7d1a47cf13
This patch redoes the filesystem code from the FAT driver up to the clipboard code in onplay.c. Not every aspect of this is finished therefore it is still "WIP". I don't wish to do too much at once (haha!). What is left to do is get dircache back in the sim and find an implementation for the dircache indicies in the tagcache and playlist code or do something else that has the same benefit. Leaving these out for now does not make anything unusable. All the basics are done. Phone app code should probably get vetted (and app path handling just plain rewritten as environment expansions); the SDL app and Android run well. Main things addressed: 1) Thread safety: There is none right now in the trunk code. Most of what currently works is luck when multiple threads are involved or multiple descriptors to the same file are open. 2) POSIX compliance: Many of the functions behave nothing like their counterparts on a host system. This leads to inconsistent code or very different behavior from native to hosted. One huge offender was rename(). Going point by point would fill a book. 3) Actual running RAM usage: Many targets will use less RAM and less stack space (some more RAM because I upped the number of cache buffers for large memory). There's very little memory lying fallow in rarely-used areas (see 'Key core changes' below). Also, all targets may open the same number of directory streams whereas before those with less than 8MB RAM were limited to 8, not 12 implying those targets will save slightly less. 4) Performance: The test_disk plugin shows markedly improved performance, particularly in the area of (uncached) directory scanning, due partly to more optimal directory reading and to a better sector cache algorithm. Uncached times tend to be better while there is a bit of a slowdown in dircache due to it being a bit heavier of an implementation. It's not noticeable by a human as far as I can say. Key core changes: 1) Files and directories share core code and data structures. 2) The filesystem code knows which descriptors refer to same file. This ensures that changes from one stream are appropriately reflected in every open descriptor for that file (fileobj_mgr.c). 3) File and directory cache buffers are borrowed from the main sector cache. This means that when they are not in use by a file, they are not wasted, but used for the cache. Most of the time, only a few of them are needed. It also means that adding more file and directory handles is less expensive. All one must do in ensure a large enough cache to borrow from. 4) Relative path components are supported and the namespace is unified. It does not support full relative paths to an implied current directory; what is does support is use of "." and "..". Adding the former would not be very difficult. The namespace is unified in the sense that volumes may be specified several times along with relative parts, e.g.: "/<0>/foo/../../<1>/bar" :<=> "/<1>/bar". 5) Stack usage is down due to sharing of data, static allocation and less duplication of strings on the stack. This requires more serialization than I would like but since the number of threads is limited to a low number, the tradoff in favor of the stack seems reasonable. 6) Separates and heirarchicalizes (sic) the SIM and APP filesystem code. SIM path and volume handling is just like the target. Some aspects of the APP file code get more straightforward (e.g. no path hashing is needed). Dircache: Deserves its own section. Dircache is new but pays homage to the old. The old one was not compatible and so it, since it got redone, does all the stuff it always should have done such as: 1) It may be update and used at any time during the build process. No longer has one to wait for it to finish building to do basic file management (create, remove, rename, etc.). 2) It does not need to be either fully scanned or completely disabled; it can be incomplete (i.e. overfilled, missing paths), still be of benefit and be correct. 3) Handles mounting and dismounting of individual volumes which means a full rebuild is not needed just because you pop a new SD card in the slot. Now, because it reuses its freed entry data, may rebuild only that volume. 4) Much more fundamental to the file code. When it is built, it is the keeper of the master file list whether enabled or not ("disabled" is just a state of the cache). Its must always to ready to be started and bind all streams opened prior to being enabled. 5) Maintains any short filenames in OEM format which means that it does not need to be rebuilt when changing the default codepage. Miscellaneous Compatibility: 1) Update any other code that would otherwise not work such as the hotswap mounting code in various card drivers. 2) File management: Clipboard needed updating because of the behavioral changes. Still needs a little more work on some finer points. 3) Remove now-obsolete functionality such as the mutex's "no preempt" flag (which was only for the prior FAT driver). 4) struct dirinfo uses time_t rather than raw FAT directory entry time fields. I plan to follow up on genericizing everything there (i.e. no FAT attributes). 5) unicode.c needed some redoing so that the file code does not try try to load codepages during a scan, which is actually a problem with the current code. The default codepage, if any is required, is now kept in RAM separarately (bufalloced) from codepages specified to iso_decode() (which must not be bufalloced because the conversion may be done by playback threads). Brings with it some additional reusable core code: 1) Revised file functions: Reusable code that does things such as safe path concatenation and parsing without buffer limitations or data duplication. Variants that copy or alter the input path may be based off these. To do: 1) Put dircache functionality back in the sim. Treating it internally as a different kind of file system seems the best approach at this time. 2) Restore use of dircache indexes in the playlist and database or something effectively the same. Since the cache doesn't have to be complete in order to be used, not getting a hit on the cache doesn't unambiguously say if the path exists or not. Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8 Reviewed-on: http://gerrit.rockbox.org/566 Reviewed-by: Michael Sevakis <jethead71@rockbox.org> Tested: Michael Sevakis <jethead71@rockbox.org>
