Last commit was just a test to see if it work this one cleans it up
a bit and should be a bit faster
Change-Id: Ifdff5c5b78bcc6889506de607193246beccdde6b
Some devices(1-bit / 2-bit displays) have packed bit formats that
need to be unpacked in order to work on them at a pixel level.
This caused a few issues on 1 & 2-bit devices:
Greatly Oversized data arrays for bitmaps
Improper handling of native image data
Framebuffer data was near unusable without jumping through hoops
Conversion between native addressing and per pixel addressing
incurs extra overhead but it is much faster to do it
on the 'C' side rather than in lua.
Not to mention the advantage of a unified interface for the end programer
-------------------------------------------------------------------
Adds a sane way to access each pixel of image data
Adds:
--------------------------------------------------------------------
img:clear([color],[x1],[y1],[x2],[y2])
(set whole image or a portion to a particular value)
--------------------------------------------------------------------
img:invert([x1],[y1],[x2],[y2])
(inverts whole image or a portion)
--------------------------------------------------------------------
img:marshal([x1],[y1],[x2],[y2],[funct])
(calls funct for each point defined by rect of x1,y1 x2,y2
returns value and allows setting value of each point return
nil to terminate early)
--------------------------------------------------------------------
img:points([x1],[y1],[x2],[y2],[dx],[dy])
(returns iterator function that steps delta-x and delta-y pixels each call
returns value of pixel each call but doesn't allow setting to a new value
compare to lua pairs method)
--------------------------------------------------------------------
img:copy(src,[x1],[y1],[x2],[y2],[w],[h],[clip][operation][clr/funct])
(copies all or part of an image -- straight copy or special ops
optionally calls funct for each point defined by rect of
x1, y1, w, h and x2, y2, w, h for dest and src images
returns value of dst and src and allows setting value of
each point return nil to terminate early)
--------------------------------------------------------------------
img:line(x1, y1, x2, y2, color)
--------------------------------------------------------------------
img:ellipse(x1, y1, x2, y2, color, [fillcolor]
--------------------------------------------------------------------
Fixed handling of 2-bit vertical integrated screens
Added direct element access for saving / restoring native image etc.
Added more data to tostring() handler and a way to access individual items
Added equals method to see if two variables reference the same image address
(doesn't check if two separate images contain the same 'picture')
Optimized get and set routines
Fixed out of bound x coord access shifting to next line
Added lua include files to expose new functionality
Finished image saving routine
Static allocation of set_viewport struct faster + saves ram over dynamic
Cleaned up code
Fixed pixel get/set for 1/2 bit devices
Fixed handling for 24-bit devices (32?)
-------------------------------------------------------------------------
Example lua script to follow on forums
-------------------------------------------------------------------------
Change-Id: I8a9ff0ff72aacf4b1662767ccb2b312fc355239c
Some devices(1-bit / 2-bit displays) have packed bit formats that
need to be unpacked in order to work on them at a pixel level.
This caused a few issues on 1 & 2-bit devices:
Greatly Oversized data arrays for bitmaps
Improper handling of native image data
Framebuffer data was near unusable without jumping through hoops
Conversion between native addressing and per pixel addressing
incurs extra overhead but it is much faster to do it
on the 'C' side rather than in lua.
