Remove the event object in the kernel since it's rather extraneous at the moment. This makes the codecs and the plugins incompatible, so update fully.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18867 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Michael Sevakis 2008-10-23 13:13:00 +00:00
parent 188e898e3c
commit effceea229
10 changed files with 15 additions and 170 deletions

View file

@ -105,9 +105,6 @@ struct codec_api ci = {
semaphore_init,
semaphore_wait,
semaphore_release,
event_init,
event_wait,
event_set_state,
#endif
#ifdef CACHE_FUNCTIONS_AS_CALL

View file

@ -82,12 +82,12 @@
#define CODEC_ENC_MAGIC 0x52454E43 /* RENC */
/* increase this every time the api struct changes */
#define CODEC_API_VERSION 26
#define CODEC_API_VERSION 27
/* update this to latest version if a change to the api struct breaks
backwards compatibility (and please take the opportunity to sort in any
new function which are "waiting" at the end of the function table) */
#define CODEC_MIN_API_VERSION 26
#define CODEC_MIN_API_VERSION 27
/* codec return codes */
enum codec_status {
@ -175,9 +175,6 @@ struct codec_api {
void (*semaphore_init)(struct semaphore *s, int max, int start);
void (*semaphore_wait)(struct semaphore *s);
void (*semaphore_release)(struct semaphore *s);
void (*event_init)(struct event *e, unsigned int flags);
void (*event_wait)(struct event *e, unsigned int for_state);
void (*event_set_state)(struct event *e, unsigned int state);
#endif /* NUM_CORES */
#ifdef CACHE_FUNCTIONS_AS_CALL

View file

@ -230,7 +230,7 @@ static struct
int head, tail;
struct semaphore emu_sem_head;
struct semaphore emu_sem_tail;
struct event emu_evt_reply;
struct semaphore emu_evt_reply;
intptr_t retval;
struct sample_queue_chunk wav_chunk[WAV_NUM_CHUNKS];
} sample_queue SHAREDBSS_ATTR;
@ -284,7 +284,7 @@ static intptr_t emu_thread_send_msg(long id, intptr_t data)
if (id != SPC_EMU_QUIT) {
/* Wait for a response */
ci->event_wait(&sample_queue.emu_evt_reply, STATE_SIGNALED);
ci->semaphore_wait(&sample_queue.emu_evt_reply);
}
return sample_queue.retval;
@ -316,7 +316,7 @@ static bool emu_thread_process_msg(struct sample_queue_chunk *chunk)
}
if (id != SPC_EMU_QUIT) {
ci->event_set_state(&sample_queue.emu_evt_reply, STATE_SIGNALED);
ci->semaphore_release(&sample_queue.emu_evt_reply);
}
return ret;
@ -361,8 +361,7 @@ static bool spc_emu_start(void)
/* Initialize audio queue as full to prevent emu thread from trying to run the
emulator before loading something */
ci->event_init(&sample_queue.emu_evt_reply,
EVENT_AUTOMATIC | STATE_NONSIGNALED);
ci->semaphore_init(&sample_queue.emu_evt_reply, 1, 0);
ci->semaphore_init(&sample_queue.emu_sem_tail, 2, 0);
ci->semaphore_init(&sample_queue.emu_sem_head, 2, 2);
sample_queue.head = 0;

View file

@ -614,11 +614,7 @@ static const struct plugin_api rockbox_api = {
semaphore_wait,
semaphore_release,
#endif
#ifdef HAVE_EVENT_OBJECTS
event_init,
event_wait,
event_set_state,
#endif
appsversion,
/* new stuff at the end, sort into place next time
the API gets incompatible */

View file

@ -130,12 +130,12 @@ void* plugin_get_buffer(size_t *buffer_size);
#define PLUGIN_MAGIC 0x526F634B /* RocK */
/* increase this every time the api struct changes */
#define PLUGIN_API_VERSION 124
#define PLUGIN_API_VERSION 125
/* update this to latest version if a change to the api struct breaks
backwards compatibility (and please take the opportunity to sort in any
new function which are "waiting" at the end of the function table) */
#define PLUGIN_MIN_API_VERSION 123
#define PLUGIN_MIN_API_VERSION 125
/* plugin return codes */
enum plugin_status {
@ -770,11 +770,6 @@ struct plugin_api {
void (*semaphore_wait)(struct semaphore *s);
void (*semaphore_release)(struct semaphore *s);
#endif
#ifdef HAVE_EVENT_OBJECTS
void (*event_init)(struct event *e, unsigned int flags);
void (*event_wait)(struct event *e, unsigned int for_state);
void (*event_set_state)(struct event *e, unsigned int state);
#endif
const char *appsversion;
/* new stuff at the end, sort into place next time

