On all players, it should be possible to return from the Main Menu
by pressing the Back or Menu key. Unless I'm missing something...
"Clear Playlist" has hopefully become superfluous after the "Playing Next"
context menu was added, which offers similar functionality.
Change-Id: I741544978fb7936b8d5a34dfc656472e20c1737e
After launch, PictureFlow always goes to the currently playing
album, or to a selected album, if applicable. Which is probably
a useful default, but not always wanted. You can now get back
to the album you were looking at when PictureFlow was last
closed, or when the sorting was last changed.
Change-Id: Iba3e0d5388f6b49534d09fe0224b0dbfa65d5f1d
This lets players that can't spare any keys scroll through
albums without leaving the track listing first, which was
only possible on the M3K before.
Enter mode from Main Menu. While active, the gradient
highlighting an album's selected track will not appear,
and context menu options apply to the whole album
instead of to a single track.
Exit mode by pressing buttons for Select/Back, or by
quitting PictureFlow.
NB: Be sure to enable "Database in RAM" for a good
experience, as the loading time for each album can
become quite annoying otherwise.
Change-Id: Id6c9a8cc49e4cfb2aea958610b95a19887f496b6
Context menu gains new option to view
metadata for individual tracks or albums.
Will display an album's length and total file size.
Other fields are displayed only if they are identical
across all tracks (except for the album year, which
is determined by the highest value encountered).
Change-Id: Ibc14cfaf2cb3d91b8d1cfbee05c6261db4975355
Use action-oriented and more descriptive titles
"Add to Playlist..." instead of "Playlist Catalogue"
- "Add to Existing Playlist" instead of "Add to Playlist"
- "Add to New Playlist" (unchanged)
- "Playing Next..." instead of "Current Playlist"
In WPS context menu:
- "Current Playlist" instead of "Playlist"
Change-Id: I5cce9e317676537988682f46ac6b920598af3b9e
Missing from faa2cb9
- Thrust is now Right instead of Menu
- Teleport is Left instead of Play/Pause
- Pause is Play/Pause
Change-Id: Idd9758a68250bcfb2adec14589dffbe1a091511c
- Reduce need to press multiple buttons at
the same time to quit a plugin
- Have "Menu" be default way to quit plugins or
to access plugin menu
- Fall back to (Long) "Select" or Long "Menu"
in cases where Menu button isn't available
(e.g. in ImageViewer and many games)
out of scope:
boomshine, lua_scripts, Rockpaint,
Doom, Duke3D, Pacbox, Quake,
Sgt-Puzzles, Wolf3D, XWorld,
Minesweeper, Pixel Painter, Spacerocks
Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
The artwork cache was previously always rebuilt,
even if you had selected the option to update.
"Preparing artwork" should be much quicker now
after a database update.
Change-Id: Ie81486e29d596b52afd21b01ba54c73f1b402be2
- Update the manual entry for PictureFlow with
the latest features and fix keymap
- Strongly suggest enabling the database's
"Load to RAM" feature (in my experience, this
can lead to a ~60x speedup when building the
album index)
- Suggest enabling the dircache, as it can
noticeably improve the loading times for
album art.
Change-Id: I12c7ce5d5388159da1790fc125f2e20bb78dbf96
'SUBDIRS' file has puzzles inside a 'HAVE_LCD_COLOR' block. I found this
issue because sgt-puzzles was in the Clip+ docs while they were not
installed on the target.
Change-Id: I8ddf43fa75c8429d2f1a99f13689a5442913748e
'swcodec' is now always set (and recording_swcodec for recording-capable
units) in feature.txt so the manual and language strings don't need to
all be fixed up.
Change-Id: Ib2c9d5d157af8d33653e2d4b4a12881b9aa6ddb0
HAVE_LCD_BITMAP is now redundant.
lcd_bitmap is always-on in features.txt so manual and lang strings
don't have to change
Change-Id: I08eeb20de48099ffc2dc23782711af368c2ec794
This ports id Software's Quake to run on the SDL plugin runtime. The
source code originated from id under the GPLv2 license. I used
https://github.com/ahefner/sdlquake as the base of my port.
Performance is, unsurprisingly, not on par with what you're probably
used to on PC. I average about 10FPS on ipod6g, but it's still
playable.
Sound works well enough, but in-game music is not supported. I've
written ARM assembly routines for the inner sound loop. Make sure you
turn the "brightness" all the way down, or colors will look funky.
To run, extract Quake's data files to /.rockbox/quake. Have fun!
Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
This is a port of Wolf4SDL, which is derived from the original id
software source release. The port runs on top of the SDL plugin
runtime and is loaded as an overlay.
Licensing of the game code is not an issue, as discussed below
(essentially, the Debian project treats Wolf4SDL as GPLv2, with an
email from John Carmack backing it up):
http://forums.rockbox.org/index.php?topic=52872
Included is a copy of MAME's Yamaha OPL sound chip emulator
(fmopl_gpl.c). This file was not part of the original Wolf4SDL source
(which includes a non-GPL'd version), but was rather rebased from from
a later MAME source which had been relicensed to GPLv2.
Change-Id: I64c2ba035e0be7e2f49252f40640641416613439
Adds screenshots for all supported targets. Also adds a bit of information
to point users to the data files.
Change-Id: I5e0f1bcdb73690a14616a3e486228c73b1617ffc
This makes it possible to play the game while zoomed in. Read the
manual entry if you want to know more.
Change-Id: Iff8bab12f92ebd2798047c25d1fde7740aa543ce
* Changed keymaps to PLA and added to SOURCES and CATEGORIES file
* improved keymaps: implement wrap-around and key repeat
* change keymap according to screen orientation
* fix font size calculation
* use blocking button query in main loop
* replace tabs with spaces
* added manual entry
* added original author to CREDITS
Change-Id: Id67ae99cbb7a737c7f4608e278b77a389ac2ffa6