Commit graph

1260 commits

Author SHA1 Message Date
Dana Conrad
41ced369f6 ErosQ Simulator: fix keymap
The eros q simulator keys have been weird for a while, found out why.

Change-Id: Icb4209774448bc3c0d67dd87f802661cf12874b2
2021-06-07 22:01:47 +00:00
Solomon Peachy
7d0d32dbc6 Nuke the never-functional iriver ifp-7xx port
It never worked, and hasn't compiled in something like a decade, Given
the HW capabilities (limited onboard flash, no expandability) there's
really no point in trying to fix/complete it.

Change-Id: I7d175089840396f8891645bd10010d730dd5bfdc
2021-04-26 07:42:58 -04:00
Solomon Peachy
3ba2f6e5c7 Nuke all TCC77x targets: iAudio 7, Sansa C100, M200(v1-3), Logik DAX
They were never finished, never saw any release ever, and haven't
compiled for the better part of a decade.  Given their HW capabilities [1],
they are not worth trying to fix.

[1] 1-2MB RAM, ~256MB onboard flash, no expandability

Change-Id: I7b2a5806d687114c22156bb0458d4a10a9734190
2021-04-26 07:41:51 -04:00
Aidan MacDonald
e09df1ce5b Fix accidental fallthrough in FiiO M3K simulator keymap
Change-Id: I4959d44998c44b5458721ba5f76ab5bc761e9f83
2021-04-03 00:28:31 +00:00
Solomon Peachy
058a9ec945 Add M3K native to the simulator
Change-Id: If3e877d2df189e44076631fd571cf6aa70ce6ca8
2021-03-28 12:08:31 -04:00
Solomon Peachy
6b13437aff Add UI Simulator for Eros Q / K series
Change-Id: I9ffc101bd904b3f0e2d6a86a43fb1ae3fda73a19
2020-10-21 13:24:01 +00:00
Solomon Peachy
4cdb28c167 Fix sim build for STORAGE_USB
Change-Id: Ie738fbc834523796a08af31f1a649632246e2bb4
2020-10-17 21:30:07 -04:00
Solomon Peachy
ae58b5aafe xduoox20: UI Simulator support
Change-Id: I2a03cea07fbad9fb5862ca69e4cfca2e8ca6b17f
2020-09-28 21:12:52 -04:00
William Wilgus
f850bbbbc4 Revert root_redirect :(
This reverts commit 31fc46ded6.

Change-Id: Ia78618c0e8b25ca65f7c8ae0db1cb9c9b321bad9
2020-08-20 21:54:00 -04:00
William Wilgus
5ef28cccf9 Allow mounting of any directory as the root directory.
Provide definitions for the macros:
* RB_ROOT_VOL_HIDDEN(v) to exclude certain items from the root.
* RB_ROOT_CONTENTS to return a string with the name of the
directory to mount in the root.

Defaults are in export/rbpaths.h

It's a bit much for those that don't need the full functionality.
Some conditional define can cut it back a lot to cut out things only
needed if alternate root mounts are required. I'm just not bothering
yet. The basic concept would be applied to all targets to keep file
code from forking too much.

Change-Id: I90b5c0a1c949283d3102c16734b0b6ac73901a30
2020-08-20 23:08:57 +00:00
Solomon Peachy
8cb555460f [3/4] Completely remove HWCODEC support
'swcodec' is now always set (and recording_swcodec for recording-capable
units) in feature.txt so the manual and language strings don't need to
all be fixed up.

Change-Id: Ib2c9d5d157af8d33653e2d4b4a12881b9aa6ddb0
2020-07-24 21:20:13 +00:00
Solomon Peachy
0c4f89370d [2/4] get rid of HAVE_LCD_CHARCELLS
HAVE_LCD_BITMAP is now redundant.

lcd_bitmap is always-on in features.txt so manual and lang strings
don't have to change

Change-Id: I08eeb20de48099ffc2dc23782711af368c2ec794
2020-07-24 21:20:13 +00:00
Solomon Peachy
092c340a20 [1/4] Remove SH support and all archos targets
This removes all code specific to SH targets

