Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9
MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.
Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).
The following games are at least partially broken for various reasons,
and have been disabled on this commit:
Cube: failed assertion with "Icosahedron" setting
Keen: input issues
Mines: weird stuff happens on target
Palisade: input issues
Solo: input issues, occasional crash on target
Towers: input issues
Undead: input issues
Unequal: input and drawing issues (concave polys)
Untangle: input issues
Features left to do:
- In-game help system
- Figure out the weird bugs
Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
* Implements RFC 4226 (HOTP) and RFC 6238 (TOTP)
* Adds sha1.c to apps/plugins/lib (orignally tools/hmac-sha1.c)
* See manual entry for more information
Change-Id: Ia4a4031b29f97361b541e71438aa7f3ea82212f2
The text is usually only a short description taken from the wiki and
don't contain screenshots or keymaps, but should be better than nothing. :)
Added manual entries:
- Boomshine
- Dict
- FFT
- main_menu_config
- Matrix
- Maze (including keymap)
- PDbox
- Superdom
Additional changes/fixes:
- fix "Clix" alphabetical order
- add Frotz & ZXBox to games preamble
Change-Id: I169870420cbac8123695747ccfcbaaf3478c11cc
Change 12x12 and 22x22 sized tiles to hand-optimized ones
with better readibility :)
Tile values >= 1024 are abbreviated to "1k", "2k" etc.
Change-Id: I15f4649b20442b71027a3b1564bc51c7e72105ce
This patch fixes some (mostly small) plugin issues with the "big"
YH-keymap patch (a507b). Only one fix affects the main keymaps
(virtual keyboard "DONE" now exits after long key /release/ instead
of long button /press/).
Change-Id: Id34f925ebfa97ae4974cd9405fbe1fee4f597833
The main "innovation" in this patch are two "virtual buttons"
for the record switch on YH92x targets. When the switch state
changes, a single BUTTON_REC_SW_ON or .._OFF button event will
be generated. Thus keymap code can react on switching, but
not on the actual state of the switch.
Wherever sensible, the following user scheme is applied:
- use PLAY as confirm button
- use REW button or Long REW to exit
- use REC (YH820) or FFWD (YH92X) as modifier key for button combos
Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
* improve manual (hopefully fixes fs#11988). Parts of the
description are taken from fs#10820.
* move ACTION_STD_CONTEXT from alternate select to alternate
menu action, as not all targets have ACTION_STD_MENU
* add menu entries for "Quit" and "Quit without saving"
Change-Id: Iec86a1608756a899f9f9d7ec7d479838dfd1d95f
I copied the direction button description from snake2
manual, as both snakes seem to have the same controls.
No guarantee however :)
Change-Id: I8ca1ccf75f0737d5a922aae207c7c7efef5ec026
- square sine tick and tock sounds (more annoying, more useful;-)
- optical indication of tics on display
- unification of mode of operation for SWCODEC and HWCODEC (tested on simulator)
Both playback and display drawing happen in main loop, always.
- operating in two modes now:
-- 1. classic dumb metronome
--- active when openened as application without file to open
--- the usual functionality with tapping and bpm change
--- controls indicated on display
-- 2. track mode with programmable series of parts
--- active when started as viewer for a .tempo file
--- differing meters (4/4, 3/4, 6/8, etc.)
--- patterns (tick/tock/silence on each beat)
--- smooth tempo changes in those tracks
This version had lots of testing regarding metronome accuracy,
resulting in the realization that PLL A and PLL B differ
on the Clip+, causing drift. There is still drift when the timer
intervall is too small, so I settled on 2 ms as compromise.
This is the final version, after adding documentation and extensive
help from Sebastian Leonhardt testing it on slower hardware (YH820),
where it works up to 650 actual bpm with display indication.
Latest change: Documentation nitpicks.