442 lines
16 KiB
Makefile
442 lines
16 KiB
Makefile
# __________ __ ___.
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# Open \______ \ ____ ____ | | _\_ |__ _______ ___
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# Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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# Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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# Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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# \/ \/ \/ \/ \/
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# $Id$
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#
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include $(TOOLSDIR)/functions.make
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DEFINES = -DROCKBOX -DMEMORYSIZE=$(MEMORYSIZE) $(TARGET) \
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-DTARGET_ID=$(TARGET_ID) -DTARGET_NAME=\"$(MODELNAME)\" $(BUILDDATE) \
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$(EXTRA_DEFINES) # <-- -DSIMULATOR or not
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INCLUDES = -I$(BUILDDIR) -I$(BUILDDIR)/lang $(TARGET_INC)
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CFLAGS = $(INCLUDES) $(DEFINES) $(GCCOPTS)
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PPCFLAGS = $(filter-out -g -Dmain=SDL_main,$(CFLAGS)) # cygwin sdl-config fix
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ASMFLAGS = -D__ASSEMBLER__ # work around gcc 3.4.x bug with -std=gnu99, only meant for .S files
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CORE_LDOPTS = $(GLOBAL_LDOPTS) # linker ops specifically for core build
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TOOLS = $(TOOLSDIR)/rdf2binary $(TOOLSDIR)/convbdf \
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$(TOOLSDIR)/codepages $(TOOLSDIR)/scramble $(TOOLSDIR)/bmp2rb \
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$(TOOLSDIR)/uclpack $(TOOLSDIR)/mkboot $(TOOLSDIR)/iaudio_bl_flash.c \
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$(TOOLSDIR)/iaudio_bl_flash.h
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ifeq ($(MODELNAME),archosplayer)
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TOOLS += $(TOOLSDIR)/player_unifont
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endif
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ifeq (,$(PREFIX))
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ifdef APP_TYPE
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# for sims, set simdisk/ as default
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ifeq ($(APP_TYPE),sdl-sim)
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RBPREFIX = simdisk
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else ifeq ($(APP_TYPE),sdl-app)
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RBPREFIX = /usr/local
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endif
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INSTALL = --install="$(RBPREFIX)"
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else
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# /dev/null as magic to tell it wasn't set, error out later in buildzip.pl
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INSTALL = --install=/dev/null
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endif
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else
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RBPREFIX = $(PREFIX)
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INSTALL = --install="$(RBPREFIX)"
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endif
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RBINFO = $(BUILDDIR)/rockbox-info.txt
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# list suffixes to be understood by $*
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.SUFFIXES: .rock .codec .map .elf .c .S .o .bmp .a
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.PHONY: all clean tags zip tools manual bin build info langs
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ifeq (,$(filter clean veryclean reconf tags voice voicetools manual manual-pdf manual-html manual-zhtml manual-txt manual-ztxt manual-zip help fontzip ,$(MAKECMDGOALS)))
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# none of the above
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DEPFILE = $(BUILDDIR)/make.dep
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endif
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all: $(DEPFILE) build
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# Subdir makefiles. their primary purpose is to populate SRC, OTHER_SRC,
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# ASMDEFS_SRC and CORE_LIBS. But they also define special dependencies and
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# compile rules
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include $(TOOLSDIR)/tools.make
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ifeq (,$(findstring checkwps,$(APP_TYPE)))
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ifeq (,$(findstring database,$(APP_TYPE)))
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ifeq (,$(findstring warble,$(APP_TYPE)))
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include $(FIRMDIR)/firmware.make
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include $(ROOTDIR)/apps/bitmaps/bitmaps.make
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ifeq (arch_arm,$(ARCH))
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include $(ROOTDIR)/lib/unwarminder/unwarminder.make
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endif
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ifeq (,$(findstring bootloader,$(APPSDIR)))
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include $(ROOTDIR)/lib/skin_parser/skin_parser.make
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include $(ROOTDIR)/lib/tlsf/libtlsf.make
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endif
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endif
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endif
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endif
