1016ee4e80
The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
344 lines
10 KiB
C
344 lines
10 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2007 Nicolas Pennequin
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/* This stuff is for the wps engine only.. anyone caught using this outside
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* of apps/gui/wps_engine will be shot on site! */
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#ifndef _WPS_ENGINE_INTERNALS_
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#define _WPS_ENGINE_INTERNALS_
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/* Timeout unit expressed in HZ. In WPS, all timeouts are given in seconds
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(possibly with a decimal fraction) but stored as integer values.
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E.g. 2.5 is stored as 25. This means 25 tenth of a second, i.e. 25 units.
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*/
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#define TIMEOUT_UNIT (HZ/10) /* I.e. 0.1 sec */
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#define DEFAULT_SUBLINE_TIME_MULTIPLIER 20 /* In TIMEOUT_UNIT's */
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#include "skin_tokens.h"
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/* TODO: sort this mess out */
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#include "screen_access.h"
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#include "statusbar.h"
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#include "metadata.h"
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/* constants used in line_type and as refresh_mode for wps_refresh */
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#define WPS_REFRESH_STATIC (1u<<0) /* line doesn't change over time */
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#define WPS_REFRESH_DYNAMIC (1u<<1) /* line may change (e.g. time flag) */
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#define WPS_REFRESH_SCROLL (1u<<2) /* line scrolls */
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#define WPS_REFRESH_PLAYER_PROGRESS (1u<<3) /* line contains a progress bar */
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#define WPS_REFRESH_PEAK_METER (1u<<4) /* line contains a peak meter */
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#define WPS_REFRESH_STATUSBAR (1u<<5) /* refresh statusbar */
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#define WPS_REFRESH_ALL (0xffffffffu) /* to refresh all line types */
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/* to refresh only those lines that change over time */
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#define WPS_REFRESH_NON_STATIC (WPS_REFRESH_DYNAMIC| \
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WPS_REFRESH_PLAYER_PROGRESS| \
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WPS_REFRESH_PEAK_METER)
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/* alignments */
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#define WPS_ALIGN_RIGHT 32
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#define WPS_ALIGN_CENTER 64
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#define WPS_ALIGN_LEFT 128
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#ifdef HAVE_ALBUMART
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/* albumart definitions */
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#define WPS_ALBUMART_NONE 0 /* WPS does not contain AA tag */
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#define WPS_ALBUMART_CHECK 1 /* WPS contains AA conditional tag */
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#define WPS_ALBUMART_LOAD 2 /* WPS contains AA tag */
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#define WPS_ALBUMART_ALIGN_RIGHT 1 /* x align: right */
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#define WPS_ALBUMART_ALIGN_CENTER 2 /* x/y align: center */
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#define WPS_ALBUMART_ALIGN_LEFT 4 /* x align: left */
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#define WPS_ALBUMART_ALIGN_TOP 1 /* y align: top */
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#define WPS_ALBUMART_ALIGN_BOTTOM 4 /* y align: bottom */
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#endif /* HAVE_ALBUMART */
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/* wps_data*/
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#ifdef HAVE_LCD_BITMAP
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struct gui_img {
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struct viewport* vp; /* The viewport to display this image in */
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short int x; /* x-pos */
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short int y; /* y-pos */
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short int num_subimages; /* number of sub-images */
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short int subimage_height; /* height of each sub-image */
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short int display; /* -1 for no display, 0..n to display a subimage */
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struct bitmap bm;
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char label;
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bool loaded; /* load state */
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bool always_display; /* not using the preload/display mechanism */
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};
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struct progressbar {
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/* regular pb */
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short x;
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/* >=0: explicitly set in the tag -> y-coord within the viewport
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<0 : not set in the tag -> negated 1-based line number within
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the viewport. y-coord will be computed based on the font height */
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short y;
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short width;
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short height;
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/*progressbar image*/
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struct bitmap bm;
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bool have_bitmap_pb;
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};
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#endif
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struct align_pos {
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char* left;
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char* center;
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char* right;
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};
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#ifdef HAVE_LCD_BITMAP
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#define MAX_IMAGES (26*2) /* a-z and A-Z */
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#define MAX_PROGRESSBARS 3
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/* The image buffer is big enough to store one full-screen native bitmap,
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plus two full-screen mono bitmaps. */
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#define WPS_MAX_VIEWPORTS 24
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#define WPS_MAX_LINES ((LCD_HEIGHT/5+1) * 2)
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#define WPS_MAX_SUBLINES (WPS_MAX_LINES*3)
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#define WPS_MAX_TOKENS 1024
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#define WPS_MAX_STRINGS 128
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#define STRING_BUFFER_SIZE 1024
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#define WPS_MAX_COND_LEVEL 10
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#else
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#define WPS_MAX_VIEWPORTS 2
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#define WPS_MAX_LINES 2
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#define WPS_MAX_SUBLINES 12
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#define WPS_MAX_TOKENS 64
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#define WPS_MAX_STRINGS 32
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#define STRING_BUFFER_SIZE 64
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#define WPS_MAX_COND_LEVEL 5
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#endif
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#define SUBLINE_RESET -1
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enum wps_parse_error {
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PARSE_OK,
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PARSE_FAIL_UNCLOSED_COND,
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PARSE_FAIL_INVALID_CHAR,
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PARSE_FAIL_COND_SYNTAX_ERROR,
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PARSE_FAIL_COND_INVALID_PARAM,
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PARSE_FAIL_LIMITS_EXCEEDED,
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};
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/* Description of a subline on the WPS */
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struct skin_subline {
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/* Index of the first token for this subline in the token array.