Change-Id: I7980523785d2596e65c06430f4638eec74a06061
2020-07-24 21:20:13 +00:00
Solomon Peachy
504f488cce misc: strip 'x' bit from some UIsim stuff
Change-Id: I0e59b09c0e0dec117aba831c573f309606c93296
2020-06-12 15:43:43 +00:00
Solomon Peachy
58cb467583 xduoox3ii: Add UI Simulator bitmap, keymap, and fix offsets.
Change-Id: I8e322b93653cb43b010dfd5c0f566ea1c4c7b7ff
2020-06-12 15:31:30 +00:00
William Wilgus
2244305335 Sansa Clip+ Clip V1, V2 updated simulator images
Submitted on behalf of user CH23

https://imgur.com/a/L5sOj

Change-Id: I1b4c3639dfef158459bc5d6c8ccef2582ba30d5b
2020-05-23 16:12:22 +02:00
Solomon Peachy
a820a98361 obsolete: Nuke the very-incomplete Archos AV300 target
It's even missing a config header file.  Just shoot it in the head.

Change-Id: I4c5cdb4fb63361a4e4fc893e93d73d3890fe17df
2020-04-13 22:06:22 +02:00
Solomon Peachy
b0e257ccc6 simulator: Add a stub for lineout_inserted()
Change-Id: I86e4fd75fa9e1bf69b5c9bb5995f4bc77bbdd5de
2020-04-05 21:16:32 +02:00
Sebastian Leonhardt
ed269affb5 Fix simulator/transflective: Display wasn't enabled on first keypress when backlight always off
Change-Id: Ibfa09e7bf839d4d12ef01e4812b5c47c9e32a3be
2019-02-08 15:06:16 +01:00
Sebastian Leonhardt
168e242498 Fix the fix
Change-Id: I54b97fd0c208f775e4ee22cf8499f1da423ebc39
2019-02-08 00:52:37 +01:00
Sebastian Leonhardt
26e0c64e34 Fix red and remove duplicated function declaration
Change-Id: I5fed7fdad077eedfc1e36fbd9e1669f11b90288d
2019-02-08 00:04:20 +01:00
Sebastian Leonhardt
666405f346 Simulator: improve simulation of transflective screens
This patch simulates the three possible states of a transflective
LCD: backlight on (bright screen as usual), backlight off (dimmed
screen) and LCD off (black screen).
Makes use of already defined 'BACKLIGHT_OFF_ALPHA'.

Change-Id: I9b0fc79b8d50c29e024ba1e6d9c2501119a7e0e0
2019-02-07 22:52:07 +01:00
Solomon Peachy
d4942cc74c Add Xuelin iHIFI 770/770C/800 support
Taken from the xvortex fork (Roman Stolyarov)
Ported, rebased, and cleaned up by myself.

Change-Id: I7b2bca2d29502f2e4544e42f3d122786dd4b7978
2019-01-02 08:10:01 -05:00
Solomon Peachy
0662793ca0 Add cleaned-up xDuoo X3 support
Cleaned up, rebased, and forward-ported from the xvortex fork.

(original credit to vsoftster@gmail.com)

Change-Id: Ibcc023a0271ea81e901450a88317708c2683236d
Signed-off-by: Solomon Peachy <pizza@shaftnet.org>
2018-07-28 10:56:31 -04:00
William Wilgus
7b5ce736db Fix playersim CHAR_WIDTH re-definition
Change-Id: I49d2b3635c62277723665d0bdd68808cc82ca1a9
2018-07-25 20:16:02 +02:00
Marcin Bukat
d55680993d Agptek Rocker: Initial commit
Change-Id: I26b51106c7b1c36a603fba6d521e917d79b5a95b
2018-06-12 10:31:14 +02:00
Amaury Pouly
a0fca0c7bf Add simulator support for the A860
This requires a few changes unrelated to the A860 because configure unsets
APPLICATION but the NWZ is an application!

