Commit graph

6 commits

Author SHA1 Message Date
Michael Sevakis
33f3af2b8d SPC Codec: Add ARMv5 optimized code. Easy peasy.
Why? Why not? Cuts a few MHz.

Change-Id: Ied5c70b1aedd255cbe5d42b7d3028bbe47aad01d
2013-05-23 03:15:12 -04:00
Michael Sevakis
9b43f14165 SPC Codec: Simplify configuration and assume nothing need be disabled.
Most SoCs are these days are fast enough for realtime BRR, gaussian
interpolation and echo processing.

Change-Id: I180ce8ad45242c67b5e573a406b9522098a3f12b
2013-05-21 20:39:22 -04:00
Michael Sevakis
1f76edabf9 SPC Codec: Need to restore a bit more data from cached waves.
'Nuff said. Last update wasn't quite right.

Change-Id: I082a79c4e0c82b968fe2375cb82ee5c3a64a208b
2013-05-21 16:59:58 -04:00
Michael Sevakis
71b9685dcd Fix FS#9577 - SNES player missing tracks on certain SPCs
Affected BRR cached waveforms but not realtime BRR decode as far as
I could ascertain. BRR cached waves required loop points to be inside
the initial waveform but this change removes that restriction.

Change-Id: I0ef4db720e5c28bd7b2fb9ae255d27c0a7213f79
2013-05-21 04:29:04 -04:00
Michael Sevakis
87021f7c0a SPC Codec: Refactor for CPU and clean up some things.
CPU optimization gets its own files in which to fill-in optimizable
routines.

Some pointless #if 0's for profiling need removal. Those macros are
empty if not profiling.

Force some functions that are undesirable to be force-inlined by the
compiler to be not inlined.

Change-Id: Ia7b7e45380d7efb20c9b1a4d52e05db3ef6bbaab
2013-05-21 00:02:14 -04:00
Sean Bartell
f40bfc9267 Add codecs to librbcodec.
Change-Id: Id7f4717d51ed02d67cb9f9cb3c0ada4a81843f97
Reviewed-on: http://gerrit.rockbox.org/137
Reviewed-by: Nils Wallménius <nils@rockbox.org>
Tested-by: Nils Wallménius <nils@rockbox.org>
2012-04-25 22:13:20 +02:00
Renamed from apps/codecs/libspc/spc_codec.h (Browse further)