- Only treat EOF as newline if the line is non-empty to
suppress a useless empty line after the end of a file.
- Deal with 0- and 1-byte line buffers safely.
- Remove whitespace stripping and comment handling which
was left over from refactoring. Move it to xf_map_parse()
where it belongs.
Change-Id: I9f05f4e18ca6dd011ca4cd231f0b5ea37c784778
Pass COVERAGE=1 to enable clang-based code coverage and pass
SANITIZE=1 to enable sanitizers. 'make cov' will run the test
app and show a coverage summary.
Change-Id: I8a33e8b78665165d8da1818dc01f495f0c52cf06
This is a new flash installer framework for the X1000 targets.
A bunch of this code is *UNTESTED* but there is an external test
harness which allows the library to be built and tested on a PC.
Once tests are written and the bugs are ironed out this framework
will replace the existing installer code.
New features:
- Update tarballs are MD5-checksummed to guarantee integrity.
- The flash map is no longer fixed -- updates are self describing and
carry a map file which specifies the areas to update.
- Can take full or partial backups with checksums computed on the fly.
- Supports an additional verification mode which reads back data after
writing to ensure the flash contents were not silently corrupted.
Change-Id: I29a89190c7ff566019f6a844ad0571f01fb7192f
This handles the case where the host sends a new setup packet
in the middle of an ongoing control transfer.
Change-Id: I1d2e02467e9b813c9827cc0699cb87a500515e31
Makes PF usable on older devices with few FPS,
and makes it quicker to navigate on current devices.
- PF_BACK while zooming in to zoom out again
- PF_SELECT or PF_PREV/PF_NEXT while zooming in to skip animation
- PF_BACK while zooming out to skip animation
- PF_PREV/PF_NEXT while zooming out to skip animation + scroll
- PF_SELECT while zooming out to zoom in again
- PF_CONTEXT while zooming out to skip animation and append
- PF_CONTEXT while scrolling to append
- PF_SELECT while scrolling to zoom in
Change-Id: I8d041b53f5990181059fe837a8ca121ebf37a676
This is a major overhaul of the library with some API
changes and ease of use improvements, particularly for
creating new archives.
The updated functionality is intended to support a new
X1000 installer framework.
Change-Id: Icf192bb546831231d49303fbf529ef1c1ce8905c
Limit for devices with more than 8MB of memory had
previously been increased from 300 to 500 bytes
for individual fields, and to 1800 from 900 bytes for
buffer containing all fields.
See a8846e3
Change-Id: I63305c50f6f486ad321664babdb94052ea9209a9
Scrolling via the scrollbar is now a bit smoother -- it's
now drawn pixelwise, and dragging it will scroll the list
pixelwise instead of rigidly snapping to items.
Several other general UX issues were fixed:
- List and scrollbar now occupy the full viewport height,
to maximize use of screen space.
- Fixed issue with last item in the list suddenly appearing
or disappearing while scrolling.
- Prevented scrolling into blank space after the last item.
Change-Id: Ib279ac87ec2f2ffc8834c19ff0af45286e2d6d4d
The FT6x06 driver used for the Shanling Q1's touchscreen
has been extended to report more than one touch point. It
can also return the gesture detected by the controller,
but this doesn't seem to report anything useful on the Q1.
Multi-touch is only useful in 3x3 grid mode since the Rockbox
button API cannot report more than one touch point.
The FiiO M3K uses the same driver so it's been updated to the
multi-touch API, but functionality is unchanged.
Change-Id: I4de42f44808d6eb902e3da212d8f936b7a5042c7
rb_info is just a test plugin
just some info from the running rockbox install
the real star here is the generator scripts to make actions_helper.c and button_helper.c
Change-Id: I23f7bbdae3f2cffca2490c4df40bb13b0b5d5064
On targets where the grayscale framework is used, splash()
won't work (and may crash) if the overlay is not
switched off first. This is not reproducible in the simulator.
Change-Id: Ia22087c4978c8fa247d6d4c64c4b600e4393eebf
- After appending albums, when memory had been borrowed
from the buflib buffer by shifting memory up using buflib_buffer_out()
in create_track_index(), memory was later not shifted down using
buflib_buffer_in() (the latter was only called after displaying the track list).
