puzzles: allow secondary select in Rectangles and Map
Change-Id: Ia32d41cd872140481e73b7565904fc196b7c5b01
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d9e084b530
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1 changed files with 11 additions and 3 deletions
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@ -2909,12 +2909,15 @@ static void tune_input(const char *name)
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{
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static const char *want_spacebar[] = {
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"Magnets",
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"Map",
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"Mines",
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"Palisade",
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"Rectangles",
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NULL
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};
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/* these get a spacebar on long click */
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/* these get a spacebar on long click - you must also add to the
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* falling_edge list below! */
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input_settings.want_spacebar = string_in_list(name, want_spacebar);
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static const char *falling_edge[] = {
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@ -2923,20 +2926,25 @@ static void tune_input(const char *name)
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"Map",
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"Mines",
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"Palisade",
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"Rectangles",
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NULL
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};
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/* wait until a key is released to send an action */
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input_settings.falling_edge = string_in_list(name, falling_edge);
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/* For want_spacebar to work, events must be sent on the falling
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* edge */
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assert(!(input_settings.want_spacebar && !input_settings.falling_edge));
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/* ignore repeated keypresses in all games but untangle (mouse
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* mode overrides this no matter what) */
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static const char *ignore_repeats[] = {
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static const char *allow_repeats[] = {
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"Untangle",
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NULL
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};
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input_settings.ignore_repeats = !string_in_list(name, ignore_repeats);
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input_settings.ignore_repeats = !string_in_list(name, allow_repeats);
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/* set to false if you want dragging to be possible */
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static const char *rclick_on_hold[] = {
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