View file

@ -493,9 +493,6 @@ static void init_ci(void)
ci.semaphore_init = rb->semaphore_init;
ci.semaphore_wait = rb->semaphore_wait;
ci.semaphore_release = rb->semaphore_release;
ci.event_init = rb->event_init;
ci.event_wait = rb->event_wait;
ci.event_set_state = rb->event_set_state;
#endif
}

View file

@ -61,8 +61,8 @@ static const char voice_thread_name[] = "voice";
/* Voice thread synchronization objects */
static struct event_queue voice_queue SHAREDBSS_ATTR;
static struct mutex voice_mutex SHAREDBSS_ATTR;
static struct event voice_event SHAREDBSS_ATTR;
static struct queue_sender_list voice_queue_sender_list SHAREDBSS_ATTR;
static bool voice_done SHAREDDATA_ATTR = true;
/* Buffer for decoded samples */
static spx_int16_t voice_output_buf[VOICE_FRAME_SIZE] CACHEALIGN_ATTR;
@ -189,9 +189,9 @@ void voice_wait(void)
/* NOTE: One problem here is that we can't tell if another thread started a
* new clip by the time we wait. This should be resolvable if conditions
* ever require knowing the very clip you requested has finished. */
event_wait(&voice_event, STATE_SIGNALED);
/* Wait for PCM buffer to be exhausted. Works only if not playing. */
while(!playback_is_playing() && pcm_is_playing())
while(!voice_done || (!playback_is_playing() && pcm_is_playing()))
sleep(1);
}
@ -219,7 +219,7 @@ static void voice_message(struct voice_thread_data *td)
case Q_VOICE_PLAY:
LOGFQUEUE("voice < Q_VOICE_PLAY");
/* Put up a block for completion signal */
event_set_state(&voice_event, STATE_NONSIGNALED);
voice_done = false;
/* Copy the clip info */
td->vi = *(struct voice_info *)td->ev.data;
@ -264,7 +264,7 @@ static void voice_message(struct voice_thread_data *td)
cancel_cpu_boost();
td->state = TSTATE_STOPPED;
event_set_state(&voice_event, STATE_SIGNALED);
voice_done = true;
break;
case Q_VOICE_STATE:
@ -433,7 +433,7 @@ void voice_thread_init(void)
logf("Starting voice thread");
queue_init(&voice_queue, false);
mutex_init(&voice_mutex);
event_init(&voice_event, STATE_SIGNALED | EVENT_MANUAL);
voice_thread_p = create_thread(voice_thread, voice_stack,
sizeof(voice_stack), CREATE_THREAD_FROZEN,
voice_thread_name IF_PRIO(, PRIORITY_PLAYBACK) IF_COP(, CPU));

View file

@ -409,7 +409,6 @@
#endif /* SIMULATOR */
#define HAVE_SEMAPHORE_OBJECTS
#define HAVE_EVENT_OBJECTS
#ifdef TOSHIBA_GIGABEAT_F
#define HAVE_WAKEUP_OBJECTS

View file

@ -176,17 +176,6 @@ struct semaphore
};
#endif
#ifdef HAVE_EVENT_OBJECTS
struct event
{
struct thread_entry *queues[2]; /* waiters for each state */
unsigned char automatic; /* event performs auto-reset */
unsigned char state; /* state: 1 = signaled */
IF_COP( struct corelock cl; ) /* multiprocessor sync */
};
#endif
#ifdef HAVE_WAKEUP_OBJECTS
struct wakeup
{
@ -286,13 +275,6 @@ extern void semaphore_init(struct semaphore *s, int max, int start);
extern void semaphore_wait(struct semaphore *s);
extern void semaphore_release(struct semaphore *s);
#endif /* HAVE_SEMAPHORE_OBJECTS */
#ifdef HAVE_EVENT_OBJECTS
#define EVENT_AUTOMATIC 0x10
#define EVENT_MANUAL 0x00
extern void event_init(struct event *e, unsigned int flags);
extern void event_wait(struct event *e, unsigned int for_state);
extern void event_set_state(struct event *e, unsigned int state);
#endif /* HAVE_EVENT_OBJECTS */
#ifdef HAVE_WAKEUP_OBJECTS
extern void wakeup_init(struct wakeup *w);