Not to mention the advantage of a unified interface for the end programer
-------------------------------------------------------------------
Adds a sane way to access each pixel of image data
Adds:
--------------------------------------------------------------------
img:clear([color],[x1],[y1],[x2],[y2])
(set whole image or a portion to a particular value)
--------------------------------------------------------------------
img:invert([x1],[y1],[x2],[y2])
(inverts whole image or a portion)
--------------------------------------------------------------------
img:marshal([x1],[y1],[x2],[y2],[funct])
(calls funct for each point defined by rect of x1,y1 x2,y2
returns value and allows setting value of each point return
nil to terminate early)
--------------------------------------------------------------------
img:points([x1],[y1],[x2],[y2],[dx],[dy])
(returns iterator function that steps delta-x and delta-y pixels each call
returns value of pixel each call but doesn't allow setting to a new value
compare to lua pairs method)
--------------------------------------------------------------------
img:copy(src,[x1],[y1],[x2],[y2],[w],[h],[clip][operation][clr/funct])
(copies all or part of an image -- straight copy or special ops
optionally calls funct for each point defined by rect of
x1, y1, w, h and x2, y2, w, h for dest and src images
returns value of dst and src and allows setting value of
each point return nil to terminate early)
--------------------------------------------------------------------
img:line(x1, y1, x2, y2, color)
--------------------------------------------------------------------
img:ellipse(x1, y1, x2, y2, color, [fillcolor]
--------------------------------------------------------------------
Fixed handling of 2-bit vertical integrated screens
Added direct element access for saving / restoring native image etc.
Added more data to tostring() handler and a way to access individual items
Added equals method to see if two variables reference the same image address
(doesn't check if two separate images contain the same 'picture')
Optimized get and set routines
Fixed out of bound x coord access shifting to next line
Added lua include files to expose new functionality
Finished image saving routine
Static allocation of set_viewport struct faster + saves ram over dynamic
Cleaned up code
Fixed pixel get/set for 1/2 bit devices
-------------------------------------------------------------------------
Example lua script to follow on forums
-------------------------------------------------------------------------
Change-Id: I7b9c1fd699442fb683760f781021091786c18509
I can only assume in the course of the original conversion to fixed point
math in RbLua the fact that division by zero and NaN handling was to be
caught as a graceful exception by the floating point handler was overlooked.
As a result lua doesn't handle these exceptions and instead results in a
panic on the device.
This patch fixes this handling in the lexer for compile time Inf and Nan
results and in the luavm for runtime division by zero (Inf)
I missed the runtime exception of n%0 added checks for that as well..
Change-Id: I7746c087ea93678e5875f15ec6fe3f29f26bdb31
lua would not return or set arbitrary file positions
file:seek("set", 0) worked file:seek("cur") worked
but setting an offset or file:seek("end") failed
I tracked this down to a bug checking the return of rb->lseek
on error lseek returns a negative number and returns the file
position otherwise, the function was checking for if(N) instead of
if(N < 0)
Fixed - limited size of lseek to size of signed LuaNumber
Fixed - io:lines() stopped after first line containing only a newline
instead of returning a blank line and continuing till EOF
this fixes file:read("*l") as well
Fixed - ssize_t for read() with error checking
Change-Id: Ie859b288fb8f6814f1b3ae30992ecf78f2669de7
With LCD driver all calculation will be performed on RGB888 and the hardware/OS
can display from our 24bit framebuffer.
It is not yet as performance optimized as the existing drivers but should be
good enough.The vast number of small changes is due to the fact that
fb_data can be a struct type now, while most of the code expected a scalar type.
lcd-as-memframe ASM code does not work with 24bit currently so the with 24bit
it enforces the generic C code.
All plugins are ported over. Except for rockpaint. It uses so much memory that
it wouldnt fit into the 512k plugin buffer anymore (patches welcome).
Change-Id: Ibb1964545028ce0d8ff9833ccc3ab66be3ee0754
FILE typedef to *void needs more work to not break sim and
application builds. I checked only a few random native builds
unfortunately. Sorry for inconvenience.
Prior to this patch the Lua plugin used version 5.1.4. This change
reduces the number of modifications in the Lua source using some new
defines and because the upstream source is now more flexible.
