diff --git a/apps/plugins/puzzles/rockbox.c b/apps/plugins/puzzles/rockbox.c index 74d037f6c5..9155788824 100644 --- a/apps/plugins/puzzles/rockbox.c +++ b/apps/plugins/puzzles/rockbox.c @@ -2909,12 +2909,15 @@ static void tune_input(const char *name) { static const char *want_spacebar[] = { "Magnets", + "Map", "Mines", "Palisade", + "Rectangles", NULL }; - /* these get a spacebar on long click */ + /* these get a spacebar on long click - you must also add to the + * falling_edge list below! */ input_settings.want_spacebar = string_in_list(name, want_spacebar); static const char *falling_edge[] = { @@ -2923,20 +2926,25 @@ static void tune_input(const char *name) "Map", "Mines", "Palisade", + "Rectangles", NULL }; /* wait until a key is released to send an action */ input_settings.falling_edge = string_in_list(name, falling_edge); + /* For want_spacebar to work, events must be sent on the falling + * edge */ + assert(!(input_settings.want_spacebar && !input_settings.falling_edge)); + /* ignore repeated keypresses in all games but untangle (mouse * mode overrides this no matter what) */ - static const char *ignore_repeats[] = { + static const char *allow_repeats[] = { "Untangle", NULL }; - input_settings.ignore_repeats = !string_in_list(name, ignore_repeats); + input_settings.ignore_repeats = !string_in_list(name, allow_repeats); /* set to false if you want dragging to be possible */ static const char *rclick_on_hold[] = {