This patch redoes the filesystem code from the FAT driver up to the
clipboard code in onplay.c.
Not every aspect of this is finished therefore it is still "WIP". I
don't wish to do too much at once (haha!). What is left to do is get
dircache back in the sim and find an implementation for the dircache
indicies in the tagcache and playlist code or do something else that
has the same benefit. Leaving these out for now does not make anything
unusable. All the basics are done.
Phone app code should probably get vetted (and app path handling
just plain rewritten as environment expansions); the SDL app and
Android run well.
Main things addressed:
1) Thread safety: There is none right now in the trunk code. Most of
what currently works is luck when multiple threads are involved or
multiple descriptors to the same file are open.
2) POSIX compliance: Many of the functions behave nothing like their
counterparts on a host system. This leads to inconsistent code or very
different behavior from native to hosted. One huge offender was
rename(). Going point by point would fill a book.
3) Actual running RAM usage: Many targets will use less RAM and less
stack space (some more RAM because I upped the number of cache buffers
for large memory). There's very little memory lying fallow in rarely-used
areas (see 'Key core changes' below). Also, all targets may open the same
number of directory streams whereas before those with less than 8MB RAM
were limited to 8, not 12 implying those targets will save slightly
less.
4) Performance: The test_disk plugin shows markedly improved performance,
particularly in the area of (uncached) directory scanning, due partly to
more optimal directory reading and to a better sector cache algorithm.
Uncached times tend to be better while there is a bit of a slowdown in
dircache due to it being a bit heavier of an implementation. It's not
noticeable by a human as far as I can say.
Key core changes:
1) Files and directories share core code and data structures.
2) The filesystem code knows which descriptors refer to same file.
This ensures that changes from one stream are appropriately reflected
in every open descriptor for that file (fileobj_mgr.c).
3) File and directory cache buffers are borrowed from the main sector
cache. This means that when they are not in use by a file, they are not
wasted, but used for the cache. Most of the time, only a few of them
are needed. It also means that adding more file and directory handles
is less expensive. All one must do in ensure a large enough cache to
borrow from.
4) Relative path components are supported and the namespace is unified.
It does not support full relative paths to an implied current directory;
what is does support is use of "." and "..". Adding the former would
not be very difficult. The namespace is unified in the sense that
volumes may be specified several times along with relative parts, e.g.:
"/<0>/foo/../../<1>/bar" :<=> "/<1>/bar".
5) Stack usage is down due to sharing of data, static allocation and
less duplication of strings on the stack. This requires more
serialization than I would like but since the number of threads is
limited to a low number, the tradoff in favor of the stack seems
reasonable.
6) Separates and heirarchicalizes (sic) the SIM and APP filesystem
code. SIM path and volume handling is just like the target. Some
aspects of the APP file code get more straightforward (e.g. no path
hashing is needed).
Dircache:
Deserves its own section. Dircache is new but pays homage to the old.
The old one was not compatible and so it, since it got redone, does
all the stuff it always should have done such as:
1) It may be update and used at any time during the build process.
No longer has one to wait for it to finish building to do basic file
management (create, remove, rename, etc.).
2) It does not need to be either fully scanned or completely disabled;
it can be incomplete (i.e. overfilled, missing paths), still be
of benefit and be correct.
3) Handles mounting and dismounting of individual volumes which means
a full rebuild is not needed just because you pop a new SD card in the
slot. Now, because it reuses its freed entry data, may rebuild only
that volume.
4) Much more fundamental to the file code. When it is built, it is
the keeper of the master file list whether enabled or not ("disabled"
is just a state of the cache). Its must always to ready to be started
and bind all streams opened prior to being enabled.
5) Maintains any short filenames in OEM format which means that it does
not need to be rebuilt when changing the default codepage.
Miscellaneous Compatibility:
1) Update any other code that would otherwise not work such as the
hotswap mounting code in various card drivers.
2) File management: Clipboard needed updating because of the behavioral
changes. Still needs a little more work on some finer points.
