puzzles: refuse to draw non-ASCII characters

We had some issues in Keen with the arithmetic operators not being rendered
properly. This is still a kludge (we should intelligently search the font)
but is still less ugly than the garbage it was drawing before.

Change-Id: I5b957c7371b659ea6d64847145f9913b2a892e48
This commit is contained in:
Franklin Wei 2020-06-27 20:23:13 -04:00
parent 4b108896cc
commit c02a9c5ab3

View file

@ -1421,11 +1421,41 @@ static void draw_mouse(void)
}
}
/* doesn't work, disabled (can't find a good mechanism to check if a
* glyph exists in a font) */
#if 0
/* See: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/devel/drawing.html#drawing-text-fallback */
static char *rb_text_fallback(void *handle, const char *const *strings,
int nstrings)
{
return dupstr(strings[0]);
struct font *pf = rb->font_get(cur_font);
for(int i = 0; i < nstrings; i++)
{
LOGF("checking alternative \"%s\"", strings[i]);
const unsigned char *ptr = strings[i];
unsigned short code;
bool valid = true;
while(*ptr)
{
ptr = rb->utf8decode(ptr, &code);
if(!rb->font_get_bits(pf, code))
{
valid = false;
break;
}
}
if(valid)
return dupstr(strings[i]);
}
/* shouldn't get here */
return dupstr(strings[nstrings - 1]);
}
#endif
const drawing_api rb_drawing = {
rb_draw_text,
@ -1443,9 +1473,10 @@ const drawing_api rb_drawing = {
rb_blitter_free,
rb_blitter_save,
rb_blitter_load,
/* printing functions */
NULL, NULL, NULL, NULL, NULL, NULL, /* {begin,end}_{doc,page,puzzle} */
NULL, NULL, /* line_width, line_dotted */
rb_text_fallback,
NULL, /* fall back to ASCII */
NULL,
};