Changed several places to use button_clear_queue() to empty the button queue. Added the ability to empty the (system's) button queue to the X11 simulatr.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@5665 a1c6a512-1295-4272-9138-f99709370657
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99d2a4b436
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3c348df5ca
10 changed files with 11 additions and 11 deletions
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@ -149,8 +149,7 @@ void init(void)
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global_settings.mdb_enable,
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global_settings.superbass);
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mpeg_init();
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while (button_get(false) != 0)
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; /* Empty the keyboard buffer */
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button_clear_queue(); /* Empty the keyboard buffer */
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}
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#else
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@ -397,7 +397,7 @@ void cal_initial (void)
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printResult();
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/* clear button queue */
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while (rb->button_get(false));
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rb->button_clear_queue();
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}
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/* -----------------------------------------------------------------------
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@ -1357,7 +1357,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
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} /* while (calStatus != cal_exit ) */
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/* rb->splash(HZ*2, true, "Hello world!"); */
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while (rb->button_get(false));
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rb->button_clear_queue();
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return PLUGIN_OK;
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}
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@ -437,7 +437,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
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load_config();
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/*Empty the event queue*/
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while (rb->button_get(false)!=BUTTON_NONE) ;
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rb->button_clear_queue();
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display(e,h,false);
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show_abbrev();
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@ -125,7 +125,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
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rb->lcd_puts_scroll(0,1,"PLAY to begin");
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/*Empty the event queue*/
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while (rb->button_get(false)!=BUTTON_NONE);
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rb->button_clear_queue();
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/* Define the start pattern */
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s[0]=(rb->rand()%9)*7;
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@ -1520,7 +1520,7 @@ int scroll_bmp(struct t_disp* pdisp)
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int lastbutton = 0;
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/*empty the button queue first, to avoid unwanted scrolling */
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while(rb->button_get(false) != BUTTON_NONE);
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rb->button_clear_queue();
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while (true)
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{
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@ -174,7 +174,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
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min=0;
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/*Empty the event queue*/
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while (rb->button_get(false)!=BUTTON_NONE);
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rb->button_clear_queue();
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/* Game loop */
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while(end!=true)
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@ -356,7 +356,7 @@ static void fill_buffer(long pos, unsigned char* buf, unsigned size)
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rb->lseek(fd, pos, SEEK_SET);
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numread = rb->read(fd, buf, size);
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while (rb->button_get(false)); /* clear button queue */
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rb->button_clear_queue(); /* clear button queue */
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for(i = 0; i < numread; i++) {
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switch(buf[i]) {
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@ -901,7 +901,7 @@ void splash(int ticks, /* how long the splash is displayed */
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void charging_splash(void)
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{
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splash(2*HZ, true, str(LANG_BATTERY_CHARGE));
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while (button_get(false));
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button_clear_queue();
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}
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@ -1127,7 +1127,7 @@ static bool dirbrowse(void)
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lastfilter = *tc.dirfilter;
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lastsortcase = global_settings.sort_case;
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restore = true;
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while (button_get(false)); /* clear button queue */
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button_clear_queue(); /* clear button queue */
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}
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if (exit_func)
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@ -235,4 +235,5 @@ int button_status(void)
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void button_clear_queue(void)
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{
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while (get_raw_button());
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}
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