Basically, just give it a good rewrite.
Software codec recording can be implemented in a more straightforward
and simple manner and made more robust through the better codec
control now available.
Encoded audio buffer uses a packed format instead of fixed-size
chunks and uses smaller data headers leading to more efficient usage.
The greatest benefit is with a VBR format like wavpack which needs
to request a maximum size but only actually ends up committing part
of that request.
No guard buffers are used for either PCM or encoded audio. PCM is
read into the codec's provided buffer and mono conversion done at
that time in the core if required. Any highly-specialized sample
conversion is still done within the codec itself, such as 32-bit
(wavpack) or interleaved mono (mp3).
There is no longer a separate filename array. All metadata goes
onto the main encoded audio buffer, eliminating any predermined
file limit on the buffer as well as not wasting the space for
unused path queue slots.
The core and codec interface is less awkward and a bit more sensible.
Some less useful interface features were removed. Threads are kept
on narrow code paths ie. the audio thread never calls encoding
functions and the codec thread never calls file functions as before.
Codecs no longer call file functions directly. Writes are buffered
in the core and data written to storage in larger chunks to speed up
flushing of data. In fact, codecs are no longer aware of the stream
being a file at all and have no access to the fd.
SPDIF frequency detection no longer requires a restart of recording
or plugging the source before entering the screen. It will poll
for changes and update when stopped or prerecording (which does
discard now-invalid prerecorded data).
I've seen to it that writing a proper header on full disk works
when the format makes it reasonably practical to do so. Other cases
may have incorrect data sizes but sample info will be in tact. File
left that way may play anyway.
mp3_enc.codec acquires the ability to write 'Info' headers with LAME
tags to make it gapless (bonus).
Change-Id: I670685166d5eb32ef58ef317f50b8af766ceb653
Reviewed-on: http://gerrit.rockbox.org/493
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
Creates a standard buffer passing, local data passing and messaging
system for processing stages. Stages can be moved to their own source
files to reduce clutter and ease assimilation of new ones. dsp.c
becomes dsp_core.c which supports an engine and framework for effects.
Formats and change notifications are passed along with the buffer so
that they arrive at the correct time at each stage in the chain
regardless of the internal delays of a particular one.
Removes restrictions on the number of samples that can be processed at
a time and it pays attention to destination buffer size restrictions
without having to limit input count, which also allows pcmbuf to
remain fuller and safely set its own buffer limits as it sees fit.
There is no longer a need to query input/output counts given a certain
number of input samples; just give it the sizes of the source and
destination buffers.
Works in harmony with stages that are not deterministic in terms of
sample input/output ratio (like both resamplers but most notably
the timestretch). As a result it fixes quirks with timestretch hanging
up with certain settings and it now operates properly throughout its
full settings range.
Change-Id: Ib206ec78f6f6c79259c5af9009fe021d68be9734
Reviewed-on: http://gerrit.rockbox.org/200
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
Codec files are loaded as dynamic libraries. Instead of extracting them from
the packaged libmisc.so and therefore having them present twice on the device
put them into the apk as native libraries. Decreases the size of the installed
Rockbox by the compressed size of the codecs. Also, the extraction on first
Rockbox startup gets notably faster since it's less data to extract.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29940 a1c6a512-1295-4272-9138-f99709370657
More information: www.openpandora.org
Possible things to implement:
- Special button mappings
- Battery monitoring
- ALSA audio backend
- Automate creation of "pnd" (=binary) file
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29451 a1c6a512-1295-4272-9138-f99709370657
Adds Nokia N900, N810 and N800 support.
Features:
- Introduce maemo specific platform defines
- Play audio in silent mode
- Stop playback on incoming calls
- Battery level readout
- Bluetooth headset support
- Save CPU by disabling screen updates if the display
is off or the app doesn't have input focus
- N900: GStreamer audio backend
Kudos to kugel for the code review.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29248 a1c6a512-1295-4272-9138-f99709370657
For this it needs to look at the plugin header. Since lc_open() doesn't know
it's a plugin, the header needs to be changed slightly to include the new lc_header (which needs to be the first element in plugin_header so it can be casted savely).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28054 a1c6a512-1295-4272-9138-f99709370657
Use host's functions for file i/o directly (open(), close() ,etc.), not the sim_* variants.
