Commit graph

496 commits

Author SHA1 Message Date
Thomas Martitz
be5fadff94 skin_engine: Fix crash on skin_reset (e.g. on language change).
Change-Id: Ie2da1a1ba9d2dad76e2f1c45abd907c3ede4f56c
2013-06-23 20:55:46 +02:00
Thomas Martitz
4263f67e4b Fix warning (move variable into #ifdef section).
Change-Id: Ic6ba4b786eef00eab7f20abd5fbf2bcb8977993a
2013-06-09 21:08:49 +02:00
Thomas Martitz
770fadddd6 Fix reds (this code needs #ifdef HAVE_ALBUMART)
Change-Id: Ia50cd846d5451b0cb5cf3a6f8097ea9fe3b3c60a
2013-06-09 21:01:47 +02:00
Thomas Martitz
58b4e71d32 skin_engine: Fix albumart logic on skin reloading.
This logic checks whether the skin's albumart dimensions differ from the
previous skin to force rebuffering if necessary. This was broken since
a while as the necessary information was reset.

Change-Id: I3b9f3a819c6af202af8ad66c13742f704ce45ab1
Reviewed-on: http://gerrit.rockbox.org/476
Tested-by: Thomas Martitz <kugel@rockbox.org>
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
2013-06-09 17:39:08 +02:00
Jonathan Gordon
3a13150a81 Revert "skin tags: fix the id3 track/disc numbers in conditionals"
This reverts commit a395a34671.
And fixes FS#12836 - need to rethink how to do this later.
2013-02-28 16:53:41 +11:00
Jonathan Gordon
d76dca165b checkwps: show a helpful error if the parser callback errors out
Change-Id: Ie3e35292ba8d74f0ff3d1bb3483a5e83aae0e6b6
2013-02-26 21:18:16 +11:00
Jonathan Gordon
657b91acfa skin engine: Relax the AA load width/height checks
d6c6c07 changed the AA load tag to make sure the image width/heights
fit in the viewport, Revert this because it doesn't actually make
sense to check it here.

Change-Id: I3fe4b074ef8fe88560f2f894ec651027ea3642f4
2013-02-26 20:47:46 +11:00
Jonathan Gordon
a395a34671 skin tags: fix the id3 track/disc numbers in conditionals
Fix the %in tag so %xd(a, %in) works as expected

Change-Id: I33dd3ae092a66b1363c9cf3afa08075e4534af7c
2013-02-21 21:14:58 +11:00
Alex Mayer
ee758c5a97 Theme Engine: Fix progress bar slider (FS#12823)
Fix the need to resize progress bar when using a slider.
Slider stays in bounds. Progress bar is not resized.
Works well with square sliders that should not overlap
edge of progress bar. also works with rounded sliders.

You can also make progress bar the full width of screen
while using a slider. Before if you would make the
progress bar the full width of the screen and add a slider
the progress bar would look like it was padded on both ends.

This fixes FS#12823

Change-Id: I60345efc5cd0f46286f2591ed032f0d9320d1c3e
Reviewed-on: http://gerrit.rockbox.org/402
Reviewed-by: Hayden Pearce <saint.lascivious@gmail.com>
Tested-by: Hayden Pearce <saint.lascivious@gmail.com>
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
2013-02-19 07:27:54 +01:00
Jonathan Gordon
aaf30651df skin_engine: Add a debug screen to display skin ram usage
Change-Id: Ida9c33211d9360ac88e30a2cf8df9f191bee8b45
2013-02-12 21:01:13 +11:00
Jonathan Gordon
e41aed633f Fix (c) notice which was apparently copy/pasted from a completly unrelated file
Change-Id: I465bd6a70e911c7a56213af82b4db64c25c294f7
2013-02-12 21:01:13 +11:00
Jonathan Gordon
948dbed0af remove unused members
Change-Id: Ic0a0d300c9b7701c9173121d9d36a4dd4a28d8bd
2013-02-11 00:11:25 +11:00
Jonathan Gordon
d6c6c0767c album art display: Fix RTL handling for the album art skin tag
AA was broken when an RTL language is used, causing it to not
be displayed.

Also fix th out of bounds handling when width/height > viewport

Change-Id: I4899cd32ec58107c987e3cc0e8df582963bdcf62
2013-01-15 23:10:37 +11:00
Jonathan Gordon
c500f4efe5 radio screen: Disable displaying radio art, FS#12797
With radioart enabled there appears to be buffer corruption when
the image is loaded causing the player to data abort in skin_render_line()

So, disable the code untill someone can fix it.

