diff --git a/firmware/target/arm/s3c2440/gigabeat-fx/power-meg-fx.c b/firmware/target/arm/s3c2440/gigabeat-fx/power-meg-fx.c index d920b005f6..544869ab6c 100644 --- a/firmware/target/arm/s3c2440/gigabeat-fx/power-meg-fx.c +++ b/firmware/target/arm/s3c2440/gigabeat-fx/power-meg-fx.c @@ -64,12 +64,23 @@ bool ide_powered(void) void power_off(void) { + int(*reboot_point)(void); + reboot_point=(void*)(unsigned char*) 0x00000000; /* turn off backlight and wait for 1 second */ _backlight_off(); _buttonlight_off(); sleep(HZ); - /* set SLEEP bit to on in CLKCON to turn off */ + + /* Rockbox never properly shutdown the player. When the sleep bit is set + * the player actually wakes up in some type of "zombie" state + * because the shutdown routine is not set up properly. So far the + * shutdown routines tried leave the player consuming excess power + * so we rely on the OF to shut everything down instead. (mmu apears to be + * reset when the sleep bit is set) + */ CLKCON |=(1<<3); + + reboot_point(); } #else /* SIMULATOR */