nets about 5k on clipzip (less on mono, more on others)
to move rockboxlogo to .initdata section
Remove show_logo completely and move to main.c
remove plugin stub
give credits plugin its own copy
credit fallback is now show_info()
Change-Id: Id9ed787e605ed29e7ab1e7a74d3821cd0f840ed4
you could return values in the event callbacks that would never be processed
this would eventually cause a lua stack overflow
settop(0) eats all return values (if any)
Change-Id: Icac6b27e592b385421275d4bd899ed3fe1065669
Instead of putting "#ifdef LCD_STRIDEFORMAT" at every usage of the
macro it's simpler to have config.h define LCD_STRIDEFORMAT to the
default of horizontal stride when the target leaves it unspecified.
Change-Id: Ib187012aad65ac678dbd837b1464a83bad722411
Allow a clean shutdown to end in either power off or reboot. Add a
new event SYS_REBOOT to signal it and sys_reboot() to trigger the
event. SYS_REBOOT signals a reboot request and should be listened
for alongside SYS_POWEROFF events.
Change-Id: I99ba7fb5feed2bb5a0a40a274e8466ad74fe3a43
results of an idea I discussed in IRC
changed the way the lookup in the remap file works..
entries consist of 3 int [action, button, prebtn]
context look up table is at the beginning
action_code contains the (context | CONTEXT_REMAPPED)
button_code contains the index of the first remapped action for the matched context
[0] CORE_CONTEXT_REMAP(ctx1) offset1=(3), count=(1)
[1] CORE_CONTEXT_REMAP(ctx2, offset2=(5), count=(1)
[2] sentinel, 0, 0
[3] act0, btn, 0
[4] sentinel 0, 0
[5] act1, btn, 0
[6] sentinel, 0, 0
Note:
last entry of each group is always the sentinel [CONTEXT_STOPSEARCHING, BUTTON_NONE, BUTTON_NONE]
contexts must match exactly -- re-mapped contexts run before the built in w/ fall through contexts
ie. you can't remap std_context and expect it to match std_context actions from the WPS context.
-- Done --
Code for reading core remap entries
-- Done --
import of core remap entires from disk
-- Done --
plugin to set new key mapping (the hard part)
The plugin is started and FULLY functional
you can add actions and contexts
you can change context, action, button, prebtn
delete keymap files
load keymapfiles
save user keymaps
test keymaps before applying them
loading keymaps to core still requires restart
-----------------------------------------------------------------------------------------------
Change-Id: Ib8b88c5ae91af4d540e1829de5db32669cd68203
I'm not sure this would happen but I suspect its possible to get malformed
data back from lineinfo as this is how the error system tracks code flow
and this is a hacked add-on to allow RLE (run length encoding) of
said code flow data
Change-Id: I4b914c632935f8b1a9fa960212c58e810b2db738
rather than dumping all the settings allow a filter function
to choose desired settings
in menucoresettings you can see an how to do exact text matches
or wilcard matches you can even use luas version of regex
Change-Id: I4c7f7592498ea194e06e9a556b77ffd57f5d4223
return the nextfunction and nil instead of pairs it allows a faster
return to lua rather than calling the lua function
pcall(fnpairs) from c and returning the result back
into lua to kick off the search
yeah, no clue why I didn't realize that before..
testing in x86 and ARM..
