The main "innovation" in this patch are two "virtual buttons"
for the record switch on YH92x targets. When the switch state
changes, a single BUTTON_REC_SW_ON or .._OFF button event will
be generated. Thus keymap code can react on switching, but
not on the actual state of the switch.
Wherever sensible, the following user scheme is applied:
- use PLAY as confirm button
- use REW button or Long REW to exit
- use REC (YH820) or FFWD (YH92X) as modifier key for button combos
Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
- plugins games keymaps added to the manual
- merge some lines (see chessbox)
Change-Id: Iad97e6d07ae0419f54c26697f157ede3d07bd349
Reviewed-on: http://gerrit.rockbox.org/119
Reviewed-by: Dominik Riebeling <Dominik.Riebeling@gmail.com>
Except for snake, snake2, and blackjack for which the manual seems to be
out of date with the plugin (all these plugins now use a menu)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23033 a1c6a512-1295-4272-9138-f99709370657
manuals with HAVEREMOTEKEYMAP defined to build, regardless of whether
tables have been edited for the specific remote keymap. The actual
button can be added inside this opt.
Change many IRIVER_RC_H100_PAD opts to the generic HAVEREMOTEKEYMAP
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21997 a1c6a512-1295-4272-9138-f99709370657