Unless otherwise stated, l*.[ch] files are taken unmodified from the
upstream lua-5.2.3.
fscanf.c:
file descriptors in rockbox are just ints, they are hidden behind a
void* now so liolib requires less modifications. fscanf is updated to
use void* too.
getc.c: this is a new file required for getc implementation in lauxlib.c
lauxlib.c: LoadF replaced FILE* with int, the rockbox file
descriptor int are cast to FILE* (actually void* due to typedef).
getc uses the PREFIX version. stdin is not used, as per 5.1.4.
lbaselib.c: now uses strspn in the number parsing. print uses DEBUGF now
rather than being commented out.
lbitlib.c: use the built-in version from 5.2.3 rather than Reuben
Thomas's external library. Backwards compatible and adds some new bit
operations.
ldo.c: the LUAI_THROW/TRY defines are now in the core lua code, so have
been removed from rockconf.h
liolib.c: here the implementation has changed to use the LStream from
the original source, and cast the FILE* pointers to int. This has
reduced the number of modifications from the upstream version.
llex.c: the only change from upstream is to remove the locale include.
lmathlib.c: updated from the 5.2.3 version and re-applied the changes
that were made vs 5.1.4 for random numbers and to remove unsupported
float functions.
loadlib.c: upstream version, with the 5.1.4 changes for missing
functions.
lobject.c: upstream version, with ctype.h added and sprintf changed to
snprintf.
loslib.c: upstream version with locale.h removed and 5.1.4 changes for
unsupportable functions.
lstrlib.c: sprintf changed to snprintf.
ltable.c: upstream with the hashnum function from 5.1.4 to avoid frexp
in luai_hashnum.
luaconf.h: updated to 5.2.3 version, restored relevant parts from the
original 5.1.4 configuration. The COMPAT defines that are no longer
available are not included.
lundump.c: VERSION macro conflicts with the core Rockbox equivalent.
rocklib.c: luaL_reg is no longer available, replaced by luaL_Reg
equivalent. Moved checkboolean/optboolean functions to this file and out
of core lua files. luaL_getn is no longer available, replaced by
luaL_rawlen. luaL_register is deprecated, use the newlib/setfuncs
replacements. rli_init has to be called before setting up the newlib to
avoid overwriting the rb table.
rocklib_aux.pl: use rli_checkboolean from rocklib.c.
rocklua.c: new default bits library used, update the library loading
code with idiomatic 5.2 code.
strcspn.c: no longer needed, but strspn.c is required for strspn in
lbaselib.c
Change-Id: I0c7945c755f79083afe98ec117e1e8cf13de2651
Reviewed-on: http://gerrit.rockbox.org/774
Tested: Richard Quirk <richard.quirk@gmail.com>
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
These where used for line styling during scrolling, which is now done in apps/,
The viewport struct doesn't need to record these anymore.
Change-Id: I810d9dcb2644b00a798c6e75acab69c74a78e77f
Instead of providing yet another memory allocator implementation
use tlsf and simply link tlsf library.
Another small improvement is to *grow* memory pool by grabbing
audiobuffer instead of just switching to use audiobuf exclusively.
Tested with simple lua 'memory eater' script.
This patch extends tlsf lib slightly. You can provide
void *get_new_area(size_t * size) function which will override
weak dummy implementation provided in lib itself. This allows to
automaticaly initialize memory pool as well as grow memory
pool if needed (for example grab audiobuffer when pluginbuffer
is exhaused).
Change-Id: I841af6b6b5bbbf546c14cbf139a7723fbb982f1b
adds wrappers for the functions playlist_sync, playlist_remove_all_tracks, and playlist_insert_track, playlist_insert_directory
playlist_{sync,remove_all_tracks} take no arguments
playlist_insert_{track,directory} only have one required argument (either the filename or directory name)
They take as optional arguments position, queue, and either sync or recurse
They all just pass NULL to work with the current playlist
also adds constants for:
PLAYLIST_PREPEND,
PLAYLIST_INSERT,
PLAYLIST_INSERT_LAST,
PLAYLIST_INSERT_FIRST,
PLAYLIST_INSERT_SHUFFLED,
PLAYLIST_REPLACE, and
PLAYLIST_INSERT_LAST_SHUFFLED
Change-Id: Ib7464cba50e7a250edf092e50668f11010f2b737
Reviewed-on: http://gerrit.rockbox.org/109
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
This port is a hybrid native/RaaA port. It runs on a embedded linux system,
but is the only application. It therefore can implement lots of stuff that
native targets also implement, while leveraging the underlying linux kernel.