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Tokens of this subline end where tokens for the next subline
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begin. */
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unsigned short first_token_idx;
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unsigned short last_token_idx;
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/* Bit or'ed WPS_REFRESH_xxx */
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unsigned char line_type;
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/* How long the subline should be displayed, in 10ths of sec */
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unsigned char time_mult;
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/* pointer to the next subline in this line */
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struct skin_subline *next;
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};
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/* Description of a line on the WPS. A line is a set of sublines.
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A subline is displayed for a certain amount of time. After that,
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the next subline of the line is displayed. And so on. */
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struct skin_line {
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/* Linked list of all the sublines on this line,
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* a line *must* have at least one subline so no need to add an extra pointer */
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struct skin_subline sublines;
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/* pointer to the current subline */
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struct skin_subline *curr_subline;
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/* When the next subline of this line should be displayed
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(absolute time value in ticks) */
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long subline_expire_time;
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/* pointer to the next line */
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struct skin_line *next;
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};
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#define VP_DRAW_HIDEABLE 0x1
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#define VP_DRAW_HIDDEN 0x2
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#define VP_DRAW_WASHIDDEN 0x4
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/* these are never drawn, nor cleared, i.e. just ignored */
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#define VP_NEVER_VISIBLE 0x8
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#define VP_DEFAULT_LABEL '|'
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#define VP_NO_LABEL '-'
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#define VP_INFO_LABEL '_'
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struct skin_viewport {
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struct viewport vp; /* The LCD viewport struct */
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struct progressbar *pb;
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struct skin_line *lines;
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char hidden_flags;
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char label;
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};
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#ifdef HAVE_TOUCHSCREEN
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struct touchregion {
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struct skin_viewport* wvp;/* The viewport this region is in */
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short int x; /* x-pos */
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short int y; /* y-pos */
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short int width; /* width */
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short int height; /* height */
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enum {
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WPS_TOUCHREGION_ACTION,
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WPS_TOUCHREGION_SCROLLBAR,
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WPS_TOUCHREGION_VOLUME
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} type; /* type of touch region */
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bool repeat; /* requires the area be held for the action */
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int action; /* action this button will return */
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};
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#endif
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#ifdef HAVE_ALBUMART
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struct skin_albumart {
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/* Album art support */
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struct viewport *vp;/* The viewport this is in */
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int x;
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int y;
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int width;
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int height;
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bool draw;
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unsigned char xalign; /* WPS_ALBUMART_ALIGN_LEFT, _CENTER, _RIGHT */
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unsigned char yalign; /* WPS_ALBUMART_ALIGN_TOP, _CENTER, _BOTTOM */
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unsigned char state; /* WPS_ALBUMART_NONE, _CHECK, _LOAD */
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};
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#endif
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/* wps_data
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this struct holds all necessary data which describes the
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viewable content of a wps */
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struct wps_data
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{
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#ifdef HAVE_LCD_BITMAP
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struct skin_token_list *images;
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struct skin_token_list *progressbars;
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#endif
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#ifdef HAVE_TOUCHSCREEN
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struct skin_token_list *touchregions;
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#endif
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struct skin_token_list *viewports;
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struct skin_token_list *strings;
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#ifdef HAVE_ALBUMART
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struct skin_albumart *albumart;
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int playback_aa_slot;
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#endif
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struct wps_token *tokens;
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/* Total number of tokens in the WPS. During WPS parsing, this is
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the index of the token being parsed. */
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int num_tokens;
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/* tick the volume button was last pressed */
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unsigned int button_time_volume;
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#ifdef HAVE_LCD_BITMAP
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bool peak_meter_enabled;
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bool wps_sb_tag;
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bool show_sb_on_wps;
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#else /*HAVE_LCD_CHARCELLS */
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unsigned short wps_progress_pat[8];
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bool full_line_progressbar;
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#endif
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bool wps_loaded;
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#ifdef HAVE_REMOTE_LCD
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/* this must not be reset on skin loading */
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bool remote_wps;
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#endif
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};
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/* wps_data end */
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/* wps_state
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holds the data which belongs to the current played track,
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the track which will be played afterwards, current path to the track
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and some status infos */
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struct wps_state
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{
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bool ff_rewind;
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bool paused;
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int ff_rewind_count;
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bool wps_time_countup;
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struct mp3entry* id3;
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struct mp3entry* nid3;
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bool do_full_update;
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};
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/* change the ff/rew-status
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if ff_rew = true then we are in skipping mode
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else we are in normal mode */
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/* void wps_state_update_ff_rew(bool ff_rew); Currently unused */
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/* change the tag-information of the current played track
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and the following track */
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/* void wps_state_update_id3_nid3(struct mp3entry *id3, struct mp3entry *nid3); Currently unused */
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/* wps_state end*/
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/* gui_wps
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defines a wps with its data, state,
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and the screen on which the wps-content should be drawn */
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struct gui_wps
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{
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struct screen *display;
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struct wps_data *data;
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struct wps_state *state;
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/* suitable for the viewportmanager, possibly only temporary here
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* needs to be same for all screens! can't be split up for screens
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* due to what viewportmanager_set_statusbar() accepts
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* (FIXME?) */
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int *statusbars;
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};
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/* gui_wps end */
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/***** wps_tokens.c ******/
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const char *get_token_value(struct gui_wps *gwps,
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struct wps_token *token,
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char *buf, int buf_size,
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int *intval);
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struct gui_img* find_image(char label, struct wps_data *data);
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struct skin_viewport* find_viewport(char label, struct wps_data *data);
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#endif
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