Some dir functions need to be wrapped still because we need to cache the parents dir's path (host's dirent doesn't let us know).
For the same reason (incompatibility) with host's dirent) detach some members from Rockbox' dirent struct and put it into an extra one,
the values can be retrieved via the new dir_get_info().
Get rid of the sim_ prefix for sleep as well and change the signature to unix sleep().
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27968 a1c6a512-1295-4272-9138-f99709370657
It's a used by codec/plugin loading and vastly reduces code duplication. It's also a step forward in getting rid of libuisimulator in the application ports.
Apparently sh needs linker symbols prefixed with _ even if they're referenced without from C code.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27902 a1c6a512-1295-4272-9138-f99709370657
I don't understand the build error at all, plugin_bss_start is clearly defined in plugin.lds
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27901 a1c6a512-1295-4272-9138-f99709370657
It's a used by codec/plugin loading and vastly reduces code duplication. It's also a step forward in getting rid of libuisimulator in the application ports.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27900 a1c6a512-1295-4272-9138-f99709370657
Android can now be built with CPU_ARM defined
Needs investigation (and test_codec) to see if/how this helps
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27684 a1c6a512-1295-4272-9138-f99709370657
For RaaA it evaluates user paths at runtime. For everything but codecs/plugins it will give the path under $HOME/.config/rockbox.org if write access is needed or if the file/folder in question exists there (otherwise it gives /usr/local/share/rockbox).
This allows for installing themes under $HOME as well as having config.cfg and other important files there while installing the application (and default themes) under /usr/local.
On the DAPs it's a no-op, returing /.rockbox directly.
Not converted to use get_user_file_path() are plugins themselves, because RaaA doesn't build plugins yet.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27656 a1c6a512-1295-4272-9138-f99709370657
The simulator defines PLATFORM_HOSTED, as RaaA will do (RaaA will not define SIMULATOR).
The new define is to (de-)select code to compile on hosted platforms generally.
Should be no functional change to targets or the simulator.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27019 a1c6a512-1295-4272-9138-f99709370657
This is to a) to cleanup firmware/common and firmware/include a bit, but also b) for Rockbox as an application which should use the host system's c library and headers, separating makes it easy to exclude our files from the build.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25850 a1c6a512-1295-4272-9138-f99709370657
* Move strncpy() from core to the pluginlib
* Introduce strlcpy() and use that instead in most places (use memcpy in a few) in core and some plugins
* Drop strncpy() from the codec api as no codec used it
* Bump codec and plugin api versions
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21863 a1c6a512-1295-4272-9138-f99709370657
This should be a good first step to allow multi-driver targets, like the Elio (ATA/SD), or the D2 (NAND/SD).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18960 a1c6a512-1295-4272-9138-f99709370657
Based on a patch by Tomasz Malesinski
* Merge Codec buffer and Malloc buffer into one large buffer.
* The new merged buffer is now 1MB on targets with lots of memory.
* Renamed codec_get_memory to codec_get_buffer and made it behave more.
like plugin_get_buffer.
* Bumped Codec api and min api versions.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18834 a1c6a512-1295-4272-9138-f99709370657
* Remove gui_splash()
* Rename gui_syncsplash() to splashf() and remove its voice
capabilities.
* Rename the internal splash() to splash_internal() and introduce an
externally visible splash() that handles simple splashing without
printf functionality e.g. splash(HZ, ID2P(LANG_FOO)); or splash(HZ,
"foo"); if a LANG_* id is passed it will be voiced.
* Adjust all places that called gui_syncsplash() to use the correct
variant from above.
* Export both new functions to plugins and adjust places calling
rb->splash() to use the correct variant so that we now have naming
consistency between the core and plugins.
* Fix one latent bug that would cause my sim to crash with the above
changes and correct P2STR and P2ID macros, thanks to pondlife.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18282 a1c6a512-1295-4272-9138-f99709370657