its more RAM efficient to do the initial creation
of the stack in lua code for the __pairs functon
its not faster but being that its a one time hit per
iter creation the reduced churn alone should be worth it
along with a reduced peak RAM usage
fix bug where a failed module can not be reloaded
optimize filetol
fix potential bug in splash scroller when no break character is found
Change-Id: I42c922e07039a19138b97c0d0e80cf3cf2426471
temp loader allows some lua requires to be loaded and
later garbage collected unfortunately the module needs to be formatted
in such a way to pass back a call table in order to keep the functions
within from being garbage collected too early
BE AWARE this bypasses the module loader which would allow code reuse
so if you aren't careful this memory saving tool could spell disaster
for free RAM if you load the same code multiple times
Change-Id: I0b6f81e481b8c779edbd620c8403794f8353926f
bring custom keyboard layouts to lua
conversion to the proper format requires create_kbd_layout.lua
just pass a lua string with your desired layout
Change-Id: I14a392410846311a4f3cf8dda0e88d39834d0418
updated example script and renamed some functions as well
fixed bug in printtable cursor position if greater than maxlines for the
screen would reset to item 1
now we move the list start and select it
(and try to center it on the screen)
fixed a few bugs in the add_menu code
Change-Id: I01dead0481ef2e925af8b4cc6c14e36c2859dbba
allows menus + submenus + context menus all with simple tables
menu_t which is a table of strings
func_t which are the corresponding functions to go with those strings
see lua_scripts/submenu_demo.lua
Change-Id: I907b74b4abef0ecbe49f181d0ced6e6d20e94de5
add stylized lines to lua
the exported do_menu has a severe limitation of 64 items
it also requires double the memory
put_line is the way rockbox builds menus
update printtable
user config from core -- done
code cleanup
fixed for 1-bit screens
changed button behavior
fixed for 2-bit screens
Change-Id: I4de55e42685aa1d2f53a33bc8e980827864e810b
* pcm_get_bytes_remaining()
* pcm_calculate_peaks()
* pcm_get_peak_buffer()
Nothing in-tree uses these at all (except for the lua plugin wrapper)
Change-Id: I971b7beed6760250c8b1ce58f401a601e1e2d585
Nothing in the core has used it for some time. It's exported to the
plugin API but the last plugins to use it were switched to the mixer API
back in 2011.
This allows us to get rid of pcm_play_dma_pause() from all audio drivers
Change-Id: Ic3fa02592316f84963e41d792d1cabb436d1ff6b
I'm currently running up against the limitations of the lcd_draw functions
I want these functions to be able to be used on any size buffer not
just buffers with a stride matching the underlying device
[DONE] allow the framebuffer to be decoupled from the device framebuffer
[DONE need examples] allow for some simple blit like transformations
[DONE] remove the device framebuffer from the plugin api
[DONE}ditto remote framebuffer
[DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr
while remote lcds may compile (and work in the sim) its not been tested on targets
[FIXED] backdrops need work to be screen agnostic
[FIXED] screen statusbar is not being combined into the main viewport correctly yet
[FIXED] screen elements are displayed incorrectly after switch to void*
[FIXED] core didn't restore proper viewport on splash etc.
[NEEDS TESTING] remote lcd garbled data
[FIXED] osd lib garbled screen on bmp_part
[FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport
[FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer
[FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw)
[UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear
scrolling viewports no longer trigger wps refresh
also fixed a bug where guisyncyesno was displaying and then disappearing
[ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes
(LCD_ and LCD_REMOTE_)
LCD_STRIDE(w, h) same as STRIDE_MAIN
LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H
LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H
LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH)
test_viewports.c has an example of usage
[FIXED!!] 2bit targets don't respect non-native strides
[FIXED] Few define snags
Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
at 1 GHZ the intermediate calculation for cycles overflows 32 bits
this makes timer fail even with sensible values
solution divide both sides by 100
Change-Id: I18a4054c2d06fb72531d5496bba562f71b03984f
lua gives you a memory used number that only reflects the current allocations
if fact it doesn't even give you a way to get the amount of ram free
rb.mem_stats() seeks to fill this gap by marking the memory allocated for lua
with a sentinel value which can later be checked to get a high water mark
of the ram used by lua and a pretty good idea of how much ram is available
Also includes an example script
usage:
used, allocd, free = rb.mem_stats()
Change-Id: Ia282869f989848324d7d88c7df4827fdbce4fb4e
checks button_status in rockev
strpbrk_n custom implementation allows setting max search len in source string
add some branch prediction where appropriate
fix formatting in splash_scroller script
Change-Id: Id5d8e9d83f4b3e361ccb67b403af8f9a8a31b8f0
lua currently splashes a stack traceback on error
for deep tracebacks and especially on devices with smaller screens
this leaves out a lot of vital information
in the past I have resorted to splitting the traceback string or
even saving the return to a file
This patch provides a scrollable buffer with rudimentary text reflow
to allow you to read the whole traceback string
Upon traceback if you press nothing the screen will display for 5 seconds
If you press OK or CANCEL it will quit immediately
PREV/NEXT scrolls the list on button press timeout is disabled
lua now provides rb.splash_scroller(timeout, str)
example script provided too
Change-Id: Idbc8ce0c514196f0fae48c43aeaea8b60d6da1a5
check if any buttons are waiting in the queue before triggering
the event thread for action & button events
makes button events quicker and also spend less time interrupting lua
both wins
Change-Id: I38346c084afdd99e4608f40b52053ee39730fb40
cool little lua based audio player
creates dynamic playlist of 10 mp3s found on device if no music loaded
I had to limit the depth of search to 3 levels due to the recursive
nature of the current dirbrowser functions this could be rectified with a
bit more code
fixed a bug in print.lua that kept scrolling text even after screen clear
Change-Id: Ifd285332df41a409ecaeb1ea447ad15537b5d04c
Note: I left behind lcd_bitmap in features.txt, because removing it
would require considerable work in the manual and the translations.