Change-Id: Id91aa23193383ac95886b281653da5286edd9caf
2017-09-17 00:03:45 +02:00
Szymon Dziok
2af6923dd6 Add Benjie T6/AGPTek Rocker bitmap for simulator.
Change-Id: Id19662b9fd4bb8338a1f839e6ed1a9492aea188c
2017-03-15 14:03:22 +01:00
Michael Sevakis
523ef4edbd Fix warnings and errors from fc9695e
* fmradio.c needs an implementation of tuner_get_rds_info() for the
sim (kill all the sims).

* Some macro bitflags shouldn't be seen unless HAVE_RDS_CAP is
defined.

Change-Id: Idd00c94ca2fc43cf32f9223aa4530d5a02fb3454
2017-02-11 23:16:39 -05:00
Amaury Pouly
5918e18e81 zenxfi3: fix recording keymap and simulator keymap
Change-Id: I246834b5244d4e0f672633d2960db45278e12ec4
2016-09-21 00:29:42 +01:00
Sebastian Leonhardt
e6cd53ad53 Replace SAMSUNG_YH920_PAD with YH92X
seems more logical to me, and is more consistent, since
"SAMSUNG_YH92X_PAD" is already used in the tex files.

Change-Id: Ie9a9d850ea86155a7dcf86c88a22a420a10a3837
2016-01-25 09:23:09 +01:00
Sebastian Leonhardt
a507bb2837 YH8xx,YH9xx: Keymap improvement
The main "innovation" in this patch are two "virtual buttons"
for the record switch on YH92x targets. When the switch state
changes, a single BUTTON_REC_SW_ON or .._OFF button event will
be generated. Thus keymap code can react on switching, but
not on the actual state of the switch.

Wherever sensible, the following user scheme is applied:
- use PLAY as confirm button
- use REW button or Long REW to exit
- use REC (YH820) or FFWD (YH92X) as modifier key for button combos

Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
2015-11-15 23:46:39 +01:00
Marcin Bukat
200ca66963 Fix red/yellow round #2
Change-Id: Ife25eac11fc6f6cedeca8f3fa59536bce0efe2cd
2015-01-12 13:25:14 +01:00
Marcin Bukat
9ffd9327e3 Fix red/yellow
Change-Id: Ie01251af2cd843979b5fdefcfa541ba377d13bd7
2015-01-12 12:02:24 +01:00
Marcin Bukat
89ba7e818c Get rid of stupid _backlight_* function names
_remote_backlight_* and _buttonlight_* are cleaned as well

Change-Id: I73653752831bbe170c26ba95d3bc04c2e3a5cf30
2015-01-12 11:09:27 +01:00
Amaury Pouly
dc127f213c Clarify usb_powered() and fix some code.
Either by mistake or because its meaning changed, usb_powered() doesn't mean
what the name suggest, so clarify its meaning by renaming it to usb_powered_only.
So use of usb_powered() are replaced by usb_inserted() when it makes more sense.

Change-Id: I112887e2d8560e84587bee5f55c826dde8c806d8
Reviewed-on: http://gerrit.rockbox.org/1097
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
2015-01-08 16:45:32 +01:00
Michael Sevakis
da4938d6ee Get the last errors I hope!
Change-Id: Ia285b95480cc9ac6494b745d80892c4b1b912341
2014-08-30 01:29:18 -04:00
Michael Sevakis
7d1a47cf13 Rewrite filesystem code (WIP)
This patch redoes the filesystem code from the FAT driver up to the
clipboard code in onplay.c.

Not every aspect of this is finished therefore it is still "WIP". I
don't wish to do too much at once (haha!). What is left to do is get
dircache back in the sim and find an implementation for the dircache
indicies in the tagcache and playlist code or do something else that
has the same benefit. Leaving these out for now does not make anything
unusable. All the basics are done.

Phone app code should probably get vetted (and app path handling
just plain rewritten as environment expansions); the SDL app and
Android run well.

Main things addressed:
1) Thread safety: There is none right now in the trunk code. Most of
what currently works is luck when multiple threads are involved or
multiple descriptors to the same file are open.

2) POSIX compliance: Many of the functions behave nothing like their
counterparts on a host system. This leads to inconsistent code or very
different behavior from native to hosted. One huge offender was
rename(). Going point by point would fill a book.

