Star: Add support for Vertical strides.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22584 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 19 additions and 11 deletions
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@ -728,7 +728,8 @@ static void star_display_board_info(int current_level)
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label_pos_y, "C:");
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rb->lcd_bitmap_part(star_tiles, 0, control == STAR_CONTROL_BALL ?
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BALL*TILE_HEIGHT : BLOCK*TILE_HEIGHT, TILE_WIDTH,
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BALL*TILE_HEIGHT : BLOCK*TILE_HEIGHT,
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STRIDE(BMPWIDTH_star_tiles, BMPHEIGHT_star_tiles),
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STAR_OFFSET_X + (STAR_WIDTH-1) * TILE_WIDTH,
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tile_pos_y, TILE_WIDTH, TILE_HEIGHT);
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@ -764,12 +765,15 @@ static int star_load_level(int current_level)
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board[y][x] = *ptr_tab;
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switch (*ptr_tab)
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{
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# define DRAW_TILE( a ) \
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rb->lcd_bitmap_part( star_tiles, 0, \
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a*TILE_HEIGHT, TILE_WIDTH, \
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STAR_OFFSET_X + x * TILE_WIDTH, \
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STAR_OFFSET_Y + y * TILE_HEIGHT, \
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TILE_WIDTH, TILE_HEIGHT);
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# define DRAW_TILE( a ) \
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rb->lcd_bitmap_part( star_tiles, 0, \
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a*TILE_HEIGHT, \
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STRIDE( BMPWIDTH_star_tiles, \
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BMPHEIGHT_star_tiles), \
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STAR_OFFSET_X + x * TILE_WIDTH, \
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STAR_OFFSET_Y + y * TILE_HEIGHT, \
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TILE_WIDTH, TILE_HEIGHT);
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case STAR_VOID:
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DRAW_TILE( SPACE );
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break;
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@ -815,9 +819,11 @@ static void star_animate_tile(int tile_no, int start_x, int start_y,
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for (i = 1 ; i <= TILE_WIDTH ; i++)
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{
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STAR_SLEEP
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rb->lcd_bitmap_part(star_tiles, 0, SPACE * TILE_HEIGHT, TILE_WIDTH,
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rb->lcd_bitmap_part(star_tiles, 0, SPACE * TILE_HEIGHT,
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STRIDE(BMPWIDTH_star_tiles, BMPHEIGHT_star_tiles),
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start_x, start_y, TILE_WIDTH, TILE_HEIGHT);
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rb->lcd_bitmap_part(star_tiles, 0, tile_no * TILE_HEIGHT, TILE_WIDTH,
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rb->lcd_bitmap_part(star_tiles, 0, tile_no * TILE_HEIGHT,
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STRIDE(BMPWIDTH_star_tiles, BMPHEIGHT_star_tiles),
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start_x + delta_x * i, start_y, TILE_WIDTH, TILE_HEIGHT);
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rb->lcd_update_rect(start_x + delta_x * i - (delta_x>0?1:0),
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start_y, TILE_WIDTH + 1, TILE_HEIGHT);
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@ -828,9 +834,11 @@ static void star_animate_tile(int tile_no, int start_x, int start_y,
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for (i = 1 ; i <= TILE_HEIGHT ; i++)
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{
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STAR_SLEEP
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rb->lcd_bitmap_part(star_tiles, 0, SPACE * TILE_HEIGHT, TILE_WIDTH,
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rb->lcd_bitmap_part(star_tiles, 0, SPACE * TILE_HEIGHT,
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STRIDE(BMPWIDTH_star_tiles, BMPHEIGHT_star_tiles),
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start_x, start_y, TILE_WIDTH, TILE_HEIGHT);
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rb->lcd_bitmap_part(star_tiles, 0, tile_no * TILE_HEIGHT, TILE_WIDTH,
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rb->lcd_bitmap_part(star_tiles, 0, tile_no * TILE_HEIGHT,
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STRIDE(BMPWIDTH_star_tiles, BMPHEIGHT_star_tiles),
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start_x, start_y + delta_y * i, TILE_WIDTH, TILE_HEIGHT);
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rb->lcd_update_rect(start_x, start_y + delta_y * i - (delta_y>0?1:0),
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TILE_WIDTH, TILE_HEIGHT + 1);
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