%pL for the left channel, %pR for the right channel... usable as a value, conditional or bar (exactly the same as %pv/%bl/etc)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29043 a1c6a512-1295-4272-9138-f99709370657
The notification now announces the new track on track change, and the the area in the scrolled down notification area shows track infos (title, artist, album).
Someone should check if it looks good on hdpi and ldpi screens as I can't verify it right now (emulator crashes).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28785 a1c6a512-1295-4272-9138-f99709370657
As a conditional it scales its value to the number of options you give it (like volume)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28613 a1c6a512-1295-4272-9138-f99709370657
Remove the hardcoded (and way too small) scroll threshold (the distance moved in pixels before we think the users wants to scroll) and replace it with something based on the actual DPI of the screen.
On Android we call the API for that, on other touchscreens we reimplemented Android's formula (as of 2.2) and calculate it.
Flyspray: 11727
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28548 a1c6a512-1295-4272-9138-f99709370657
We want simulators to simulate target code where possible, that includes memory constraints and memory allocation schemes. It also removed the sim's ability to show the theme's ram usage.
Use malloc only in application builds.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28498 a1c6a512-1295-4272-9138-f99709370657
This adds kinetic scrolling to to lists on touchscreen targets and RaaA, like all other OSes on touchscreens have.
It's only enabled in the absolute point mode, so for non-touchscreen and in grid mode nothing changes.
Kinetic scrolling means that the list keeps scrolling (but is decelerating) after you leave the touchscreen with the finger.
Redraw interval and deceleration is hardcoded for now but could be made configurable if desired.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28408 a1c6a512-1295-4272-9138-f99709370657
They now only parse the correct branch (so only the true branch, or only the false branch). This shuold allow you to load different images/backdrops with the same id's depending on the targets hardware.
Add a new %Tp - "touchscreen present?" tag to check if the target has a touchscreen
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28370 a1c6a512-1295-4272-9138-f99709370657
It's very similar to how it's controlled in the grid mode (in fact, it resembles this mode and they're compatible).
We could've forced the grid mode, but the viewport layout needed fixing for the addional icons anyway, and this way it doesn't
break with an ui viewport.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28361 a1c6a512-1295-4272-9138-f99709370657
-fix bug the slider is drawn outside of the bounds (FS#11658).
-offset the slider position so that the center of the slider indicates current position.
-add nobar option. if this option is set, the bar isn't drawn at all.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28248 a1c6a512-1295-4272-9138-f99709370657
Don't crash when not enough params were given (i.e forgetting the filename)
Make the parser enforce the first 4 params as compulsary
Be more leniant and don't require the image filename if one isnt going to be loaded (no more need for the - as the 5th param)
Add an option "image" to specify the filename (otherwise the first option will be used if it isnt a recognised option).
e.g: %pv(0,0,100,10) or %pv(0,0,100,10, bar.bmp) or %pv(0,0,100,10, ..., image, bar.bmp)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28247 a1c6a512-1295-4272-9138-f99709370657
The parameter wasn't used yet and it's not clear whether it should be a absolute or relative viewport.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28242 a1c6a512-1295-4272-9138-f99709370657
This also moves draw_player_fullbar() and draw_player_progress() from skin_display.c to skin_tokens.c. Charcell is a bit different from bitmap here because drawing a progress bar is a combination of setting up the LCD controller (custom characters) and providing a format string. The custom character definition might fit in skin_display.c, but the format strings are needed in skin_tokens.c. Putting these functions in skin_tokens.c seemed to fit better.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28241 a1c6a512-1295-4272-9138-f99709370657
They work as the drawrect/fillrect pendants but work on a viewport basis; pass NULL to draw the current viewport (the one set with set_viewport()).
In conjunction with action_get_touchscreen_press_in_vp() it should be less of a pain to draw buttons and get presses on them.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28239 a1c6a512-1295-4272-9138-f99709370657