code, I noticed
that BACKLIGHT_CONTROL_SET probably ignores
the desired brightness level, too.
Note: Please test on real hardware, I don't own it.
cppcheck reported:
[rockbox/firmware/target/arm/s3c2440/mini2440/backlight-mini2440.c:53]: (error) Array 'log_brightness[13]' accessed at index 255, which is out of bounds.
Change-Id: Iaafa929a8adaa97b93ebcb66e1f6bd3bf0dad84e
While the right GPIO location is accessed,
the result of the logical AND was tested wrong.
I don't have this hardware, but I can imagine
that bug caused ide_power_enable() to be called
more times than it needed to be.
cppcheck reported:
[rockbox/firmware/target/arm/pbell/vibe500/power-vibe500.c:101]: (style) Expression '(X & 0x8) == 0x1' is always false.
Change-Id: I98498f79d383c6f29869e170bfc94ba9a0d2ba7e
The refactoring of the audio thread in this commit
-----------------------------------------------
commit 5857c44017
Author: Michael Sevakis <jethead71@rockbox.org>
Date: Fri May 31 02:41:02 2013 -0400
Refactor audio thread to run both recording and playback.
-----------------------------------------------
moved pcm_init() next to dsp_init() in apps/main.c:init().
Before that pcm_init() was called by audio_init().
Unfortunately the maemo init code didn't properly
wait until the maemo thread was fully initialized,
leading to dangling pointers when the code called
by pcm_init() tried to access maemo's variables.
Fix it by refactoring the "very fast shutdown" semaphore
to wait until maemo is initialized in any case.
This should also fix very rare rockbox crashes
on startup that I got once a year or so.
The new code has been tested by a script that
starts and kills rockbox after one second.
Change-Id: I464efce5f2b71ca869c72a5bc578555b8022e459
Optimizes YUV to RGB conversion using ARMv5 multiply-accumulate
intructions for operations and data tables for saturation.
This first patch set includes the three versions i have developed.
Although iPod Classic need to use the latest version to reach 30fps,
old versions may serve other targets.
All versions are based on current SVN algorithm (round->scale->add)
using the same coefficients, so output results are identical.
Version history:
ARMv4:
- use all available registers to calculate four pixels within each
loop iteration.
- avoid LDR interlocks.
ARMv5TE:
- use ARMv5TE+ 1-cycle multiply-accumulate instructions.
ARMv5TE_WST:
- use data tables (256 bytes) for RBG565 saturation.
Benchmarks results using iPod Classic (ARM926EJ 216Mhz):
size test_fps (1) mpegplayer (2)
bytes YUV YUV1/4 average min/max
----- ----------- ------------------
SVN-20141107 528 27.8 110.0 11035 10864/13397
ARMv4 480 28.8 114.0 9767 9586/12126
ARMv5TE 468 29.7 117.5 8751 8584/11118
ARMv5TE_WST 544 33.6 133.0 6355 6316/6403
(1) boosted
(2) play full elephants_dream_320x240.mpg file (15693 frames) using
mpegplayer, patched RB measures YUV to RGB565 frame conversion
time (microseconds)
Compared against the WST version, the ARMV5TE version w/o cached
saturation tables is slower, but it is smaller and i have doubts
about the power consumption.
Change-Id: I2b6a81804636658d85a1bb104ccb2055e77ac120
Reviewed-on: http://gerrit.rockbox.org/1034
Reviewed-by: Cástor Muñoz <cmvidal@gmail.com>
Tested: Cástor Muñoz <cmvidal@gmail.com>
7d1a47cf13 introduced a regression that broke it completely so that
it couldn't boot into the main menu anymore. It had a faulty call to
get_volume_name() which made handle_special_links() act up. This broke
every open() and opendir() (and friends) library calls.
Change-Id: I399960ca8fb6e3bcc1f25c9b4a3c19a6d28b77bd
Commit 7d1a47cf ("Rewrite filesystem code (WIP)") exposed
bug in rk27xx sd driver. Buffer passed to sd_read/write_sectors()
doesn't has to be cacheline aligned. DMA transfers on
unaligned buffers is quiet dangerous thing.
Make sure that the buffer is aligned to cacheline size,
If not use a temporary aligned buffer for DMA transfer.
Change-Id: I91420f2b8d58159c80c3f15f4b35e88ea0dfd14c
Use 32 bytes for cache line length (arm926ej-s), this prevents
misalignments of ATA storage buffer which in some builds could
cause weird faults.
Change-Id: I88dc595d251315620ec49b0251ddc039ff47181e
Reviewed-on: http://gerrit.rockbox.org/1031
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
This changes iBasso DX50/DX90 config from CHARGING_SIMPLE (Simple, hardware
controlled charging (CPU cannot read charger state but may read when power is
plugged-in) to CHARGING_MONITOR (Hardware controlled charging with monitoring
(CPU is able to read HW charging state and when power is plugged-in)).
Not really usefull at the moment, since USB connection (charging) is not (yet)
gracefully handled for iBasso devices.
