rockbox/uisimulator/x11/button-x11.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Bj<EFBFBD>rn Stenberg
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include "button.h"
#include "kernel.h"
#include "debug.h"
#include "misc.h"
#include "X11/keysym.h"
/*
*Initialize buttons
*/
void button_init()
{
}
/*
* Translate X keys to Recorder keys
*
* We simulate recorder keys on the numeric keypad:
*
* 4,6,8,2 = Left, Right, Up, Down
* 5 = Play/pause
* Div,Mul,Sub = The tree menu keys
* +,Enter = On, Off
*
* Alternative Keys For Laptop or VNC Users
* Recorder:
* Space=Play Q=On A=Off 1,2,3 = F1,F2,F3
* Player:
* Q=On Return=Menu
*/
extern int screenhack_handle_events(bool *release, bool *repeat);
int button_state = 0;
static int get_raw_button (void)
{
int k;
bool release=false; /* is this a release event */
bool repeat=false; /* is the key a repeated one */
int ev=screenhack_handle_events(&release, &repeat);
switch(ev)
{
case XK_KP_Left:
case XK_Left:
case XK_KP_4:
k = BUTTON_LEFT;
break;
case XK_KP_Right:
case XK_Right:
case XK_KP_6:
k = BUTTON_RIGHT;
break;
case XK_KP_Up:
case XK_Up:
case XK_KP_8:
#ifdef BUTTON_UP
k = BUTTON_UP;
#elif defined BUTTON_PLAY
k = BUTTON_PLAY;
#endif
break;
case XK_KP_Down:
case XK_Down:
case XK_KP_2:
#ifdef BUTTON_DOWN
k = BUTTON_DOWN;
#elif defined BUTTON_STOP
k = BUTTON_STOP;
#endif
break;
#ifdef BUTTON_ON
case XK_KP_Add:
case XK_Q:
case XK_q:
k = BUTTON_ON;
break;
#endif
#ifdef BUTTON_OFF
case XK_KP_Enter:
case XK_A:
case XK_a:
k = BUTTON_OFF;
break;
#endif
#ifdef BUTTON_F1
case XK_KP_Divide:
case XK_1:
k = BUTTON_F1;
break;
case XK_KP_Multiply:
case XK_2:
k = BUTTON_F2;
break;
case XK_KP_Subtract:
case XK_3:
k = BUTTON_F3;
break;
#elif defined(BUTTON_REC)
case XK_KP_Divide:
case XK_1:
k = BUTTON_REC;
break;
#endif
case XK_KP_Space:
case XK_KP_5:
case XK_KP_Begin:
case XK_space:
#ifdef BUTTON_PLAY
k = BUTTON_PLAY;
#elif defined(BUTTON_SELECT)
k = BUTTON_SELECT;
#endif
break;
#ifdef HAVE_LCD_BITMAP
case XK_5:
if(!release)
{
screen_dump();
return 0;
}
break;
#endif
case XK_KP_Separator:
case XK_KP_Insert:
case XK_Insert:
#ifdef BUTTON_MENU
k = BUTTON_MENU;
#elif defined(BUTTON_MODE)
k = BUTTON_MODE;
#endif
break;
default:
k = 0;
if(ev)
DEBUGF("received ev %d\n", ev);
break;
}
if(release) {
/* return a release event */
button_state &= ~k;
k |= BUTTON_REL;
} else {
if(k) {
button_state |= k;
k = button_state;
}
}
if(repeat)
k |= BUTTON_REPEAT;
return k;
}
/*
* Timeout after TICKS unless a key is pressed.
*/
int button_get_w_tmo(int ticks)
{
int bits;
int i=0;
for(i=0; i< ticks; i++) {
bits = get_raw_button();
if(!bits)
sim_sleep(1);
else
break;
}
return bits;
}
/*
* Get the currently pressed button.
* Returns one of BUTTON_xxx codes, with possibly a modifier bit set.
* No modifier bits are set when the button is first pressed.
* BUTTON_HELD bit is while the button is being held.
* BUTTON_REL bit is set when button has been released.
*/
int button_get(bool block)
{
int bits;
do {
bits = get_raw_button();
if(block && !bits)
sim_sleep(HZ/10);
else
break;
} while(1);
if(!block)
/* delay a bit */
sim_sleep(1);
return bits;
}
int button_status(void)
{
return get_raw_button();
}
void button_clear_queue(void)
{
while (get_raw_button());
}