Change-Id: I6acf3f76ce38aa2784b1b24ed6da29a9c5bee479
2013-01-03 23:09:01 +11:00
Jonathan Gordon
685cf59008 9 segment bitmap drawing:
Use %x9(id) to draw an image in the whole current viewport using the
9 segment drawer (which draws the corners as normal and *tiles*
the middle segments to the needed width/height).

Future work is to make it scale instead of tile

Change-Id: Ic3ed1cad93f96091694801eb442e0da5a2401203
2012-12-09 17:11:19 +11:00
Jonathan Gordon
7c31ff2fb0 Fix skin engine error message
Change-Id: I2250be6d4e82cd5d91ed1a2c080e263dd7543129
2012-08-06 10:35:22 +10:00
Jonathan Gordon
9dd2eb49be skin_engine: Support percentages for viewport positioning
%V(0,50%,75%,50%,-) - make a viewport at x=0, y=half the lcd height,
75% lcd width and the remaining height (the other half) of the lcd.

Change-Id: If26ccb65e8dc52c9225f3fd6d7b222d770add0f0
Reviewed-on: http://gerrit.rockbox.org/184
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Tested-by: Thomas Martitz <kugel@rockbox.org>
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
2012-07-29 04:24:38 +02:00
Jonathan Gordon
68ee7aac6e skin_engine: Make pressing the setting bar touch region work
might need some tweaking, but works.

Change-Id: I0784cd4fe9996531da6cc275491ff3b4e83cdbcf
2012-07-06 14:28:34 +10:00
Jonathan Gordon
65f9df3083 skin_engine: Allow the %St() (setting) skin tag be used as a bar
%St(<setting name>) or %St(<bar tags>, setting, <setting name>)

Change-Id: I71396d683634d4d1ad2357018c4029ecb4229677
2012-07-05 23:30:06 +10:00
Jonathan Gordon
c413591e7e fix build warnings
Change-Id: Id5f0e84834f1cb74a317bb5653fdb6f665233345
2012-07-05 11:24:08 +10:00
Jonathan Gordon
d336eb30f8 skin_engine: Automatically create touch regions for skin bars
skin bars now automatically create the touch region the same size
as the bar on touchscreen targets. This means touches will
magically "just work" for reveresed bars (rtl or otherwise).

~5% padding is added on all 4 sides of the region rectangle but
this may need to be tweaked.

Please consider the 'progressbar' and 'volume' touchregion actions
to be deprecated.

Kudos to my new wife for figuring out the bleedingly obvious way to
do this!

Change-Id: I997a7bcaa70fce9885808aae27953c7676e9c2ff
2012-07-05 11:15:16 +10:00
Frank Gevaerts
21ddcbec66 CHARCELL doesn't have sbs support, so disable it properly.
This actually fixes a nullpointer dereference.

Change-Id: Ie3e153d72bcacdce46bfe5a514ff77aebdfd7225
2012-06-19 21:53:29 +02:00
Bertrik Sikken
d023bf0f5d Fix checks on buflib allocated handles (0 is not a valid handle value)
Change-Id: I8fdc5a59a5062f40a431cd49971390e21631b8ec
2012-06-10 17:15:47 +02:00
Jonathan Gordon
7a009276bc Fix FS#12674 - %ax() doesnt mirror viewport correctly
Change-Id: I10c933542037eeedc9c4be74b3d43a1430ec05b2
2012-05-30 21:17:40 +10:00
Jonathan Gordon
7909bf039f (hopefully) Fix FS#12639 and other skin related buflib corruption issues.
Kudos to funman for figuring out the problem - skin_find_item() rather
stupidly uses the global skin_buffer variable in skin_parser.c which is
fine in the parser EXCEPT it gets changed in skin_render when the sbs
is being redrawn while another skin is loading, so fix this by makeing
skin_find_item() use a local data pointer so a skin_render() during
parsing won't break anything.

Change-Id: I80e1c0efe569c18225e5772159c18ebb21e07332
2012-05-16 22:33:40 +10:00
Nils Wallménius
d29a11b7a8 Rename HAVE_PITCHSCREEN to HAVE_PITCHCONTROL
Also move the definition to config.h

Change-Id: I36bb5020c5e06b2344292bc05e8c13ccc7a6a1ff
Reviewed-on: http://gerrit.rockbox.org/234
Reviewed-by: Nils Wallménius <nils@rockbox.org>
2012-05-09 14:32:38 +02:00
Rafaël Carré
aaf9a1be49 get_image_filename() return value is never used 2012-05-06 23:00:52 -04:00
Rafaël Carré
675f171cf1 skin_parser: simplify skin_buffer_alloc
- no need to cast void * return value (it is not C++)
- use sizeof(*var) instead of sizeof(struct foobar), it is shorter and will
  stay correct if the type is changed but forgotten in the sizeof()
2012-05-06 22:43:21 -04:00
Michael Sevakis
da6cebb6b0 Use buflib for the allocation of voice PCM resources.
Buffers are not allocated and thread is not created until the first
call where voice is required.

