Changed several places to use button_clear_queue() to empty the button queue. Added the ability to empty the (system's) button queue to the X11 simulatr.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@5665 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jens Arnold 2005-01-26 22:48:25 +00:00
parent 99d2a4b436
commit 3c348df5ca
10 changed files with 11 additions and 11 deletions

View file

@ -149,8 +149,7 @@ void init(void)
global_settings.mdb_enable,
global_settings.superbass);
mpeg_init();
while (button_get(false) != 0)
; /* Empty the keyboard buffer */
button_clear_queue(); /* Empty the keyboard buffer */
}
#else

View file

@ -397,7 +397,7 @@ void cal_initial (void)
printResult();
/* clear button queue */
while (rb->button_get(false));
rb->button_clear_queue();
}
/* -----------------------------------------------------------------------
@ -1357,7 +1357,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
} /* while (calStatus != cal_exit ) */
/* rb->splash(HZ*2, true, "Hello world!"); */
while (rb->button_get(false));
rb->button_clear_queue();
return PLUGIN_OK;
}

View file

@ -437,7 +437,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
load_config();
/*Empty the event queue*/
while (rb->button_get(false)!=BUTTON_NONE) ;
rb->button_clear_queue();
display(e,h,false);
show_abbrev();

View file

@ -125,7 +125,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
rb->lcd_puts_scroll(0,1,"PLAY to begin");
/*Empty the event queue*/
while (rb->button_get(false)!=BUTTON_NONE);
rb->button_clear_queue();
/* Define the start pattern */
s[0]=(rb->rand()%9)*7;

View file

@ -1520,7 +1520,7 @@ int scroll_bmp(struct t_disp* pdisp)
int lastbutton = 0;
/*empty the button queue first, to avoid unwanted scrolling */
while(rb->button_get(false) != BUTTON_NONE);
rb->button_clear_queue();
while (true)
{

View file

@ -174,7 +174,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
min=0;
/*Empty the event queue*/
while (rb->button_get(false)!=BUTTON_NONE);
rb->button_clear_queue();
/* Game loop */
while(end!=true)

View file

@ -356,7 +356,7 @@ static void fill_buffer(long pos, unsigned char* buf, unsigned size)
rb->lseek(fd, pos, SEEK_SET);
numread = rb->read(fd, buf, size);
while (rb->button_get(false)); /* clear button queue */
rb->button_clear_queue(); /* clear button queue */
for(i = 0; i < numread; i++) {
switch(buf[i]) {

View file

@ -901,7 +901,7 @@ void splash(int ticks, /* how long the splash is displayed */
void charging_splash(void)
{
splash(2*HZ, true, str(LANG_BATTERY_CHARGE));
while (button_get(false));
button_clear_queue();
}

View file

@ -1127,7 +1127,7 @@ static bool dirbrowse(void)
lastfilter = *tc.dirfilter;
lastsortcase = global_settings.sort_case;
restore = true;
while (button_get(false)); /* clear button queue */
button_clear_queue(); /* clear button queue */
}
if (exit_func)

View file

@ -235,4 +235,5 @@ int button_status(void)
void button_clear_queue(void)
{
while (get_raw_button());
}