Change-Id: I55da81b10637d4de88d713ea5eba08eb59bc629f
Reviewed-on: http://gerrit.rockbox.org/1010
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
This restores functionality that was broken in g#194 and committed as
revision 7ec426e497.
Bidirectional communication is required to ask the clickwheel controller
for the initial button state during boot. Otherwise our driver would only
know about pressed buttons when the first change event is received,
which is too late for e.g. prevention of USB connection during boot.
This fix is also required to support the selection of OF, Rockbox,
Disk Mode, etc. in the iPod Classic Rockbox bootloader.
Change-Id: I127d54cf9e630d8075dd6d66f95dacb2816bfbc8
Reviewed-on: http://gerrit.rockbox.org/938
Reviewed-by: Michael Sparmann <theseven@gmx.net>
Tested: Michael Sparmann <theseven@gmx.net>
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
Patch by Mihail Zenkov who measured a modest increase in power consumption with
the current sink enabled.
Change-Id: Ib1c1639318de35d449ca51a9bd480005cb6a2ee0
Reviewed-on: http://gerrit.rockbox.org/989
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Tested: Michael Giacomelli <giac2000@hotmail.com>
measured several milliamps power reduction from having the PHY disabled.
Change-Id: I29e55222eb50acf2023ac1113a90612029c580af
Reviewed-on: http://gerrit.rockbox.org/988
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Tested: Michael Giacomelli <giac2000@hotmail.com>
This improves compatibility with various HDD and CF/SD card mods.
It should also reduce power consumption while the drive is powered down.
Change-Id: I4b22c59b5d9ae2daea2ec5892e348e7e1934ca3e
Reviewed-on: http://gerrit.rockbox.org/897
Tested: Franklin Wei <frankhwei536@gmail.com>
Tested: Nial Shui <nialv7@gmail.com>
Tested: Michael Sparmann <theseven@gmx.net>
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
The port to for this two targets has been entirely developped by Ilia Sergachev (alias Il or xzcc). His source
can be found at https://bitbucket.org/isergachev/rockbox . The few necesary modifications for the DX90 port
was done by headwhacker form head-fi.org. Unfortunately i could not try out the final state of the DX90 port.
The port is hosted on android (without java) as standalone app. The official Firmware is required to run this port.
Ilia did modify the source files for the "android" target in the rockbox source to make the DX port work. The work I did
was to separate the code for DX50 (&DX90) from the android target.
On this Target Ilia used source from tinyalsa from AOSP. I did not touch that part of the code because I do not understand it.
What else I changed from Ilias sources besides the separation from the target "android":
* removed a dirty hack to keep backlight off
* changed value battery meter to voltage battery meter
* made all plugins compile (named target as "standalone") and added keymaps
* i added the graphics for the manual but did not do anything else for the manual yet
* minor optimizations
known bugs:
* timers are slowed donw when playback is active (tinyalsa related?)
* some minor bugs
Things to do:
* The main prolem will be how to install the app correctly. A guy called DOC2008 added a CWM (by androtab.info) to the
official firmware and Ilia made a CWM installation script and a dualboot selector (rbutils/ibassoboot, build with
ndk-build). We will have to find a way to install rockbox in a proper way without breaking any copyrights.
Maybe ADB is an option but it is not enable with OF by default. Patching the OF is probably the way to go.
* All the wiki and manual
to build:
needed: android ndk installed, android sdk installed with additional build-tools 19.1.0 installed
./tools/configure
select iBasso DX50 or iBasso DX90
make -j apk
the content of rockbox.zip/.rockbox needs to be copied to /system/rockbox/app_rockbox/rockbox/ (rockbox app not needed)
the content of libs/armeabi to /system/rockbox/lib/ (rockbox app needed)
The boot selector is needed as /system/bin/MangoPlayer and the iBasso app as /system/bin/MangoPlayer_original. There
is also the "vold" file. The one from OF does not work with DX50 rockbox (DX90 works!?), the one from Ilia is necessary.
Until we have found a proper way to install it, it can only be installed following the instructions of Ilia on his
bitbucket page, using the CWM-OF and his installation script package.
Change-Id: Ic4faaf84824c162aabcc08e492cee6e0068719d0
Reviewed-on: http://gerrit.rockbox.org/941
Tested: Chiwen Chang <rock1104.tw@yahoo.com.tw>
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
To stop erroneous button presses, allow users to add a deadzone between
the button via the Settings > General > System menu > Touch Dead Zone.
The configuration was chosen this way: the touchpad has the same DPI
in both direction so the setting applies the same on both the X and Y
axis. The setting ranges from 0 to 100 and is internally multiplied by 2
giving a maximum deadzone of 2*100 = 200 around each button, which
account for 400 total (once around each button), effectively reducing
each virtual button from 1000x600 to 600x200 when using the maximum value.
Change-Id: I8683c63d2950200eb32d1dda0a00bbd92d83d5be
Reviewed-on: http://gerrit.rockbox.org/677
Reviewed-by: Benjamin Brown <foolshperson@gmail.com>
Tested: Benjamin Brown <foolshperson@gmail.com>
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
This patch redoes the filesystem code from the FAT driver up to the
clipboard code in onplay.c.
