puzzles: refuse to draw non-ASCII characters
We had some issues in Keen with the arithmetic operators not being rendered properly. This is still a kludge (we should intelligently search the font) but is still less ugly than the garbage it was drawing before. Change-Id: I5b957c7371b659ea6d64847145f9913b2a892e48
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1 changed files with 34 additions and 3 deletions
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@ -1421,11 +1421,41 @@ static void draw_mouse(void)
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}
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}
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/* doesn't work, disabled (can't find a good mechanism to check if a
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* glyph exists in a font) */
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#if 0
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/* See: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/devel/drawing.html#drawing-text-fallback */
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static char *rb_text_fallback(void *handle, const char *const *strings,
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int nstrings)
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{
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return dupstr(strings[0]);
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struct font *pf = rb->font_get(cur_font);
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for(int i = 0; i < nstrings; i++)
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{
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LOGF("checking alternative \"%s\"", strings[i]);
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const unsigned char *ptr = strings[i];
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unsigned short code;
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bool valid = true;
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while(*ptr)
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{
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ptr = rb->utf8decode(ptr, &code);
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if(!rb->font_get_bits(pf, code))
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{
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valid = false;
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break;
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}
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}
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if(valid)
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return dupstr(strings[i]);
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}
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/* shouldn't get here */
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return dupstr(strings[nstrings - 1]);
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}
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#endif
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const drawing_api rb_drawing = {
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rb_draw_text,
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@ -1443,9 +1473,10 @@ const drawing_api rb_drawing = {
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rb_blitter_free,
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rb_blitter_save,
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rb_blitter_load,
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/* printing functions */
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NULL, NULL, NULL, NULL, NULL, NULL, /* {begin,end}_{doc,page,puzzle} */
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NULL, NULL, /* line_width, line_dotted */
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rb_text_fallback,
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NULL, /* fall back to ASCII */
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NULL,
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};
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