rockbox/uisimulator/buttonmap/creative-zen.c
Amaury Pouly 59b1fbce36 Add Creative ZEN simulator bitmap and button map
Change-Id: I15fad76fe48d9736be9e4cdbc9ae8fdc96cc9ac3
2013-11-07 18:41:57 +00:00

104 lines
3 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2013 by Amaury Pouly
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include "button.h"
#include "buttonmap.h"
int key_to_button(int keyboard_button)
{
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP9:
case SDLK_PAGEUP:
new_btn = BUTTON_MENU;
break;
case SDLK_KP1:
case SDLK_END:
new_btn = BUTTON_SHORTCUT;
break;
case SDLK_KP3:
case SDLK_PAGEDOWN:
new_btn = BUTTON_PLAYPAUSE;
break;
case SDLK_ESCAPE:
case SDLK_DELETE:
new_btn = BUTTON_POWER;
break;
#ifdef CREATIVE_ZENMOZAIC
case SDLK_KP_PLUS:
new_btn = BUTTON_VOL_UP;
break;
case SDLK_KP_MINUS:
new_btn = BUTTON_VOL_DOWN;
break;
#endif
case SDLK_KP7:
case SDLK_HOME:
case SDLK_BACKSPACE:
new_btn = BUTTON_BACK;
break;
case SDLK_KP_ENTER:
case SDLK_RETURN:
case SDLK_KP5:
new_btn = BUTTON_SELECT;
break;
}
return new_btn;
}
#if defined(CREATIVE_ZEN)
struct button_map bm[] = {
{ SDLK_LEFT, 388, 170, 14, "Left" },
{ SDLK_RIGHT, 481, 170, 14, "Right" },
{ SDLK_UP, 435, 123, 14, "Up" },
{ SDLK_DOWN, 435, 216, 14, "Down" },
{ SDLK_RETURN, 435, 170, 20, "Select" },
{ SDLK_HOME, 406, 61, 20, "Back" },
{ SDLK_PAGEUP, 462, 61, 20, "Menu" },
{ SDLK_DELETE, 519, 170, 20, "Power" },
{ SDLK_END, 406, 275, 20, "Shortcut" },
{ SDLK_PAGEDOWN, 462, 275, 20, "Play" },
{ 0, 0, 0, 0, "None" }
};
#else
#error please define button map
#endif