- The picture loading thread was able to allocate memory from the
buflib pool while the main thread was moving the buffer around.
Slide loading will now be paused before shifting operations, and
continued afterwards.
Change-Id: I1c92b6c931fd14ebb885be4bc275148039b76a9a
In absolute pointing mode, the quickscreen now accepts
a touch anywhere in the middle third of the screen edge
to trigger an item, and pressing anywhere else on the
'grid' will exit -- the same as how 3x3 mode works.
Previously it required a touch inside the text viewport
to trigger an item, and exited after any touch outside
the viewports. This made it very difficult to use since
the text viewports are too small to reliably touch.
Change-Id: I971eaeb4a2c67bebef3d7b070a29b897df07b8e7
In absolute pointing mode the keyboard is virtually unusable since
the keys are too tiny (just 8x6). There are other issues too: for
example putting the keys on top doesn't make sense on touchscreens
and there is a lot of empty space in between keys that serves no
real purpose.
Until these issues can be addressed properly simply force 3x3 mode
when in the keyboard.
Change-Id: I3ea95ae479372f5b5f86ffcc2dbde10a03663820
Touch devices have physical buttons too, and these should be
subject to repeat acceleration. That feature was disabled for
the sake of better touch event responsiveness (apparently).
So, re-enable the acceleration feature & add a special case
to exempt BUTTON_TOUCHSCREEN from acceleration.
Change-Id: I9e097e27457fbd6b824f098e8b325ff35c59dde4
The behavior of the top/bottom items is not intuitive when used
with settings like volume or brightness -- pressing up will
actually *decrease* the setting, and down will increase it.
This patch inverts the direction, so the top item will increase
the setting.
The reason for this is that historically, the quickscreen seems
to have had only 3 directions -- left, right, and bottom. Bottom
therefore selected the next value, and when top was introduced
it selected the previous value.
The counter-intuitive nature of this was later reported as a bug
on the Fuze V2 and got an incorrect fix (commit 2271995517) under
the assumption that ASCENDING_INT_SETTINGS was the issue.
Change-Id: I3be92534469cea4f5efd81ab024288c052367411
Add the 6th format specifier for the 6th parameter and show seconds,
too. Most radio stations will update once per minute only, but still...
Change-Id: Ia878bc001c903112df3ed336df260e30eae68e3b
Based on a patch by Amaury Pouly which was based on a patch from Ryan
Hitchman.
I mainly moved the code for polling into the tuner driver so it can be
reused by other targets. I added the CONFIG parameter for the polling
frequency (in ticks) to save energy. Also, I did some minor cleanups.
Change-Id: I95a62e7e1e42c62dbf47ecb27a3b312a42be62aa
All three X1000 native targets turned out to have a very
similar boot configuration and used a nearly identical
makefile. Eliminate this duplication by moving the logic
into the main makefile.
Change-Id: I13044b9675c0abd605b8accdb2fee4f54549b020
Due to how the old control request API worked, the request
pointer (and the pointed-to contents) passed by the driver
must remain valid for the lifetime of the request.
The buffered copy wasn't used consistently anyway, so it
should be safe to just get rid of it.
(This only affects the old API compatibility layer.)
Change-Id: I00294c718a7515a91b84f7c7cae5220c73aa5960
In the old API, usb_core_transfer_complete() would ignore
any completions on EP0. The legacy control API will also
ignore most completions on EP0, but it only did so after
filling in the completion event.
If the driver submits a spurious completion on EP0, then
this could clobber a previously queued completion event.
Fix this by deciding whether to ignore the completion
*before* modifying the event data.
Change-Id: I68526898a96efa594ada4e94bb6851aaaf12e92a
Should prevent a delay, dropouts and memory corruption
that can occur when applying a skin while music is playing
Change-Id: Ic2c8fd788117a7d797fb315a36e366a2e34d3460
When running and USB plugged announce status ack'd the USB and then un intentionally fell through to EV_EXIT
this caused the thread to exit but not the TSR hook
Now: plugin keeps track of usb status and doesn't announce till usb is unplugged again
on unplug the start-up beep is played to announce its presence
announce_status on startup blocks usb since USB handling is done in the thread that hasn't started yet
Now: don't start if USB is plugged
Plugin now beeps if it couldn't play the announcement excpept for missing voice file unfortunately
Change-Id: I69cf7e687508ce02358432e7bd1adc27c78c4072
Appears to return 0 until the axp has (presumably) completed
its first real measurement.