3) Remove now-obsolete functionality such as the mutex's "no preempt"
flag (which was only for the prior FAT driver).
4) struct dirinfo uses time_t rather than raw FAT directory entry
time fields. I plan to follow up on genericizing everything there
(i.e. no FAT attributes).
5) unicode.c needed some redoing so that the file code does not try
try to load codepages during a scan, which is actually a problem with
the current code. The default codepage, if any is required, is now
kept in RAM separarately (bufalloced) from codepages specified to
iso_decode() (which must not be bufalloced because the conversion
may be done by playback threads).
Brings with it some additional reusable core code:
1) Revised file functions: Reusable code that does things such as
safe path concatenation and parsing without buffer limitations or
data duplication. Variants that copy or alter the input path may be
based off these.
To do:
1) Put dircache functionality back in the sim. Treating it internally
as a different kind of file system seems the best approach at this
time.
2) Restore use of dircache indexes in the playlist and database or
something effectively the same. Since the cache doesn't have to be
complete in order to be used, not getting a hit on the cache doesn't
unambiguously say if the path exists or not.
Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8
Reviewed-on: http://gerrit.rockbox.org/566
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
The external storage will be created during make install, as simext folder in
the build directory. Upon pressing the e key the sim will mount (virtually
) this into the root directory. It can be accessed in the same way as an
sd/mmc card on real targets. This requires quite some path trickery in io.c.
Change-Id: I2fa9070a3146101ec5655b5b4115ca349d1d4bf4
This is the basic port to the new target Samsung
YP-R1, which runs on a similar platform as YP-R0.
Port is usable, although there are still
some optimizations that have to be done.
Change-Id: If83a8e386369e413581753780c159026d9e41f04
The only true difference in this platform is the amount of iram
between MCF5249 and MCF5250. Instead of duplicating the file
simply use one with proper ifdefs.
Change-Id: Ifd56ebd2666813633502e3b5d83669424659c039
Reviewed-on: http://gerrit.rockbox.org/713
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
95e23de made -Wl,--gc-sections appear after -T by combining it with the global
linker options. Moving the global linker options in front of -T seems to fix
the crash observed on mini2g after that change -- as it seems the linker
behaves differently if --gc-sections is passed after -T.
Fixes FS#12857.
Change-Id: Id64dc6b91726760d75a1a0cd85bb7c06208d2f45
If the host is ARM simply checking the architecture the compiler produces
binaries for will include unwarminder even for the PC tools, breaking them.
Fixes building checkwps and database on ARM hosts. Doesn't fix warble, there
are additional problems with that.
Change-Id: I135b1103a60b9e3720117cde1075b7d73424f384
As per title this patch aims at splitting common target
code and specific target code in a better way to
support future ports within the same environment
(e.g. Samsung YP-R1 where the Linux and the SoC
are the same, with differences in hardware devices
handling)
Change-Id: I67b4918c46403b184d3d8f42ab5aae7d01037fd0
Reviewed-on: http://gerrit.rockbox.org/409
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Tested-by: Thomas Martitz <kugel@rockbox.org>
The existing ARCH Makefile variable is exported to the C code as well.
Additionally the version (arm-only for now) is detected as well. This
allows to for complete autodetection, i.e. that optimized ASM is picked up
if determined by preprocessor (CPU_ARM, etc).
Building a sim/raaa on a arm host will now automatically generate a arm
optmized build like we have for native targets.
Change-Id: I0b35393f8fb3ebd20beaa9e7371fa57bf3782107
libs in $ROOT/lib now add to $(CORE_LIBS) and $(EXTRA_LIBS) and are
automatically linked by the core and codecs/plugins respectively.
Change-Id: Iff482c792a8c8142718f6a16a450c6e2f1497c9a
Simplified stack unwinder for ARM. This is port of
http://www.mcternan.me.uk/ArmStackUnwinding/
backtrace() is called from UIE() on native targets
and from panicf() on both native and ARM RaaA.
Change-Id: I8e4b3c02490dd60b30aa372fe842d193b8929ce0
Core, codecs and plugins link it separately so this gets rid of SOURCES trickery.