Not every aspect of this is finished therefore it is still "WIP". I
don't wish to do too much at once (haha!). What is left to do is get
dircache back in the sim and find an implementation for the dircache
indicies in the tagcache and playlist code or do something else that
has the same benefit. Leaving these out for now does not make anything
unusable. All the basics are done.
Phone app code should probably get vetted (and app path handling
just plain rewritten as environment expansions); the SDL app and
Android run well.
Main things addressed:
1) Thread safety: There is none right now in the trunk code. Most of
what currently works is luck when multiple threads are involved or
multiple descriptors to the same file are open.
2) POSIX compliance: Many of the functions behave nothing like their
counterparts on a host system. This leads to inconsistent code or very
different behavior from native to hosted. One huge offender was
rename(). Going point by point would fill a book.
3) Actual running RAM usage: Many targets will use less RAM and less
stack space (some more RAM because I upped the number of cache buffers
for large memory). There's very little memory lying fallow in rarely-used
areas (see 'Key core changes' below). Also, all targets may open the same
number of directory streams whereas before those with less than 8MB RAM
were limited to 8, not 12 implying those targets will save slightly
less.
4) Performance: The test_disk plugin shows markedly improved performance,
particularly in the area of (uncached) directory scanning, due partly to
more optimal directory reading and to a better sector cache algorithm.
Uncached times tend to be better while there is a bit of a slowdown in
dircache due to it being a bit heavier of an implementation. It's not
noticeable by a human as far as I can say.
Key core changes:
1) Files and directories share core code and data structures.
2) The filesystem code knows which descriptors refer to same file.
This ensures that changes from one stream are appropriately reflected
in every open descriptor for that file (fileobj_mgr.c).
3) File and directory cache buffers are borrowed from the main sector
cache. This means that when they are not in use by a file, they are not
wasted, but used for the cache. Most of the time, only a few of them
are needed. It also means that adding more file and directory handles
is less expensive. All one must do in ensure a large enough cache to
borrow from.
4) Relative path components are supported and the namespace is unified.
It does not support full relative paths to an implied current directory;
what is does support is use of "." and "..". Adding the former would
not be very difficult. The namespace is unified in the sense that
volumes may be specified several times along with relative parts, e.g.:
"/<0>/foo/../../<1>/bar" :<=> "/<1>/bar".
5) Stack usage is down due to sharing of data, static allocation and
less duplication of strings on the stack. This requires more
serialization than I would like but since the number of threads is
limited to a low number, the tradoff in favor of the stack seems
reasonable.
6) Separates and heirarchicalizes (sic) the SIM and APP filesystem
code. SIM path and volume handling is just like the target. Some
aspects of the APP file code get more straightforward (e.g. no path
hashing is needed).
Dircache:
Deserves its own section. Dircache is new but pays homage to the old.
The old one was not compatible and so it, since it got redone, does
all the stuff it always should have done such as:
1) It may be update and used at any time during the build process.
No longer has one to wait for it to finish building to do basic file
management (create, remove, rename, etc.).
2) It does not need to be either fully scanned or completely disabled;
it can be incomplete (i.e. overfilled, missing paths), still be
of benefit and be correct.
3) Handles mounting and dismounting of individual volumes which means
a full rebuild is not needed just because you pop a new SD card in the
slot. Now, because it reuses its freed entry data, may rebuild only
that volume.
4) Much more fundamental to the file code. When it is built, it is
the keeper of the master file list whether enabled or not ("disabled"
is just a state of the cache). Its must always to ready to be started
and bind all streams opened prior to being enabled.
5) Maintains any short filenames in OEM format which means that it does
not need to be rebuilt when changing the default codepage.
Miscellaneous Compatibility:
1) Update any other code that would otherwise not work such as the
hotswap mounting code in various card drivers.
2) File management: Clipboard needed updating because of the behavioral
changes. Still needs a little more work on some finer points.
3) Remove now-obsolete functionality such as the mutex's "no preempt"
flag (which was only for the prior FAT driver).
4) struct dirinfo uses time_t rather than raw FAT directory entry
time fields. I plan to follow up on genericizing everything there
(i.e. no FAT attributes).
5) unicode.c needed some redoing so that the file code does not try
try to load codepages during a scan, which is actually a problem with
the current code. The default codepage, if any is required, is now
kept in RAM separarately (bufalloced) from codepages specified to
iso_decode() (which must not be bufalloced because the conversion
may be done by playback threads).
Brings with it some additional reusable core code:
1) Revised file functions: Reusable code that does things such as
safe path concatenation and parsing without buffer limitations or
data duplication. Variants that copy or alter the input path may be
based off these.
To do:
1) Put dircache functionality back in the sim. Treating it internally
as a different kind of file system seems the best approach at this
time.
2) Restore use of dircache indexes in the playlist and database or
something effectively the same. Since the cache doesn't have to be
complete in order to be used, not getting a hit on the cache doesn't
unambiguously say if the path exists or not.
Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8
Reviewed-on: http://gerrit.rockbox.org/566
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>