Change-Id: Ia8ca7761f610d9332a0d22a7d189775fb15ec88a
'swcodec' is now always set (and recording_swcodec for recording-capable
units) in feature.txt so the manual and language strings don't need to
all be fixed up.
Change-Id: Ib2c9d5d157af8d33653e2d4b4a12881b9aa6ddb0
rb core allows you to load custom keyboard layouts
this patch adds the ability to load a keyboard layout in a buffer
the custom layout is temporary and does not overwrite the current layout
use like so:
unsigned short kbd[64];
unsigned short *kbd_p = kbd;
if (!kbd_create_layout("ABCD1234\n", kbd, sizeof(kbd)))
kbd_p = NULL;
rb->kbd_input(buf,sizeof(buf), kbd_p);
Change-Id: I7be2bd4a1b4797a147fa70228a9749dc56ac052a
keep running into the rigid nature of do_menu
it isn't too bad when you don't need voice but once
you do the fun awaits
do_menu likes to talk on menu enter which is in a loop when you use do_menu
I would like to move the processing to the callback
TOO BAD you only get an action and the menu_item_ex struct
you sent it when calling the function
Change-Id: Iaefd0cc133435d675b7dd27a558c504d6ccb327a
just a few tweaks to the RockEv backend to allow tighter event timing
originally there was a timeout where events would be consolidated
prior to running the event thread, this slowed the faster events
but it turns out this isn't really a big waster of time
The callback from C => lua is a far bigger bottleneck
Change-Id: Iffacbe49c4b83155099b1304590450f746576fa4
WIP for passing arguments to lua scripts
args are recognized by adding ?arg to the end of the script path
The easiest way to do this currently is to use the function rb.restart_lua
local sfile = rawget(_G, "_fullpath") or ""
local sArgs = rawget(_G, "_arguments")
if not sArgs then
rb.restart_lua(sfile .. "?my arguments")
else
rb.splash(1000, sfile .. "?" .. sArgs)
end
I'd eventually like to figure out a sensible way to do this from a
shortcut / quick list
Change-Id: I2b60fe3b8f1d04b57361fe532510bd6afee59fbf
After a few issues with the timer code in the hosted players
I realized a few shortcomings in the original rockev code...
This rewrite gives thread_exit an explicit flag instead of 0
custom events now have a set-able timeout
previous lua hooks are restored
flags are stored in uint8_t
Change-Id: I9ca45246ac9233a2faa581e26a8cc5e5fb512e88
with the addition of suspending all events on thread start and exit
we don't really need to block on THREAD_QUIT in so many places
Removed suspend clearing on event unregister and updated comments
Change-Id: Id9c6a460def558c5331ee292035691a9f82b2c43
report of call after free on event thread on Agptek Rocker
I'm guessing its a race condition between the thread and the timer
but can't say for sure without some more testing
Change-Id: If11bd718b3cfa81ea13fff378df56d12afa17a7f
rb.strip_extension and rb.create_numbered_filename
have been moved to include_lua/files.lua
to use simply add require('files') to your script
Change-Id: I95af7b312c8614cb10da4b71b22714b3e282e08a
everything that would have been added has already been added or
needs more supporting functions so they've been excluded for the time being
Change-Id: I4ae4753c543287934702a3bd2eeccce5b032235d