Massive thanks to Michael Chicoine and other testers for finding the early bugs.
This removes all skin memory limitations
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30991 a1c6a512-1295-4272-9138-f99709370657
Custom shortcuts which give the user fast access to regularly used files/folders/settings/whatever.
Thanks to Alexander Levin for the manual part of the patch
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30990 a1c6a512-1295-4272-9138-f99709370657
This allows to directly draw generated and builtin images using lcd_bmp(bm_xxx);
Also fixes builtin list icons on non-mono targets, as they didn't have the
format field set.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30971 a1c6a512-1295-4272-9138-f99709370657
This is what gimp does when opening such a file.
Tt saves the alpha channel with all-0xff, but other programs might use 0x00.
As a fully transparent image doesn't make sense this should be OK.
Also split the 32bit and 24bit case in the bmp reader, they're sufficiently different.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30968 a1c6a512-1295-4272-9138-f99709370657
For images, rows need to be even (this is not true for anti-aliased font files).
Fix stride and size calculation. This makes images that have odd pixel rows display properly and fixes buffer overflows.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30966 a1c6a512-1295-4272-9138-f99709370657
cppcheckout reported:
[apps/gui/skin_engine/skin_tokens.c:1553] -> [apps/gui/skin_engine/skin_tokens.c:1553]: (style) Same expression on both sides of '||'.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30964 a1c6a512-1295-4272-9138-f99709370657
You can now use 32bit icons in lists and skins
(except album art, but can be added if wanted). The code also shows how
to free the unused alpha channel data if the bitmap doesn't actually contain
such information.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30939 a1c6a512-1295-4272-9138-f99709370657
Now 32bit BMPs with alpha channel can be up- and downscaled without losing
transparency information.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30938 a1c6a512-1295-4272-9138-f99709370657
This uses the alpha blending capabilities introduced with anti-aliased fonts
to draw bitmaps with transparency information. The bmp loader is extended to read
this information (pass FORMAT_TRANSPARENT in format). The alpha information will
be used when drawing the bitmap.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30937 a1c6a512-1295-4272-9138-f99709370657
This new APIs wrap around lcd_[mono|transparent]_bitmap/_part calls and
handle all kinds bitmaps. The intended use is to draw bitmaps that
come from read_bmp_fd/_file.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30936 a1c6a512-1295-4272-9138-f99709370657
For the git migration we want a nice clean repository with UNIX line
endings. git does not use svn:eol-style, we just need the file contents to be
sane.
Sorry everybody. I know this messes up blame.
Scumbag *NIX developer says migrating to git will make line ending issues go
away; commits giant change to svn which changes line endings anyway. :)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30924 a1c6a512-1295-4272-9138-f99709370657
* Fix .talk clips on hwcodec. Voice does have the entire audio buffer available there.
* Get rid of the separate TALK_PROGRESSIVE_LOAD in favour of the more advanced
TALK_PARTIAL_LOAD i.e. use the latter on the Ondios as well. This gets rid of quite
some ifdefing, and has the advantage that the voice file can be larger than the buffer
(at a slight binsize cost).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30916 a1c6a512-1295-4272-9138-f99709370657
if the voice is bigger than the audiobuffer. NOTE: This is the case on the sim
so voice doesn't appear to work currently on hwcodec. Someone needs to verify
on a real target.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30910 a1c6a512-1295-4272-9138-f99709370657
Very frequent start-stop cycles (as caused by frequent core_alloc() calls)
of audio makes the codecs lose the resume position, and this causes playback
from the beginning.
To work around, use queue_post() instead of queue_send() to delay the resume
so that it only resumes once per core_alloc() set.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30900 a1c6a512-1295-4272-9138-f99709370657
audio playback. If it goes below 256K new buflib allocations fail.
This prevents buffer underruns as the new buffer size wasn't actually
checked at all.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30893 a1c6a512-1295-4272-9138-f99709370657
* configure display for RGB (instead of BGR) colour coding
* fix logo bitmap to correct size of 96x30
* fix pixel format to RGB565 swapped
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30859 a1c6a512-1295-4272-9138-f99709370657
The loaded flag wasn't set and skin_backdrop_show() call was missing.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30846 a1c6a512-1295-4272-9138-f99709370657
Since r30308 the talk buffer was set to NULL if e.g. a plugin called
audio_get_buffer() to steal the talk buffer. Since there's no audio_release_buffer() kind of function
the talk buffer was never set back again.
When trying to talk try to get the audio buffer with audio_get_buffer() as well,
which works until the audio buffer gets properly reinitialized.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30840 a1c6a512-1295-4272-9138-f99709370657
It makes sim behavior a little more target-like and enables to reproduce FS#12241.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30839 a1c6a512-1295-4272-9138-f99709370657