Adds a different callback (sync_callback) to buflib so that other
sorts of synchonization are possible, such as briefly locking-out the
PCM callback for a buffer move. It's sort of a messy addition but it
is needed so voice decoding won't have to be stopped when its buffer
is moved.

Change-Id: I4d4d8c35eed5dd15fb7ee7df9323af3d036e92b3
2012-05-02 17:22:28 -04:00
Michael Sevakis
57a20d2d63 Make DSP's replaygain independent of global_settings.
Moves replaygain definitions to lib/rbcodec/dsp/dsp_misc.h.
Intermediate functions in misc.c handle any adjustment and calling
the rbcodec APIs.

Change-Id: I9f03561bca9aedd13760cf19c4e19aa3c68e7024
Reviewed-on: http://gerrit.rockbox.org/140
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
2012-04-30 22:47:37 +02:00
Michael Sevakis
56f17c4164 Make rbcodec/dsp includes more specific.
Change-Id: Idb6af40df26f5b8499a40e8b98602261ef227044
2012-04-29 17:31:30 -04:00
Jonathan Gordon
b2202a3d7c skin_engine: Allow negative numbers for the start offset in %ss
i.e %ss(-1, -, %ia) will get the last letter in the %ia tag

Change-Id: I6b2764d30c072b549e7424fc6e847ec48850b46a
2012-03-27 23:42:00 +11:00
Jonathan Gordon
9445d4625a skin_engine: fix scrolling lines with dynamic content
Change-Id: If85220c8b59123814e0e6b1a3b8e00c981271021
2012-03-26 22:24:43 +11:00
Jonathan Gordon
94139ac0bd Fix FS#12606 - next track can cause the screen to be cleared
This is a bit of a hack. We now trigger an event when the skin engine
is doing a full redraw (which means fullscreen clear) before the
lcd_update() to give the current screen a chance to redraw to avoid the
screen flicker.

This commit fixes the issue for screens which are entirely the list
widget (i.e browser and menus), other screens will need aditional fixes
(i.e quickscreen, time&date screen)

Change-Id: I3725c51518be724ce7aacee9877663c2de6866fa
2012-03-20 22:10:19 +11:00
Jonathan Gordon
5edae54e0d skin_engine: Reenable skin debugging in the sim (use --debugwps)
Change-Id: I2881edda45cd3ea69f5284d93bc93c47bb63b3f2
2012-03-15 23:26:07 +11:00
Jonathan Gordon
182a6c80ba Fix compile errors
Change-Id: Ic985bf57da04847bff716ee41db8f107100ff95b
2012-03-15 23:03:33 +11:00
Jonathan Gordon
014a08cabb skin_engine: New tag to draw a rectangle (optionally with a gradient)
%dr(x, y, width, height, [colour1[, colour2]]):
x,y - viewport relative pixel coordinates to start the rectangle.
width, height - obvious. can be '-' to fill the viewport
if both colours are left out the viewports foreground colour will be used
if one colour is specified it will fill the rectangle that colour.
if both colours are specified it will gradient fill the rectangle.

Change-Id: Iad451e99ded663bc7c5d182443659db7d909b388
2012-03-15 22:52:53 +11:00
Jonathan Gordon
f31e7a1225 Revert "Fix FS#12606 - next track can cause the screen to be cleared"
This reverts commit cb9bc3bbc8.
2012-03-15 11:31:18 +11:00
Jonathan Gordon
cb9bc3bbc8 Fix FS#12606 - next track can cause the screen to be cleared
This is a bit of a hack. We now trigger an event when the skin engine
is doing a full redraw (which means fullscreen clear) before the
lcd_update() to give the current screen a chance to redraw to avoid the
screen flicker.

