Add Creative ZEN simulator bitmap and button map
Change-Id: I15fad76fe48d9736be9e4cdbc9ae8fdc96cc9ac3
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4 changed files with 113 additions and 0 deletions
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@ -480,6 +480,13 @@
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#define UI_LCD_POSX 36
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#define UI_LCD_POSY 37
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#elif defined(CREATIVE_ZEN)
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#define UI_TITLE "Creative ZEN"
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#define UI_WIDTH 520 /* width of GUI window */
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#define UI_HEIGHT 340 /* height of GUI window */
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#define UI_LCD_POSX 35
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#define UI_LCD_POSY 36
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#elif defined(SIMULATOR)
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#error no UI defines
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#endif
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BIN
uisimulator/bitmaps/UI-creativezen.bmp
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BIN
uisimulator/bitmaps/UI-creativezen.bmp
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Binary file not shown.
After Width: | Height: | Size: 518 KiB |
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@ -77,5 +77,7 @@ sansa-connect.c
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sony-nwz.c
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#elif CONFIG_KEYPAD == SAMSUNG_YPR0_PAD
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samsung-ypr0.c
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#elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD
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creative-zen.c
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#endif
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#endif /* SIMULATOR */
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104
uisimulator/buttonmap/creative-zen.c
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104
uisimulator/buttonmap/creative-zen.c
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@ -0,0 +1,104 @@
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2013 by Amaury Pouly
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <SDL.h>
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#include "button.h"
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#include "buttonmap.h"
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int key_to_button(int keyboard_button)
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{
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int new_btn = BUTTON_NONE;
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switch (keyboard_button)
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{
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case SDLK_KP4:
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case SDLK_LEFT:
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new_btn = BUTTON_LEFT;
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break;
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case SDLK_KP6:
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case SDLK_RIGHT:
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new_btn = BUTTON_RIGHT;
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break;
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case SDLK_KP8:
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case SDLK_UP:
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new_btn = BUTTON_UP;
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break;
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case SDLK_KP2:
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case SDLK_DOWN:
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new_btn = BUTTON_DOWN;
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break;
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case SDLK_KP9:
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case SDLK_PAGEUP:
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new_btn = BUTTON_MENU;
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break;
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case SDLK_KP1:
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case SDLK_END:
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new_btn = BUTTON_SHORTCUT;
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break;
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case SDLK_KP3:
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case SDLK_PAGEDOWN:
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new_btn = BUTTON_PLAYPAUSE;
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break;
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case SDLK_ESCAPE:
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case SDLK_DELETE:
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new_btn = BUTTON_POWER;
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break;
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#ifdef CREATIVE_ZENMOZAIC
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case SDLK_KP_PLUS:
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new_btn = BUTTON_VOL_UP;
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break;
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case SDLK_KP_MINUS:
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new_btn = BUTTON_VOL_DOWN;
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break;
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#endif
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case SDLK_KP7:
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case SDLK_HOME:
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case SDLK_BACKSPACE:
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new_btn = BUTTON_BACK;
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break;
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case SDLK_KP_ENTER:
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case SDLK_RETURN:
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case SDLK_KP5:
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new_btn = BUTTON_SELECT;
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break;
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}
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return new_btn;
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}
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#if defined(CREATIVE_ZEN)
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struct button_map bm[] = {
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{ SDLK_LEFT, 388, 170, 14, "Left" },
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{ SDLK_RIGHT, 481, 170, 14, "Right" },
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{ SDLK_UP, 435, 123, 14, "Up" },
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{ SDLK_DOWN, 435, 216, 14, "Down" },
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{ SDLK_RETURN, 435, 170, 20, "Select" },
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{ SDLK_HOME, 406, 61, 20, "Back" },
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{ SDLK_PAGEUP, 462, 61, 20, "Menu" },
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{ SDLK_DELETE, 519, 170, 20, "Power" },
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{ SDLK_END, 406, 275, 20, "Shortcut" },
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{ SDLK_PAGEDOWN, 462, 275, 20, "Play" },
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{ 0, 0, 0, 0, "None" }
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};
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#else
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#error please define button map
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#endif
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