Commit graph

16 commits

Author SHA1 Message Date
Thomas Martitz
c044117c5f Make --zoom option of the sdl port correctly work with mouse clicks.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28500 a1c6a512-1295-4272-9138-f99709370657
2010-11-05 21:50:23 +00:00
Jonathan Gordon
aaa1636a8b Move to a proper sdl key config instead of using the d2 pad. make the mouse wheel work, middle click is "select" and right click is "back"
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27891 a1c6a512-1295-4272-9138-f99709370657
2010-08-26 11:43:51 +00:00
Thomas Martitz
0133cec669 Fix red in app builds
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27375 a1c6a512-1295-4272-9138-f99709370657
2010-07-10 16:20:40 +00:00
Rafaël Carré
0b86dda310 SDL: fix typo
BUTTON_LEFT is a rockbox define, we must use SDL_BUTTON_LEFT

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27367 a1c6a512-1295-4272-9138-f99709370657
2010-07-10 02:50:16 +00:00
Rafaël Carré
1edfe3fd47 SDL enhancements:
- remove infinite loop after exit()
- make sure picture_surface is initialized, and free it
- split gui_message_loop() in 3 functions and change prototype
- some code is only used in simulator

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27366 a1c6a512-1295-4272-9138-f99709370657
2010-07-10 02:46:08 +00:00
Thomas Martitz
31b5c471ae Rockbox as an application: Add an 320x240 SDL application target.
It still works mostly like the simulator. There's also some minor left overs from the sim, but it does not define SIMULATOR.
It installs into the current (build) dir, and you need to run it with '--root .' (because it looks for ./.rockbox and not ./simdisk/rockbox) as options. That's one of the few kludges left that should be resolved soon'ish.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27310 a1c6a512-1295-4272-9138-f99709370657
2010-07-06 15:11:56 +00:00
Maurus Cuelenaere
a8c35f4d56 SDL target: remove mouse polling and replace it with an event-based mechanism, this makes touchscreen on the sim much smoother
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26860 a1c6a512-1295-4272-9138-f99709370657
2010-06-15 18:33:56 +00:00
Thomas Martitz
19ac3453e0 Fix most reds, I have no idea what's wrong with the gigabeats (yet).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26619 a1c6a512-1295-4272-9138-f99709370657
2010-06-06 10:27:14 +00:00
Thomas Martitz
59d2603c41 Move target-simulating specific keymaps out of button-sdl.c into a file per
keypad.

Copyright is restored for each keymap according to git blame.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26615 a1c6a512-1295-4272-9138-f99709370657
2010-06-06 09:11:52 +00:00
Thomas Martitz
4477902738 Mini2440: Fix simulator. It's touchscreen so there's button clashes when trying to map the 6 hw buttons as well. Just remove that for now.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26590 a1c6a512-1295-4272-9138-f99709370657
2010-06-05 17:09:13 +00:00
Michael Sevakis
deb1600bbc SDL Simulator: Get thread shutdown and properly handled and fix a minor memory leak that happens when threads exit.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26336 a1c6a512-1295-4272-9138-f99709370657
2010-05-27 18:46:09 +00:00
Thomas Martitz
bc2f8bbc07 Since the sdl to target tree move, the main thread cannot be removed anymore,
since it's now the default thread which is implicitely created by starting the sim.

This caused a segfault that r26283 tried to fix. Revert r26283 and protect
the main thread from being removed.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26315 a1c6a512-1295-4272-9138-f99709370657
2010-05-26 17:16:19 +00:00
Amaury Pouly
129a0f94da sdl: call SDL_Quit() before exiting when receiving the SDL_QUIT event. It is necessary as the sdl tree move removed the atexit(SDL_Quit);
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26283 a1c6a512-1295-4272-9138-f99709370657
2010-05-25 15:30:28 +00:00
Thomas Martitz
c4c7069a8a Fix FS#11280
SDL docs say SDL_PumpEvent (implicitely called by SDL_Poll/WaitEvent)
may only be called from the thread that initializes the video subsystem,
apparently because Windows requires that.
So create an (or bring it back) SDL thread (with preemtive behavior) to read the
event queue for buttons and initialize the video subsystem.
I'd probably would have done that anyway because it enables an interrupt-like method to read them (no polling).

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26113 a1c6a512-1295-4272-9138-f99709370657
2010-05-17 17:19:31 +00:00
Thomas Martitz
f95a982dcf Fix building on cygwin.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26076 a1c6a512-1295-4272-9138-f99709370657
2010-05-16 09:51:46 +00:00
Thomas Martitz
3d0cee8abb - Move uisimulator/sdl/*.[ch] into the target tree, under firmware/target/hosted/sdl, uisdl.c is split up across button-sdl.c and system-sdl.c.
- Refactor the program startup. main() is now in main.c like on target, and the implicit application thread will now act as our main thread (previously a separate one was created for this in thread initialization).

This is part of Rockbox as an application and is the first step to make an application port from the uisimulator. In a further step the sim bits from the sdl build will be separated out.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26065 a1c6a512-1295-4272-9138-f99709370657
2010-05-15 21:02:47 +00:00
Renamed from uisimulator/sdl/button.c (Browse further)