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#included before codecs.make and plugins.make so they see them)
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ifndef APP_TYPE
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include $(ROOTDIR)/lib/libsetjmp/libsetjmp.make
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ifeq (arch_arm,$(ARCH))
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include $(ROOTDIR)/lib/arm_support/arm_support.make
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endif
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endif
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ifeq (,$(findstring bootloader,$(APPSDIR)))
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ifeq (,$(findstring checkwps,$(APP_TYPE)))
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include $(ROOTDIR)/lib/fixedpoint/fixedpoint.make
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endif
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endif
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ifneq (,$(findstring bootloader,$(APPSDIR)))
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include $(APPSDIR)/bootloader.make
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else ifneq (,$(findstring bootbox,$(APPSDIR)))
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include $(APPSDIR)/bootbox.make
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else ifneq (,$(findstring checkwps,$(APP_TYPE)))
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include $(APPSDIR)/checkwps.make
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include $(ROOTDIR)/lib/skin_parser/skin_parser.make
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else ifneq (,$(findstring database,$(APP_TYPE)))
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include $(APPSDIR)/database.make
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else ifneq (,$(findstring warble,$(APP_TYPE)))
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include $(ROOTDIR)/lib/rbcodec/test/warble.make
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include $(ROOTDIR)/lib/tlsf/libtlsf.make
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include $(ROOTDIR)/lib/rbcodec/rbcodec.make
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else # core
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include $(APPSDIR)/apps.make
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include $(APPSDIR)/lang/lang.make
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include $(ROOTDIR)/lib/rbcodec/rbcodec.make
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ifdef ENABLEDPLUGINS
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include $(APPSDIR)/plugins/bitmaps/pluginbitmaps.make
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include $(APPSDIR)/plugins/plugins.make
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endif
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ifneq (,$(findstring sdl,$(APP_TYPE)))
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include $(ROOTDIR)/uisimulator/uisimulator.make
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endif
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ifneq (,$(findstring ypr0,$(APP_TYPE)))
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include $(ROOTDIR)/firmware/target/hosted/samsungypr/ypr0/ypr0.make
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endif
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ifneq (,$(findstring ypr1,$(APP_TYPE)))
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include $(ROOTDIR)/firmware/target/hosted/samsungypr/ypr1/ypr1.make
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endif
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ifneq (,$(findstring android, $(APP_TYPE)))
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include $(ROOTDIR)/android/android.make
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endif
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ifneq (,$(findstring pandora, $(MODELNAME)))
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include $(ROOTDIR)/packaging/pandora/pandora.make
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endif
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endif # bootloader
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# One or more subdir makefiles requested --gc-sections?
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ifdef CORE_GCSECTIONS
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# Do not use '--gc-sections' when compiling sdl-sim
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ifneq ($(findstring sdl-sim, $(APP_TYPE)), sdl-sim)
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CORE_LDOPTS += -Wl,--gc-sections
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endif
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endif # CORE_GCSECTIONS
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OBJ := $(SRC:.c=.o)
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OBJ := $(OBJ:.S=.o)
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OBJ += $(BMP:.bmp=.o)
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OBJ := $(subst $(ROOTDIR),$(BUILDDIR),$(OBJ))
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build: $(TOOLS) $(BUILDDIR)/$(BINARY) $(CODECS) $(ROCKS) $(ARCHOSROM) $(RBINFO)
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$(RBINFO): $(BUILDDIR)/$(BINARY)
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$(SILENT)echo Creating $(@F)
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$(SILENT)$(TOOLSDIR)/mkinfo.pl $@
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$(DEPFILE) dep:
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$(call PRINTS,Generating dependencies)
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$(call mkdepfile,$(DEPFILE)_,$(SRC))
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$(call mkdepfile,$(DEPFILE)_,$(OTHER_SRC:%.lua=))
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$(call mkdepfile,$(DEPFILE)_,$(ASMDEFS_SRC))
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$(call bmpdepfile,$(DEPFILE)_,$(BMP) $(PBMP))
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@mv $(DEPFILE)_ $(DEPFILE)