Don't build it for hosted targets.
Change-Id: If15ef90e93cd218a4352ae8e89eea95d3122452f
This port is a hybrid native/RaaA port. It runs on a embedded linux system,
but is the only application. It therefore can implement lots of stuff that
native targets also implement, while leveraging the underlying linux kernel.
The port is quite advanced. User interface, audio playback, plugins work
mostly fine. Missing is e.g. power mangement and USB (see SamsungYPR0 wiki page).
Included in utils/ypr0tools are scripts and programs required to generate
a patched firmware. The patched firmware has the rootfs modified to load
Rockbox. It includes a early/safe USB mode.
This port needs a new toolchain, one that includes glibc headers and libraries.
rockboxdev.sh can generate it, but e.g. codesourcey and distro packages may
also work.
Most of the initial effort is done by Lorenzo Miori and others (on ABI),
including reverse engineering and patching of the original firmware,
initial drivers, and more. Big thanks to you.
Flyspray: FS#12348
Author: Lorenzo Miori, myself
Merry christmas to ypr0 owners! :)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31415 a1c6a512-1295-4272-9138-f99709370657
Put the generated AndroidManifest.xml into the bin subfolder and remove it from
clean list. Avoids problems with cleaning if you're building in the android/
folder. Thanks to kugel for pointing out that people are actually doing that.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29931 a1c6a512-1295-4272-9138-f99709370657
Use the source tree version as versionName string. As result the Android
Settings menu will now show that version instead of a rather unhelpful "1.0".
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29929 a1c6a512-1295-4272-9138-f99709370657
This enables Rockbox to render anti-aliased fonts using an alpha blending method.
The input font bitmaps are 4bit, i.e. 4x larger, but the metadata size stays the same.
A tool, convttf, for converting ttf fonts directly to the Rockbox fnt format is provided.
It has a useful help output, but the parameter that works best is -c1 or -c2 (2 for larger font sizes).
Flyspray: FS#8961
Author: Initial work by Jonas Hurrelmann, further work by Fred Bauer, Andrew Mahone, Teruaki Kawashima and myself.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29523 a1c6a512-1295-4272-9138-f99709370657
Add make install target for android builds.
Remove standard install targets as they don't apply.
Add java compilation dependancy on generated resource class(es?) to prevent weird runtime issues.
Update installApk.sh script to use correct tool location in recent sdks.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29131 a1c6a512-1295-4272-9138-f99709370657
This also seems to fix a problem with make apk on some machines. Thanks to Dustin Skoracki for helping to investigate.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28062 a1c6a512-1295-4272-9138-f99709370657
Seperate make rules in a almost empty android.make.
Also add forgotten powermgmt-android.c
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27977 a1c6a512-1295-4272-9138-f99709370657
It's used by both, plugins and codecs, and sh/hwcodec doesn't compile codecs
so it doesn't fit into sources.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27869 a1c6a512-1295-4272-9138-f99709370657
- some functions don't need to return their output, drop $(shell ... )
and prefix with $(SILENT), make V=1 will show the complete scripts being
run
- tweak make.dep generation: make the temporary file appear in root.make
only, and remove a useless "real command", there is already a real
command (mv)
- make addtargetdir.pl terminate its output with a newline ($(shell) did
that for us)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27855 a1c6a512-1295-4272-9138-f99709370657
For RaaA it evaluates user paths at runtime. For everything but codecs/plugins it will give the path under $HOME/.config/rockbox.org if write access is needed or if the file/folder in question exists there (otherwise it gives /usr/local/share/rockbox).
This allows for installing themes under $HOME as well as having config.cfg and other important files there while installing the application (and default themes) under /usr/local.
On the DAPs it's a no-op, returing /.rockbox directly.
Not converted to use get_user_file_path() are plugins themselves, because RaaA doesn't build plugins yet.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27656 a1c6a512-1295-4272-9138-f99709370657
checkwps and database tools need to find their way to our headers
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27550 a1c6a512-1295-4272-9138-f99709370657