The "Save Current Playlist" isnt part of the playlist viewer settings. While
at this section also add a reference to the extra playlist chapter.
Change-Id: I68e494430dc00c6172859b0b8d9edbe5b0116741
Add a "volume limit" parameter to the configuration file. The maximum
value of volume setting in sound menu will be limited to the same as
volume limit. Also each time when setvol() is excuted, Rockbox will
check if the global_settings.volume value larger than
global_settings.volume_limit. If larger, take the value of volume_limit
instead. The volume_limit argument shares the same maximum and minimum values
with volume argument, while taking the maximum volume as its default value.
Change-Id: I8ca9bc6ea6e617b48fc346aae5f2a0a1d259ae36
Reviewed-on: http://gerrit.rockbox.org/697
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
This is an improvement to the current compressor which I have added
to my own Sansa Fuze V2 build. I am submitting here in case others
find it interesting.
Features added to the existing compressor:
Attack, Look-ahead, Sidechain Filtering.
Exponential attack and release characteristic response.
Benefits from adding missing features:
Attack:
Preserve perceived "brightness" of tone by letting onset transients
come through at a higher level than the rest of the compressed program
material.
Look-ahead:
With Attack comes clipping on the leading several cycles of a transient
onset. With look-ahead function, this can be pre-emptively mitigated with
a slower gain change (less distortion). Look-ahead limiting is implemented
to prevent clipping while keeping gain change ramp to an interval near 3ms
instead of instant attack.
The existing compressor implementation distorts the leading edge of a
transient by causing instant gain change, resulting in log() distortion.
This sounds "woofy" to me.
Exponential Attack/Release:
eMore natural sounding. On attack, this is a true straight line of 10dB per
attack interval. Release is a little different, however, sounds natural as
an analog compressor.
Sidechain Filtering:
Mild high-pass filter reduces response to low frequency onsets. For example,
a hard kick drum is less likely to make the whole of the program material
appear to fade in and out. Combined with a moderate attack time, such a
transient will ride through with minimal audible artifact.
Overall these changes make dynamic music sound more "open", more natural. The
goal of a compressor is to make dyanamic music sound louder without necessarily
sounding as though it has been compressed. I believe these changes come closer to this goal.
Enjoy. If not, I am enjoying it
Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2
Reviewed-on: http://gerrit.rockbox.org/626
Tested: Purling Nayuki <cyq.yzfl@gmail.com>
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
New section Touchpad added to the manual. Gigabeatfx and
SansaFuze+ entries added for touchpad sensitivity setting.
Change-Id: I0c5a173d6ad479c4e6995cf5045d90da6cc216ab
Reviewed-on: http://gerrit.rockbox.org/689
Reviewed-by: Benjamin Brown <foolshperson@gmail.com>
Tested: Benjamin Brown <foolshperson@gmail.com>
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Last core update for keymaps and manual. Manual is now 100% complete
Change-Id: I9ad33206ecea41a88cba7a355da911fa7ab0455d
Reviewed-on: http://gerrit.rockbox.org/521
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
1) Now that recording is working a few keymaps update are required.
2) also implement the radio.c file so that fm dedicated keymaps
works.
3) implement some missing fm keymaps
4) manual updated accordingly
Change-Id: I40be3e245853ccb9ed7a5bc5a76fe4ed90772272
Reviewed-on: http://gerrit.rockbox.org/513
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
After the recent soft lock implementation for FM, this adds the
related information in the manual for Fuze+ and Clip/clip+ (basicaly it's a
copy/paste from WPS section).
Change-Id: I23c39d7b3763eb2b9897187baa3a9b2663003cf7
Reviewed-on: http://gerrit.rockbox.org/495
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
thanks to pixelma for having pointed this out and
correcting the first patch
Change-Id: I79f6264a5290906b0d7abd1703df79fde104cb4a
Reviewed-on: http://gerrit.rockbox.org/405
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
thanks to pixelma for having pointed this out
Change-Id: Iac8b997f42b8fb0f964f1f40ce1d2e7e286d4c04
Reviewed-on: http://gerrit.rockbox.org/404
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
1) slight keymaps update
Remove mapping of BUTTON_BACK reseting game to avoid pressing it
involuntary.
Direct mapping of BUTTON_POWER to go into menu.
2) manual updated
Change-Id: I28875104c4a4058216532b9aa12bb2defabcca6d
Reviewed-on: http://gerrit.rockbox.org/352
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
Use %x9(id) to draw an image in the whole current viewport using the
9 segment drawer (which draws the corners as normal and *tiles*
the middle segments to the needed width/height).
Future work is to make it scale instead of tile
Change-Id: Ic3ed1cad93f96091694801eb442e0da5a2401203
Update %?pv description to better describe the
conditions it returns
Change-Id: I6be4d5293aa6816ae35d743b172fe324d7dc6d12
Reviewed-on: http://gerrit.rockbox.org/367
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
Missing screenshots:
Invadrox, which I can't find in the menu, but on IRC they said it's
for LCD only, so it should be removed.
Pacbox, Rockboy and Zxbox: it's unclear where to find the ROMs.
Poor quality image:
manual/rockbox_interface/images/sansaclipzip-front.png. It can work,
but my “artistic” skills are not enough. Anyway, the information on
the picture is correct.
All the screenshots were taken using the default theme and the
simulator compiled for the Sansa Clip Zip.
Change-Id: I779a3b8fbf9a1ab2f12b8f8e6bcf55f2363900ce
Reviewed-on: http://gerrit.rockbox.org/357
Reviewed-by: Bertrik Sikken <bertrik@sikken.nl>
Reviewed-by: Alex Parker <rockbox@aeparker.com>
Tested-by: Alex Parker <rockbox@aeparker.com>