3 new tokens:
%ax - the next token should follow the language direction (what that means is defined by the individual tokens)
%aL - align left on LTR language (same as %al), right on RTL languages
%aR - align right on LTR language (same as %ar), left on RTL languages
This commit adds %ax support to the %V and %Cl tokens.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24193 a1c6a512-1295-4272-9138-f99709370657
This fix is as good as we can do, but not perfect. Because the sbs is only updated when a button is pressed it will stay in the "volume changing" state probalby longer than expected.. which isnt terrible, but useful to remember.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23455 a1c6a512-1295-4272-9138-f99709370657
Instead, introduce a new skin struct holding data which is meant for all screens for a single skin (struct wps_state is currently used by both at the same time). Also clean up (classic) statusbar handling for skins using this new struct.
Also, implement deactivating updating of the custom statusbar when the LCD is deactivated, saving a bit battery life on some targets.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23304 a1c6a512-1295-4272-9138-f99709370657
The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows.
The default folder for .sbs is the wps folder to reuse images used in the WPS.
As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space.
There are a few restrictions/TODOs:
*) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686)
*) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though).
*) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used).
*) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar.
Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd.
Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then.
Flyspray: FS#10566
Author: myself
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
Playback now has a few albumart slots. Anything (most importantly: skins) can obtain such a slot.
The slot has fields for the size which is passed to bufopen then to image_load to buffer the albumart with the proper size.
Currently there's 1 slot. We can increase it for remotes if we want. Custom statusbar will increase it.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23209 a1c6a512-1295-4272-9138-f99709370657
As these are called when parsing a skin it doesn't need to be called by the wps or settings, so make it local to skin_parser.c.
Reorder the members of struct wps_data for more effecient alignment.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23171 a1c6a512-1295-4272-9138-f99709370657
Change coordinate members in struct skin_albumart to ints. That alone gives a tiny binsize decrease.
Change the struct layout (some reordering) to enable more efficient alignment which reclaims 4 of the 8 bytes. Since there's usually only 1 aa struct this should be a net gain.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22835 a1c6a512-1295-4272-9138-f99709370657
now it works something like this: a skin is a list of viewports, each viewport has a list of lines, each line is a list of sublines, each subline has an *index* of its first and last tokens...
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22602 a1c6a512-1295-4272-9138-f99709370657
start redoing memory management in the skins to use a single larger buffer instead of lots of arrays for things like images and progressbars.
This commit removes the limit on the amount of progressbars allowed on the screen, still 1 per viewport, but unlimited otherwise(!)
Also a larger buffer for remote targets, same size for non-remote targets but very easy to make it bigger (technically removed the 52(?) image limit in skins, except still limited to 1 char identifiers)
Unlimited "string" tokens now (limit was 1024 which was rediculously wasteful)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22350 a1c6a512-1295-4272-9138-f99709370657
-add wrappers wps_data_load() and wps_data_init() so that other code doesn't need the structs for that
-change (and rename) gui_sync_wps_uses_albumart() to take points to be filled as parameter to get the AA size of a wps
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22139 a1c6a512-1295-4272-9138-f99709370657
* rename wps_engine to skin_engine as that was agreed on
* rename music_screen back to wps
* clean up the skin display/update functions a bit
* make skin_data_load setup the hardcoded default if a skin cant be loaded for whatever reason instead of doing it when it is first displayed
ignore any gui_wps or wps_ or gwps_ nameing in skin_engine/ ... these will be renamed as this work gets finished
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22135 a1c6a512-1295-4272-9138-f99709370657