Note about erosq: keep the power_inint() delay large to ensure
nothing breaks in the bootloader for the time being.
Change-Id: I444e858207cc401c42f1e6ceacf067ad543d4ff8
Allows user to decide whether scrolling lists will wrap around
to the opposite end after the first or last item has been reached.
Change-Id: I22156812cf4c857ddc4b6c48c1cef013b1985260
handles the folder selection for autoresume paths and database paths
folder_select uses the pluginbuf to build the directory tree
hopefully having it as a plugin will make it stop corrupting
TSR plugins like battery_bench and announce_status
I left the original include and source in the gui directory for now
there are currently no other users..
Change-Id: If40ccb5a2bec4286a0616c10dfa7e1479a592808
Reverts to the behavior pre-commit dfff938 with the additional change
that it will not skip the last entry.
Change-Id: Ia03da03b1bdccd8a9591548cd0ca9f58f4767947
Each time PictureFlow was launched, it would rebuild the
album artwork cache from the beginning.
Depending on the number of albums, this could take a while
and resulted in choppy scrolling.
PictureFlow will now remember how many albums have been
inspected already, and only rescan and write new artwork
when the album index cache gets updated or rebuilt.
Change-Id: Icd78106dacea44b80904ac609caa355cc9113168
- Shortcuts Menu would delete SHORTCUT_TIME shortcuts
when deleting any other shortcut.
- Shortcuts would crash or show wrong number of items
after deleting a shortcut and then launching a shortcut
when simplelist_show_list was executed again.
Change-Id: Ia87c94a364c516fd662cb3c7d245c566a3fa91ca
| with some code refactoring we can eliminate the static
char buffer in get_full_path()
I'm guessing making the functions recursive prompted the static buffer
I don't see any reason we can't just pass the same buffer
|
During tested I noted failure after buffer was full
-- splash added for buffer full notification
added some logic to not add partial entries and try to find a
| selected item that will fit in the remaing buffer
------------------------------------------------------------------------
While looking through the source I noticed a few potential
pitfalls with the current code.
Namely the stack allocated temporary buffer
sized to setting_len.
I also noted the rigid vect[32] with the timeless --
/* 32 separate folders should be Enough For Everybody(TM) */
and decided to make it a bit more robust
The saved items are hashed with crc32 on all the paths
and a hashed_len is kept to aid in the buffer full message before the
user actually goes to save the changes
(assuming they even get the message)
In the old code, buffer might be the same since it ran out of
space and didn't get their later selections
the hashed_len could easily be turned into a way to get a needed buffer
size as well for someone in the future just pass a really large maxlen
I made get_full_path non recursive since it liked to blow the stack
while embedded in all the other recursive calls making it a pain to debug
(the real reason the buffer was static?)
traverse first from the current folder to root mutating the
parent pointers to point at the previous child
next traverse back to the folder unmutating & taking names on the way
Folder depth is now uint16 65535 levels is probably excessive
children_count is also uint16 as well
I made the first folders below root '/' stay below root
instead of shifting since the horizontal real estate is limited
slightly smaller than it began but hopefully faster & more reliable
Change-Id: I348f61baf865cccdeacddfd9d50641a882e890fc
The address from the packet needs to be saved before sending
the response -- after the response the request being pointed
to could get overwritten. This used to be done correctly but
I unintentionally broke it when updating the handler to the
new control request API.
Change-Id: I9b11548baf20dce44a82301731405dc8e8f1cef3
Ive seen no ill effects having this disabled on target so
limit it to the sim to stop Address Sanitizer from dumping
on the extra byte read. the bad data is never used AFAICT
since the loop ends
Change-Id: I8cb54e9d1f8fe28747867d861a015edb3dbfa5ff
Because usb_core_legacy_control_request() is called by an
interrupt handler the global variables used to track the
current control request at the very least need to be volatile.
It might also be necessary to disable IRQs but I'm not sure
of that.
Change-Id: I0f0bb86d0ad63734e8d3c73cb1c52fedf5a98120