View file

@ -1264,122 +1264,6 @@ void semaphore_release(struct semaphore *s)
}
#endif /* HAVE_SEMAPHORE_OBJECTS */
/****************************************************************************
* Simple event functions ;)
****************************************************************************/
#ifdef HAVE_EVENT_OBJECTS
void event_init(struct event *e, unsigned int flags)
{
e->queues[STATE_NONSIGNALED] = NULL;
e->queues[STATE_SIGNALED] = NULL;
e->state = flags & STATE_SIGNALED;
e->automatic = (flags & EVENT_AUTOMATIC) ? 1 : 0;
corelock_init(&e->cl);
}
void event_wait(struct event *e, unsigned int for_state)
{
struct thread_entry *current;
corelock_lock(&e->cl);
if(e->automatic != 0)
{
/* wait for false always satisfied by definition
or if it just changed to false */
if(e->state == STATE_SIGNALED || for_state == STATE_NONSIGNALED)
{
/* automatic - unsignal */
e->state = STATE_NONSIGNALED;
corelock_unlock(&e->cl);
return;
}
/* block until state matches */
}
else if(for_state == e->state)
{
/* the state being waited for is the current state */
corelock_unlock(&e->cl);
return;
}
/* block until state matches what callers requests */
current = cores[CURRENT_CORE].running;
IF_COP( current->obj_cl = &e->cl; )
current->bqp = &e->queues[for_state];
disable_irq();
block_thread(current);
corelock_unlock(&e->cl);
/* turn control over to next thread */
switch_thread();
}
void event_set_state(struct event *e, unsigned int state)
{
unsigned int result;
int oldlevel;
corelock_lock(&e->cl);
if(e->state == state)
{
/* no change */
corelock_unlock(&e->cl);
return;
}
IF_PRIO( result = THREAD_OK; )
oldlevel = disable_irq_save();
if(state == STATE_SIGNALED)
{
if(e->automatic != 0)
{
/* no thread should have ever blocked for nonsignaled */
KERNEL_ASSERT(e->queues[STATE_NONSIGNALED] == NULL,
"set_event_state->queue[NS]:S\n");
/* pass to next thread and keep unsignaled - "pulse" */
result = wakeup_thread(&e->queues[STATE_SIGNALED]);
e->state = (result & THREAD_OK) ? STATE_NONSIGNALED : STATE_SIGNALED;
}
else
{
/* release all threads waiting for signaled */
e->state = STATE_SIGNALED;
IF_PRIO( result = )
thread_queue_wake(&e->queues[STATE_SIGNALED]);
}
}
else
{
/* release all threads waiting for nonsignaled */
/* no thread should have ever blocked if automatic */
KERNEL_ASSERT(e->queues[STATE_NONSIGNALED] == NULL ||
e->automatic == 0, "set_event_state->queue[NS]:NS\n");
e->state = STATE_NONSIGNALED;
IF_PRIO( result = )
thread_queue_wake(&e->queues[STATE_NONSIGNALED]);
}
restore_irq(oldlevel);
corelock_unlock(&e->cl);
#ifdef HAVE_PRIORITY_SCHEDULING
if(result & THREAD_SWITCH)
switch_thread();
#endif
}
#endif /* HAVE_EVENT_OBJECTS */
#ifdef HAVE_WAKEUP_OBJECTS
/****************************************************************************
* Lightweight IRQ-compatible wakeup object
@ -1456,4 +1340,3 @@ int wakeup_signal(struct wakeup *w)
return ret;
}
#endif /* HAVE_WAKEUP_OBJECTS */