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bin: $(DEPFILE) $(TOOLS) $(BUILDDIR)/$(BINARY) $(RBINFO)
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rocks: $(DEPFILE) $(TOOLS) $(ROCKS)
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codecs: $(DEPFILE) $(TOOLS) $(CODECS)
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tools: $(TOOLS)
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-include $(DEPFILE)
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veryclean: clean
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$(SILENT)rm -rf $(TOOLS)
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clean::
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$(SILENT)echo Cleaning build directory
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$(SILENT)rm -rf rockbox.zip rockbox.7z rockbox.tar rockbox.tar.gz \
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rockbox.tar.bz2 TAGS apps firmware tools comsim sim lang lib \
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manual *.pdf *.a credits.raw rockbox.ipod bitmaps \
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pluginbitmaps UI256.bmp rockbox-full.zip html txt \
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rockbox-manual*.zip sysfont.h rockbox-info.txt voicefontids \
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*.wav *.mp3 *.voice $(CLEANOBJS) \
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$(LINKRAM) $(LINKROM) rockbox.elf rockbox.map rockbox.bin \
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make.dep rombox.elf rombox.map rombox.bin rombox.ucl romstart.txt \
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$(BINARY) $(FLASHFILE) uisimulator bootloader flash $(BOOTLINK) \
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rockbox.apk
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#### linking the binaries: ####
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.SECONDEXPANSION:
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ifeq (,$(findstring bootloader,$(APPSDIR)))
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# not bootloader
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OBJ += $(LANG_O)
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ifndef APP_TYPE
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## target build
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CONFIGFILE := $(FIRMDIR)/export/config/$(MODELNAME).h
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ifeq ($(wildcard $(FIRMDIR)/target/$(CPU)/$(MANUFACTURER)/app.lds),)
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RAMLDS := $(FIRMDIR)/target/$(CPU)/app.lds
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else
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RAMLDS := $(FIRMDIR)/target/$(CPU)/$(MANUFACTURER)/app.lds
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endif
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LINKRAM := $(BUILDDIR)/ram.link
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ROMLDS := $(FIRMDIR)/rom.lds
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LINKROM := $(BUILDDIR)/rom.link
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$(LINKRAM): $(RAMLDS) $(CONFIGFILE)
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$(call PRINTS,PP $(@F))
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$(call preprocess2file,$<,$@,-DLOADADDRESS=$(LOADADDRESS))
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$(LINKROM): $(ROMLDS)
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$(call PRINTS,PP $(@F))
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$(call preprocess2file,$<,$@,-DLOADADDRESS=$(LOADADDRESS))
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# Note: make sure -Wl,--gc-sections comes before -T in the linker options.
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# Having the latter first caused crashes on (at least) mini2g.
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$(BUILDDIR)/rockbox.elf : $$(OBJ) $(FIRMLIB) $(VOICESPEEXLIB) $(CORE_LIBS) $$(LINKRAM)
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$(call PRINTS,LD $(@F))$(CC) $(GCCOPTS) -Os -nostdlib -o $@ $(OBJ) \
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-L$(BUILDDIR)/firmware -lfirmware \
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-L$(RBCODEC_BLD)/codecs $(call a2lnk, $(VOICESPEEXLIB)) \
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-L$(BUILDDIR)/lib $(call a2lnk, $(CORE_LIBS)) \
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-lgcc $(CORE_LDOPTS) -T$(LINKRAM) \
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-Wl,-Map,$(BUILDDIR)/rockbox.map
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$(BUILDDIR)/rombox.elf : $$(OBJ) $(FIRMLIB) $(VOICESPEEXLIB) $(CORE_LIBS) $$(LINKROM)
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$(call PRINTS,LD $(@F))$(CC) $(GCCOPTS) -Os -nostdlib -o $@ $(OBJ) \
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-L$(BUILDDIR)/firmware -lfirmware \
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-L$(RBCODEC_BLD)/codecs $(call a2lnk, $(VOICESPEEXLIB)) \
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-L$(BUILDDIR)/lib $(call a2lnk, $(CORE_LIBS)) \
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-lgcc $(CORE_LDOPTS) -T$(LINKROM) \
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-Wl,-Map,$(BUILDDIR)/rombox.map
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$(BUILDDIR)/rockbox.bin : $(BUILDDIR)/rockbox.elf
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$(call PRINTS,OC $(@F))$(call objcopy,$<,$@)
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$(BUILDDIR)/rombox.bin : $(BUILDDIR)/rombox.elf
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$(call PRINTS,OC $(@F))$(call objcopy,$<,$@)
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#
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# If there's a flashfile defined for this target (rockbox.ucl for Archos
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# models) Then check if the mkfirmware script fails, as then it is (likely)
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# because the image is too big and we need to create a compressed image
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# instead.
