Target that have a touchpad/touchscreen should disable it while
being locked (In order to avoid LCD to drain battery power due to
"key locked" constant reporting messages. If they a have a keylock
button this was already handled at driver level. If not (e.g. fuze+),
they will have to implement a switch at driver level that action.c
can operate on softlock.
This patch does the following for any target having a touchpad
or a touchscreen and no HAS_BUTTON_HOLD (ie any softlock target)
1) it implements the code to call button_enable_touch(bool en) in
action.c.
2) button_enable_touch is implemented in button.c and call
either touchpad_enable or touchscreen_enable
3) those two function are implemented respectively in touchscreen.c
and a new touchpad.c file. They provide a generic way to silents touch's
device and call a function at driver level where target specific code
can be implemented if possible/needed (for power saving for instance).
Those function name are touchpad_enable_device and touchscreen_enable_device
4) we implement an empty function at driver level of targets that need it
to have them still being able to compiled.
Change-Id: I9ead78a25bd33466a8533f5b9f259b395cb5ce49
Reviewed-on: http://gerrit.rockbox.org/569
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
This unfortunately removes the screendump feature, but usually there are better desktop apps for that.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31011 a1c6a512-1295-4272-9138-f99709370657
Now all threads need to ack the connection like on real target, dircache is unloaded and playback stops accordingly.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31009 a1c6a512-1295-4272-9138-f99709370657
It doesn't appear recoverable, but instead only spams the commandline.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30482 a1c6a512-1295-4272-9138-f99709370657
Make shutdown_hw() not return as it's supposed to, ensure sim_do_exit() is called from main thread and move sim_kernel_shutdown() into it to simplify things.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29455 a1c6a512-1295-4272-9138-f99709370657
Might get remapped to another button later on, for example
if we map the START button to the main menu, then those two
buttons are too close together.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29453 a1c6a512-1295-4272-9138-f99709370657
Do proper shutdown in RaaA builds like writeout of
last.FM scrobbler file and other neat things.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29309 a1c6a512-1295-4272-9138-f99709370657
Adds Nokia N900, N810 and N800 support.
Features:
- Introduce maemo specific platform defines
- Play audio in silent mode
- Stop playback on incoming calls
- Battery level readout
- Bluetooth headset support
- Save CPU by disabling screen updates if the display
is off or the app doesn't have input focus
- N900: GStreamer audio backend
Kudos to kugel for the code review.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29248 a1c6a512-1295-4272-9138-f99709370657
BUTTON_LEFT is a rockbox define, we must use SDL_BUTTON_LEFT
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27367 a1c6a512-1295-4272-9138-f99709370657
- remove infinite loop after exit()
- make sure picture_surface is initialized, and free it
- split gui_message_loop() in 3 functions and change prototype
- some code is only used in simulator
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27366 a1c6a512-1295-4272-9138-f99709370657
It still works mostly like the simulator. There's also some minor left overs from the sim, but it does not define SIMULATOR.
It installs into the current (build) dir, and you need to run it with '--root .' (because it looks for ./.rockbox and not ./simdisk/rockbox) as options. That's one of the few kludges left that should be resolved soon'ish.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27310 a1c6a512-1295-4272-9138-f99709370657
keypad.
Copyright is restored for each keymap according to git blame.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26615 a1c6a512-1295-4272-9138-f99709370657
since it's now the default thread which is implicitely created by starting the sim.
This caused a segfault that r26283 tried to fix. Revert r26283 and protect
the main thread from being removed.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26315 a1c6a512-1295-4272-9138-f99709370657
SDL docs say SDL_PumpEvent (implicitely called by SDL_Poll/WaitEvent)
may only be called from the thread that initializes the video subsystem,
apparently because Windows requires that.
So create an (or bring it back) SDL thread (with preemtive behavior) to read the
event queue for buttons and initialize the video subsystem.
I'd probably would have done that anyway because it enables an interrupt-like method to read them (no polling).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26113 a1c6a512-1295-4272-9138-f99709370657
- Refactor the program startup. main() is now in main.c like on target, and the implicit application thread will now act as our main thread (previously a separate one was created for this in thread initialization).
This is part of Rockbox as an application and is the first step to make an application port from the uisimulator. In a further step the sim bits from the sdl build will be separated out.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26065 a1c6a512-1295-4272-9138-f99709370657