Change-Id: I764c8252526db188352385c5462f9453d882beb9
- Comment keymaps.h
- Tie XWORLD_DEBUG into ROCKBOX_HAS_LOGF to ease debugging
- Fix up the manual a little bit
Change-Id: I12cfb58001199036cd67dbaa27f164e6790a199d
Reviewed-on: http://gerrit.rockbox.org/1084
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Co-conspirators: Franklin Wei, Benjamin Brown
--------------------------------------------------------------------
This work is based on:
- Fabien Sanglard's "Fabother World" based on
- Piotr Padkowski's newRaw interpreter which was based on
- Gregory Montoir's reverse engineering of
- Eric Chahi's assembly code
--------------------------------------------------------------------
Progress:
* The plugin runs pretty nicely (with sound!) on most color targets
* Keymaps for color LCD targets are complete
* The manual entry is finished
* Grayscale/monochrome support is NOT PLANNED
- the game looks horrible in grayscale! :p
--------------------------------------------------------------------
Notes:
* The original game strings were built-in to the executable, and
were copyrighted and could not be used.
* This port ships with an alternate set of strings by default, but
can load the "official" strings from a file at runtime.
--------------------------------------------------------------------
To be done (in descending order of importance):
* vertical stride compatibility <30% done>
* optimization <10% done>
Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5
Reviewed-on: http://gerrit.rockbox.org/1077
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
- original rockbox port: Yifu Huang
- original work: Jonathan Bettencourt
- modifications made:
- PLA-fied
- Add element 117 (ununseptium)
- Implemented up/down
- Fixed actinide/lanthanide navigation so that they are between scandium and titanium
- Added manual entry
- Fixed FG/BG colors
Change-Id: Ibabfb0d28f794689ffcd8b9c360fb969d118de08
Reviewed-on: http://gerrit.rockbox.org/950
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Last core update for keymaps and manual. Manual is now 100% complete
Change-Id: I9ad33206ecea41a88cba7a355da911fa7ab0455d
Reviewed-on: http://gerrit.rockbox.org/521
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
thanks to pixelma for having pointed this out and
correcting the first patch
Change-Id: I79f6264a5290906b0d7abd1703df79fde104cb4a
Reviewed-on: http://gerrit.rockbox.org/405
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
thanks to pixelma for having pointed this out
Change-Id: Iac8b997f42b8fb0f964f1f40ce1d2e7e286d4c04
Reviewed-on: http://gerrit.rockbox.org/404
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
1) slight keymaps update
Remove mapping of BUTTON_BACK reseting game to avoid pressing it
involuntary.
Direct mapping of BUTTON_POWER to go into menu.
2) manual updated
Change-Id: I28875104c4a4058216532b9aa12bb2defabcca6d
Reviewed-on: http://gerrit.rockbox.org/352
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
Missing screenshots:
Invadrox, which I can't find in the menu, but on IRC they said it's
for LCD only, so it should be removed.
Pacbox, Rockboy and Zxbox: it's unclear where to find the ROMs.
Poor quality image:
manual/rockbox_interface/images/sansaclipzip-front.png. It can work,
but my “artistic” skills are not enough. Anyway, the information on
the picture is correct.
All the screenshots were taken using the default theme and the
simulator compiled for the Sansa Clip Zip.
Change-Id: I779a3b8fbf9a1ab2f12b8f8e6bcf55f2363900ce
Reviewed-on: http://gerrit.rockbox.org/357
Reviewed-by: Bertrik Sikken <bertrik@sikken.nl>
Reviewed-by: Alex Parker <rockbox@aeparker.com>
Tested-by: Alex Parker <rockbox@aeparker.com>
- fuze+ keymaps for calculator updated
- manual updated accordingly
- also correct a little problem with a line only used by mpio hd300
manual but that appears on all other target's manual.
Change-Id: I9c4d3c21dc6174079edbde8035bad318e09ec74a
Reviewed-on: http://gerrit.rockbox.org/125
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
This commit change:
1) replace all keymaps with PLA ones.
2) add an alternative exit button (PLA_EXIT or PLA_CANCEL)
3) do the required change to the manual in order to match
code's changes.
4) add a missing key in the manual and show them in a table
Change-Id: Ie983c7673c9dec1a9daeb34f5edaaa3c8be7dd5e
Reviewed-on: http://gerrit.rockbox.org/129
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Tested-by: Thomas Martitz <kugel@rockbox.org>
This commit changes:
1) replace all keymaps with PLA ones.
2) do the required changes to the manual in order to match
code's changes.
3) add an alternative exit button (PLA_EXIT or PLA_CANCEL)
Change-Id: I0cea909dd2ff44b8c5a2daba11c192965c4a02c7
Reviewed-on: http://gerrit.rockbox.org/131
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Tested-by: Thomas Martitz <kugel@rockbox.org>