Add the shutdown routine necessary when bootloader is flashed. Normal build/bootloader still operate as expected.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18651 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
143b8f1c30
commit
3ef51c5cbb
1 changed files with 12 additions and 1 deletions
|
@ -64,12 +64,23 @@ bool ide_powered(void)
|
|||
|
||||
void power_off(void)
|
||||
{
|
||||
int(*reboot_point)(void);
|
||||
reboot_point=(void*)(unsigned char*) 0x00000000;
|
||||
/* turn off backlight and wait for 1 second */
|
||||
_backlight_off();
|
||||
_buttonlight_off();
|
||||
sleep(HZ);
|
||||
/* set SLEEP bit to on in CLKCON to turn off */
|
||||
|
||||
/* Rockbox never properly shutdown the player. When the sleep bit is set
|
||||
* the player actually wakes up in some type of "zombie" state
|
||||
* because the shutdown routine is not set up properly. So far the
|
||||
* shutdown routines tried leave the player consuming excess power
|
||||
* so we rely on the OF to shut everything down instead. (mmu apears to be
|
||||
* reset when the sleep bit is set)
|
||||
*/
|
||||
CLKCON |=(1<<3);
|
||||
|
||||
reboot_point();
|
||||
}
|
||||
|
||||
#else /* SIMULATOR */
|
||||
|
|
Loading…
Reference in a new issue