Now that all users have replaced setting IDs with direct pointers,
find_setting() and friends don't need to return an ID value.
Change-Id: I8c5c31bb68d3bca5350d43538335265a55fd5517
Accept a pointer to struct settings_list instead of an index in the
settings array. Refactor the skin engine's touchregion_setup_setting()
to avoid the use of indices.
Change-Id: I784a5e49205da6874b8b419dd5413f722ad45b67
current_playmode() returns a value from 'enum playmode' and we
can take advantage of the enum values to simplify the code.
Change-Id: I368ec38ba5061f6cc6d3382e536db2312b27d643
The viewport field in albumart is unnecessary, but for a different
reason than eg. the progressbar was. The skin engine draws images
by going over a global list of images shared between all viewports.
Prior to drawing a viewport, every image is marked "not displayed."
When an image display tag is encountered during rendering this mark
is set to the index of the subimage to be displayed.
The albumart is handled similarily, by setting a handle to -1 and
then updating it when the %Cd tag is encountered. The albumart is
not drawn unless the handle is set to >= 0 by the %Cd tag. So we
don't need to track or check viewports at all, because only the
viewport that contains the %Cd tag will ever draw the albumart.
Change-Id: Ibc0233d168012759325d3c16dc317de9ad3dcf6c
Yet again, no need to store the viewport because we already know
it -- and this time the render code is obviously relying on that
assumption.
Change-Id: Id5eb7cd9999fbe1efccd54bd8f0fd3c8a3011c8e
Again, we don't need to store the viewport in the progressbar
struct because it's known at render time.
Change-Id: I12514ceaace7c897194b18929364340871ef4635
We already know the viewport at render time (I think... at least
this seems to be the case for themes I tested) so there's no need
to store a pointer to the viewport.
Change-Id: I75fa2262e96c6f735e6b5da33cd4ca9ac68cd2ee
The function isn't used except for the skin engine's %Vf/%Vb tags,
so inline it there and remove the separate function.
Change-Id: Ia207321877234bc3679457c820a4292ae53f3520
A bunch of public API calls take a wps_data struct argument,
but that's an internal type that doesn't have a direct getter.
Instead the skin engine provides a gui_wps struct as a way
to refer to a particular skin instance. Use that instead of
wps_data in the public API.
Change-Id: I13e1aa8df7f08ccfb789bb728d493ac8d7de1a9b
replace applicable calls to strlcpy with calls to strmemccpy
which null terminates on truncation
in theory the strmemccpy calls should be slightly faster since they
don't traverse the rest of the source string on truncation
but I seriously doubt there is too much of that going on in the code base
Change-Id: Ia0251514e36a6242bbf3f03c5e0df123aba60ed2
I have no idea what bug this could possibly "fix", and nothing
looks different on the sim after removing it. As far as I can tell
the Onda has no unique features that could cause the skin engine
to act flaky, so I'm willing to bet this workaround isn't needed.
Change-Id: I2c183786948f3fe9778e04134d04bdfe3c6db543
Drop wps_internals.h from skin_engine.h. The WPS and to a lesser
extent the radio screen are too tightly integrated to drop their
dependency on wps_internals.h, unfortunately. Skinned lists, for
obvious reasons, also need access to the internals.
Change-Id: I00a55aa423900f9ad22edccbe2fc1910af380e38
Several places in the codebase implemented an ad-hoc form of pinning;
they can be converted to use buflib pinning instead.
Change-Id: I4450be007e80f6c9cc9f56c2929fa4b9b85ebff3
allow buflib_free to check for invalid or already freed handles
within the function -- remove all the invalid handle guards thru core_free
Change-Id: Ibdcbc82760fc93b674c42283fca420d94907df8e
The %Vs(color) tag doesn't set the text style properly and causes
the background to not be cleared when rendering lines. For static
text this is rarely a problem, but for scrolling text it'll cause
the text to "smear" once it starts scrolling.
Fix this by setting STYLE_DEFAULT, so the background gets redrawn
when the line scrolls.
Bug report: https://forums.rockbox.org/index.php/topic,54320.0.html
Change-Id: I835c806005ea40fd6bac3692e52a9c325581a293
UBSan reports an avalanche of unaligned pointer bugs stemming from
hardcoded 4-byte alignments used in certain places. Use sizeof(long)
instead to align to the machine word size.
Change-Id: I28e505212462c5268afa24e95df3a103ac3e2213
fix bugs introduced in the switch over to using string_option
instead of if else strcmp trees,
embedded album art should work again
skin parser had an error for 'noborder' and 'nobar'
Change-Id: I957d81e5fa8467b33bbd93d63c4428c36100acca
Should prevent a delay, dropouts and memory corruption
that can occur when applying a skin while music is playing
Change-Id: Ic2c8fd788117a7d797fb315a36e366a2e34d3460
CheckWPS doesn't catch errors involving translated strings
Instead of breaking old themes when the langids no long exist
return "<ERR>"
Change-Id: I0d744cd48bb5a27e735fce3f6f740450d1f6a55a
The old way of padding out bars was to just create a bigger touch
region, the intent being to make it easier to touch the end of a
bar. Unfortunately, this didn't even accomplish that, and caused
an annoying offset between the bar graphics and the touch point.
New method is to account for padding explicitly and clamp touches
in the padding region so they are within the proper touch region.
Change-Id: Id39e571fc1b033a4da94f0eb1143a2fc276bab03
Increased the precision of the bar from 100 steps to 1000 steps so
it is possible to make finer adjustments, and made it possible to
pick the maximum value in a bar rather than just the maximum - 1.
Change-Id: I2e694d3e86e4a151e014da1bd15ab3ade4c4b95e
(Don't include rbpaths.h in settings.h, or string-extra.h in rbpaths.h)
Build-tested on rocker, erosq, mini2g, nano2g,
xduoox3, clipzip, dx50, and uisim
Change-Id: If32e9c9910f5c8247a655cb64522b84d6d7ccbb5
This is basically the same problem as FS#13272, except it happens
on certain themes, eg. rayboradio. The issue only affects targets
with decimal volume levels.
Tested the fix using the rayboradio theme on the FiiO M3K and the
Fuze+ simulator. Volume was displayed correctly on both.
Change-Id: I9e035f7a3c04c85c9b3b01243c7f0a5f8f0ccf9f