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#
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$(BUILDDIR)/$(BINARY) : $(BUILDDIR)/rockbox.bin $(FLASHFILE)
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$(call PRINTS,SCRAMBLE $(notdir $@))($(MKFIRMWARE) $< $@; \
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stat=$$?; \
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if test -n "$(FLASHFILE)"; then \
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if test "$$stat" -ne 0; then \
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echo "Image too big, making a compressed version!"; \
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$(MAKE) -C $(FIRMDIR)/decompressor OBJDIR=$(BUILDDIR)/firmware/decompressor; \
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$(MKFIRMWARE) $(BUILDDIR)/firmware/decompressor/compressed.bin $@; \
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fi \
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fi )
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# archos
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$(BUILDDIR)/rockbox.ucl: $(BUILDDIR)/rockbox.bin
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$(call PRINTS,UCLPACK $(@F))$(TOOLSDIR)/uclpack --best --2e -b1048576 $< $@ >/dev/null
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MAXINFILE = $(BUILDDIR)/temp.txt
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MAXOUTFILE = $(BUILDDIR)/romstart.txt
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$(BUILDDIR)/rombox.ucl: $(BUILDDIR)/rombox.bin $(MAXOUTFILE)
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$(call PRINTS,UCLPACK $(@F))$(TOOLSDIR)/uclpack --none $< $@ >/dev/null; \
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perl $(TOOLSDIR)/romsizetest.pl `cat $(MAXOUTFILE)` $<; \
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if test $$? -ne 0; then \
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echo "removing UCL file again, making it a fake one"; \
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echo "fake" > $@; \
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fi
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$(MAXOUTFILE):
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$(call PRINTS,Creating $(@F))
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$(SILENT)echo '#include "config.h"' > $(MAXINFILE)
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$(SILENT)echo "ROM_START" >> $(MAXINFILE)
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$(call preprocess2file,$(MAXINFILE),$(MAXOUTFILE))
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$(SILENT)rm $(MAXINFILE)
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# iriver
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$(BUILDDIR)/rombox.iriver: $(BUILDDIR)/rombox.bin
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$(call PRINTS,Build ROM file)$(MKFIRMWARE) $< $@
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endif # !APP_TYPE
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endif # !bootloader
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voicetools:
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$(SILENT)$(MAKE) -C $(TOOLSDIR) CC=$(HOSTCC) AR=$(HOSTAR) rbspeexenc voicefont wavtrim
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tags:
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$(SILENT)rm -f TAGS
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$(SILENT)etags -o $(BUILDDIR)/TAGS $(filter-out %.o,$(SRC) $(OTHER_SRC))
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fontzip:
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$(SILENT)$(TOOLSDIR)/buildzip.pl $(VERBOSEOPT) --app=$(APPLICATION) -m \"$(MODELNAME)\" -r "$(ROOTDIR)" --rbdir="$(RBDIR)" -f 1 -o rockbox-fonts.zip $(TARGET) $(BINARY)