This commit fixes the issue for screens which are entirely the list
widget (i.e browser and menus), other screens will need aditional fixes
(i.e quickscreen, time&date screen)

Change-Id: I3ffdcd8ccad2c663732f8d5983049c837de00fe5
2012-03-14 22:52:24 +11:00
Osborne Jacobs
595427c095 Add new actions to %Tp (Touchscreen areas)
Add the following actions to %Tp:
createbookmark   create a new bookmark from the wps
listbookmarks    list bookmarks from the wps
trackinfo        show track info from the wps

My main motivation was to allow bookmarking and jumping around audio books
from the wps on touch enabled targets.  You can do it now through the context
menu but it requires 4 screen presses instead of 1.

Change-Id: I1fa1bf0064dfd22b897eca7c56acc1ce8956f14c
Reviewed-on: http://gerrit.rockbox.org/171
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
2012-03-13 03:17:12 +01:00
Frank Gevaerts
b9bf6cdb2c Call skinlist_set_cfg() unconditionally, i.e. also if do_refresh==false
This call is cheap (except if the list config changes, but then it should
be called anyway), and do_refresh isn't always set appropriately, e.g.
when the screen has just changed, which could cause the list config to be
null at bad times, which caused the standard list to be shown instead of
the desired skinned list.

Change-Id: I47dd2552d6d1062456ede4529c4891e80a8159ea
Reviewed-on: http://gerrit.rockbox.org/113
Reviewed-by: Frank Gevaerts <frank@gevaerts.be>
2012-02-29 14:11:33 +01:00
Jonathan Gordon
d96a32d01a fix warning
Change-Id: Iccadc7558b9ffb2d87e5bc7697080dd567f4775f
2012-02-29 00:18:56 +11:00
Jonathan Gordon
1c1e1c070c skin_engine: ease the restrictions on %x/%xl
%x and %xl only require the id and filename now.
If you leave off the x,y it will default to 0,0.
If you want to use the default x,y you can still put in the
num_subimages param on the end (e.g %xl(a, file, 3) )

Change-Id: I8eff793dfdd037e302ace8deec9dc16dcea264a7
2012-02-29 00:14:06 +11:00
Jonathan Gordon
34031cba5b skin_engine: Clean up %x() handling - beware theme issues
Internally remove some hacks around how %x() is handled.
%x() inside the default viewport will no longer work if
other viewports are used, so if you are using viewports and
%x() make sure it is in a viewport!

Change-Id: I8ecab805d55fc0f8476ff0516cba38e23400aa20
2012-02-28 23:51:01 +11:00
Jonathan Gordon
0807fe8d36 Fix build errors
Change-Id: Ie46e807799034af2a025c607a76e17c50c5b613e
2012-02-28 23:16:06 +11:00
Jonathan Gordon
2c71aa9feb lcd/skin_engine: Add the ability to draw onto the backdrop layer
The framebuffer the lcd driver uses can now be changed on the fly
which means that regular lcd_* drawing functions can draw onto the
"backdrop" buffer. The skin engine can use this to create layered
effects.

Add the tag %VB to a viewport to draw that viewport onto the
backdrop layer. If you want to draw an image onto the backdrop
framebuffer use %x(backdrop filename) instead of %X() inside
a viewport with %VB.

Change-Id: I741498e2af6d4f2d78932cabe8942317893e7cfc
2012-02-28 23:03:04 +11:00
Frank Gevaerts
b5cd5ce8a1 Add %LR and %LC to get at the current row and columm in skinned lists.
This allows list items to be rendered differently depending on their
on-screen position, allowing things like gradients or nonlinear alignment

Change-Id: I1d9c080f97e83707f0e80f57abc762cb2b94f6ed
2012-02-25 16:43:27 +01:00
Jonathan Gordon
31a05953e1 FS#12586 - Modify %ss to be able to use numbers for conditionals
i.e %?ss(1,1,%cM)<|one|two|three|...|> or %xd(numbers, %ss(1,1%cM)

Change-Id: I74ecb3f253f3be1fd270f75c0ef79addd364a7de
2012-02-26 00:50:14 +11:00
Frank Gevaerts
680c6fcde1 Store listitem_viewport_cfg->label as skinoffset instead of raw pointer
This fixes the case where some blocks got relocated and the skin render
code couldn't find the matching viewports any more.

Change-Id: I4394444fb139ee5bc986f374dba82a104013e354
Reviewed-on: http://gerrit.rockbox.org/112
Reviewed-by: Frank Gevaerts <frank@gevaerts.be>
2012-02-22 01:15:42 +01:00
Jonathan Gordon
9c21258e2c skin engine: Add 'touch' command to the %vs() tag
%vs(label, touch, -) will reset the timeout for the variable without
changing the variables value.

Change-Id: Idba03f454a82ac7460bb53a4de3aa6903656c585
2012-02-21 00:34:58 +11:00