Invadrox: Add support for vertical strides
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22585 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 34 additions and 10 deletions
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@ -635,10 +635,17 @@ bool aliens_down, aliens_right, hit_left_border, hit_right_border;
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/* No standard get_pixel function yet, use this hack instead */
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#if (LCD_DEPTH >= 8)
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#if defined(LCD_STRIDEFORMAT) && LCD_STRIDEFORMAT == VERTICAL_STRIDE
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inline fb_data get_pixel(int x, int y)
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{
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return rb->lcd_framebuffer[LCD_HEIGHT*(LCD_WIDTH-1)-x*LCD_HEIGHT+y];
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}
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#else
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inline fb_data get_pixel(int x, int y)
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{
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return rb->lcd_framebuffer[ytab[y] + x];
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}
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#endif
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#elif (LCD_DEPTH == 2)
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@ -677,7 +684,8 @@ void draw_number(int x, int y, int num, int digits)
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d = num % 10;
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num = num / 10;
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rb->lcd_bitmap_part(invadrox_numbers, d * NUMBERS_WIDTH, 0,
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BMPWIDTH_invadrox_numbers,
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STRIDE( BMPWIDTH_invadrox_numbers,
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BMPHEIGHT_invadrox_numbers),
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x + i * (NUMBERS_WIDTH + NUM_SPACING), y,
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NUMBERS_WIDTH, FONT_HEIGHT);
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}
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@ -707,12 +715,16 @@ void draw_lives(void)
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int i;
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/* Lives num */
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rb->lcd_bitmap_part(invadrox_numbers, lives * NUMBERS_WIDTH, 0,
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BMPWIDTH_invadrox_numbers, PLAYFIELD_X + LIVES_X, PLAYFIELD_Y + 2,
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STRIDE( BMPWIDTH_invadrox_numbers,
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BMPHEIGHT_invadrox_numbers),
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PLAYFIELD_X + LIVES_X, PLAYFIELD_Y + 2,
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NUMBERS_WIDTH, FONT_HEIGHT);
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/* Ships */
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for (i = 0; i < (lives - 1); i++) {
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rb->lcd_bitmap_part(invadrox_ships, 0, 0, BMPWIDTH_invadrox_ships,
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rb->lcd_bitmap_part(invadrox_ships, 0, 0,
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STRIDE( BMPWIDTH_invadrox_ships,
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BMPHEIGHT_invadrox_ships),
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PLAYFIELD_X + LIVES_X + SHIP_WIDTH + i * (SHIP_WIDTH + NUM_SPACING),
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PLAYFIELD_Y + 1, SHIP_WIDTH, SHIP_HEIGHT);
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}
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@ -733,8 +745,11 @@ inline void draw_aliens(void)
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int i;
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for (i = 0; i < 5 * ALIENS; i++) {
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rb->lcd_bitmap_part(invadrox_aliens, aliens[i].x & 1 ? ALIEN_WIDTH : 0, aliens[i].type * ALIEN_HEIGHT,
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BMPWIDTH_invadrox_aliens, PLAYFIELD_X + LIVES_X + aliens[i].x * ALIEN_SPEED,
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rb->lcd_bitmap_part(invadrox_aliens, aliens[i].x & 1 ? ALIEN_WIDTH : 0,
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aliens[i].type * ALIEN_HEIGHT,
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STRIDE( BMPWIDTH_invadrox_aliens,
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BMPHEIGHT_invadrox_aliens),
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PLAYFIELD_X + LIVES_X + aliens[i].x * ALIEN_SPEED,
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ALIEN_START_Y + aliens[i].y * ALIEN_HEIGHT,
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ALIEN_WIDTH, ALIEN_HEIGHT);
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}
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@ -871,8 +886,11 @@ bool move_aliens(void)
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x = PLAYFIELD_X + LIVES_X + aliens[curr_alien].x * ALIEN_SPEED;
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y = ALIEN_START_Y + aliens[curr_alien].y * ALIEN_HEIGHT;
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rb->lcd_bitmap_part(invadrox_aliens,
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aliens[curr_alien].x & 1 ? ALIEN_WIDTH : 0, aliens[curr_alien].type * ALIEN_HEIGHT,
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BMPWIDTH_invadrox_aliens, x, y, ALIEN_WIDTH, ALIEN_HEIGHT);
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aliens[curr_alien].x & 1 ? ALIEN_WIDTH : 0,
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aliens[curr_alien].type * ALIEN_HEIGHT,
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STRIDE( BMPWIDTH_invadrox_aliens,
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BMPHEIGHT_invadrox_aliens),
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x, y, ALIEN_WIDTH, ALIEN_HEIGHT);
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if (!next_alien()) {
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/* Round finished. Set curr_alien to first alive from bottom. */
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@ -900,7 +918,9 @@ inline void draw_ship(void)
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/* Draw ship */
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rb->lcd_bitmap_part(invadrox_ships, 0, ship_frame * SHIP_HEIGHT,
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BMPWIDTH_invadrox_ships, ship_x, SHIP_Y, SHIP_WIDTH, SHIP_HEIGHT);
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STRIDE( BMPWIDTH_invadrox_ships,
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BMPHEIGHT_invadrox_ships),
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ship_x, SHIP_Y, SHIP_WIDTH, SHIP_HEIGHT);
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if (ship_hit) {
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/* Alternate between frame 1 and 2 during hit */
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ship_frame_counter++;
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@ -1140,7 +1160,9 @@ inline void draw_bomb(int i)
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{
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rb->lcd_bitmap_part(invadrox_bombs, bombs[i].type * BOMB_WIDTH,
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bombs[i].frame * BOMB_HEIGHT,
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BMPWIDTH_invadrox_bombs, bombs[i].x, bombs[i].y,
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STRIDE( BMPWIDTH_invadrox_bombs,
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BMPHEIGHT_invadrox_bombs),
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bombs[i].x, bombs[i].y,
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BOMB_WIDTH, BOMB_HEIGHT);
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/* Advance frame */
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bombs[i].frame++;
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@ -1240,7 +1262,9 @@ void move_bombs(void)
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bombs[i].state = S_EXPLODE * 4;
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bombs[i].target = TARGET_SHIP;
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rb->lcd_bitmap_part(invadrox_ships, 0, 1 * SHIP_HEIGHT,
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BMPWIDTH_invadrox_ships, ship_x, SHIP_Y,
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STRIDE( BMPWIDTH_invadrox_ships,
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BMPHEIGHT_invadrox_ships),
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ship_x, SHIP_Y,
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SHIP_WIDTH, SHIP_HEIGHT);
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break;
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}
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