3) Actual running RAM usage: Many targets will use less RAM and less
stack space (some more RAM because I upped the number of cache buffers
for large memory). There's very little memory lying fallow in rarely-used
areas (see 'Key core changes' below). Also, all targets may open the same
number of directory streams whereas before those with less than 8MB RAM
were limited to 8, not 12 implying those targets will save slightly
less.

4) Performance: The test_disk plugin shows markedly improved performance,
particularly in the area of (uncached) directory scanning, due partly to
more optimal directory reading and to a better sector cache algorithm.
Uncached times tend to be better while there is a bit of a slowdown in
dircache due to it being a bit heavier of an implementation. It's not
noticeable by a human as far as I can say.

Key core changes:
1) Files and directories share core code and data structures.

2) The filesystem code knows which descriptors refer to same file.
This ensures that changes from one stream are appropriately reflected
in every open descriptor for that file (fileobj_mgr.c).

3) File and directory cache buffers are borrowed from the main sector
cache. This means that when they are not in use by a file, they are not
wasted, but used for the cache. Most of the time, only a few of them
are needed. It also means that adding more file and directory handles
is less expensive. All one must do in ensure a large enough cache to
borrow from.

4) Relative path components are supported and the namespace is unified.
It does not support full relative paths to an implied current directory;
what is does support is use of "." and "..". Adding the former would
not be very difficult. The namespace is unified in the sense that
volumes may be specified several times along with relative parts, e.g.:
"/<0>/foo/../../<1>/bar" :<=> "/<1>/bar".

5) Stack usage is down due to sharing of data, static allocation and
less duplication of strings on the stack. This requires more
serialization than I would like but since the number of threads is
limited to a low number, the tradoff in favor of the stack seems
reasonable.

6) Separates and heirarchicalizes (sic) the SIM and APP filesystem
code. SIM path and volume handling is just like the target. Some
aspects of the APP file code get more straightforward (e.g. no path
hashing is needed).

Dircache:
Deserves its own section. Dircache is new but pays homage to the old.
The old one was not compatible and so it, since it got redone, does
all the stuff it always should have done such as:

1) It may be update and used at any time during the build process.
No longer has one to wait for it to finish building to do basic file
management (create, remove, rename, etc.).

2) It does not need to be either fully scanned or completely disabled;
it can be incomplete (i.e. overfilled, missing paths), still be
of benefit and be correct.

3) Handles mounting and dismounting of individual volumes which means
a full rebuild is not needed just because you pop a new SD card in the
slot. Now, because it reuses its freed entry data, may rebuild only
that volume.

4) Much more fundamental to the file code. When it is built, it is
the keeper of the master file list whether enabled or not ("disabled"
is just a state of the cache). Its must always to ready to be started
and bind all streams opened prior to being enabled.

5) Maintains any short filenames in OEM format which means that it does
not need to be rebuilt when changing the default codepage.

Miscellaneous Compatibility:
1) Update any other code that would otherwise not work such as the
hotswap mounting code in various card drivers.

2) File management: Clipboard needed updating because of the behavioral
changes. Still needs a little more work on some finer points.

3) Remove now-obsolete functionality such as the mutex's "no preempt"
flag (which was only for the prior FAT driver).

4) struct dirinfo uses time_t rather than raw FAT directory entry
time fields. I plan to follow up on genericizing everything there
(i.e. no FAT attributes).

5) unicode.c needed some redoing so that the file code does not try
try to load codepages during a scan, which is actually a problem with
the current code. The default codepage, if any is required, is now
kept in RAM separarately (bufalloced) from codepages specified to
iso_decode() (which must not be bufalloced because the conversion
may be done by playback threads).

Brings with it some additional reusable core code:
1) Revised file functions: Reusable code that does things such as
safe path concatenation and parsing without buffer limitations or
data duplication. Variants that copy or alter the input path may be
based off these.

To do:
1) Put dircache functionality back in the sim. Treating it internally
as a different kind of file system seems the best approach at this
time.

2) Restore use of dircache indexes in the playlist and database or
something effectively the same. Since the cache doesn't have to be
complete in order to be used, not getting a hit on the cache doesn't
unambiguously say if the path exists or not.

Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8
Reviewed-on: http://gerrit.rockbox.org/566
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
2014-08-30 03:48:23 +02:00
Szymon Dziok
c03e665bad Fix the simulators.
Change-Id: I9663f709b5979fffea3962e2062de3821a264c23
2014-05-24 01:12:02 +00:00
Thomas Martitz
3505ad3753 Fix reds
Change-Id: Ib2036d0786bd6fa39c5dadeeed83d74c7bd5c273
2014-02-23 22:33:35 +01:00
Thomas Martitz
46137ebd4d simulator: Fully simulate external storage.
The external storage will be created during make install, as simext folder in
the build directory. Upon pressing the e key the sim will mount (virtually
) this into the root directory. It can be accessed in the same way as an
sd/mmc card on real targets. This requires quite some path trickery in io.c.

Change-Id: I2fa9070a3146101ec5655b5b4115ca349d1d4bf4
2014-02-23 20:23:52 +01:00
Thomas Martitz
0f928f8785 RaaA: Move directory related stuff from filesystem-unix.c into rbpaths.c.
Part of this change is to align sdlapp builds to other application targets
in that the sim_* wrappers are not used anymore (except for sim_read/write).
Path mangling is now done in rbpaths.c as well.

Change-Id: I9726da73b50a83d9e1a1840288de16ec01ea029d
2014-02-23 20:23:52 +01:00
Thomas Martitz
facbaab195 simulator: Simulate external storage for HAVE_MULTIDRIVE.
The virtual external storage can be inserted/extracted with the e key. This
has little effect because there is no way to access the storage (yet, a later
commit will change this). Except on ondio where the mmc needs to be
extracted before entering USB (like on real target).

Change-Id: I523402832f3b4ae71e0603b281aba4fb8592a897
2014-02-23 20:23:51 +01:00
Thomas Martitz
77f19f75eb storage: Add STORAGE_HOSTFS
CONFIG_STORAGE & STORAGE_HOSTFS allows to use parts of the storage_* API to be
compiled for application targets without compiling storage.c or performing
actually raw storage access. This is primarily to enable application targets to
implement HAVE_MULTIVOMULE/HAVE_HOTSWAP (in a later commit).

SIMULATOR uses the same mechanism without explicitely defining STORAGE_HOSTFS
(how to add a bit to an existing preprocessor token?).

Change-Id: Ib3f8ee0d5231e2ed21ff00842d51e32bc4fc7292
2014-02-23 20:23:51 +01:00
Amaury Pouly
cefaa46573 zenxfistyle: add simulator bitmap and button map
Change-Id: I68a107887e6b1563b6c5ab425e98be7e012e7976
2014-02-16 22:10:22 +01:00
Thomas Martitz
06d3d4adb3 sansaclipzip: Correct simulator buttonmap for the different button layout.
Change-Id: I1b4cc257e8d85822177c377cc0fda14e8904fddb
2014-01-16 10:21:18 +01:00
Amaury Pouly
6979a5b63c zenmozaic: add keymap and bitmap for simulator
Change-Id: I1be76d5b82ef585d2146d12aacad456071341827
2013-11-08 13:57:21 +00:00
Amaury Pouly
0c2ebbb2cf zenxfi: add simulator keymap and bitmap
Change-Id: Ic82ad39234d3056c3cc06d9f8f0ba6f28892e15f
2013-11-08 13:05:58 +00:00
Amaury Pouly
59b1fbce36 Add Creative ZEN simulator bitmap and button map
Change-Id: I15fad76fe48d9736be9e4cdbc9ae8fdc96cc9ac3
2013-11-07 18:41:57 +00:00
Lorenzo Miori
9a8ed6ba35 Simulator for Samsung YP-R0
Enable simulator for the target ypr0 to
be built and used.

Change-Id: I1b080f07ab90f5c4856881d08ad70e1053bbb0c0
Reviewed-on: http://gerrit.rockbox.org/618
Reviewed-by: Frank Gevaerts <frank@gevaerts.be>
2013-09-29 14:15:48 +02:00