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zip: $(BUILDDIR)/rockbox.zip
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ifdef NODEPS
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$(BUILDDIR)/rockbox.zip:
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else
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$(BUILDDIR)/rockbox.zip: build
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endif
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$(SILENT)$(TOOLSDIR)/buildzip.pl $(VERBOSEOPT) --app=$(APPLICATION) -m \"$(MODELNAME)\" -i \"$(TARGET_ID)\" -r "$(ROOTDIR)" --rbdir="$(RBDIR)" $(TARGET) $(BINARY)
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mapzip:
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$(SILENT)find . -name "*.map" | xargs zip rockbox-maps.zip
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elfzip:
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$(SILENT)find . -name "*.elf" | xargs zip rockbox-elfs.zip
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fullzip:
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$(SILENT)$(TOOLSDIR)/buildzip.pl $(VERBOSEOPT) --app=$(APPLICATION) -m \"$(MODELNAME)\" -i \"$(TARGET_ID)\" -r "$(ROOTDIR)" --rbdir="$(RBDIR)" -f 2 -o rockbox-full.zip $(TARGET) $(BINARY)
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7zip:
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$(SILENT)$(TOOLSDIR)/buildzip.pl $(VERBOSEOPT) --app=$(APPLICATION) -m \"$(MODELNAME)\" -i \"$(TARGET_ID)\" -o "rockbox.7z" -z "7za a -mx=9" -r "$(ROOTDIR)" --rbdir="$(RBDIR)" $(TARGET) $(BINARY)
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tar:
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$(SILENT)rm -f rockbox.tar
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$(SILENT)$(TOOLSDIR)/buildzip.pl $(VERBOSEOPT) --app=$(APPLICATION) -m \"$(MODELNAME)\" -i \"$(TARGET_ID)\" -o "rockbox.tar" -z "tar -cf" -r "$(ROOTDIR)" --rbdir="$(RBDIR)" $(TARGET) $(BINARY)
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bzip2: tar
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$(SILENT)bzip2 -f9 rockbox.tar
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gzip: tar
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$(SILENT)gzip -f9 rockbox.tar
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manual manual-pdf:
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$(SILENT)$(MAKE) -C $(MANUALDIR) OBJDIR=$(BUILDDIR)/manual manual-pdf
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manual-html:
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$(SILENT)$(MAKE) -C $(MANUALDIR) OBJDIR=$(BUILDDIR)/manual manual-html
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manual-zhtml: manual-zip
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manual-txt:
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$(SILENT)$(MAKE) -C $(MANUALDIR) OBJDIR=$(BUILDDIR)/manual manual-txt
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manual-ztxt:
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$(SILENT)$(MAKE) -C $(MANUALDIR) OBJDIR=$(BUILDDIR)/manual manual-txt-zip
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manual-zip:
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$(SILENT)$(MAKE) -C $(MANUALDIR) OBJDIR=$(BUILDDIR)/manual manual-zip
|
|
|
|
ifdef TTS_ENGINE
|
|
|
|
voice: voicetools $(BUILDDIR)/apps/features
|
|
$(SILENT)for f in `cat $(BUILDDIR)/apps/features`; do feat="$$feat:$$f" ; done ; \
|
|
for lang in `echo $(VOICELANGUAGE) |sed "s/,/ /g"`; do $(TOOLSDIR)/voice.pl -V -l=$$lang -t=$(MODELNAME)$$feat -i=$(TARGET_ID) -e="$(ENCODER)" -E="$(ENC_OPTS)" -s=$(TTS_ENGINE) -S="$(TTS_OPTS)"; done \
|
|
|
|
endif
|
|
|
|
ifeq (,$(findstring android, $(APP_TYPE)))
|
|
|
|
simext1:
|
|
$(SILENT)mkdir -p $@
|
|
|
|
bininstall: $(BUILDDIR)/$(BINARY)
|
|
@echo "Installing your rockbox binary in your '$(RBPREFIX)' dir"