The port is quite advanced. User interface, audio playback, plugins work
mostly fine. Missing is e.g. power mangement and USB (see SamsungYPR0 wiki page).
Included in utils/ypr0tools are scripts and programs required to generate
a patched firmware. The patched firmware has the rootfs modified to load
Rockbox. It includes a early/safe USB mode.
This port needs a new toolchain, one that includes glibc headers and libraries.
rockboxdev.sh can generate it, but e.g. codesourcey and distro packages may
also work.
Most of the initial effort is done by Lorenzo Miori and others (on ABI),
including reverse engineering and patching of the original firmware,
initial drivers, and more. Big thanks to you.
Flyspray: FS#12348
Author: Lorenzo Miori, myself
Merry christmas to ypr0 owners! :)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31415 a1c6a512-1295-4272-9138-f99709370657
Use host's functions for file i/o directly (open(), close() ,etc.), not the sim_* variants.
Some dir functions need to be wrapped still because we need to cache the parents dir's path (host's dirent doesn't let us know).
For the same reason (incompatibility) with host's dirent) detach some members from Rockbox' dirent struct and put it into an extra one,
the values can be retrieved via the new dir_get_info().
Get rid of the sim_ prefix for sleep as well and change the signature to unix sleep().
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27968 a1c6a512-1295-4272-9138-f99709370657
It handles exit() properly, calling the handler also when the plugin returns
normally (also make exit() more standard compliant while at it).
It also holds PLUGIN_HEADER, so that it doesn't need to be in each plugin anymore.
To work better together with callbacks passed to rb->default_event_handler_ex() introduce exit_on_usb() which will call the exit handler before showing the usb screen and exit() after it.
In most cases rb->default_event_handler_ex() was passed a callback which was manually called at all other return points. This can now be done via atexit().
In future plugin_crt0.c could also handle clearing bss, initializing iram and more.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27873 a1c6a512-1295-4272-9138-f99709370657
It's used by both, plugins and codecs, and sh/hwcodec doesn't compile codecs
so it doesn't fit into sources.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27869 a1c6a512-1295-4272-9138-f99709370657
It handles exit() properly, calling the handler also when the plugin returns
normally (also it makes exit() more standard compliant while at it).
It also holds PLUGIN_HEADER, so that it doesn't need to be in each plugin anymore.
To work better together with callbacks passed to rb->default_event_handler_ex introduce exit_on_usb() which will call the exit handler before showing the usb screen and exit() after it.
In most cases it was passed a callback which was manually called at all other return points. This can now be done via atexit().
In future plugin_crt0.c could also handle clearing bss, initializing iram and more.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27862 a1c6a512-1295-4272-9138-f99709370657
SIMVER was really only used to detect a simulator build. With APP_TYPE you can
now differentiate between simulator, application, checkwps and database builds.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27372 a1c6a512-1295-4272-9138-f99709370657
The simulator defines PLATFORM_HOSTED, as RaaA will do (RaaA will not define SIMULATOR).
The new define is to (de-)select code to compile on hosted platforms generally.
Should be no functional change to targets or the simulator.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27019 a1c6a512-1295-4272-9138-f99709370657
mkdir and rmdir are now in this module and not in the rockbox API
implements the 'dir' iterator to browse directories
Based on LuaFileSystem : http://www.keplerproject.org/luafilesystem
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26913 a1c6a512-1295-4272-9138-f99709370657
This is to a) to cleanup firmware/common and firmware/include a bit, but also b) for Rockbox as an application which should use the host system's c library and headers, separating makes it easy to exclude our files from the build.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25850 a1c6a512-1295-4272-9138-f99709370657