|
|
$(SILENT)cp $(BINARY) "$(RBPREFIX)/.rockbox/"
|
|
|
|
install: simext1
|
|
@echo "Installing your build in your '$(RBPREFIX)' dir"
|
|
$(SILENT)$(TOOLSDIR)/buildzip.pl $(VERBOSEOPT) --app=$(APPLICATION) -m "$(MODELNAME)" -i "$(TARGET_ID)" $(INSTALL) -z "zip -r0" -r "$(ROOTDIR)" --rbdir="$(RBDIR)" -f 0 $(TARGET) $(BINARY)
|
|
|
|
fullinstall: simext1
|
|
@echo "Installing a full setup in your '$(RBPREFIX)' dir"
|
|
$(SILENT)$(TOOLSDIR)/buildzip.pl $(VERBOSEOPT) --app=$(APPLICATION) -m "$(MODELNAME)" -i "$(TARGET_ID)" $(INSTALL) -z "zip -r0" -r "$(ROOTDIR)" --rbdir="$(RBDIR)" -f 2 $(TARGET) $(BINARY)
|
|
|
|
symlinkinstall: simext1
|
|
@echo "Installing a full setup with links in your '$(RBPREFIX)' dir"
|
|
$(SILENT)$(TOOLSDIR)/buildzip.pl $(VERBOSEOPT) --app=$(APPLICATION) -m "$(MODELNAME)" -i "$(TARGET_ID)" $(INSTALL) -z "zip -r0" -r "$(ROOTDIR)" --rbdir="$(RBDIR)" -f 2 $(TARGET) $(BINARY) -l
|
|
endif
|
|
|
|
help:
|
|
@echo "A few helpful make targets"
|
|
@echo ""
|
|
@echo "all - builds a full Rockbox (default), including tools"
|
|
@echo "bin - builds only the Rockbox.<target name> file"
|
|
@echo "rocks - builds only plugins"
|
|
@echo "codecs - builds only codecs"
|
|
@echo "dep - regenerates make dependency database"
|
|
@echo "clean - cleans a build directory (not tools)"
|
|
@echo "veryclean - cleans the build and tools directories"
|
|
@echo "manual - builds a manual (pdf)"
|
|
@echo "manual-html - HTML manual"
|
|
@echo "manual-zip - HTML manual (zipped)"
|
|
@echo "manual-txt - txt manual"
|
|
@echo "fullzip - creates a rockbox.zip of your build with fonts"
|
|
@echo "zip - creates a rockbox.zip of your build (no fonts)"
|
|
@echo "gzip - creates a rockbox.tar.gz of your build (no fonts)"
|
|
@echo "bzip2 - creates a rockbox.tar.bz2 of your build (no fonts)"
|
|
@echo "7zip - creates a rockbox.7z of your build (no fonts)"
|
|
@echo "fontzip - creates rockbox-fonts.zip"
|
|
@echo "mapzip - creates rockbox-maps.zip with all .map files"
|
|
@echo "elfzip - creates rockbox-elfs.zip with all .elf files"
|
|
@echo "pnd - creates rockbox.pnd archive (Pandora builds only)"
|
|
@echo "tools - builds the tools only"
|
|
@echo "voice - creates the voice clips (voice builds only)"
|
|
@echo "voicetools - builds the voice tools only"
|
|
@echo "install - installs your build (at PREFIX, defaults to simdisk/ for simulators (no fonts))"
|
|
@echo "fullinstall - installs your build (like install, but with fonts)"
|
|
@echo "symlinkinstall - like fullinstall, but with links instead of copying files. (Good for developing on simulator)"
|
|
@echo "reconf - rerun configure with the same selection"
|
|
|
|
### general compile rules:
|
|
|
|
# when source and object are in different locations (normal):
|
|
$(BUILDDIR)/%.o: $(ROOTDIR)/%.c
|
|
$(SILENT)mkdir -p $(dir $@)
|
|
$(call PRINTS,CC $(subst $(ROOTDIR)/,,$<))$(CC) $(CFLAGS) -c $< -o $@
|
|
|
|
$(BUILDDIR)/%.o: $(ROOTDIR)/%.S
|
|
$(SILENT)mkdir -p $(dir $@)
|
|
$(call PRINTS,CC $(subst $(ROOTDIR)/,,$<))$(CC) $(CFLAGS) $(ASMFLAGS) -c $< -o $@
|
|
|
|
# generated definitions for use in .S files
|
|
$(BUILDDIR)/%_asmdefs.h: $(ROOTDIR)/%_asmdefs.c
|
|
$(call PRINTS,ASMDEFS $(@F))
|
|
$(SILENT)mkdir -p $(dir $@)
|
|
$(call asmdefs2file,$<,$@)
|
|
|
|
# when source and object are both in BUILDDIR (generated code):
|
|
%.o: %.c
|
|
$(SILENT)mkdir -p $(dir $@)
|
|
$(call PRINTS,CC $(subst $(ROOTDIR)/,,$<))$(CC) $(CFLAGS) -c $< -o $@
|
|
|
|
%.o: %.S
|
|
$(SILENT)mkdir -p $(dir $@)
|
|
$(call PRINTS,CC $(subst $(ROOTDIR)/,,$<))$(CC) $(CFLAGS) $(ASMFLAGS) -c $< -o $@
|
|
|
|
Makefile: $(TOOLSDIR)/configure
|
|
ifneq (reconf,$(MAKECMDGOALS))
|
|
$(SILENT)echo "*** tools/configure is newer than Makefile. You should run 'make reconf'."
|
|
endif
|
|
|
|
reconf:
|
|
$(SILENT$)$(TOOLSDIR)/configure $(CONFIGURE_OPTIONS)
|